1st place in pc 64k compo at Revision 2014 Credits: code: las, red, cupe, urs music: red visuals: cupe, urs gfx: psykon More info and download on Pouet: www.pouet.net/p...
I have been watching demos for like 25 years, since I got my good old Amiga 500. To all demomakers reading this: you guys can be proud of yourselves and dont even be shy about it. Yes, you are artistic and technological geniuses! We love you guys :)
Next year will mark my 30th year watching demos. The first one I watched was Second Reality by the Future Crew. It was playing in a computer store. I asked the employee if I could make a copy of it.
Yeah this is a gem. Unfortunately, I can't run this realtime, I think my virus scanner instantly decides to nuke it. Still, this is one of the best 64k entries ever made.
been a demo fan since the mid 90's. Glad to see they still do 64k. I wish some people would realize what can be done with only 64kb when you code like a god.
It doesn't matter anymore because there's basically "unlimited amount of space to waste" if you ask a present day game developers... Of course you have to remember that the package is 64k but the runtime file size is approaching 1GB.
@@BlackStarEOP Dude.... at no point was I in any way dismissing their coding. On the countrary. I fully agree with you that the level of coding that they put in to reach 64k pack is simply insane. I don't know how you ended up with sort of aggressive post following that?
Maan this thing is soo heavy on the gpu! With a single GTX 680 (1200 / 1665) i am getting about 30-45 fps (measured with fraps and also with the naked eyes) in this freakin' 64K demo. That is pretty sick
That's right. Everything you see and hear is produced by a single executable file that is 65536 bytes or even less. Textures, models, music, all is procedurally generated and stored in memory when you run that executable and that stuff is then utilized to produce this whole animation.
Complexity can be encoded in very concises ways... Mandelbrot fractal is an extreme example of this. Remember, in a demo, the programmers control every aspect. Most of this is an illusion... Neverthless, seems easy as I write, but, it's not, it's still madness to me... Must require a lot of planing and tuning to get there.
Also this includes the music aswell. Since all digital, it would be atleast a 256 kbps mp3 to store it and wouldn't be lossless for sure. Not more cores, more clock speed/IPC and more stupid unoptimalized software is the future but this.
@@code2647 SID and Paula weep from years gone by, saddened by your words of wisdom. Long gone are the days of optimised, real time, uncompressed audio instead we have big fat chunky monkey mp3s that sound like trash. Peace mate
64K of heavily compressed code that unpacks to a hefty ammount of RAM + hundreds of megabytes of DirectX and graphic card drivers. The real scene is the Commodore 64 with a whole 64K of RAM and maybe Amiga 500 with 512K. PC scene is fake.
Well, if you think this isn't impressive, and you think you can do better.. Please create your PC 64k intro entry, deliver it to the Revision 2022 PC 64k intro compo.. They will even (probably) play it for you!
+Stefan Reich I beg to differ. I still love them as much as I did when I was 8, 30 years later. If you don't appreciate what is going on then try coding for yourself, you will quickly learn that what you see and what you hear is not what is amazing about demos.