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The Ultimate Guide to Portrait Lighting in Blender 

FlippedNormals
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30 сен 2024

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Комментарии : 130   
@PrinceWesterburg
@PrinceWesterburg 2 года назад
Off the bat, as a photographer of over 40 years, a portrait lens is 85-115mm, not 50mm! So you know: ?-12mm - Fisheye 12-20mm - Ultrawide 21-30mm - Wide 35-55mm - General Purpose 85-115mm - Portrait 120-300mm - Telephoto 300-1,000mm - Ultra Telephoto 1,000mm+ - Telescope!
@stana1980
@stana1980 2 года назад
Really helped thanks
@FlippedNormals
@FlippedNormals 2 года назад
Great!
@gurratell7326
@gurratell7326 2 года назад
A good guideline yes, but you can still use a 50mm for portraits :)
@vn0ir
@vn0ir 2 года назад
@@gurratell7326 To be fair, you could use 12mm for portraits too, the subject will just look like a dog sniffing a security camera. ~85mm gives the ideal compression of facial features IMO.
@Dhruv1223
@Dhruv1223 2 года назад
@@vn0ir but the question is if that is valid for CGI as well, where there is absolutely 0 barrel distortion (as the lens isnt like real lenses, something that needs to be corrected for in post)
@loldemort1824
@loldemort1824 2 года назад
One quick tip. You might want to add a tracking constraint on the lights and set the target to an empty. That way, you can use the empty as the light target and move around lights without having to adjust the direction every time you move them.
@Kuziminski
@Kuziminski 2 года назад
(Positive response) You ever have that "I'm a fucking moron." moment? Picture the facepalm/forehead slap in the classic slapstick police movie Naked Gun. I always got bloody annoyed with moving lights because I had to re-aim them and Blender didn't have a 'piloting' option for lights..... Yeah, I just had that moment reading your comment. Years of dicking around in Blender and I didn't think of doing your tip. Sweet baby jeebus. Thank you.
@loldemort1824
@loldemort1824 2 года назад
@@Kuziminski glad to have helped 😅
@salasart
@salasart Год назад
Great advice! Thank you!
@rest_in_pain
@rest_in_pain Год назад
@@Kuziminski That so sweet :D I have these moments also. Often xD
@BlenderSecrets
@BlenderSecrets 2 года назад
Interesting, and inspiring!
@mr.potayto2131
@mr.potayto2131 2 года назад
Can't wait for you to shred this to a 29 seconds tutorial😍
@gurratell7326
@gurratell7326 2 года назад
Good tutorial here! Just one small tip, instead of using a square area light it's better to use a circle instead since the square ones can give kinda ugly reflections in eyes, glasses, helmets etc :)
@FlippedNormals
@FlippedNormals 2 года назад
Thats a great tip! For this video it doesnt matter much, since there materials are all rather dull, but it makes a big difference when dealing with shiny surfaces.
@gurratell7326
@gurratell7326 2 года назад
@@FlippedNormals Yupp, same with the stuff I generally do I don't care enough to change into a circle area light because there's mostly rough stuff, but when it comes to bling bling stuff you really have to think about what's in the reflections :)
@Lilian040210
@Lilian040210 2 года назад
@@gurratell7326 "bling bling stuff" 🤣
@lawrencedoliveiro9104
@lawrencedoliveiro9104 2 года назад
Or use a spot and set it large.
@kleckerklotz9620
@kleckerklotz9620 2 года назад
Nice basic tutorial. One thing I would question: The sentence "Get the values right before you use colour." is more a guideline than a rule. That can help in most situations. But in other situations you can be way off the mark. The reason for this is the brightness of the colour itself or better known as luminance. It's a little counter-intuitive, and what doesn't make it any easier is that the RGB colour space is slightly different from CMYK print colour space because of the colour mixing of the three RGB LEDs. According to colour theory applied to RGB colour space, the luminance of fully saturated colours are in the following order: yellow (brightest colour) cyan neon green turquoise green pink orange antique pink light blue red purple dark blue (darkest colour) The problem is that when setting the brightness values first, it can happen that after adjustment of a colour, the luminance suddenly no longer matches the brightness values from before. In other words the mix of equal luminance can be off. Usually, the bright colours in the shadow areas are incorrect and the dark colours in the light areas. That is why you also advise against using this rule in the third scenario. Because a darker colour works here as a bright light. So your rule or guideline of "Get the values right before you use colour." applies to any situation where dark colours are used for shadows and bright colours for light. Like daylight or standard lighting. But it does not apply when it is the other way around. Like in any situation with artificial coloured light or when you work with false colour. Btw.: That is why "contemplation" is an important skill for painters. Don't know if this is a term in English. In German "Kontemplation" means: applied colour recognition or using the discrepancy between colour luminance and brightness value as a kind of intuitive ability. And it's a little bit more experience needed when it comes to achromatic colours.
@FlippedNormals
@FlippedNormals 2 года назад
This is a great comment! Thank you for elaborating.
@kleckerklotz9620
@kleckerklotz9620 2 года назад
@@FlippedNormals Most welcome. It's only fair to give back some knowledge. 😀
@AntonioRizzatti
@AntonioRizzatti 2 года назад
Great coment, thank you Klecker.
@toapyandfriends
@toapyandfriends 2 года назад
For noobs after you watch this save this blender file in a special folder I call mine "BLENDER ASSETS" so anytime you want you could append the LIGHTING setup to any character you want and it will always be perfect as long as you keep your measurements right... Keep doing that and pretty soon you'll have just an awesome fast workflow!
@glenn_r_frank_author
@glenn_r_frank_author 2 года назад
So nice to see a tutorial like this. I took classes as a studio photographer and worked professionally as an industrial and commecial product photographer, and while I don't shoot as much with the camera anymore, all my lighting training and experience really has been a plus when working with Blender!
@FlippedNormals
@FlippedNormals 2 года назад
Thank you Glenn! Theres SO much value in having a traditional experience when it comes to doing CG.
@gekidomikado
@gekidomikado 2 года назад
Hi, an awesome tutorial ! Please tell how do you denoise an image in viewport so well Thank you in advance !)
@manojlogulic4234
@manojlogulic4234 2 года назад
Great tutorial, quick tip, did you know you can position light in Blender same like in maya "look through selection". Simple position camera, select light in outliner and you should press some key combination but I'm not sure what exactly, maybe CTRL + NUM 0 but i may be wrong, someone else will comment to confirm if this is right, but anyway it's great way to position light like in Maya. 😊
@mathewmatangi
@mathewmatangi 2 года назад
This is great!! Would you also recommend doing test renders with different lighting when doing a likeness sculpt, just to see if the likeness holds up? Been working on a sculpt for a long long time and i feel like viewing it only in the zbrush viewport is making me doubt if it’s even a good likeness hahaha
@IGarrettI
@IGarrettI 2 года назад
yes. DIfferent hdris
@FlippedNormals
@FlippedNormals 2 года назад
Thats a great idea, for sure. Its really hard to do likeness in isolation, since you can really sculpt a face with lighting.
@IGarrettI
@IGarrettI 2 года назад
@@FlippedNormals and zbrush can throw you off too
@SupaKoopaTroopa64
@SupaKoopaTroopa64 2 года назад
"We are going to be talking WAY more about fundamentals than just how to place the lights. We are gonna be giving a way of thinking about lighting, which hopefully is gonna help you way more long term than just knowing where to place the lights." Finally! I hate how so many tutorials get bogged down in the technical details about lighting, which I could easily figure out on my own. I want to learn the fundamentals, since they are what will help me in every scenario, not just the setup in the tutorial.
@toapyandfriends
@toapyandfriends 2 года назад
That 1 with the colors that you did from the picture of the female with the Orange and the blue and the paint that is amazing art
@mahmoudgehad73
@mahmoudgehad73 Месяц назад
How can I export David's head model to Blender after I downloaded it?
@Moonev_Fantasy
@Moonev_Fantasy 5 месяцев назад
Thanks for sharing such usefull knowledge in fundamental things. Appreciate that fact that you give me info in a short form and make an accent on base importance over tools value. By the way, do you use Cycles render engine during your work process in this video?
@NeonSlice
@NeonSlice 2 года назад
I thank the recommendation Lords for bringing this video to me. Thank you so much man, you are a real inspiration on so many levels, keep it up, you're amazing at explaining things!
@skippy0901
@skippy0901 2 года назад
Hi there actually i am.currently beginner but i know some basics of sculpting and modeling I wanna create characters model like from a reference image eg. some cartoonish images from pinterest. But i can't i have tried like more than 10 times while watching the reference image and trying to sculpt even tho the sculpt is easy, But i can't pls help me out and give me some tips if u can
@sayaadadurian
@sayaadadurian 2 года назад
Nice tutorial! I have one minor thing to ask. My shadows do not seem to be as dark as the shadows in your renders. Is there a way to make it darker?
@rest_in_pain
@rest_in_pain Год назад
It is 10 months later and I hope you still messing around with Blender, and you found your answer but if not I maybe I can help. Try to go to the world properties (im the right panel) and there is world background colour. The default one is gray,. Set it to black and the shadows imidiatly should turn black. Eventually you can decrease the influencing of the background on the objects, there should be a bar for it.
@toapyandfriends
@toapyandfriends 2 года назад
you are really talented that one at the end with the colors
@betoayala.youtube
@betoayala.youtube 2 года назад
Once you go Rimlight you never go back to no Rimlight
@FlippedNormals
@FlippedNormals 2 года назад
You can probably spend an entire career only using rim lights. They are so much fun
@durvankurdama6364
@durvankurdama6364 2 года назад
can you do blender vs maya comparsion regarding current status of industry requirements and future ? which software to use in upcoming future industry ?
@freckled.science
@freckled.science 2 года назад
Hi.... what is the section on the right side? the black screen where Ican see the shadowing? Im trying to learn lighting but i dont even know how to open that shadow thing and see my model !
@alextristan8768
@alextristan8768 2 года назад
What app did you use for the reference images to stay on screen? Is that a feature from blender as well? Very nice tutorial. Worth the watch
@hyaki5383
@hyaki5383 2 года назад
can you make Books recommendations to learn art please, love your videos
@허툰생각-g2d
@허툰생각-g2d 2 года назад
With your help, I was able to understand what lighting was.
@sarahashemi6521
@sarahashemi6521 2 года назад
Thank you very much. This tutorial is so helpful 💖💖💖
@suhaibabdulsamadh8703
@suhaibabdulsamadh8703 2 года назад
Hey Henning, where's Morten and what did you do to him?
@REX-xe3st
@REX-xe3st Год назад
I want to know why I can't see the shadow in second light
@raellex4289
@raellex4289 2 года назад
Can you do some animal crossing mod tutorials?
@julio1148
@julio1148 Год назад
7:00 you can't stress this enough...
@KenalLouis
@KenalLouis 2 года назад
Excellent lighting mini course and tutorial. The thought process behind lighting models and subjects. A lot of great ideas to keep in mind for future projects.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 2 года назад
10:10 Did you know about R-R for free rotate?
@jellevandermaden
@jellevandermaden 2 года назад
Excellent subject and tutorial!
@bulusfrancis7925
@bulusfrancis7925 2 года назад
I need the link for the David head
@MWSculpts
@MWSculpts 2 года назад
Thank you I learned a bunch here 👍
@ruivam
@ruivam Год назад
Nice tutorial. Blender is a totally new thing for me, as I've been a Photoshop worker for 12 years. I'm awed by Blender. Is that possible to change the lighting on people's faces from actual photographs on Blender? Or it works just on 3D models? Thanks.
@WackFPV
@WackFPV 10 месяцев назад
What the flipper is that app @ 2:00
@PrilaRis
@PrilaRis Год назад
hello, I'm beginner in blender. I tried to add Area Lightning & i already set it to 2000w but the light is still dim on the object. What am i supposed to do?
@keiraxlicious4543
@keiraxlicious4543 2 года назад
off topic. found this video.. as you say if you're watching this in the future.. say 2020, retopo may not be an issue... ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-s2CYuRxFUSI.html .... my question to you is this.. I'm looking to understand why retopo is needed. what issues does it cause? why does it matter if the heads retopo, but the body isn't? what are the causes to retopo being needed.I'd love an in-depth explanation and if there are new solutions for retopo. please explain.. also... how do you bake high res work into a low res poly?
@Marcelmikael
@Marcelmikael 2 года назад
Very catchy Channel name
@dlalleman3874
@dlalleman3874 2 года назад
I just wish Blender had the light blockers Arnold/Maya has where you can give it a blend radius to control the soft shadowing of the blocking volume.
@soutikrakshit794
@soutikrakshit794 2 года назад
Sir.,Please make a ultimate guide video on Maya... Portrait lighting.... Like this video
@stormk-1130
@stormk-1130 2 года назад
So i was looking the courses in your web page, can i donwload the courses to watch them offline?
@moonbiillust
@moonbiillust 2 года назад
Hey i wanna ask .. i download the statue from the link you gave , but how to open it in blender ?? The statue .. i try to add to the collection but the statue does not appear . So how to solve it ?
@fadianihsan7834
@fadianihsan7834 2 года назад
yooo can you make a guide on blender - substance painter workflow that would be cool!
@Sulthan52
@Sulthan52 2 года назад
anybody know why my initial rendered view not complete dark like his?
@aydenmcfly1362
@aydenmcfly1362 2 года назад
I love how often you guys dog on blender but have so many tutorials for it lolol an epic flex 💪
@dougieladd
@dougieladd 2 года назад
My god... where has Shift T been in my life?? :)
@dragongaiden1992
@dragongaiden1992 2 года назад
It's incredible friend, ask the lighting at the end can be achieved in evee or only in cycles ???
@brandonjacksoon
@brandonjacksoon 2 года назад
Thanks for your high quality tutorials and content! ;)
@FlippedNormals
@FlippedNormals 2 года назад
My pleasure!
@unknownclint1740
@unknownclint1740 2 года назад
@@FlippedNormals do you guy do compositing too, I’d love to see how to light 3D object for real footage integration
@aoibluevi
@aoibluevi 10 месяцев назад
You're helping me! tysm
@aliabufarjad4588
@aliabufarjad4588 2 года назад
my shadows are not as dark as it is on yours? do i need to solve that? if so then, how?
@Vertexvoyager
@Vertexvoyager 2 года назад
The lighting with the blind lights is that cycle or evee?
@dhruvsharma8788
@dhruvsharma8788 2 года назад
thank you so much to make it clear to use reference.
@afterapio4014
@afterapio4014 2 года назад
Nice tut! Did you make something to the David photoscan¿? Its like perfectly smoothed. No bad normals or anything. Also the material its simple and cool, its any magic on it? thanks again
@FlippedNormals
@FlippedNormals 2 года назад
You can find the link to the model we used in the description. The only thing was to decimate it a little to make performance better, but no fixes per se.
@EricOlorunfemi
@EricOlorunfemi 2 года назад
Beautiful video. I'm guilty of forgetting about the real world... lol.
@FlippedNormals
@FlippedNormals 2 года назад
You and me both!
@zillaquazar
@zillaquazar 2 года назад
Thankyou, that's all I have to say
@ahmedzeina6215
@ahmedzeina6215 2 года назад
How to make the enviroment dark
@joshmanakajosh
@joshmanakajosh 2 года назад
Waiting for hair tut F5 F5 F5
@kaetsusstudio
@kaetsusstudio 2 года назад
Great tutorial!
@FlippedNormals
@FlippedNormals 2 года назад
Glad you think so!
@obvsolutions
@obvsolutions 2 года назад
Thanks, this video really helped me get inspired about how to think about lighting.
@FlippedNormals
@FlippedNormals 2 года назад
Glad I could help! Lighting is so much fun once you 'get' it.
@Gadderz87
@Gadderz87 2 года назад
Amazing tutorial, thanks. I've read that values of 1.00 on value and saturation are bad, does that really matter too much? Would love to see more like this, really great!
@FlippedNormals
@FlippedNormals 2 года назад
Thank you! Honestly, it depends all on what it looks like at the end. Sometimes you just need the most intense saturation ever, particularly if you're going for something stylized. For realism, its a good idea to avoid the more extreme ranges.
@robinsalas6789
@robinsalas6789 2 года назад
How much do you guys charge for a portfolio review?
@FlippedNormals
@FlippedNormals 2 года назад
It's not really a service we offer, unfortunately, but we have a mentorship service which might be starting up soon mailchi.mp/flippednormals/mentor
@BlenderUser1944
@BlenderUser1944 Год назад
Thank you for the info!
@renlaidao
@renlaidao Год назад
Good tutoria thank you
@salarycat
@salarycat 2 года назад
Great and fun tutorial, it shows how easy and satisfying it is to light objects in blender.
@FlippedNormals
@FlippedNormals 2 года назад
Thank you! :)
@omarcastillo122
@omarcastillo122 2 года назад
How would you do a flaslight (terror like) lighting? This Is great btw!
@FlippedNormals
@FlippedNormals 2 года назад
Spotlights are great for this
@glenn_r_frank_author
@glenn_r_frank_author 2 года назад
yse spot light and light it from below - UP toward the subject for that creepier effect.
@omarcastillo122
@omarcastillo122 2 года назад
Thx!
@pjos6406
@pjos6406 Год назад
Really enjoyed this one, thanks
@FlippedNormals
@FlippedNormals Год назад
Glad you enjoyed it
@dant4774
@dant4774 2 года назад
how can i have both viewport and render in the workspace like that?
@FlippedNormals
@FlippedNormals 2 года назад
You can split the viewport in half, hit the Z key and Rendered in the one you want to be a render viewport.
@dant4774
@dant4774 2 года назад
@@FlippedNormals thank you very much!!! ♥️
@pZq_
@pZq_ 2 года назад
this is great!
@facundomileo502
@facundomileo502 2 года назад
love your work guys!!
@FlippedNormals
@FlippedNormals 2 года назад
Thanks so much!
@nurb2kea
@nurb2kea 2 года назад
This is maybe good for stage item/product rendering, nothing else. That's really the basic, you learn 2 hours after opening a 3d software for the first time. When materials and physical materials + other scene stuff comes into the scene, this is what you don't wanna do. Anyways, for stage renering it's ok in quick cases.
@GreenTea-Pose
@GreenTea-Pose 2 года назад
10outta10
@FlippedNormals
@FlippedNormals 2 года назад
Nice
@armanchahal1
@armanchahal1 2 года назад
Thanks
@FlippedNormals
@FlippedNormals 2 года назад
No problem!
@DoubleBob
@DoubleBob 2 года назад
What did you do to go from 17:59 to 18:01? It looks so much "smoother" than before. Did you just change rotation and intensity or more?
@sinisters9237
@sinisters9237 2 года назад
Believe that’s just because it’s the viewport render, the final render always comes out smoother
@espressojoe
@espressojoe 2 года назад
First?
@FlippedNormals
@FlippedNormals 2 года назад
First!
@ajimumpung3530
@ajimumpung3530 2 года назад
waiting for u to back to maya
@FlippedNormals
@FlippedNormals 2 года назад
You can use Maya for this too, no difference between Blender and Maya here tbh :)
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