I go with a shield-tanker using Rakta Dark Dagger and Eclipse or a health-tanker with umbra mods and dubious healing methods. Shield-gating is a really fast way to killing your energy and being unable to use more nukes instead
@@trevor93939jhxgeyeuejnrnfjdiseI used to survive with invisibility (Ash, Octavia), fully built Saryn for SP Apollo. Tried shield gating. I have energy problems, even if I use primed flow + arcane energize. Vazarin is much more reliable way of survival
Another really good gun synergy with saryn is the incarnon boar prime. it normally gets overlooked due to torid being stonger while also haveing a similar effect but in the case of saryn in my experience the boar is stronger due to the fact that galvanized gun co is bugged with the torid but not the boar. combo that with the amount of status saryn puts out on her own as well as with a primer sentinal for more status as you wish and a blast incarnon boar cleans house.
It's so nice to see Proboscis Cernos in the video. I hope at least 1% of this is because not so long ago, when asked about interesting weapons from Sarin on the stream, I suggested this bow :) Super video, thanks!
Saving this for later. I've heard a lot about how insanely powerful Saryn is, and seen it for myself on public missions, but for some reason her style and function have just completely evaded me, so I'll have to give this a look when I get the chance!
I've enjoyed Gloom. Life drain + more stun in conjunction with Miasma (yeah I'm a scrub who subsumed over her 2). Working with my Magnetic Tenet Glaxion with Radiated Reload, I status stack like crazy with her Corrosive and Toxin, and just drain the life out of every enemy nearby.
I actually think its alot better than sheild gate as long as u dont go into the super high level like lvl 400+ u keep on having almost full hp at any moment
@@darkwolvyt2928 yeah Ive never bothered with high level endurance stuff. Like I might eventually go finish SP star chart but I'm happy rotating between the end game content we already have like Netracells and whatnot, which Gloom Saryn does just fine in.
Sometimes, I forget I'm a crackhead with 2 Umbra Forma and 11 other forma put into my Saryn that creates an entire other monster, and that I did this years ago. This is a video reminder that people play her for her ACTUAL playstyle and that after 7000 hours of this game I got a little silly EDIT: This isn't to undermine your work, WF Flo! Fantastic video :)
I wasn't expecting to learn so much new stuff to try with using Saryn. Personally I use a max range nuke build for Elite Sanctuary Onslaught. I've reached round 16 with this with only Mirage team mate helping. - Augur Reach, Cunning Drift (Exilus), Overextended and Stretch for 280% max range. - Blind Rage, Growing Power, Transient Fortitude and Umbral Intensify for 238% (263% w/ Growing Power) strength. - Equilibrium for energy gain. - Primed Continuity for 128% duration. Could add more strength but I prefer longer Roar and Toxic Lash time. - Arcane Power Ramp and Molt Augmented arcanes for even more strength. - 2 emerald shards for +4 Corrosive stacks and 3 emeralds for +45 Corrosive ability damage from spore. I believe ability damage is multiplicative with strength. - I replaced Molt with Roar. To help with energy and survivability. I recommend a companion with Duplex Bond, Guardian, Synth Deconstruct (more health orbs for Equilibrium) and Vacuum, and a beam weapon with Cold status and Shivering Contagion. The focus on this build is keeping Spore active since it has a low energy cost.
pretty on point, good stuff always a good sign of an actual knowledgeable saryn appreciator when they gush over toxic lash more than spores, and how it can make weapon mechanics a bit more important than their stats. (not that spores aren't also quite strong in their own right, it's just not her bread & butter anymore)
I haven't played Warframe in 2 years now, but I used to run Revealing Spores on Saryn along with as much Enemy Radar as possible. Revealing Spores show enemies on your minimap that have spores on them with no range limit using green arrows, enemies that are detected by spores but not enemy radar have an empty dot inside the arrow and enemy radar enemies have just regular red dot on the radar. The trick is to use the overlay map so you can see much further away where the enemies are and you can see where there are enemies with no spores on them. It was a strong meta-advantage, especially while nuking ESO.
For players looking for a high investment build, gloom on the health tank build with the full range of umbral mods and blessing. You simply won’t die if you get spores running until level 1000+ enemies.
Spores isn’t even needed I have never used it and made it to level cap anytime I wanted to. Never understood the hype over it when you can armor strip with out spores
There is no point in gearing investment towards level cap, it is a waste of resources which is just due to DE not giving us a reason for level cap Stop basing builds off something completely worthless
@@souleater4242564kodd Gloom Saryn is the definition of not geared for level cap, as I said with the “up until level 1000” part. Just a fun way to play that isn’t shield gating. Appreciate the hostility tho, I always love when people who don’t know how to read know how to write so eloquently.
@@PandismLive hate to be that guy but why run a frame I think is complete dog water and have no fun with rather than one I do have fun with?? You see? I think people need to stop focusing on trying to boast up one frame like it’s the only frame that was created to make to high levels when all frames can get to level cap if you know how to play the frame.
Everyone's favrouite walking war crime! Saryn really is all kinds of busted, but she avoids the trap of killing everyone's fun (like Danta at release or Nezha's new nuke). I like my Umbra health tank melee Saryn build. Arcane Reaper (+Molt Augmented) and Adaptation, +1 Tau blue to optimize her amour for EHP (+3 greens and a red). Hunter Adrenaline for energy management. Usually I use the Ceti Lacera, used to used the Mios back in the day, because I love the stance (Defiled Snapdragon) animations and it's forced slash procs, plus the reach of blade & whip weapons. Melee Influence for use, and built for Gas. Elec + Gas was good before, after the damage rework it's even better, and, of course, it synergizes with Toxic Lash since it has P. Fever Strike in it. I like various hard hitting primaries on melee focused build, like the Ogris or Proboscis Cernos, so I can leverage Primary Dexterity. Oh, and subsumed Roar. Single, tough enemies are the only thing that are kind of a problem, if there aren't any mobs around to feed to Arcane Reaper. I don't play past Deep Archimedia levels, though.
i just got done makeing a clip of me obliterating a steel path acolyte with the stug of all things to prove the point to my clan mates that saryn is THE gun buff frame and the others dont even really come close. sad most only know the spores spreading playstyle and dont realize her potential with weapons.
Just maxed level for base saryn, did not have much wierd mods, only basic one so my gameplay act like normal and died alot, tq for the guide tho will try getting ma hands on those build and mods
Amazing video, I can't imagine how much time it took to make it, but I think the Sobek Acid Shells build was not that good. So the damage formula for Toxic Lash DoT from Acid shells AOE is "(450 + 45% HP) x (1+toxin mods) x ( 1+ toxin mods + other elemental mods) x (1+faction mods)^3 x (1+status damage)" so a good acid shell build should be something like this: Galvanized hell (MS works really well with shotguns used mainly for killing the first target), Galvanized savvy (are way of gaining base damage used mainly for killing the first target), Acid Shells (builds main focus), Primed Cleanse Grineer/Corrupted/Corpus/Murmur (as satiated in the video faction mods Triple Dip on Lash DoT), Toxic Barrage, Contagious Spread (since toxin mods Double Dip on Lash DoT we want as much toxin as possible), Primed Chilling Grasp (primed elemental mod for increasing the lash damage and making viral), Shotgun Elementalist (to boost the damage of Lash DoT by 1.9x), Primary Blight (for taking advantage of lash and the same as Galvanized Hell) Progenitor: %60 Electric (electric dots works really well with armor strip and grouping) it is recommended to be used with Nautilus Prime for grouping and fire rate buff (Note: if killing the first target isn't a problem it is possible to increase the Lash DoT damage even more with dropping Galvanized savvy adding Primed Charged Shell and using Primary Merciless instead of Primary Blight with Toxin Progenitor this will drop the normal DPS but increase the Lash DoT damage)
Its been 84 years.... jk love the vid, thanks for the high quality content, even if we have to wait "a bit" for it :) comment for the algorithm, people!
You are missing redirection/primed redirection+boreal's hatred+fast deflection+vigilante vigor survivability option. It allow using shieldgate without spamming 2 and doesn't waste aura and arcane slots.
@WarframeFlo I don't think so. However, when they die from spore damage, you usually want to build up spore damage about 5k, so when they go run back to their spawns, they die and spread it repeats. (I haven't tested my build just talking about it with my friend that mains saryn so I personally don't know)
the way you explained extra damage instances like toxic lash might not have been the best way to do it, instead of just words i recommend showing people a demo of what you mean
I m a big saryn enjoyer (have 14 prime crafted lol) The build i run the most is a lazy build, health tank build set up using 3 umbra mod + adaptation + molt reconstruct arcane , with venom dose overextended , stretch , augur reach very expensif i know , as weapon i like using shedu with full fire rate ,primed firetorm a riven with less ammo bcs with toxic lach the explotion from reloading spread spore with a 28m aoe (bazmu work too but interupt the aoe when u jump), or azima radiation secondary shot build .
30:20 shouldn’t dual ichor use primed fever strike instead of the unranked virulent scourge? cause toxic lash scales with toxin mods regardless of if they’re in a combination right? i get prioritizing electric for influence but its like once every 18 seconds
Only watched about half of this giga video, but any mention of archon continuity? it's the same power as primed and free corrosive debuff when ya toxic debuff. Probably overkill for the 2 extra mod cost, but I thought it should be worth a mention.
only really on beam weapons, and only if you have a source of external base damage, like arcane rise, arcane rage, or galvanized aptitude with 7~ or more statuses.
Equinox hasn’t changed much personally I would still use the builds I made in the previous guides. If you want something different I’d suggest looking at kyaiis video on her