Hello everyone I'm back with a new guide on the Raider class in Airship Assault, if you like this content make sure to like and subscribe, and if you want some other types of content leave a suggestion or comment below!
destroying walls actually directly sink the airship, it has 100 stability and every wall destroyed lowers the stability by 10 and every pillar by 15 (but if you get all of them it just sinks immediately), we call a win by walls a stability win, but you can take out some pillars and some walls to sink it cause a pillar win is just a fancy stability win basically
I like to play a sort of defensive raider subclass when I’m on the transport ship on control point. Mainly using the db shotgun, and the regular shotgun, or my “deck sweeper” as I like to call it.
The only con of that role is you don't have a repair wrench. And dont even trust other teammates as a crewmen cause they'll only bother using their repair wrench iz when a engine is at red
Agreed, also wnother issue with that “subclass” is some crew would be wasting resources for walls or turrets that are un-touched. Its like thier mind is ‘if a single item/wall on the ship is green or lower i must fix it’. I lost 5 games from these type of players
use kiel smg for further ranges in long range combat that way it can easily be killed as a way to become a great raider also use different smg like smg having 550 rpm for shorter range
You all will get used to it…trust me i am the same until i started using raider in ambush for practise. For now i recommend using semi auto rifle for crew it is like a smg built into a rifle with high dmg