I feel anxiety every single time you poke your head out of the tank man, you don't even know how many times that brain of yours would vacate the skull on a proper server It might even make the tank operating experience even more realistic to be honest
RO2 kinda scared me, because initialy there was talk of no anti-lag system in game. And I absolutely hated the 100ms delay between firing kar98k and bullet actually going anywhere. They eventually introduced it, like every other modern game did. But they lost my interest for quite some time, because while I was absolute passionate about RO1, I hated how much ping affected my aim.
Now imagine this with a tank full of other people, all screaming over each other in the proximity chat. Blindly following what the commander says, because you can't even properly see what's going on outside. This was peak immersion and nothing ever came close to this.
There was actually a sophisticated prerecorded voice chat feature using the num pad if you wanted to command without a mic. For example, 4 was left, 6 was right, and so on
@@CrizzyEyes Yes but that doesent capture the, alarmingly realistic when you think about it, shreaking of 15-30 year olds trying to coordinate when everyones confused and has no idea whats going on
@@deafmetal7370 yes, yes RO2 had a lot of such maps, but to be honest, it was the only game i felt it accurate to be this way. Like they really tried to depicted the horrors of Stalingrad, where entire german and soviet platoons were wiped out for clearing one single building... As long as Defenders and attackers switched their rolls in the next matches, it felt ok to just playing along when you were dealt the bad hands in one match
@@123dodo4 It did and didn't; the one made by Gaijin, Il-2 Sturmovik: Wings of Prey (Birds of Prey for console) is a spinoff of the Il-2 series that's way more arcade like and uses A LOT of the same assets as early War Thunder, old players should recognize quite a few of the voice lines as well. WeBe did a video on it for those interested.
@@123dodo4 Gaijin is the developer of the wing of Prey or Prey of Wing. The successor of IL-2, but totally a disaster. at that days, the graphic card driver will identity the War Thunder as the Prey of wing. It's funny. A totally loser IL-2 game, becomes the daily suffering of 100 k people.
It's nice to see folks learn what this game is. It was one of the 2 pinnacles for the foundation that allowed the disaster that enlisted was, Hell Let Loose and Post Dcriptum(Squad 1944) to exist The other oldie was WW2 Online.
Squad & Post Scriptum are children of Project Reality, the BF2 mod. But this isn't wrong either... Red Orchestra 2 seriously pioneered the popularity of tactical WW2 games, and Post Scriptum wouldn't have been made if the demand wasn't there. Honestly, I think the most underrated old school tactical WW2 FPS is Darkest Hour: '44-'45, a mod for the original Red Orchestra game. You don't have camera movement inside vehicles but the interiors are modeled and you get UK, US, Ger, USSR, CAN armoured vehicles with interiors and seats. They're also adding Italy soon.
@@VynalDerp Wait, it's still being developed? Never played this game but if mods are still getting attention and the population is still there I'm excited to try it out.
It's not only about what you see on video or playing against AI. When you sit in that thing with 2-3 other guys who don't have experience too and you're playing against real people too, this is true gem.
"LOAD THE AP ROUNDS" "WAIT WHOS JOB IS THAT?" "HOW DO I DO IT" *Tank commander is decapitated because he refused to shut the latch and half the crew is injured by shrapnel most likely comprised in part of his bone fragments*
I love that RO2 is being talked about. The death animations, the fact sometimes you slow die when you die and have to watch yourself die, weapon resting, and so much more and of course the armor. They really were super ambitious. They recorded actual weapon audio back when it wasn't standard. They visited the real places all the maps in the game are based off of. PLEASE PLAY THIS GAME. IT'S DIRT CHEAP AND FREAKIN AWESOME!!! THERE'S STILL DOZENS OF US WHO PLAY THIS!!!! DOEZNS!!!
@@guimazryes they are all based off of places you can visit out there. They flew out there, did tours, took pictures and observed and really felt for what they were working on. The Lore of the grain elevator is great. The Germans could’ve avoided it but the elevator became a symbol for the soviets and Hitler wanted it removed. Things like that exacerbated the Axis failure in the eastern front
@@guimazrmany maps are based on real places as hell. You can check it out by yourself. Just compare Commisar House, Grain Elevator, Univermag in the game and photos from the battle. You’ll get shocked.
Well, there are just too much vehicles to model... Would next question be: "Why not model every naval vessel interiors?" Sometimes you just need to draw the line somewhere.
I never mind that an old gem of a game will die off, that's what time does. What's sad is how game development, like films and TV shows, no longer embraces what made them great. I've never seen a game like this, not even from so-called "sim" games. That's embarrassing for the industry, but also speaks to the sad state of culture. We're given more instant gratification and drama and less realism and immersion. That's really sad.
I can't tell you how much this makes me mad, THIS IS WHAT I WANT IN ENLISTED, WE NEED THIS IN ENLISTED. It pisses me off how limited we see if the insides of vehicles
they wont make that in enlisted , immo enlisted is leaziest cash grab i seen , it tries to bank onto what red orchestra was in leaziest cheapest way possible , and ofc it monetisizes op things
@@ryuhanja3415 I played it a bit , the fact you need to pay so you can bring both tank and plane and if you won't you chose just one , it has even worse pay to win garages and op stuff for money then wt
Enlisted screwed up and they killed it by removing the campaign queue, it's over for that game as much as I like Gaijins modelling, and it had some pretty cool maps but failed to not beat their golden goose
... It actually has more than nothing. Enough at least to include ricochets, and targeting of specific areas dependent on what your were shooting and what tank you were shooting at. It even has ranging. All of this is as far as I know, untapped in the first-person market. Being able to actually use the viewports was awesome.
@@IvanTre It has worse armor mechanics and simulation of internal fragmentation than WWII online (Which hilariously I think about a decade old by the time RO2 came out)
(Btw, I learned this in detail only by downloading this cool custom map someone has for RO2 which is basically tank practice. Includes all the tanks in the game, and their AT weaponry, and you can practice on tank targets ranging up to at least 1km. You actually do have to aim to certain areas depending on what shot you're using and what tank you're facing. I don't think it's, say, up to War Thunder standards at all, given its age, but the fact that you can bounce shells says it's not super simple either!)
The game was still ahead of its time. Now we have the physics" in warthunder but lack the internal modeling. I'd rather have the former and a partial fragment of the latter.
Sorry you found this 10 years too late. Used to play this and Rising Storm daily back in 2014, literally only 59 people playing right now, usually only a peak of 200 daily. It's still wicked fun, but definitely doesn't feel the same as it did in it's heyday.
The experience it gives is amazing. Tiring and Surprising everytime. Sometimes enemy team have no ability to put your tank down. But when they do... It's hell.
The only thing I wish they would have implemented in RO2 was the mechanic from darkest hour where you had to open the hatch in order to get out. It added extra tension when you had to bail out of a burning tank.
I remember being a gunner with my friend when our Panzer IV got hit, left the gunsight to see the tank covered in blood lol, the tank comat was so much fun in RO2
i remember having so much trouble driving the tanks, whenever someone told me where to go or what to do, it would take me like 5 seconds to actually do it
i have a screenshot saved on steam from this game where i was the driver and the coax gunner had his head blown off his shoulders in the tank and the rest of his body was still there, amazing game design
Same. I have no doubt it's awesome, but the infantry combat is sooooo good, plus Rising Storm and some RO2 maps have no tanks, so it wasn't the games core focus.
Red Orchestra Ostfront 41-45 (depicted in the video) Was a well put together, highly detailed game. Unfortunately, its successor was released with so many bugs and incomplete maps, that took over a year for the devs to fix (after it was already released) + with only 1/5th of the vehicles that were originally available...the online servers died very quickly.
i like that you can actually run a tank by yourself but that you actually have to physically move between seats to do everything which is appropriately cumbersome.
Christ, Red Orchestra 2 is 13 years old. But it's a damn shame a lot of it's features were never mimicked or fleshed out by other games. From the horrific cries of death, to the interior and animations of tanks. It has so much going for it in terms of immersion
I remember doing red orchestra 2 and driving the tank and my tank was hit and my crewman in the machine gunner position got a direct hit and was splattered around the tank.
Wow. I'm impressed. Il-2 tank crew has the same level of fidelity to interiors and optics but doesn't have (and it's the first time I see this in a game) the animation of the loader puting the next round into the breech. Really cool and immersive feature!
The real terror came when you starts hearing antitank bullets bouncing off your tank. Depending on the shooter, it could mean impending doom in 5 seconds or annoying sound for the rest of the game.
I remember driving a tank in this game, the tank took an incoming round, I asked my loader why he didnt return fire, so i looked over and saw the incoming round from earlier had clipped his head clean off!
I only played RO2 for a short time but I did play RO1 quite a lot in the late 2000's. It was a great game (two was basically just a graphics upgrade for the most part). Although the servers are still up for RO1 it's pretty much a ghost town today with only a handful of players anymore.
Red orchestra 2 was a good game, but tripwire completely, COMPLETELY FAILED and let down the community when they didn't push out the tanks and vehicles they said they would. Tripwire wrote they would have a new vehicle for us at least every three months after the game was released. All we got was two more tanks and apcs in all the years the game was out. Then they offloaded making the game to modders with rising storm, but then those devs DID THE EXACT SAME THING. They promised us vehicles, we got none, then they stopped working on rising storm while unfinished to work on rs2, which disappointed everyone who was waiting for all the things promised in rs1. RO2 would right now be the #1 wwii game hands down no question about it, if they had just kept their promises and worked on ro2 instead of transferring all the devs and support to killing floor 2 so quickly.
Beautifully detailed game that captured the essence and atmosphere of what it may have been like slogging it out on the Eastern Front. Sadly, the game was plagued with bugs and issues that the devs didn't wish to address and the game died off fairly quickly.
I'm so surprised we don't have many more of these kinds of tanking games by now. I would play the hell out of a modern polished game where you only crew tanks and fight on big open battlefields.
Playing the tank battle maps with my friend and I crewing a single tank was like playing GHPC coop back in the day, we'd be yelling over eachother at times over stuff happening because of how claustrophobic things were.
the t-34s even have the thing that they had where if they let the gun get too hot it would set the round off, so the loader waits a few seconds after reloading to let the barrel not get too hot
I was talking to a friend about this, we love squad 44 its armor system is so advanced however it is missing one thing and its this, tank interiors. For a game that allows individual players to crew every position in a tank not having fully functional interiors really is a shame especially considering the wide variety of tanks available
I guess we will never see a war Thunder simulator mode with that quality as the game lives from its arcadish 3rd person modes but I really would like to see that quality of immersion either in Enlisted or a completely new single player game.
They also do tank driving far better than Hell Let Loose which honestly have the worst and most clunky tank driving mechanics i have ever seen in a modern game
Imagine how cool this is when you're filled into a tank with 4 other real players you don't even know. And each of you takes your part of the work to get this armored beast to break through the enemy frontline.