I think demo has viability in master content. Specifically on stasis warlock, and a weapon like a grenade launcher. for example, blinding demolitionist is a great perk combo on empty vessel
demo is literally broken-tier in master content. I run 100/100 reco+disc, eyes of another world, salvo or blinding+demo gl+anarchy or a rocket/LMG measure with with demo. I get 3-4 bleakwatchers up before a single bleak watcher expires. which is also like 3-4x the amount of bleak watchers most ppl in LFGs
Demo and wellspring are both great in gms. Sure, you're not getting as many kills as quickly as in lower level content, but anything that gets your abilities back faster is helpful, especially in an ability based build like stasis turret warlocks.
"Ability perks have next to no viability inside of Destiny's master content" True, and that's why surplus should be seen as a reload perk imo (it's also on the same column as reload perks for most weapons)
I just can't recommend something that requires me to hold on to my abilities to benefit from :( I wish Surplus was better than it was, but throw a grenade or use a class ability and BOOM, you're just better off using something else.
True... tbh I'm almost exclusively playing as a Wellock in endgame content, so I literally always have 2 to 3 abilities up. In that case surplus is insanely good, but that's not everyone's preference
@@demonjoe Surplus gives you the bonus if any off your abilities are up so unless you are using your grenade,dodge/rift/shield and melee at the same time you are gaining a benefit from it. Or thats how i understand it.
unless it's demo I skip ability perks. Since Demo also rolls on special and heavy weapons and bleak watcher/duskfield are literally dummy-tier broken in grandmasters and master vog I'll very happily run shit with Demo.
Ammo finders on your helmet, anti champion mods on your arms, damage resistance mods on your chest and scavenger mods on your legs, and breach and clear
I need to wait until the next TWAB before I can make that video, as I believe we have some CwL and Warmind Cell Mod nerfs coming, but I'll definitely keep this in mind!
To keep you alive by far the best mod you need in endgame content is protective light. I have had times with that mod in GM where I told my fireteam I’m going to die, yep going to…….oh shit nevermind.
Demolitionist is a GREAT perk in GM content for stasis turrets. Running ikelos smg with demo AND blinding ignition code with demo is FANTASTIC to make sure you have every area and corner on lockdown. This is especially noticeable on glassway. No competition for area control
I’ve been playing Destiny for 7 years now, so I already have a pretty good understanding of all the perks, but I still watched the whole video, because it’s just so expertly made and the way you explained everything was pretty perfect and a pleasure to listen to. (Grass)
My man becoming one of my favorites for destiny 2 content, got me to grind for empty vessel and got the spike grenades, ambitious assassin, swashbuckler roll and he was right how much it slaps
I'm glad you made this video. I think people that haven't done a GM Nightfall would still be looking for that generic outlaw + rampage roll. Those payload perks are especially useful when those weapons are on the artifact, because they usually count as 2 shots against a barrier or Overload champion, making the stun a bit easier to pull off
100%! One of the main reasons I made this video is not only to correct weapons people are using, but also to keep people from dismantling Master Content God Rolls 👌
Given how meta Shadebinder has become in GM, I gotta question how we tend to undervalue ability perks. Demolitionist/Wellspring on the Stasis classes is legit IMO given my experience running Glassway, etc. Damage perks on Specials and Heavies? Absolutely. But on my primary.. these days I've been going against the grain and foregoing damage in favor of demo/wellspring and I like how it performs.
It honestly comes down to preference when it comes to those kinds of perks. For me, Eye of Another World is all I need for Turrets, but some people would rather more
@@demonjoe ammo finders and special/aeon finisher aren't rng... Literally end up with every encounter with more green n purple than I can even pick up.
So I rolled a Swarm Adept with Clown Cartridge and Vorpal, and lemme tell you.. Clown Cartridge is insane. It procs EVERY SINGLE TIME I RELOAD. Every time! So as soon as I start any activity, I switch to heavy, fire one round, reload, and up with 64-84 rounds in the cartridge, and it does it EVERY TIME. I'm not sure what the "chance" is for this to proc is, but it's super high and I love it.
Not gonna lie, its been a while since ive watched (since the stw days in fact) but i just recently got back into destiny 2 after having last played when the game was free in 2018 and ill be watching your videos a lot! :D
Full auto trigger should be added for utility, saving my finger from endlessly clicking on champion skulls. After grinding GMs last week all i want is some good full auto scouts with payload or disruption break.
@@btwei yeah definitely worth, i wish it had some other perks, but HIR or redirection might be the play. watching out for a good eternal blazon as well.
Excellent video, I think the overall themes were great and nails the general purpose. However, id love to see heavy weapon perk break down that may go a bit against the grain on some of these ideas. Things like overload become invaluable on heavys because you always need bricks to do that and the DPS becomes massive. I know I have like 5 different rolls on the swarm adept (noting the machine gun buff is on its way) and I dont know if I should be keeping the one with one for all or vorpal, or I even have one with slideways so i dont have to reload. I realize this might vary based on the type of gun, but still interested nonetheless.
I have a Adepr Swarm with Clown Cartridge and Vorpal Weapon, and clown cartridge is insane. It perks EVERY SINGLE TIME I reload. I ran it in multiple activities, and I got into the habit of shooting one round at the beginning, then reloading and I would end up with 64-84 rounds in the clip every time after that that I reloaded. It's amazing on a HMG
im not gonna lie, the level of aesthetics and design in your videos is actually incredible. do you have a background in digital media production of some sort? (besides your own content obviously) cause let me tell you, you’ve got a very eye pleasing template for your videos man.
"Ability perks have next to no viability inside of Destiny's master content" saying they have no viability it a super hot take ngl, what makes "ability" perks good is the you use you're "ability" more. The one that is the most underwhelming is thresh but the others work really well. demolishish is really good especially with warlock with all the generate abilities ie stais turrent what most people are using for high-end content. The ability perk brings utility for the player as a whole for more consistent ability usage, I've gotten 4 turrent with a demo gun in gms because I froze them and got more kills with demo gun. Is it more build-focused yes, doesn't mean have more grenade or ability bad, no.
I completely agree with your entire comment homie, aside from the part where you say I said they had no viability. Even in your quote, I said "next to no viability" obviously I'm not saying they're 100% useless there, and in the example you just outlined, that's exactly the type of playstyle I had in mind where it's definitely viable lol
I don't know how old this is, but Vorpal is 20% on primaries, 15% on specials, and 10% on heavies. This video might have been made before the change took place, though.
Wellspring/Demolitionist is actually excellent for solo players. Especially on nade launchers with blinding due to the amount of extra CC/damage it can provide. And Danger Zone is an S tier perk with blinding nades (my Empty Vessel has it). Good write up for people who just want a simple walk into getting started putting together builds.
If your Gm build is centered around grenade (aka shadebinder turret) demolitionist is really good for that. Turret last for like 80% of the cool down even with 100 discipline and eye of another world. So having demo can increase the turret up time by quite a bit. Not to mention the starfire fusion nade dps build and atheon boss fight. It’s pretty niche but really useful if use correctly
Me just casually getting a cracked pleiades corrector with fourth times and multikill clip and more range then impact its a fun thing for barriers with its high stability and range which it doesn't easily get so high
hey, I just started watching recently and everything about these videos is perfect. If I've seen something I can just look into the chapters for the stuff I need. Overall, just wanna say I'm glad found these videos and keep doing what u do.
why on earth would they not clarify that vorpal weapon works on champions too? i don't understand Bungie's philosophy with perk descriptions, they leave out so much critical information.
Only time I give credit to ability-based perks is for thing like demo + shapebinder stasis turrets. That combo works wonders in GMs, but it's a very specific build.
Hey Joe can I get your thoughts on kill clip in gms? So I've been thinking about it after watching your video and I actually think it can be quite solid. You don't need to chain kills, just the one. I think it can be solid to just good in gms.
@@ksneidndkdoknnw enemies are beefy making kill based perks in primary weapons less effective than non-kill activation perks like frenzy, explosive payload, one for all, vorpal, etc.
My preferred perk combo is Surplus/Wellspring. 9 times out of 10, I forget my abilities. Might as well get a bonus for it. But when I DO use an ability, it's back lickety-split.
demon joe like your content ! i never realized that when on a titan reload weapons arent really a priority when your barriers help with the reloads you should touch base on that perk it had made a better player on titan for me !
😀 loved the vid and your content. Just came back to Destiny after a few month break since D1, and no matter what I play I really favour this game even with all of its imperfections. Have a great week.
Rewind Rounds is only good on 1 weapon: Praedyths, which can roll HIR in the 4th column. Every VoG weapon has better in-slot perks on every weapon. Fatebringer has EP. Vision has Wellspring. Corrective has Demo. And FV is almost worthless in PvE rn. Rewind Rounds is one of the worst perks you can get on most of your weapons. The ability perks are among best in slot (unless it's a good damage perk or fttc or tp) because they provide valuable up time for your grenades and class abilities.
I really love thresh since I run a max int build. Cutting down a 3 minute chaos reach (not counting topping off and feeding off your teammates orbs) just feels so good.
I prefer using fatebringer with explosive payload and frenzy in higher end PvE content. No need to do anything special and you get a damn near permanent dmg, handling, reload speed bonus for simply being in combat with frenzy. And explosive payload is just s tier for its permanent dmg increase. Frenzy pairs really well with master or gm difficulties since fights can be drawn out for awhile.
Great vid bud, but would have been nice to mention genesis actually pops when you break a barrier champ shield it can be clutch in gms. Got it drop on pleiades corrector, I actually prefer it to my rubbish rolled vision. Grass.
I run breach and clear+ unstoppable for GMs with demo and chain reaction on Salvagers. I don't think my Warlock ever has less than 2 bleak watcher turrets at a time. It's nuts.
The quip about field prep being bad on stuff like gnawing hunger doesn't make sense. A faster reload is ALMOST ALWAYS a better option than what field prep competes with, even if you're looking at a primary weapon that doesn't care about the extra reserves. I find that the only ones who don't like field prep for the reload are ones who just cannot remember to press crouch for a split second before reloading. Once you get over that enormous hurdle, you can enjoy close to max speed reloads with minimal effort. Are there cases where some other perk would be better? Yes. Are they common? No. In much the same way, outlaw is in a lot of the cases where it can roll on a (single-fire) weapon a good thing to have in hard content. People don't seem to realize just how long the buff lasts after a precision kill. Better than field prep or rapid hit? No, but there's plenty of guns where you can't get either of those, and depending on how much damage you're packing in one mag of a particular gun, it can outshine surplus. ofc if you're up against a bunch of shanks or if you're bad you're not gonna get the buff either way :P Another thing to keep in mind about for example demolitionist is, as is implied in the video - though I'm not sure it was deliberate - that it often competes with damage perks, which makes it undesirable almost always. But sometimes there's no real damage perks which are in competition on a particular gun, in which case it's probably among the better options you could go for
hey demon joe, I just wanted to correct the way you say “etc” - etc stands for “et cetera,” and its pronounced exactly how the syllables look: “et set-era”
My man be t-bagging the praetorian instead of pushing it off while it's blinded. What a Chad Also hold up you said vorpal works on champions, does that mean it's basically a lesser version of adept big ones?
I think this video is very good just as an endgame player I think more emphasis needs to be put on what perks work on what weapons…. For example auto loading is b tier on primary weapons but S tier on GLs
I know it's a god roll of sort, and the weapon itself has killed me almost as much as my enemies, but I have Truth Teller with Grave Robber and Swashbuckler and it amuses me to no end.
Grass. Liked the video overall, but I think your assessment of firefly is a little off. It deals aoe damage and staggers enemies with one kill and also increases your reload speed. It's atleast better than kill clip which you gave an honorable mention even though to make it feel good you need a road perk alongside it.
Kill Clip doesnt rely on enemies within close proximity of your initial kill to benefit from its damage buff. I'm just going to keep it real with you, Firefly is trash in Master Content, maybe outside of very specific circumstances in Master Vog 🧡
Personally i think that is an awesome roll, thats like a 30% dmg buff from explosive rounds and frenzy.. better than firefly which would just cause splash dmg which is nice but might not be as crucial in higher tier content.