Subscribe for more! Forgot to say some things in the vid: the transparent texture name has a part "LM0" which is what made me think it was some lightmapping issue. (dont think i clarified this in the 2nd take I did for the in unity part of the video) I took a look at the box that glitches like the mountains sign used to, and found nothing out of place, in fact all of the black wires and boxes are 1 mesh, with nothing added or changed for physics. It did have a lightmap script attached, but cant see how any lighting error would glitch a character's position at all, and even more how it would happen at a specific part of the mesh and not the whole thing.
It's the light map texture on it for some reason lol. Seems like a problem with how the lighting was setup, but I have no idea why it would be on there
thats a uv error for sure, uv unwrapping is the way a computer knows to wrap a texture around an object, a lot of games save all textures onto a single image to save on resources, the uvs for that light are just projecting the wrong part of the image, i assume at least, idk I only do digital art, but games can't be too different, right?
Hear me out I th8nk it’s to do with this in games such as r6 they use something for the lighting to reflect of it they use a bunch of in game objects so it could be them doing that just an idea tho
@@LitoMike that's just what people r calling it. It's really just no filter on the textures. RTX is fully lighting, shadows, and reflections. RTX wouldn't mess with textures at all, just how things are bouncing off the textures. Gorilla Tag is having a lil phase of omg RTX for literally anything lol
If u use airlink, then ur in pcVR now, just using a quest, so yes u can. That's the way I do it. But plz don't use like cheat mods, be a good part of the community.