What do you do when you feel like quitting. In this video we talk about the struggles of successful indie game devs and what they had to go through. discord link: / discord
I love when I hear people say that sometimes its ok to start big and not start small. I couldn't get passionate about making pong like everyone on reddit will tell you.
Folks can't possibly comprehend how much goes into a creative project and how entirely not worth it is. No amount of success will ever equal the work you put in to a big project. It's so easy to say "just finish the game", "why didn't the dev include X", or "abandoned game". What people don't realize they're saying is "sacrifice another 3 years of your life without payoff". Don't listen to anyone that doesn't have to live with the consequences of their advice. Quit projects, embrace dev. When the path is unclear, start a memey side project.
It's tough out here trying to make a commercially successful game. I think it's important to have a decent game dev doc so you have a scope and stick to it until there is at least a demo. Also, be realistic and don't over scope.
I have shitty health and I was struggling with game dev, your video came up on my feed at just the right time. Thanks for the spread of positivity and encouragement
This was a really lovely video! I struggle with having too many ideas, interests, hobbies, etc. and I have a really hard time focusing on one idea for more than 2 weeks at a time. Even though this video isn't really about focus, there's still some really good advice and wisdom here regardless of what kind of art you're creating. Good luck on your video game development! You seem to be very motivated and focused. And, you exposed me to a few new games I hadn't heard of, and will definitely check out now :)
with the amount of stress from moving places and making i have a roof over my head is very daunting, but i've always wanted to make game with a passion, bringing back the good old games where game are a full pack, full of fun levels, stories and awesome pixel arts. that's why i want to make games
later 4 years making games, working for almost only 2 years in the company I got laid off, I feel overwhelmed and pressure to quit, I fell like a failure and all my games are not fun to play, I polished and create games, but I still believe my whole work doesn't provide any kind of fun.
Have you seen Tom Francis' GDC talk "Consider Giving Up"? It sounds defeatist and depressing but if you watch it I think you'll see his point. It's not the end of the world to drop a project that isn't working for you and allow yourself to move on and potentially find that game which more naturally makes itself fun. I'm not saying this to rain on your parade, the positivity and attitude is awesome, but just to provide another perspective to consider!