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The Ultimate D&D 5e Combat Hack. Warning: it's different! 

Nimble Co.
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UPDATE: the kickstarter campaign has just ended successfully. If you missed it, it's now available here including free core rules: www.nimble5e.com
Clarification: Players still roll initiative, but don't need to confer with the DM, theres no need to track it at all. Initiative merely determines how much you can do on your first turn. This ankheg has a bite attack that can grapple.
Sources of Inspiration
If you like this project, be sure to check out the inspiration for many of them.
Dungeon Coach's DC20 RPG (coming soon!). / @thedungeoncoach
Ben Milton's Knave / questingbeast
Vochai Gai's Cairn cairnrpg.com/
Chris McDowell's Into the Odd freeleaguepubl...
Paizo's Pathfinder 2e paizo.com/path...
Jake House House DM / @housedm
And many other long forgotten sources (sorry!)

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28 сен 2024

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Комментарии : 526   
@erudaelorn
@erudaelorn 10 месяцев назад
I pretty much never comment on anything, ever, but I'll make an exception for you. As a lot of DM/GM, D&D 5e is becoming a little bit frustrating to run each time and I tend to tweak and hombrew the rules more and more the ease the pain. So much in fact that I almost finished writing a complete different game system. (With quite the same liberating action economy, inspired from many boardgames, turn-based strategy games and others TTRPGs. Never considered to entirely drop the hit rolls tho !) It is wonderful to see that your rules change so much of the game momentum while also being able to keep using all the D&D collection with minimal modifications, in particular all the foes and monsters stats. One of the critical parts I am stuggling the most with on my own system ! Hat's off to you, mr.Diaz. Really well done. Can't wait to read the full pdf.
@IdiotinGlans
@IdiotinGlans 10 месяцев назад
Publish your rewrite as a new game.
@saschawiemann5293
@saschawiemann5293 10 месяцев назад
try some pathfinder 2e
@IdiotinGlans
@IdiotinGlans 10 месяцев назад
@@saschawiemann5293Pathfinder shouldn't be the end of the conversation, more rpgs is always a good thing
@saschawiemann5293
@saschawiemann5293 10 месяцев назад
@@IdiotinGlans more is a good thing, I agree but this was another one of those stories about modding dnd so much it becomes almost a different system and feeling you have to do it because dnd is such a shitshow pathfinder 2e is an easy switch and its a way better system, the rules are more detailed and it doesnt leave the gm hanging at every other turn it was merely a suggestion, not meant as the ultimate solution I am just sick of every other time I look at something remotely interesting in online rpg stores and seeing another dnd mod that has so much work invested that it might be as well a new system, but isn't because riding of dnd is easier to get people to play it while at the same time wotc sees their customers as obstacle between them and 'their' money, treats their employees bad and tried (luckily unsuccesfully) to f*ck over the whole community
@draggo69
@draggo69 10 месяцев назад
​@@saschawiemann5293I agree. While Pathfinder 2e is the obvious choice, every GM should try different games to find the perfect system. Maybe Dungeon World? 13th Age? Something 5e like like Shadow of the demon lord/Shadow of the Weird Wizard. Straight up a better version of 5e like Advanced 5th Edition. Something OSR like Worlds Without Number? Something High Powered like Godbound or Exalted? An ACTUAL sci-fi game instead of D&D homebrew like Starfinder or Traveller? Heck, even old versions of D&D like 4e. Homebrew is not a bad thing, but if it takes more time to fix the system than actually use it, you're better off trying something else.
@WolfHreda
@WolfHreda 10 месяцев назад
Fred: "Now, let's find out who this different combat system really is." _Pulls off the hood_ Velma: "Jinkies! Pathfinder 2e's 3-action economy!" PF2E3AE: "And I would've gotten away with it too, if it hadn't been for you meddling kids!"
@nimbleCo
@nimbleCo 10 месяцев назад
🤣
@trikepilot101
@trikepilot101 10 месяцев назад
And his partner Savage Worlds "Aces" mechanic.
@IdiotinGlans
@IdiotinGlans 10 месяцев назад
Pathfinder still makes you roll to hit, tho.
@brandonschannel4267
@brandonschannel4267 10 месяцев назад
Lol glad you said it, didn't want to be mean to the dude who created the video, but wanted to say congrats you discovered pathfinder 2e except with 4 sided dice.
@IdiotinGlans
@IdiotinGlans 10 месяцев назад
@@brandonschannel4267 Aside 3 actions this is nothing like Pathfinder.
@LordZeebee
@LordZeebee 10 месяцев назад
This looks more like some strange mix of primarily Dragonbane with a sprinkle of PF2e than it does 5e but seems like it could be interesting at least.
@yurisc4633
@yurisc4633 10 месяцев назад
I don't like that the character's attributes don't influence the rolls, and neither does the opponent's. This looks like the best way to play is to use the best weapons for each situation, the character himself being useless.
@SkittleBombs
@SkittleBombs 10 месяцев назад
Yeah I’d probably mash this and ICRPG together as that game has all weapons on 1d6 dmg dice
@SkittleBombs
@SkittleBombs 10 месяцев назад
You could use you stats to secure and advantage maybe doing Dex or int/Wis checks to narrate something that means the attack starts with advantage.
@yurisc4633
@yurisc4633 10 месяцев назад
@@SkittleBombs maybe, in the video's logic, a fat guy with a sword and an athletic guy with a sword are the same, they both have the same chances to hit and cause damage. Same for a trained swordsman and a completely beginner.
@SkittleBombs
@SkittleBombs 10 месяцев назад
@@yurisc4633 sure abstracting accuracy for speed at the table may lose some definition of character being skilled. But you still need stats to gain advantage and perform non-combat rolls
@keeganmbg6999
@keeganmbg6999 10 месяцев назад
@@SkittleBombshowever the incentive is basically gone to ever push for Strength. Other than Athletics, Grappling, and Jumping…Strength is just objectively weaker than ever other skill. I would never need stack strength over Con in this format as a Melee combatant. I also think this heavily rewards classes that can grant themselves advantage. I’m also curious how this works with the GWM and SS feats.
@nolansheridan196
@nolansheridan196 10 месяцев назад
I think the issue with doing attack rolls with damage dice is that your majorly changing the statistics of a critical hit versus a miss. On a d20 you are only one in 20 shot of getting a one. On a D4 you now have a 25% chance of a critical failure
@samanthamagi6849
@samanthamagi6849 10 месяцев назад
Yes, but a d20 can give very high non crit rolls, where a d4 cant. It actually makes sense to me, for the weapon. A dagger is either going to miss due to it's length(1), hit superficially (2 or 3), or hit an artery(4). A mega ultra longsword with a d12, for instance, has a much lower chance to miss, and crit (youre going to find a small weak spot with a steel surfboard?) But the overall damage is much higher. It perfectly balances criticals with avg dmg
@enterchannelname8981
@enterchannelname8981 10 месяцев назад
Because combat is faster paced, you get to make a lot more attacks, (especially if you attack several times on a turn), so it's not a problem that you will miss frequently, unless you're attacking a weak enemy and it would kinda suck to have a 1/4 chance to miss some random mook. That does, though, encourage you to carry several weapons and switch, and gives STR characters (higher damage dice) better chances against low-hp enemies, which makes sense if you think of the burly barbarian sweeping through the goblins and the rouge backstabbing the heavily-armored boss.
@Mr.Despair.
@Mr.Despair. 10 месяцев назад
This is the best part of this and for me, the only part I care about tbh
@Sky_lars
@Sky_lars 10 месяцев назад
@@samanthamagi6849 Full sword combat is much faster than you'd think, this is a good clip to demonstrate. ru-vid.coms8xy-iWYfXQ
@gosubilko
@gosubilko 9 месяцев назад
It's not like 5e weapon design is great ny any means but this changes the whole dynamic of the weapons. It also makes it so that ac doesn't matter with hits and changes the whole game balance. Essentially a different game altogether.
@tripp4130
@tripp4130 10 месяцев назад
You'd be better off with a different RPG system. 5E's convoluted rules and power bloat leads to everyone tinkering with it. As a result players are learning a 5E hacked system over and over again everytime they play with a different DM. There are other RPGs that do not require as much work to make it workable so you only have to learn the new system once instead over and over again...
@maj.peppers3332
@maj.peppers3332 10 месяцев назад
Sure, but I can't get my table to play anything other than 5E :P take what we can get, and remember rule 0
@Diamondarrel
@Diamondarrel 11 месяцев назад
How does this affect the action economy problem of big solo monsters in 5e? Do you still need to give them legendary actions? Do monsters not required the dodge action? From the video it seems like the bug had "medium armor" but the rogue ignored it with a crit; wouldn't the first attack from the dwarf interact with the bug's armor in any way?
@nimbleCo
@nimbleCo 11 месяцев назад
Monsters are largely ran exactly same, any 5e compatible monster works. That said, legendary actions are basically Action Points. If you wanted a more challenging Legendary/Solo/Boss monsters fight, giving them an action after each PC works really well for differing party sizes & encounter balance. Check the free preview out: www.kickstarter.com/projects/nimblerpg/nimble-streamlining-your-5e-game?ref=bjz6a8 for the rules for monsters. The dwarf's first attack at 2:48 he rolls a 6 and deals that much damage (he doesn't add his STR modifier since the Ankheg's medium armor ignores a player's stat mod). Elegantly simulating reduced damage from a higher AC, but also speeding up play and reducing the mathematical load.
@chawk1637
@chawk1637 11 месяцев назад
Long time DM here: Run big solo monsters EXACTLY like several smaller monsters rolled into one guy. Give them multiple attacks and move options, just stagger them through the round. You can even roll multiple initiatives. You can (and probably should most of the time) have the BOSS lose those actions at various HP breakpoints. Narratively you just say the big guy is starting to tire, and can't sustain the speed he had at first.
@Diamondarrel
@Diamondarrel 11 месяцев назад
@@chawk1637 Thanks for the tips, I'm on the action oriented monsters ship since a while back. My question was to gage wether or not this hack fixes the core issues like PF2e, given that it touches on action economy, but apparently it doesn't.
@scottburns5049
@scottburns5049 7 месяцев назад
Players experience lvl has a hugh part on how fast combat goes! Plus to all DM's ac, ability check or spell dc dont have to be a big secret helps speed up things while sticking with the rules!
@tirionpendragon
@tirionpendragon 10 месяцев назад
Nice video, I think a good solution for dnd 5e combat system would be players that remain focus on the game, that remembers when their turn is and that knows rules and what their characters can do (yeah, even the spells).
@ianbraun271
@ianbraun271 10 месяцев назад
This, definitely. It is ridiculous what this guys players seem to not know.
@kongdragon4364
@kongdragon4364 10 месяцев назад
But still. I think that dnd is now t supposed to be about remembering a lot of stats and rules and stuff like that. It’s about the cool combat moments and character interactions. This is a game not a job. And this system does add a some interesting simple strategy that some 5e combat lacks. And some players aren’t capable or don’t want to remember 8 different numbers at all time.
@Stormwovles
@Stormwovles 11 месяцев назад
the ultimate D&D 5e combat hack, is an entirely different system? because thats what it sounds like. must admit it sounds pretty cool though
@Suavemente_Enjoyer
@Suavemente_Enjoyer 11 месяцев назад
Great video! I’ll definitely try this with my group! Question: Is there a good way to make armor class a passive thing? I don’t know how I feel about making it an action.
@nimbleCo
@nimbleCo 10 месяцев назад
Yes! check out the free core rules PDF, it details some extra bits the video didn't.
@R00K07
@R00K07 10 месяцев назад
First of all, this is PF2e without initiative(And some other modifications). Second of all, if you gotta change this much to enjoy DnD with your friends, then it's time for you and your friends to pick up a different game. Trust me, I spent an insane amount of time modifying DnD to my liking before realizing I could just find a different game that better suits my DMing style and needs.
@jasondads9509
@jasondads9509 10 месяцев назад
Is this just some sort of a pathfinder?
@a-blivvy-yus
@a-blivvy-yus 10 месяцев назад
This feels like a very not-D&D take on D&D... I like it, but I don't think it's even fair to call it D&D with how much you've changed. Definitely seems like a solid foundation for a ruleset though!
@matheuspena475
@matheuspena475 9 дней назад
Well.... I'm sold! Gonna try it this saturday with some friends, if it's as good as it looks it can fix my table's biggest problem, COMBAT, thanks!
@kajnake5905
@kajnake5905 5 месяцев назад
im stealing these
@goblin2744
@goblin2744 10 месяцев назад
Love this hack hopefully, I'll be able to back the Kickstarter in a day or two found this a little late in the game but it looks great
@lucasbecker1823
@lucasbecker1823 5 дней назад
So how do bonus actions work? Like how would a barbarian rage?
@claytoncucuzza588
@claytoncucuzza588 10 месяцев назад
While i like the idea, i feel like it personally doesn't solve the main issues with any DnD game I've run or played in. The adding of numbers and rolling for hit and damage separately aren't the major slow down factor. Its the wealth of options. "Do i run over here to get the high ground, what spell do i pick, would this random bag of beans help me out in this situation?" This is basically rolling to hit and damage at the same time
@bertcules
@bertcules 10 месяцев назад
The editing and pacing on this is beautiful. Love the ideas too, keep up the awesome work!
@scottwoods9071
@scottwoods9071 10 месяцев назад
So, you drop everything that gives characters advantage or disadvantage on initiative? Some characters rely on the abilities or other things that give them the advantage. You might as well be playing a whole new game.
@kibathelilboy3946
@kibathelilboy3946 11 месяцев назад
This sounds interesting. Reminds me to Pathfinder 2 but easier! You might just gave me an excuse to use all my D&D materials again
@InterruptingOctopus
@InterruptingOctopus 10 месяцев назад
this is very interesting as i just finished learning about DC20 which takes the opposite direction, getting rid of the damage dice. instead, every 5th point above success gives an extra point of damage. which is nicely streamlined, but im not ready to say goodbye to six other dice of different sizes, your proposition i actually like more
@shahkitsune8195
@shahkitsune8195 10 месяцев назад
Great video! I agree with most of the things here, and have used a variant of it for a while. Speeding up the pacing of combat is great, i thought i would just throw a few tweeks ive found from ridiculous things my players have done: A. Action economy for the enemies is important. Looks like the monster has arround 3 actions here which works, but smaller hords like Goblins and Gnolls get tedious like this. Try giving them one action each. B. That one spell: Haste. Breaks so much stuff. C. Pets like familers and Warlocks Pact of the Chain need 1 action, or the pet has to use the characters actions. And finally D. Never let them use AP for Bonus actions. It might make sense, but it allows for allot of setup from buff spells and the ability to spam Healing Word. There are more than this, but these are the main things to consider. I hope you do a follow-up on this!
@jakdilan
@jakdilan 10 месяцев назад
Looked into this with a friend. We noticed that it really nerfs casters. With their low AC they would have a hard time negating any damage, and they would have less AP than melee classes since it would cost them 2 AP to cast a non cantrip spell, while melee attacks or abilities only take 1 AP. And with the AP cost like that, a melee class with the Dying condition would still be a threat, while a caster class with the Dying condition would be stuck to cantrips. I think there's some good ideas here, but it still very much needs some work. But if it's for a melee campaign, then it would be good.
@JGPlunder
@JGPlunder 10 месяцев назад
Catacombs of Karak for adults!
@XanothAvaeth
@XanothAvaeth 10 месяцев назад
Interesting that your solution to speed up combat was similar to what MCDM is currently doing with their in house RPG they are developing; dropping the attack roll and interpriting damage rolls instead. Your idea of it lowering starting AP is a solid option to balance out the inherit advantage of going first.
@tocadohawke
@tocadohawke 10 месяцев назад
3 "action points".... PF2, I see what you're doing....
@guilagula12
@guilagula12 10 месяцев назад
I love this. Gonna try it out
@elangelito7949
@elangelito7949 10 месяцев назад
But how do the AC exactly work in this? Cause im still confused with that
@rhysproudmourne1646
@rhysproudmourne1646 10 месяцев назад
My game I’m making has no miss chance either. Misses have to happen due to the creature actively blocking, dodging or some magical effect like mirror image. My action economy is similar to this, but I think a lot more in depths. It’s very simple like this at early level, but as you get higher, you have a lot more you can do. And because you don’t have to roll for hits and do a million checks, action feels faster and more punchy and dynamic, which is what you want. I’ve always thought arbitrary miss chances based on a dice roll in games were idiotic. I basically looked at as many TTRPGS as I could and most of them have the same issues, so I cleaned up a lot of that and made crafting, conversation their own mechanic, so that combat stands out in the way it’s handled. All 5 systems within the game do.
@marshalll4w359
@marshalll4w359 10 месяцев назад
Im deffinetly gonna incorporate atleast some of these changes in my own game.
@tr4ctorist18
@tr4ctorist18 10 месяцев назад
3:02 How to speak with that awesome badass voice?
@EcomComedy
@EcomComedy 10 месяцев назад
Very curious about the design thinking of a roll of 1 being a miss. Was there a strong reason for misses to be included? (Long time 5e player who has moved to Into the Odd based games)
@dandmadeeasy
@dandmadeeasy 10 месяцев назад
This would work great if everyone is on board with it. I wouldn't force any group into it, though, as it negates so many game rules that players may have built their characters around. If AC has no meaning, a tank is just a character with high HP, and there's no point using a shield. Want to play a tank and get a mechanical benefit for your choice to use a shield? Sorry, no can do. If there's no accuracy, Str and Dex become very attractive dump stats for all characters.
@callummclean3729
@callummclean3729 10 месяцев назад
I think this might be a good way to introduce the game to new players or something like that however 1.) having players all go at the start punished them because multiple enemies in a row having turns allows them to do a lot more before player reaction 2.) quieter players will always be last in combat 3.) the AP system and quickened hit rolls would majorly favor some classes over others. Again cool way to play a more loosely goosey game but it would be really imbalanced and most likely leave some players feeling like background decoration for their main character party member that does everything
@nimbleCo
@nimbleCo 10 месяцев назад
Surprisingly, the math works out beautifully. It's up to the DM and other players to make sure no one is left out.
@ncraftgaming2446
@ncraftgaming2446 10 месяцев назад
so i cannot back the kickstarter right but from the PDF does attack with multiple dice work like cairn where you take the best die (if the primary die is not a 1) or only the primary die
@nimbleCo
@nimbleCo 10 месяцев назад
A 2d6 weapon, for instance, you'd add both of them up for the damage (unless the primary die is a 1, then it's a miss).
@ncraftgaming2446
@ncraftgaming2446 10 месяцев назад
@@nimbleCo i understand now thank you also what happens if someone uses haste ?
@captaindudeman3613
@captaindudeman3613 11 месяцев назад
how does Book cast Misty Step which is a 2nd level spell with only 1 AP?
@nimbleCo
@nimbleCo 11 месяцев назад
Bonus action & reaction spells cost 1AP (ie: they're faster to cast than a full action spell).
@captaindudeman3613
@captaindudeman3613 10 месяцев назад
@@nimbleCo Ah! Thanks for the clarification! I've backed and am looking forward to see the whole rule set.
@this_epic_name
@this_epic_name 10 месяцев назад
@@captaindudeman3613 Which means you can cast two leveled spells in one turn. 5th level healing word + grande attack spell here we come. Or a warlock could cast three eldritch blasts in one turn (I assume). Not borked at all.
@Sithari_XAOS
@Sithari_XAOS 10 месяцев назад
So your ultimate hack for fixing 5e combat is basically play a different system? Pathfinder 2e's 3 action economy and make everyone guaranteed to hit and deal damage?
@SkittleBombs
@SkittleBombs 10 месяцев назад
not guarenteed, just lower chance to whiff
@nowsmile790
@nowsmile790 10 месяцев назад
I think it would just be more simple if if the DM and the players were actually prepared to play the game that they decided to play. It also sounds like you could’ve saved yourself a lot of trouble by moving over to a different system like Pathfinder or try a different initiative system which there are several out there.
@thiccboicory9964
@thiccboicory9964 6 месяцев назад
Truthfully I dont like any of this how I run it is I give each of my players a job to help keep track of the game one player keeps track of who's turn it is I track monsters. Another player tracks conditions remaining players of concentration give each player a small job speeds things up you as the dm should also be keeping track but your energy can br put into making the fight more epic. We also roll 3 initiative rolls at the start of each session the players can use one of there rolls they choice then mark it off I pre roll my initiative for my monsters. Doing small thing like this really help. Next is the final best thing get your group to start thinking of there turn before its there turn just talking to your players can go a very long way. I was scared to but was met with open arms and minds to these changes here we are a year later close to the end of the campaign and they keep showing up with smiles and very invested. Even had two ask me is there plans for campaign 2 I just smiled looks like campaign to got the green light.
@baldr12
@baldr12 10 месяцев назад
Hmm sounds like you could instantly kill a PC just by having multiple enemies attack a single target, considering that they reduce the damage only once. IMHO failing to hit only on a 1 its too low of a chance - it just becomes too predictable as a game.
@krakerbro1829
@krakerbro1829 10 месяцев назад
I feel like these alternatives are inspired by Pathfinder2e.
@MageWarren
@MageWarren 10 месяцев назад
"You're calling the tabletop helpline, have you tried not playing D&D?"
@TwinSteel
@TwinSteel 20 дней назад
Turns out he built a different game and raised a quarter million dollars to publish it on backerkit 🎊🎉 it’s still open for late pledges on the website if you’re interested
@voster77hh
@voster77hh 10 месяцев назад
A friend just used 2D6 and 6 abilities. All chances defijned by the DM on the fly. 5 and 6 could be rerolled as many times for additonal dice as it worked. Perfect lean system for CON intros of Pen&Paper. Not good for a campaign with more varied abilities between characters and level ups. Crits on 1D4 are.insane.25%. On a Battle Axe just 8%. Totally nuts. I keep describing scene stuff while everyone is looking rrolling dice. After the second session everyone prepares in due time. If people look forever the story simply moves on. I you have a high initive analysis paralysis will cost you that as an experienced player. I'll say will you deliberate in freezing panic your next action the monster bites a big chunk out of your leg and you take X DMG. You miss our turn except.reactions or go dead last. People get used to that idea astonishingly fast. People have to accept my approximation if the haven't memorized their own combat values. No excuses on that end. I keep fights to a minimum and focus on storyline. I try to avoid multiple fights. Make them climax of the game night. I cut cannon fodder distraction fights down go a minimum of rolls on favor of storytelling how they hack the goons to pieces heroically. In boss fights AC and attack rolls are more fairly balanced. As a DM knowing the players stats I have my stuff ready in my notes. I never roll goons individually. Especially not designated fall guys. Never take the rules too seriously in Pen & Paper. Actually you need only some level progression from zero to hero. D&D is a dairly mjnimal system. Because it does not allow for parrying attacks by doing parry rolls for each. THAT makes up a slow system. Once.people git good at parry values combat drags on forever.
@shuntsu
@shuntsu 10 месяцев назад
So - Savage Worlds kinda?
@lenam317
@lenam317 Месяц назад
It seems dagger now miss 25% with it 1d4 damage dice. This seems a lot.
@nimbleCo
@nimbleCo Месяц назад
In D&D you miss ~50% of the time with every weapon.
@lenam317
@lenam317 Месяц назад
@@nimbleCo that’s fair.
@Dread2012death
@Dread2012death 10 месяцев назад
So pathfinder alrighty for that i guess
@masterboof9719
@masterboof9719 10 месяцев назад
This is sorta like Mörk Borg combat. Learning about it can help make some calls for dnd
@Demonskunk
@Demonskunk 10 месяцев назад
Friend, this isn't a combat hack, this is basically a new system. One that sounds really interesting, actually.
@MSTNocte
@MSTNocte 10 месяцев назад
Yeah it's called Pathfinder 2nd edition
@Jason-qh2nw
@Jason-qh2nw 9 месяцев назад
@@MSTNocte this is nothing like Pathfinder 2e what are you smoking
@lonewaffle231
@lonewaffle231 2 месяца назад
​@@Jason-qh2nw3 Action economy... Ring a bell? Other than that (which isn't something Pathfinder invented) it's just a bunch of cool ideas combined. Not of them new or revolutionary tho
@TwinSteel
@TwinSteel 20 дней назад
@@lonewaffle231 Turns out he built a different game and raised a quarter million dollars to publish it on backerkit 🎊🎉 it’s still open for late pledges on the website if you’re interested
@MyLittlePonyTheater
@MyLittlePonyTheater 10 месяцев назад
It's like watching someone discover that other TTRPGs exist.
@lonewaffle231
@lonewaffle231 2 месяца назад
He's a bit confused but he's got the spirit
@VaSoapman
@VaSoapman 11 месяцев назад
This changes so much that it isn't 5e anymore. Which makes it better in my book. However if you're gonna change this much, you might as well take a look at other systems.
@InnerMedium
@InnerMedium 10 месяцев назад
Ya i agree. This isnt a hack its s rework. Without this info written down how can my table keep these rules consistent.
@SkittleBombs
@SkittleBombs 10 месяцев назад
Lol, it’s really doesn’t, you can still use all dnd spells and weapon and stat lines , just the chance to wiff on combat round attacks is much less. You still have standard d20 resolution system for hit or missing stuff like strength and Dex checks , but dmg attacks are just more accurate. There are games like DC20 that are basically doing this as their dnd replacement but changing how weapons stats work and everything and adding stamina, this really is much closer than you’d think
@brianingle799
@brianingle799 10 месяцев назад
Exactly
@arturcorreiasantos4774
@arturcorreiasantos4774 10 месяцев назад
@@SkittleBombs this changes waaaay too much. You don't know much about the balance of the game if you can't see it.
@miraclemaker1418
@miraclemaker1418 10 месяцев назад
Exactly this, this changes about half of the PHB. Why would you go that far when you can just play system with combat you would like?
@MogoPrime
@MogoPrime 10 месяцев назад
I love seeing twists on the base assumptions of how combat in D&D works. I really applaud the effort to streamline some things, but I'm afraid it's not all upsides and swiftness. Not rolling for initiative may seem like a time-saver, but your players _do_ have to roll for initiative anyways and I guarantee you'll be reminding them how many AP they get for their first round, every time. I do like going clockwise though. I think I'm going to try something in the middle - Person who rolls highest goes first, and then it's clockwise from them. Helps everyone else remember when to get ready for their turn if they see the action happening on their right. Also, armor rules, when bonuses do and don't apply because of armor, what things do and don't take one of your AP... they're all rules to confer about and that will slow stuff down. I love that gambling your AP on reactions becomes a strategic facet, but I don't think real combat would go noticeably faster with this system. Players will still hem and haw about their options, scritch their chins as they look through their spells, ask you which ones take 1 or 2 AP...
@gosubilko
@gosubilko 9 месяцев назад
The system (Nimble) is half-baked. I also like your idea of having the highest initiative going first them round the table after that. This way the highest roller still gets rewarded.
@lucasterable
@lucasterable 11 месяцев назад
I think the 80/20 rule applies here. In my experience, there are two things that slow down gameplay much more than anything else combined: rolling for initiative and looking up spell descriptions. Anyway, "Players go first" = boring steamroll.
@nimbleCo
@nimbleCo 10 месяцев назад
In playtesting, PCs starting with all 3AP it was a problem, but starting with fewer depending on the initiative roll, it was much more balanced. The idea is that the DM can weave in monsters turns where they make sense too.
@DemonLordRaiden
@DemonLordRaiden 10 месяцев назад
@@nimbleCo What's the point in streamlining initiative to "players go first" if they still have to roll? In the video you mentioned that you'd save time with not rolling, but then rolling for initiative...still happens.
@LeFlamel
@LeFlamel 10 месяцев назад
​@@DemonLordRaidenbecause the thing that's slow about initiative isn't the rolling, it's determining the order. This initiative system rolls to determine starting AP, not order. The fight can literally start while other players are still rolling
@Silungar
@Silungar 10 месяцев назад
@@LeFlamel True, but I think it will still slow down the fight, because the "who ever's ready first, goes first" rule means you still all have to roll to see how many actions you have, THEN you have to figure out what you can even do with them (because having 1 action vs having 2 or 3 will require you to do different things. Don't want do spend your turn moving forward if you can't also attack, for example) and THEN you have to yell "I know what I want to do - me first!" before combat can finally start. Also don't forget that: - some players might consistently be faster than others, in which case you effectively always have the same turn order - some builds will actively want to be first or last (don't want to buff the fighter AFTER he attacked or Healing Word him BEFORE he get's downed, after all) - which in turn can easily make the sitting order of your players balance relevant, which sounds really stupid - having all the players go first and then all the monsters makes for devastating turns on both sides, making it really hard to balance - if you separate monsters and players like that anyway, why don't you just give both sides shared initiative? That way the player that know already knows what to do will always go first, not just in the first round
@shineshadow
@shineshadow 10 месяцев назад
The whole System reminds me of Lancer. It has the same System with players go first but then they alternate their attacks between the enemy and the PC. Really strong enemies can act twice in one round.
@filiformis
@filiformis 10 месяцев назад
I am always amazed at the lengths people go to in order to avoid playing anything other than D&D.
@turtlecheese8
@turtlecheese8 9 месяцев назад
"People are more likely to write a 300 page overhaul to D&D than just learn a new game". Truer words have never been spoken.
@aarondavidson4093
@aarondavidson4093 7 месяцев назад
I think it’s D&D has a player facing character creation process, so once the players buy into D&D - you then have to sell them on that, or else “it’s the same *but*…”
@turtlecheese8
@turtlecheese8 7 месяцев назад
@@aarondavidson4093 What do you mean?
@aarondavidson4093
@aarondavidson4093 7 месяцев назад
@@turtlecheese8 players get married to the system because of the depth of content for builds, which makes them reluctant to change system entirely.
@turtlecheese8
@turtlecheese8 7 месяцев назад
@@aarondavidson4093 Makes sense. Which, I get, but I also don't because as someone who plays many systems, the switch ain't that hard lol. But I guess people have their thing.
@Deadshot15
@Deadshot15 11 месяцев назад
Okay, at the beginning you make it sound like you don't roll initiative and how the players go first and in the order of readiness. Then all the sudden you are talking about Stabs rolling high on his initiative. When did this happen?
@nimbleCo
@nimbleCo 11 месяцев назад
Players still roll initiative (to tell how many AP they start their first turn with), but don't need to report it in to the DM, and neither does the DM need to arrange anyone's initiative order. Play can just *start* with whoever is ready first.
@Deadshot15
@Deadshot15 11 месяцев назад
@@nimbleCo Ok, that makes sense. Thanks for the clarification. :)
@Deadshot15
@Deadshot15 11 месяцев назад
@@nimbleCo I think that point is a little vague in the video. Whoever is ready first goes first doesn't make that clear that they still roll. I think your reply above would be a good note to put over that part of the video for clarification. I like everything else about the video. :)
@davidmoseley1082
@davidmoseley1082 11 месяцев назад
​@@nimbleCo if that is the case then you still roll initiative and you speed up nothing. Not only that but it sounds kind of boring part of the whole point of dnd is the xhance to fail. If you always succeed then why not just narrate how the thing goes and skip the whole combat in the first place. You already basically decided by the party going first how the combat will go. No point for rolling damage or anything at all
@johnschwartz1641
@johnschwartz1641 10 месяцев назад
​@@davidmoseley1082if your encounters end after one round, you need to dial up the challenge.
@Mrollllf
@Mrollllf 10 месяцев назад
Seems like it could be fun to try, looking at the preview there was one issue I thought of. Since enemies with over 12 ac dont take your stat mod damage then it removes insentives for most martial players to ever increase their main stat and they would only ever choose full feats.
@nightbane2889
@nightbane2889 10 месяцев назад
That seems like a win to me, a good excuse to explore feats cause you worry less about stats. And this comming from a primarily martial player XD
@davidedevincentis5444
@davidedevincentis5444 10 месяцев назад
The problem in my opinion is having to choose between stat increase and feats each time. If I had to run a game, I'd treat feats like exp or loot and award them as a consequence of a character's actions in game, such as after a significant achievement, stage of their character arc, special training or consistent playstyle
@Mrollllf
@Mrollllf 10 месяцев назад
That's not a problem, it's an impactful choice that isn't easy to make. That's a good thing.@@davidedevincentis5444
@nightbane2889
@nightbane2889 10 месяцев назад
@@davidedevincentis5444 I do believe that is actually one way feats and such can be granted to a player. And there are still half-feats that award a stat increase and ability of some sort. For instance I would often take Heavy Armor feat as a wizard cause one way or another im frontlining!
@Valandar2
@Valandar2 11 месяцев назад
SO... you don't play D&D. That's your answer.
@markdunlap9960
@markdunlap9960 10 месяцев назад
If you think dnd is just combat, you’re not playing dnd
@hiddendemon1971
@hiddendemon1971 10 месяцев назад
That is exactly what I was thinking, take dnd out of dnd attention span, and patience is dead.
@craigjones7343
@craigjones7343 10 месяцев назад
@@markdunlap9960if you think combat is not the most significant part of the rules you don’t know DnD. DnD is a garbage game
@zenzin7725
@zenzin7725 10 месяцев назад
My thoughts exactly
@zenzin7725
@zenzin7725 10 месяцев назад
​@markdunlap9960 if you think the rules don't make the game..... ur just reading a fantasy novel......
@Bondanalloy
@Bondanalloy 11 месяцев назад
would be interesting to see what you actually kept from 5e. the system seems great but it's not d20
@nimbleCo
@nimbleCo 11 месяцев назад
Kept the adventure modules, the monsters, the classes & sub classes, spells, weapons items, feats, abilities... pretty much everything, just trimmed the fat a bit :D
@redviego6714
@redviego6714 11 месяцев назад
Lol, you went and trimmed the d20 from the d20 game. No offense, but it kinda reminds me of d6 systems like blades in the dark and dungeon world with the speed of the actions. I am curious as to what else was really changed outside of combat@@nimbleCo On a separate note, I also think this nimble system could work greatly with games like blades in the dark to make combat a bit more structured. Love the premise.
@nimbleCo
@nimbleCo 10 месяцев назад
Still uses the d20 for all skill checks, saving throws, initiative, and other things. Just not for attack rolls :)
@DemonLordRaiden
@DemonLordRaiden 10 месяцев назад
@@redviego6714 Fully agreed. I get not wanting to use certain things, but at some point you should just use another system. Nimble's a pretty cool idea, but it definitely would have worked better (imo, obviously) with a game like Blades.
@XXsconicXX
@XXsconicXX 11 месяцев назад
Different in the sense that its strangly more complicated lol. Why would a wizard misty step when we could simply walk the same distance twice with 2 acrion points? Having initiative be always advantaged towards the party removes tenstion and possibly wipes an encounter before it starts. I can respect the attempt to streamline 5e combat, but this simply just needs to be refined into its own TTRPG. Also, a more prominent reason for dnd combat taking so long is players or DMs who dont know their character. That can just be fixed with about 20m of prep before the session.
@billjaimez
@billjaimez 10 месяцев назад
Wasn't the wizard in the grappled? Also when at 0 HP he only has 1 AP. Lastly misty step is fun why walk when you can misty step.
@XXsconicXX
@XXsconicXX 10 месяцев назад
@@billjaimez I was talking about at the beginning of combat. When Book's first turn, having one 1 AP, casted misty step, instead of just moving. My point being that with these new rules, part of misty steps function becomes redundant. I feel like alot of features in dnd would clash similarly using this rule set. That's why I suggested that this system should be made into its own ttrpg game system, not an add-on for 5e.
@Jhakaro
@Jhakaro 10 месяцев назад
Very cool and interesting idea but it changes so much within 5e that I fear it may break a lot of the system and would fair better as it's own thing. Someone else mentioned it but for example, misty step as a bonus action isn't needed in cases where you don't need to disengage an enemy or get across a gap etc. You could just move twice with 2 AP. This itself isn't a huge issue, just a slight nerf of Misty Step but I imagine there are countless similar situations to be found with this hack. My main issues with it off the cuff are, 1) damage die and therefore weapon determines the attack chance of the character over their inherent skill, it practically makes characters entire sheet useless 2) D4 having a 25% chance to fail or Crit is in a way, even more swingy than D20 despite less outcomes. You'll be hitting crits or failing constantly like a headless chicken. It would appear like the character has no control over what he's doing from one moment to the next, completely at the mercy of the roll. One second an incredible fighter, the next a complete incompetent fool. The weight of choices in the character creation now matter far less and I don't think that such a mechanic would be overall as fun as it would be frustrating. People want some level of consistency. 3) Not sure how magic weapons would work like +1, +2 etc. as stats don't affect rolls to hit. 4) How does sneak attack work in this system? If d4 has higher crit chance to offset other weapons higher average damage, what about when you consistently roll 4's and deal 6d6 sneak attack damage too? And does crit chance affect those? If you roll 6 on them does that crit again and again? That'd make Rogue the strongest in the game besides maybe Paladins. 5) Always having player's go first feels a little meh. It's not a huge issue, just not for me. Less of a criticism, more of a personal preference. 6) Reactions: If you can take multiple reactions in a turn, that would mean multiple abilities and spells all happening together in one turn that aren't meant to be stacked leading to possibly unforeseen game breaking moments. 7) If you streamline the game by removing Initiative but then require an Initiative roll anyway to determine AP, is that really speeding up play? I guess a little and I do hate how initiative interrupts the flow of combat but that said, do you roll initiative every single round in this hack to determine AP? If so, that would actually end up taking more time overall in a typical fight vs D&D rules for initiative once at the beginning. 8) if normal out of combat situations still use a D20 and stats as normal, there's a big disconnect between combat and out of combat resolution mechanics which could confuse people a lot. 9) Going back to the hitting and missing, it appears unlikely to ever miss which does speed up the gameplay and is offset by damage reduction but some may not enjoy the concept. The biggest issue being that a character who pulls out a dagger they are proficient in, will get no added bonus if I'm understanding correctly from the video and will also go from having a super low chance to miss with Greataxe for example to suddenly missing quite regularly with the d4 weapon. The character's actual skill once again fails to factor into the situation. A fighter trained in war shouldn't suddenly become less likely to hit due to changing their weapon. Overall though, I think the basic ideas are cool. 3 point Pathfinder 2e type economy, more freedom on a turn to gain more movement or do more interesting things rather than confined to "this needs this specific action type to use." Also love the interpose and being able to choose when to absorb damage. I homebrewed the interpose ability pretty much identically in my own games a few years back, felt it adds much more teamwork and a sense of self-sacrifice to the game. Saving someone at a cost. I loved that and really like the implementation here. I think this is a really cool idea though and if I ever have spare time I'll check out the free core rules for sure. That said, I feel it could almost be better off as it's own game but 5e sells and has the biggest fanbase so all the best with the module.
@kriskrubs1133
@kriskrubs1133 10 месяцев назад
I have some what implemented these rules with some changes to make it feel more stable. 1. you add your modifiers to attack rolls and get to re roll if you miss if you have proficiency in that weapon. 2. Ac is the amount of damage you block as a reaction(you use one of your actions but you can block your ac worth of damage as many times as your dex modifier ) you take the excess damage if the total of the attack surpasses your AC but only if all the attacks from a attackers are blocked 3. Guard breaking, if you block an attack the attacker has a chance to break your guard with a opposing save of some kind of this works you can’t block again till your turn 4. Most monsters have a multi attack or do more damage They seem a little complex but they have balanced the rules and at least for my table work fine
@KazuYuuu
@KazuYuuu 10 месяцев назад
The way you modified the action economy is really similar to the DC20 system and the stacking crits is exactly like righteous fury from Dark Heresy which is my favorite RPG! I love how your rules are streamlined yet still more flexible than 5E and the video editing was excellent at delivering your ideas. Great job!
@reddhibberd1206
@reddhibberd1206 10 месяцев назад
I also saw the DC20 inspiration!
@godminnette2
@godminnette2 11 месяцев назад
This is suspiciously similar to DC20 systems.
@eddieblanton2981
@eddieblanton2981 11 месяцев назад
It's nearly identical, but the damage dice are different.
@nimbleCo
@nimbleCo 11 месяцев назад
Dungeon Coach's DC 20 is definitely listed as one of the many inspirations on the opening page. DC20 looks like it's going to be a cool system, but it strays far enough away from 5e that all my adventures and classes and monster books etc. won't work. He's got some great ideas, but a bit fiddly from what I've seen so far.
@eddieblanton2981
@eddieblanton2981 11 месяцев назад
​@@nimbleCoit's pretty much DC20 for 5e. The only real difference is damage dice, which is pretty cool, but also the only way to DC20 could work with 5e health pools (damage has to be a lot higher).
@TheDungeonCoach
@TheDungeonCoach 11 месяцев назад
As I kept watching it kept getting more and more similar. Interesting indeed...
@TheDungeonCoach
@TheDungeonCoach 11 месяцев назад
@@eddieblanton2981 There would be one of 2 ways to convert DC20 to 5e, add damage dice (like they did) or increase the base damage and the Heavy damage.
@bonewizard
@bonewizard 11 месяцев назад
Great job with the editing. Also this seems very similar to pathfinder second edition.
@thomw551
@thomw551 11 месяцев назад
That was my thought as well.
@zenjr1004
@zenjr1004 11 месяцев назад
Without all the clumckyness
@Evendur6748
@Evendur6748 11 месяцев назад
It's just Pathfinder 2e wearing 5e as a skin, honestly I do think this is such a sudden shift with balance and encounter design that changes a lot of the mechanical feel of 5e that honestly might be just better off playing PF2e for a more crunch game or some more rules-light or OSR adjacent game for more simple approach to things. Btw I love your videos Bonewizard do keep them up! Can't wait for part 2 of the Monk
@yharleththegrandobserver236
@yharleththegrandobserver236 11 месяцев назад
oh hi bonewizard!
@rednidedni3875
@rednidedni3875 10 месяцев назад
It's similar to pf2e in the same way 5e has an economy. Yes, it's... *there*, but the inspiration stops at having vaguely heard of the subject matter. This has none of the things that makes pf2's three action system as engaging as it is
@TourFaint
@TourFaint 10 месяцев назад
This is just literally a completely different system that is no way compatible with 5e. Granted, i hate 5e, but caling this a "hack" is just misleading and clickbaity. Also this system still leads to everyone just picking a bigger damage die if they can. Even if crits let you ignore armor, bigger die still does bigger damage, exploding dice add very little on average.
@JoaoVitor-rh7sn
@JoaoVitor-rh7sn 10 месяцев назад
I don't think i will use theses rules, sound just like a totally new game to me. But your video kept me hooked for the entire duration and your editing is very very good. I'm subscribed and will wait for more videos. Your channel have everything to grow fast, congrats.
@alarin612
@alarin612 10 месяцев назад
This is basically a whole new game. You should write it.
@TwinSteel
@TwinSteel 20 дней назад
Great idea and he did it! 🎊🎉 it’s still open for late pledges on the website if you’re interested
@tristunalekzander5608
@tristunalekzander5608 10 месяцев назад
This deserves a system of its own, the rest of DnD was designed for standard combat rules, so you'll eventually run into conflicts, such as having a bonus to initiative that no longer matters. Also, I think it's weird to have it where the more sides of your damage die, the less likely you are to miss, a better alternative would be to just roll to hit and then deal average damage.
@enterchannelname8981
@enterchannelname8981 10 месяцев назад
The bonus to initiative means that you're more likely to have higher AP on your first turn. It is a little strange that it's harder to miss with a bigger weapon (We usually envision something like a warhammer (1d10) or a greataxe (1d12) to be easy to jump away from, but here they have some of the lowest chances to miss)
@Gameboy_4041
@Gameboy_4041 10 месяцев назад
And keep in mind that the bigger weapons would also have a lower chance to crit, which might help balance things out somewhat
@MSTNocte
@MSTNocte 10 месяцев назад
This is another system. It's a inferior version of pf2e with the action points
@godminnette2
@godminnette2 10 месяцев назад
​@@MSTNocteor is DC20, which handles action points better than PF2 imo
@NageIfar
@NageIfar 10 месяцев назад
@@godminnette2 I've always been curious about PF2e, but the system has so many things i don't like. Discovered DC20 two weeks ago and it indeed looks to be the best of both worlds, and more.
@thomw551
@thomw551 11 месяцев назад
I like the initiative order. After that, it seems like a different game system than DnD. As mentioned before it seems more like Pathfinder 2e. That being said if it works for you and your group more power to you.
@GeeGeeJester
@GeeGeeJester 11 месяцев назад
I love this. I want to run a game based on Bloodborne and I really want to get across that fast paced combat, and this works great for that I think, it also means that more combats can happen in one session
@nimbleCo
@nimbleCo 11 месяцев назад
Yep, you can fit in a lot more encounters this way!
@utarefson9
@utarefson9 10 месяцев назад
If you feel the need to change so much with a ruleset, why not just use a better ruleset in the first place or simply write your own?
@nimbleCo
@nimbleCo 10 месяцев назад
5e is a great framework for tinkering, I see it not as a bug of 5e, but one of its greatest features. Many tables don't want to learn an entirely new system, and DMs are hard-pressed to get rid of their monster books and adventure modules. ;)
@candypg1
@candypg1 10 месяцев назад
@@nimbleCoOk a few questions, how does dream ambusher work, most spells in dnd aren’t made for a 3 action economy, what’s stops omega power super stacks of players never taking any damage and just using huge weapons that only need one action to use to do a fuck ton of damage. If your gaining levels of exhaustion how many combats are players supposed to have per day, like one, two hard ones max? You’ve changed the base rules of the game without accounting for all that’s tied to it. Either account for it add like a new module or something, or just say this isn’t dnd and do something idk new?
@willydstyle
@willydstyle 9 месяцев назад
You need to be playing a PbtA game if D&D combat feels this bad for you.
@davemills8193
@davemills8193 10 месяцев назад
Ankheg are normally large monstrosities but you call it a medium armored monster, is this a change made by he nimble rules? Do monsters not get to reduce damage from their armor? If there is no rolling initiative how are the wizard, dwarf and kobold coming up with their initiative scores? Wouldn't all players use daggers since there is a 25% chance of stacking damage dice on a crit? It also seems unlikely that the ankheg would be on the verge of death and not use its acid spray attack to target multiple foes, is this just DM incompetence?
@dworfkin5434
@dworfkin5434 11 месяцев назад
So, its an inventing a wheel. Its just EZD6 system. Just play it, lol.
@PRGidaro
@PRGidaro 10 месяцев назад
Wow your ruels almost sounds like the 3 actions in pathfinder 2e.
@nimbleCo
@nimbleCo 10 месяцев назад
Yep! PF2 was based off an older version of D&D. 5e already has 3 actions per round (move, action bonus action), they're just inflexible.
@coffeeluci
@coffeeluci 10 месяцев назад
these rule sets are cool, and really fit for a different game I am sure this would work for many tables, but the speed of things isn't always as important, I find, especially with more strategic parties. But that does not mean that it never fits, and I hope other DMs can use these rules well
@frousteleous1285
@frousteleous1285 10 месяцев назад
All of these ideas are fun, but at some point when you change *so much* of the game, it's literally just a different game. Even little stuff like "didnt have to confirm with the DM". Confirming with the DM takes 5 seconds. 10 at most. At the end of the night, we might have saved whole *minutes*.
@JayDaniels717
@JayDaniels717 10 месяцев назад
Found this with 14 minutes left in the kickstarter. Very thankful lol this seems great
@l3gend576
@l3gend576 11 месяцев назад
“With some minor changes” Proceeds to completely disregard hit modifiers, armorer class, the traditional action style, and death saves and fundamentally alters and undermines 50 other mechanics such as the entire functionality of basically any magic armor or shields
@Evendur6748
@Evendur6748 11 месяцев назад
This changes 5e so damn much it isn't even the same game anymore. The entire math and balance is now wack, sure I guess it can work but I won't lie sounds like a pain to deal with on the DM side. As someone who plays online and run games through discord Avrae and Owlbear, tracking HP and AC ain't a problem, it's more so players not knowing how to play and or not reading lol
@l3gend576
@l3gend576 11 месяцев назад
@@Evendur6748 I completely agree simply rebalancing ac is a pain for the dm having to adjust at each new combat all of this together is a nightmare not to mention the 100 unintentional interactions what happens when someone pulls a vorpal sword you just gonna insta kill everyone?
@l3gend576
@l3gend576 11 месяцев назад
@@Evendur6748 it also ruins any class with special bonus actions
@Elocelote6023
@Elocelote6023 10 месяцев назад
Bro just play pathfinder at this point
@JamesWilsonHouse-s1e
@JamesWilsonHouse-s1e 4 месяца назад
The only thing pathfinder has in common with this system is the three point action system
@brunoaversa7347
@brunoaversa7347 10 месяцев назад
Dumping a whole new combat system on 5e is hardly a hack. Not to invalidate or discard your input, but this is just textbook click bait. Also, how much of this has been tested for mechanical balance? Of course, fun always trumps so called "balance" but I offer this counterpoint as this new system might just create a plethora of unnacounted problems wich the GM and the players will have to deal with - probably DURING combat wich will grind things into a messy rules lawyering halt. Also, this system is absolutely not simple nor intuitive and would take, IMHO, several sessions to get a hang on. I salute your effort into creating content and contributing positively with the hobby, but I feel like this could have been presented in a clearer and honest way.
@this_epic_name
@this_epic_name 10 месяцев назад
You hit on my biggest beef -- this is sold as a time-saving hack, but in all likelihood, tables would spend more time figuring out all the cascading problems it creates than they would "slogging" through normal 5e combat. You'd also probably end up with a litany of house rules to cover all those problems, undoing the simplicity this is supposed to provide.
@averyrathbun3859
@averyrathbun3859 10 месяцев назад
Cool ideas for a system, but terrible for a hack. If a gm takes this with them, they'll forever be rebalancing things on the fly. The existing enemies, class options, spells, modules, mechanical dynamics ect were clearly not designed for this style of play, and its gonna come up qgain and again and again
@billtalent1
@billtalent1 10 месяцев назад
yeah letting spellcasters cast 3 cantrips per turn sounds awful. this is just slapping pathfinder combat into a game balanced around 5e combat.
@strunkshade
@strunkshade 10 месяцев назад
LOVE IT, just pathfinder lol but I still love it a lot
@galaxyfoxnightsky2042
@galaxyfoxnightsky2042 11 месяцев назад
This looks like Dc20
@TheDungeonCoach
@TheDungeonCoach 11 месяцев назад
Hey there Galaxy! Good to see ya!
@nimbleCo
@nimbleCo 10 месяцев назад
@TheDungeonCoach is a great guy and a definite inspiration. I sent him draft rules months ago and he was super excited and encouraging. If you like what he's doing, you might like this. And if you like this you'll probably like what he's doing!nThe goals are slightly different, I'm trying to stick as close to 5e as possible - he's making a completely (cool) new system.
@iangee4846
@iangee4846 11 месяцев назад
Feels a bit like Pathfinder 2e with less d20 to me. But best of luck with your enterprise.
@Zedrinbot
@Zedrinbot 5 месяцев назад
Honestly, it's an interesting idea for how to handle damage/attack rolls for a fresh system. As a lot of others have said though, this deviates so much from DND that I wouldn't really consider it DND at this point--which, also as others have said, I wouldn't really consider a bad thing. Though, for 5e, it winds up negating or having weird interactions with a lot of features that it might feel bad if you have a player who planned to use those kind of abilities. I've been observing and trying systems like the MCDM RPG, Lancer, ICON, etc. and seeing how they handle and resolve skills, rolls, and damage, and how it differs from D20 based systems (if at all), so this is definitely going into the inspiration toolbox for when I one day decide to try and craft a system myself.
@brianingle799
@brianingle799 10 месяцев назад
As someone who’s played in a system similar to this, it’s broken. It sounds ideal but it doesn’t work like that in practice.
@AlexPBenton
@AlexPBenton 10 месяцев назад
What doesn’t work about it?
@candypg1
@candypg1 10 месяцев назад
@@AlexPBentonMostly everything, there’s no way to properly balance it players get frustrated, and in this case a lot of class features don’t work, like how does dread ambusher function, how do most spells work now? It’s a different system trying to be dnd, it just isn’t fun
@TwinSteel
@TwinSteel 20 дней назад
Turns out it worked so we he built an entire stand alone game and raised a quarter million dollars to publish it on backerkit 🎊🎉 it’s still open for late pledges on the website if you’re interested
@_fedmar_
@_fedmar_ 10 месяцев назад
I'd love to take inspiration from this system for a simple OSR system I'm writing. Would you allow me to do so?
@nimbleCo
@nimbleCo 10 месяцев назад
Sure! I'm actually looking for someone with more experience with OSR than I have to help make a OSR compatible version. send me an email if you'd like to chat
@_fedmar_
@_fedmar_ 10 месяцев назад
@@nimbleCoWell, I'd love to talk about this! Given I'd be able to design a whole system around this set of mechanics, there would be ways to make it even more streamlined! Also, to what email can I write?
@KaZlos
@KaZlos 10 месяцев назад
Ok but also this point, just play pathfinder 2e.xd
@arturcorreiasantos4774
@arturcorreiasantos4774 10 месяцев назад
If you want to change things so much just play another ttrpg already... Congrats on thinking about a whole new system but honestly this didn't feel any simpler, quite the contrary
@TwinSteel
@TwinSteel 20 дней назад
Turns out he built a different game and raised a quarter million dollars to publish it on backerkit 🎊🎉 it’s still open for late pledges on the website if you’re interested
@guest0046
@guest0046 10 месяцев назад
25% chance to miss. 25% to crit lol
@MainlyMortal
@MainlyMortal 10 месяцев назад
Go play a different ttrpg my guy
@craigjones7343
@craigjones7343 10 месяцев назад
If you have to ‘hack’ a game system so much to make it playable and enjoyable, why are you playing that game system? Seriously. Why? It’s a garbage system developed to appeal to the lowest common denominator. It’s a trailer trash rpg
@Fadexpl
@Fadexpl 9 месяцев назад
So your answer is "change the whole fucking game". A bit ridiculous, why did it even pop up in my recommended...
@Sviorr
@Sviorr 10 месяцев назад
Just stop messing with D&D and go play some other simplier system. D&D is meant to be complex and crunchy, it's part of it's charm. Theese rules don't make it much simplier and faster and need a ton of rebalancing many parts of the rules.
@zotechgaming1095
@zotechgaming1095 7 месяцев назад
I may not love everything here, but i do love Stabs.
@RolTickler
@RolTickler 10 месяцев назад
I'm OK with my 5e combat, but this is a great video, would love expand a system based on it. Always up for a new system. Instant subscription man, good stuff.
@darkgub
@darkgub 9 месяцев назад
Oh yeah like pathfinder
@aztecgoldmontizuma
@aztecgoldmontizuma 7 месяцев назад
This is Genius. Also, I need more of Stabs in my life, I must know more about him.
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