Looks like the Pain Train slipped through the cracks. I'd probably put it in "only one or two uses" since it's great for capping but terrible outside of that.
I have played on servers where that is the case, you still can not damage anything and or still just a madman who is flying allover the place, but yer a flying madman who can't die. It is really fun
As for the Disciplinary Action, depending on some server configurations (i.e. x100 servers usually), if it's set to deal high negative damage (as in heal the enemy), it also causes negative knockback, meaning you can pull people towards you if you hit them from an elevation. On Highertower, a gimmick strat is to hover with the Basejumper over the pit and just yoink people towards you with the increased range as they hit the skybox and plumet into the ground.
The reason the bison has the +200% afterburn damage stat is because it's considered a flame particle so that's why it does such little damage in vanilla,
@Max Power I like to pair it with the gunboats for -80% self rocket damage while still being able to do damage. Also, 67 damage is still a pretty good chunk of damage. Overall, a clip of the liberty launcher and stock does the same amount, you can just spread out the damage a bit more evenly but it takes a bit more time.
@@30thCenturyFish it's defintley not as good as stock, but when you're being compared to arguably the best weapon in the entire game, it's hard to be that good
The whip is very weird in x100. It's effects on teammates don't change, hovever it now has infinite range. But the real reason you'd pick it is because of what it does to enemies - it pulls enemies below you or airborne towards you at high speed and overheals them, making this the ultimate annoyance weapon.
The Panic Attack, in some servers can be affectionately called "the vomit gun" as it just VOMITS bullets ridiculously fast. You gotta reload like instantly but still. You unload your mag of like 30 bullets in 1~2 seconds. Its basically instant death.
I love to use the Disciplinary Action to pick Bird Scouts out of the air. That's its one gimmick, pulling people closer to the user. It is more of the "I want to annoy people" weapon than anything else.
that is why i think the tier list should include a "meme" tier too. basically, weapons that are objectively bad, but you use them anyway because they are fun. most play X10 for fun anyway, so it should get some points for entertainment value
If it didnt have that crippling explosion damage radius nerf it could be so much better too lol. Imagine saying fucj you to that side of the map and it actually does.
I'm disappointed you didn't gave the rocket jumper the higher tower seal of approval because you can get infinite speed with that bottomless clip and potentially able to reach the top of the tower (EDIT actually where is the seal of approval?)
(*hay*) (*HAY*) some servers makes the gunboats have 600% roket jump resistance so you can roket jump as much as possible and eventually you will get to the 2100hp its Beautiful but it's kind broken
Here’s a TF2 weapon that was generated: Level 29 minigun Pros: +16% damage increase, less damage reduction on faraway enemies Cons: 36% more bullet spread, 33% slower deploy speed
A new sword for demoman: + Guaranteed critical hits on flaming targets + On hit: regain 10% charge + On kill: Increases melee firing speed by 15% to a maximum of 60% + 20% damage vs. players - 20% slower firing speed - 20% slower movement speed while deployed - on equip: -0.2 second charge time on shields - 25 health penalty
You talked about certain maps but have you played ×10 or ×100 MvM? I played ×100 MvM and it's really fun. They make the bots difficult to fight against but that's because of how powerful you and your team are.
Can you use the Bison for extra afterburn on the Cowmangler? If the afterburns stack, that'd be really gimmicky but also pretty fun if not just because of how annoying it is.
Shame that the -99% explosion radius was added to the Begger's, it used to be awesome with it's standard explosion radius as it was a goofy super-caber. The chonch being reduced to giving only 10 hp a second, effectively was also a great disappointment.
Didn’t the CM5K disables building for 40 seconds? I swear it used to do that. It was fun since the engineer can’t even destroy it with the pda, all they could do i change class or have a permanently disabled buildings.
allthough disc action doesnt do jack in x10... in x100..... hoo boy, damn thing can heal enemies, but also yank them towards you at dumb speeds, soooooo imagine a fisherman soldier using the base jumper yanking you to the cliffs
Spy10x tip: The stock knife always has Auto swing, so if you hold down the mouse button with it out, your knife turns into a machine gun that is melee. Useful for fighting enemy spies who don't know this tip.
Didn't the Whip rocket enemies almost straight to the skybox? I remember using it to get people out of my face and givibg them nasty fall damage on higher tower! That was one really fun and even good use, because the fall damage could ramp up really good against pesky Kunai Spies!
Your weapon is a new melee🔐 for the Soldier!🔐 THE QUICK HAND! 🔐 PROS: additional jump while active 🔐 can be thrown, which makes your attacks inflict +95% slowing effect for 111 seconds on landing 🔐 can be eaten, which does nothing 🔐 CONS: must recharge for 47 seconds after use 🔐 you can't pick up ammo from ammo boxes while using this item 🔐 -95% damage penalty 🔐
Mild changes I'd probably make: Change: I feel like the cow mangler should be a clip reload weapon (all 4 reload at once). Ideally the 4 to 40 second charge shot would be a 60 (Mini), 40 (L1), 30 (L2), and 20 (L3) second (with -2 seconds each time the engineer hits it with wrenches other than the Jag, -1 second for the Jag), but can't say for certain. Stupid: the bison should be a supply cabinet on kill (refill yourself and give yourself full heal/switch loadout on kill if you have it pending). Would encourage a rollover style where you take a crapload of damage, but eek out a kill and begin stomping. Strange: Panic attack with reloading automatically in the background, I guess. Out of place change: Disciplinary Action would be to have it deal 2 damage on hit, and 40 on a headshot, and 40 on a bumshot, but gets negative falloff up to 75 on a long distance bumshot (>⅔ the reach of the whip). Could be a very wacky weapon. Fun: Gunboats launch nearby enemies on the ground (within 10m) 1m into the air, 2m towards you (combo with shovel), you take no fall damage. At some point I might see about submitting these ideas upwards to the devs, but not sure. The changes would probably bump the Bison up to situationally amazing, panic attack to one or two uses, and gunboats to situationally amazing. Cow mangler would probably turn into a consistently average pick, and DA would be always a great pick.
As flashy and stupid as the Beggar's is... It is really funny. It's bad but a meme weapon is a meme weapon and I'm sure it would be at least fun to try if you need a dopamine rush For winning though it looks awful
The Beggars Bazooka is the BEST weapon. Got my first market garden with it on a x10 server. Barrages are epic and swag and cool. Dislike, report, unsubscribe, and MEGA CRINGE.
My favorite kind of chaos in these servers is bringing a Beggars into a x100 and then jumping off the tower and going supernova with rockets flying in all directions with the 300% inaccuracy
The beggars bazooka is the best trollger rocket launcher because the multiple rockets can consistently get you up 3 towers as long as you know what your doing so if you use the airspeed boots with this launcher
To be fair, I do find it fun as hell to play on higher tower, use the beggars, blast to the moon, then jump down and load 30 rockets which you fire just as you reach the ground (either people on the cart or sniper/engi spots) at point blank. Doesnt always work out, but if you jump directly after/before shooting and you are shot up again quite a distance so you are out. Not effective but damn that is fun though, even though you kill yourself more than the enemy team does.
The gunboats actually do have one use: They make it impossible to kill yourself by rocket jumping, while with the conch you are able to kill yourself for a brief moment when you’re near-death. The gunboats are still very bad even with this, but they would have a use, so they would be at the bottom of the “one or two uses” tier
I honestly wonder how these lists apply to Randomizer x10 mode, because everything covered in this list and the other lists are going to be wiped completely when randomizer is added to the mix.
i think the beggars bazooka + the gunboats provide the best utility combo for soldier its a close range powerhouse that has the potential to deal damage over 1000 and to add onto that it makes you extremely mobile
I like the Direct Hit because it essentially rewards you for great aim in turn for kind of punishing you for missing. It essentially turns you into a Rocket Jumping Sniper. It’s also helpful to run this weapon with the Gunboats since you take less damage when rocket jumping with them. Ironic how the weapon that everyone hates is better than the weapon used by Trolldiers in x10.
i thought the panic attack was broken cuz you could overload the...."barrel" with bullets and then it becomes an instant delete button is that ×100 cuz that shit was awesome
Tip for Beggar's Bazooka... aim to the side of your enemy, if you know not a single rocket is going to go straight forward, never aim straight at them...
Oh come on blue, the righteousness bison DOES have one use: if literally everyone is lined up you can hit everyone with a single shot because penetration
I just tested it and the disciplinary action has ~77 hammer unit range, the eyelander/zatoichi/claidheamh mor/skullcutter has ~58 hammer unit range, and stock melee weapons have 34 hammer unit range. The disciplinary action is listed as having a 70% range increase over stock if I recall, but that's actually the range increase for swords, and the discplinary action is more like a 125% increase in melee range (225% normal, 133% sword range). Only looked into it to see if the market gardener's range increase is greater than that of the disciplinary action in base TF2.