The aesthetic and audio + editing is pretty good, it has potential if a proper storyline + flow is added. Hopefully it isn't too similar to mark101's and something entirely new
@@memelordmarcus Because they want their args to be covered by RGN, so they use the methods and ideas that 1605 and mark101 do to try and achieve that They also attempt to convince people they are part of the story, Then if rgn covers the arg they are hijacking, they'll get traction. This is called "Gamejacking"
@@TBOTV-ost Yeah I've heard of gamejacking before. As someone who's followed ARGs for a while, clones and gamejackers are annoying, and I get that it's probably hard to start your own ARG, but there are plenty of easier ways you can get popular uncreatively if that's your only goal.
I rly rly like this one. Its inclusion of the different types of minecraft media, combined with the audio effects brings a strange dreamlike quality to the series. I dont quite understand it yet. I hope that they keep whatever the antagonist is a secret for a while longer. The tension, seeing the effects of this strange haunted playthrough is way creepier than a spooky 8 bit face with glowing eyes. Great work!
Ah, sweet nostalgia, made even sweeter by the fact that minecraft is Allready spooky, or well at least it was back when it had that silent hill fog so you couldn’t see 3 feet in front of you. Don’t know what’s with this extra spoopy fog though, I guess we’ll see…
I immedietaly noticed that he has a different skin, which didn't exist until 11.0 alpha. The second thing I noticed was that he had the tutorial level button there, which was only available on console, and we can clearly see his cursor on the screen.