The expertise soft cap is 26, not 20. The base dodge chance for bosses is 6.5%, not 5%. The expertise hard cap is 56, not 60. Bosses have a 14% chance to parry, not 15%. Also as of phase 3 gear you get so much expertise that glyph of SoV is pretty redundant, since most of your abilities are spells anyway. I'd say that glyph of salvation is mandatory simply because it is super OP, along with glyph of divine plea. For the last spot I use judgement personally, but if you prefer the hit for taunts that is completely fine too (imo) I'm also seeing some people in the comments urging people to use FAST weapons as a paladin and you need to stop trolling. Both SoV and hammer is based off weapon damage (not weapon DPS) and for this reason you want as slow a weapon as possible. Every other ability is based off str/ap and spell power with the exception of shield of the righteous which is based off your block value. Have a nice day.
Was wondering if you could do some raiding tanking guides. Like naxx/ulduar etc.. dont have to be super long just some pointers youve experienced in the passed would be greatly appreciated.
One thing to criticize about the video ….. your teaching people about the basics of tanking but you have all these addons and weak auras on screen maybe keep it vanilla to teach so we get the basics the screen is so confusing and I don’t get it ….. just something to think about do guide via vanilla setting
could you sometime make a video showing off some of your hud elements, specifically your nameplates, debuff/buff timers, and the threat nameplate colors? Hud is super important and not only is there some good elements i want to use from yours, but i think a video going over important hud elements would be really helpful as well
Thanks so much for teaching me about prot paladin. There was nowhere else to find the level of detail that you provided (and I looked!). Haven’t seen the video yet, but I know your content is always solid. So thanks in advance!
You should be the new Tankadin. I got all my info from WOTLK original back there. This has dispelled my 969 rotation myth better insit to pulls, spells, talents the works really great work thanks
Seal of Command is way too good to skip. The idea of taking 1% crit over the insane flexibility and AoE threat and potentially mana regen that Seal of Command brings is absurd. Thinking that boss threat is all that matters to a prot paladin is just wild to me. We will see in a few months!
OP is correct. Skipping Seal of Command is complete troll until T9. Seal of Command will be one of your top damage abilities for total raid contribution through the first couple of phases. Do NOT skip this.
we saw immediately on the beta and with current sims that no tank will have threat issues even in the most conservative mitigation gear for t7, similarily looking like t8 will be the same
UPDATE: judgements of the just talent has been tested a bit and has been found to trigger seal effects. Ordinarily, judgement does not trigger your seal but the talent effect *does*. This is huge for threat output.
In the Retribution talent tree, is there any reason you choose Conviction over Sanctity of Battle (for the last point)? My understanding tells me you get 1% crit from all attacks and spells on both talents, but you get an extra 5% damage on Exorcism as a puller or ranged attack to use on a flying mob. Am I missing something? :D
@@Costin_Gaming not saying do not use the aura. Im saying the points to it are a waste. The difference between the buffed and unbuffed is to small to even waste the point on. Especially when you can put it in reckoning which is simply a better choice all around. 5/5 reckoning is better dps, self healing, threat and survivability than improv devo. It just out classes it in every single facet. The difference between 3/5 reck and 5/5 reck is substantually noticible.
A big oversight... Why would you ignore the talent Sanctity of Battle and favor Conviction..? Sanc of Battle gives the same crit + exo damage, yet you literally never mention it. Not once. You're already spec'd into Crusade, so the talent is unlocked. Just... Move your mouse down a tad lmao
Seal of Vengeance and fast attacks are crucial. SoV causes a holy damage DoT every 3 seconds for 15 seconds, stacks 5 times, with subsequent swings granting a damage bonus of 33% weapon damage as holy damage and continuing to refresh the stack's duration. Furthermore, for every stack of Holy Vengeance on the target, Judgement's damage is increased by 10% (up to 50%). With Reckoning, Mongoose and Haste, you are attacking faster, and SoV pops off with every single hit. I stacked Agility, around 700 pts with raid buffs, giving me a ton of extra armor, an immense amount of Dodge (35% for a Paladin Tank? lol. With the tier gear I had another 20% Dodge for 12 seconds, originally 20 seconds lol!) and Agility gave me a TON of "Melee Crit" which boosted some paladin stats, like Seal of Command, Hammer of Wrath and a few others. The Agility gave me so much mitigation I didn't need to boost mana with anything but Blessing of Sanctuary. 1 pt Guarded by the light was enough, because it is refreshed by melee hits too and I was attacking so quickly it was up 100% of the time. With the Glyph, this gave me 15% damage reduction, 18% spell damage reduction.
Also - Guarded by the Light makes your heals 50% less powerful. Just so you know. If you are needing to Flash of Light yourself back from the brink of death, you might want to remove Guarded.
EDIT: I forgot to talk about professions. Read this post to know what professions to use. This certainly took a lot of effort. It may not be perfect but I did give it my best to cover as much as possible. Specific gearing guides will come later as tools become available. Thanks for watching. Join my discord if you want to learn more, and also consider donating via these links to support my work: ➜ Discord: discord.gg/a4rBAFkqTr ➜ Paypal www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=EEN4KMAWNVANS ➜ Patreon: www.patreon.com/seriousgaming?ty=h Professions JC - Early Trinkets, Mandatory until Ulduar Trinkets. Stamina Gems throughout Expansion Engineering - Rocket Boots Blacksmithing - Gem Sockets Mining - Stamina Boost. I strongly recommend for every Paladin tank to get JC, there's only 1 Stamina Trinket available until Ulduar outside of the 2 you can get from JC. Engineering is generally considered very strong due to Rocket Boots but although cool I don't find it quite mandatory personally. Still a lot of people will feel otherwise.
Bit of a bizarre statement. The only thing I am actually off-tanking here is the adds in P1 on Lich King, since Paladins are inherently superior to a Druid for that job. The rest of Lich King and Assembly of Iron I am Main Tanking. Typically in Wrath there's 2 main tanks, and 1-2 Off-Tanks. Off-Tanks are people with Dual Spec. The Off-Tanks are there for when a Main Tank is MIA or in very specific situations where a certain class might be useful: Like Freya, Vezax, Anub.
Ya, exactly right, tanks need to have situationational awareness. One of the worst tanks I have seen (although in a dungeon and not a raid), he would just pull everything and run away which led to all other party members dying except for him and the healer many times. Truly hated him.
nice video thanks :) my understanding on expertise caps is that the soft (dodge) cap is 6.5% (26 expertise) and the hard (parry) cap is 14% (56 expertise). That is definately true for tbc classic and as far as im aware its still true for wrath at least from the information ive found. Guess we will find out in beta haha :) Keep up the good work!
To be crit immune for raiding. The goal is to have a gear set that you can use to hop directly into raiding even 25 mans. You won't be able to tank Sarth 3D with that but you should be able to handle most everything else in 25 man. It isn't finished. I need a level 80 upgrades website or tool to handle ratings properly.
mjy problem i when im tanking now in wotlk classic at 80 now my mana seems to run out mega fast and i cant do shit how do u manmage ur mana? evne with divine plea still run out so fast
how many points in resilience do i need, per point of defense, that i am under 540? is it 1:1, so meaning that if i have 520 defense i need 20 resilience?
Is this build for raiding or dungeons or both? Because I plan to tank dungeons mostly since I get freaked out tanking raids but would still like to try raid tanning but I do enjoy dungeon tanking.
Hey I didn’t see you mention glyph of holy wrath, making it only a 15sec AoE stun that can crit, CD, I’ve find it incredibly useful, in phase 1 what do you think about it?
If you care about damage so much why not drop the 2 points in pursuit of justice and put them in sanctity of battle instead? This would also help your burst threat with exorcism since you generally open with it.
Because having extra mobility to react to some form of failure in the raid is much better. For example, during one of my recent raids in naxx, I was OT for gluth and MT had threat and the hunter who was to kiting the zombies died. I ran over and picked them up and dragged away from the boss. Managed to turn a potential wipe into a kill.
Sanctuary.for sure it has dmg reductions extra HP and a str boost that gets factored into spell power PLUS it regens mana when you block, parry, or dodge.
With 5 points in reckoning, wouldn't reckoning have 100% up time? Maybe not on all bosses though. But 100% up time on reckoning would mean u don't need a 2 speed wep or less to min max reckoning.
The Reckoning talent here says that it procs after being hit but on live it says that it procs after blocking or being hit. Was that hotfixed or what is going on?
Movespeed is arguably the most valuable Stat in the game for any class. This is the most MS bonus you can get, and you get a free reduction on disarms.
Wait, that's actually how Ardent Defender works? A single hit that would kill you is split into [damage above 35%] + [damage below 35% * 0.8] And not just [entire hit * 0.8] ?
You're talking about endgame strategies here. Anyone know of a good video on how to build a prot. Paladin from lvl one? Mainly where to put talent points early game and how to develope protection talent tree. Can I put points into holy and retribution? When should I start focusing protection talents?
@@monkehm I stopped watching before then because the concepts were complex I assumed he wouldn't cover the basic stuff. But your comment brought me back to the video so thank you.
I was wondering if you recommend levelling as ret and then swapping to prot at level 80? I want to tank but ret would be much faster to level I’m sure.
It's not much faster. LK prot has much more damage before 80. Mana is your only limiting factor for Prot, especially since you can pull tons of mobs at once.
The "PROT PALADINS HAVE NO ROTATIONS" argument felt a bit over the top, especially because you'll find yourself in a rotation whether you plan to or not. Prot paladins don't have inconsistent resource generate like warriors with rage, or random procs like ret paladins with Art of War. Your 5 primary abilities either have 6 second cooldown (HoR, SoR) or 8-10 second cooldowns (Holy Shield, Judgment, Consecrate). You can hit one of those abilities every global cooldown. I presume the rant was against the "9-6-9" rotation suggested by some guides where you alternate the 6 second cooldown abilities with the 10 second ones. But in practice I'm not sure that's too much different from "HoR-SoR-Filler-Filler-Repeat". You're still hitting Hammer and Shield every 6 seconds on cooldown, and you're still using whichever 10 second ability is coming off cooldown. The only randomness would come from needing to use other abilties: Avenger's Shield, Hand abilities, defensive cooldowns etc etc.
You will to a degree but at the same you should not view as a rotation but as a priority list. Also yeah the rant was against the many many guides and people who say 9-6-9.
969 is not stated to create a hard rotation. It's something you use during lulls to maximize threat. Any thinking player INCLUDING those that "came up" with 969 understand that you will deviate from it as necessary for opener snap threat and situations that come up in the fight. But whenever you CAN you should be using 969.
JC is BiS by far. After that I recommend Engineering for the versatility it affords a tank and the glove enchant. If not Eng you could go BS for some early pre raid BiS and a couple sockets.
@@Surefire11B cheers. Ye my plan atm is to start with engi and go engi+jc for ulduar since i doubt P1 Will be challenging. If it is, ill get jc earlier. Got mats for 1-375 waiting
@@sydpolsfisk JC is best to have early since Monarch Crab will be your BiS trinket until Ulduar. Most of the engineering benefits can wait until Ulduar probably if you're saying you are only leveling one professsion first.
do people really enjoy playing this game with that much addon crap all over their screens? seems really unnecessary and has always looked stupid to me.
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almost 5 minutes in and this man hasnt said 1 useful piece of information i cant watch this. This the kinda guy to talk for an hour before you even get to play the dang raid lol
At the start it doesn't matter much, shield slam does so much threat. Later on though you can get a dps mainhand and put it on when you don't need the def stats of a real tank mainhand
The min-max thing to do is have a fast weapon for stacking Seal of Vengeance, then swap to a slow weapon once stacked for a decent increase in direct Vengeance damage.
So I'm gonna write a comment.........................this comment will be written................what is the comment you might say?.............. well here is the comment...........................so the comment is...........................................................................GET TO THE FUCKING POINT!
@@ksherman51 9s cds such as holy shield & judgement and 6s cds (hammer & shield). While this likely produces more threat in the long run, it's certainly a lot worse for snap threat because you're delaying your 6s cds at the start. So it really depends on what you want/need to accomplish.
Fantastic guide for us proc pala wannabes Costin. But I'd like to ask you something: what are the addons you use for displaying the health bars differently, showing the time effect of your buffs on bars, and the one where it offers you the CDs of the Lich King abilities on bars? Especially the one for the health bars, I've seen a lot of people using it but I never find it. Thanks for sharing your experience with us.
great vid. very clean ui. what add-ons do you use?
2 года назад
So many buttons to mash... my keybinds will have to undergo a complete makeover :D Thanks for the vid Costin, I love listening to your prot pala related vids, hope to see some more coming :)
You can potentially have your whole standard-rotation mashed into either 1 button (all 6-9-6-9-6 rotation in there) or 2 buttons and alternate them when tanking. Really easy-going.
Top video! I do have one question though. What blessings do you use when leveling? Is sanctuary always the choice or does kings come into be an option ever?
i personally find wisdom the best one since it will allow you to go on longer without having to drink/eat until you get to sanctuary. Then you should always use sanctuary for the dmg reduction and mana. And you still get 10% stam/str from it so kings becomes kidna useless for solo.
@@jamessikaris9288 honestly there really isn't a need to. You will run so many normal and heroic dungeons at lvl 70 for starting gear that you don't have to worry about that. Practice training on the dummies and then just have your taunts and hand of spells keybonded so you can quickly use them.
One helpful tip I can add for tanking in general in Wrath is to keep a stack of multiple glyphs in your bags. For example, as a DK tank, if you’re tanking dungeons or raid adds, you want glyph of Death and Decay. But if you’re only doing single target, something like Vampiric Blood or Rune Tap can be swapped if you don’t need the AoE threat.
@@Costin_Gaming Yep! Paladins are generally better at picking up AoE threat than DK, though if you have rogue + hunter (which you should in every raid) they can ToT/MD + aoe snap the threat to you. I also can’t stress how important it is to have a secondary dps talent tree and gear set. There are some fights in ICC and Ulduar where on my DK I will use my tank gear with my DPS talents as the backup tank when solo tanking is possible, but it’s good to have a second player on standby with tank gear in case the MT goes down. That way you can do some damage but still have your defense cap/stamina armor and trinkets in case of emergency. Bear Druids are very useful for these situations as they can swap in between bear/cat without changing gear.
btw man, I enjoy your videos and hope you keep putting them out. If you ever want to have a chat on discord for a video about tanking tips, gear and little strategies for ICC and ToGC, I feel like I can offer some helpful info. Once you get into ICC and RS, you have to start thinking about things like expertise (how much you need without trading off too much stamina) and magic resist for bosses like Sindragosa, Halion, Lich King and even early fire resist for doing Ulduar hard modes.
@@idliketorant9147 because dual spec is intended to have two separate specs, in case your guild needs you to swap from tank/heal to dps for flexibility, or via-versa. You keep extra glyphs in your bag for different situations, though. If you’re the boss MT in your raid, you won’t need glyphs like Death & Decay, but if you’re going to be running dungeon or tanking trash adds, you will need it for the extra threat against AoE packs. The same applies for most other specs. Let’s use Rogue as an example: Say, you’re going to be farming Ashen Verdict rep for a couple of hours to get your exalted BiS ring. You will want glyphs such as Tricks of the Trade, Killing Spree and Fan of Knives because you’re constantly killing trash packs and helping the tank gain AoE threat. If you’re running primarily raids such as ToGC, VoA, Ruby Sanctum and Ulduar, where trash and AoE is very low, you won’t need Fan of Knives, and instead use Sinister Strike glyph. This usually applies to all specs in the game, I can’t think of one spec that keeps the same set of glyphs and talents 100% through Wrath, except maybe Unholy DK because the setup is tight and the class doesn’t change much through Wrath. Certain glyphs will be a tad expensive early on but once more people start leveling inscription, there will be an abundance of glyphs and honestly, Inscription/Herb is the best starter professions you can take because it fill a market that applies to everyone + crafting Dark Moon Cards will net huge profit if you start the grind early.
bruh paladin tanking needs a 44 min vid? ... Keep sac shield up, judge, use blessings accordingly, use raid cd when raid lead calls for it hit avengers shield consecrate. Boom done ezpz collect loot. I guess for new players maybe you would need a guide but still 44 mins seems a bit long for quite literally the easiest tank to tank on in Wrath.