Danteh makes a video, I watch and leave a like. I'm a simple man. PS: Your guides are great! Especially the section around 10:40 where you said she can do anything, then showed examples of each.
I've watched a ton of guides, especially tracer because she is my favorite hero and I want to get more value from her, but this is by far the best guide I've seen. The tips are more vague, so you can use them in any situation, but he also gives specific examples. Incredible guide.
“Good aim won’t happen right away … your aim is going to get better, no matter what, with time. So I’d recommend focusing other parts of your play that won’t naturally improve.” This is the best tip I have ever heard in ANY #Overwatch video. Thank you! New sub!
Quite a few people seem to struggle with blink/cooldown management. Here's a few simple suggestions to quickly improve: 1. If you know you're about to engage an enemy soon (or have the potential to do so), then try to maintain at least 2 blinks before you engage. If the engage drags out and you spend both blinks, the duration of time will have returned one more blink which is your signal to either finish your opponent or get out. Never stay engaged in a fight beyond that point where you have to wait for your blinks to return (unless you are heavily favored to kill the opponent before they kill you). 2. Be patient before approaching an enemy. Tracer should always engage from an angle that is outside the main view of the enemy you're going to duel. Try to get as close as possible to the enemy without using any blinks, so that you have all 3 available for when you decide to engage in a fight. You very rarely want to use blinks in order to get into a fight. Try and consider where the enemy is/are moving towards, and figure out an efficient way for you to intercept them without using blinks (or one blink at the very most). 3. While in a fight, try to sync your blinks to the enemy's abilities or shots, and mix between blinking, ad/crouch dodging, and using natural obstacles as cover. For example vs McCree you can start shooting at him, then when he turns towards you his initial bullet is rarely going to be his most precise, so you can try to dodge it just through regular movement. Then for his next shot you can decide to blink to his side so he again has to readjust his aim. For his third shot his aim is again going to be offset, so you can ad crouch dodge. If you're close he might go for a flash, so try to anticipate this and save a blink specifically for dodging that ability. Your last blink can be saved for reaching some form of natural cover (like a table or a street lamp/tree), so you have some extra cover in case you need a second to assess the situation or regain a new blink to escape/finish off your opponent. In short, don't blow all your blinks immediately. Use regular movement in between to dodge some shots, and always save a blink for dodging key enemy abilities like hook, flash, etc. 4. Be patient in your fights. You don't always have to triple blink and kill someone within the span of 2 seconds. The benefit of Tracer is that you can consistently chip away at the enemy, while you yourself can recall if needed or blink out of the fight. You have the power to chose which fights you want to take. So if you don't oneclip the enemy immediately or are afraid of their kill potential towards you, then find some form of cover nearby and chill a little bit, let a blink replenish, and see if it's worth going back into the fight. Usually it is. If the enemy doesn't get healed then they will still be damaged from your initial strike, and if a healer came to their aid then that just means you pulled 2 enemies to deal with you, which is equal to a temporary elimination (as long as you survive). So it's a win-win as long as you're patient and don't blow all your cooldowns too quickly. You don't always need to get the kill quickly, or strictly use blinks to dodge every potential shot the Ashe fires at you.
@@Real_MisterSir okay so, is there any like special tactic or smth to fighting other tracers? Cause I find it disorientating when both of us are blinking and recalling around.
Love how he shows tons of clips of him dying and explaining why rather than what most people do and just show clips of them absolutely bodying everyone and basically just saying “do this and win”
I feel like the tracer comic skin is good cause it tells you if you hit the melee or not since sound queues are easier to process than visual queues. Just me maybe. Amazing guide, I'll definitely use this stuff in ranked games!
“Either help your tanks make space or peel for your supports” *does both back to back Nice vid btw, I’m a main tank player but enjoy hero’s like tracer, wanna finally get to plat also
Thanks! I think I am very ready to start maining tracer in the new Overwatch 2 video game now. This guide was extremely helpful and I find it very informative.
I really appreciate the time in editing, extra text to explain, everything. This is the best and most useful guide I've watched. Edit: 10:13 lmao u made my day
These are the best educational OW videos I've seen, thanks so much for making this. Also love your streams man, I've been hard grinding channel point to save up for a VOD review. Keep owning ppl on tracer bro
tysm for this guide. Ive seen so many recently by people starting it off with "ive never played tracer but.." and generally people see her as a useless fly on most teams. Amazing guide
I'm a bit late, but this is a really nice guide. I can understand it pretty well even as someone who knows nothing about OW. Great video. If I ever get a PC that can run something more than Minecraft, CS, and XCOM I'm definitely revisiting this video!
With watching your and Kabaji-sans streams and guides, i manage to climb from silver to high plat with Tracer.... and 200hr on her... but like your mentioned you need to grind with her... under 50hr you don´t have the calm to stay focus on cooldown managing e.g. in clutch moments. Thanks man
theres a reason why hes blink meleeing like that, he is timing it so that he is dodging each of the hanzos shots, notice he does it faster when he storm arrows and then takes some more time to aim when he is pulling a normal shot
The one thing I never thought about before is the jump blink to bait out shots. Will definitely work to incorporate that in my gameplay cuz any micro optimization like that will help me live better.
only ogs remember danteh build uhc, love the overwatch videos though I cant enjoy playing the game since my pc is running overwatch at 12 fps on lowest settings.
I'd second a Sombra guide next. I've been trying to figure out how to integrate Sombra, Tracer and Reaper to an extent into my long-range hitscan hero pool without losing SR. To anyone in the comments, can anyone tell me what the best Sombra maps are and where I'd play her over Tracer.
I'm a bit late to comment but here's a tip for console players: rebind pulse bomb to L1/LB. That way you won't have to take your thumb off the right stick to use it. You'll still be able to blink with L2/LT
1 big tip i can give is Don‘t be flashy if you don‘t need to be U sneak to a ana with pulse bomb up and u can easy stick don‘t try to 180 pulsebomb U got free space in back line to do stuff shoot supports maybe 1 clip don‘t start to blink random or meele cause it looks cooler on kill cam Stay simple if you can be flashy if needed
This is obviously very late, but crouch spam can be suboptimal for her. Tracers “side movement” so just a-d strafe is very good, because she leans while doing it, that means doing combinations of small movements like instead of pressing a and then d, you can press a, and the pause for a bit and press a again, crouching can help but since it slows your movement, it is usually not as useful
Bait his flash by blinking in a way which forces him to use it. For example: Shoot him from the front, blink behind him, 180 and shoot for a split sec (no reload), then blink to the front once again /back even further to get either out of flash range or dodge it. then crouch strafe to dodge his shots and stay out of his hs into melee range (4-5 m) and kill him
Make sure you're above 140 before going in so you can't get one-shot headshot and get orb from friendly zen in pre-fight if you have one. Try to play at mid-range so they can't flash you without making it really obvious so you can dodge it, like a roll flash combo. Use natural cover/height when you can, if you want to try and bait flash with a double blink you can to some success. Listen closely for the pop of his flash and his voiceline after throwing it, if he uses it on one of your tanks you can get a free engage (can also ask your teammates to call the cooldown just in case you don't notice it). Cree is often played with rush and I feel like tracer can get a lot of value pestering zarya or bap instead and can force out immor/bubbles, so just remember to choose your fights and don't tunnel the McCree just because he threatens you. A discord on cree or someone else wounding him would be a great chance to engage if you don't have any other advantages like pulse or high ground/health packs nearby you can steal. against very very good crees, watch out for headshot melee combo for while their flash is down and watch out for them canceling high noon if you try to one clip them while they ult. Basically, make sure you can't get one shot and remember that you have the agency to choose your duels because you have great mobility.
Yeah I really agree with what marble said about tunneling McCree due to the threat. Usually when I avoid the counter heroes for as long as possible it just turns out better for me as the rest of our team clamps down after I pick off another enemy hero
Also, another tip if you’re finding it fatiguing to 180 with low sens on Tracer (I use 39 cm/360 ), I highly recommend applying furniture polish like pledge which will drastically reduce the static and friction of the mouse on the mousepad. Obviously do so at your own risk however I have yet to find a mousepad which gets ruined by an application of pledge.