Bro... I've been following your project for a while now (years) and every time I find a nugget of Gold, you have always been here first. I would pay you money to get your learning links!
I really think Epic needs to promote/support/sponsor/hire you to do videos for them. Like Unity did with Brakeys. These are the most in-depth and clearest videos I have seen on UE4 ever. UE4 lacks a lot of good in depth tutorials and videos. Glad you are filling that gap!
I'm just watching this for fun at this point. The attention to detail the quality. I've i think never seen such a good programming video ever. I'm programming now for about 10 years.
Alex, I hope you return to making Unreal Engine videos like this someday. They truly have changed the trajectory of my career (Student currently). For some people, videos like these make the difference between being overwhelmed by the mountain of knowledge needed for game dev and finding your footing and gradually being able to scale that mountain with confidence. You gave me that and I am sincerely grateful. Thank you.
I absolutely love your method of explaining Unreal concepts. Short, concise, no "HEY IT'S YA BOI" nonsense that makes me immediately look for another video. Just straightforward and professional. It's a breath of fresh air.
If you want views and subs on YT, give them cats, farts or some top ten crap. That's the nature of YT and society as a whole in general, unfortunately.
This is fantastic! Super thorough and well visualized so all these dense concepts are easy to follow along with. A+ this demystifies a lot of the code flow that is difficult to figure out for newbies. (I'll add this video to my written gameplay framework guide, which isn't nearly as detailed as this)
Having spent the past 7-8 years in Unreal Engine 4 - I can say without a doubt, this is the best piece of educational content I have seen for the engine (Sorry Mathew, I still love you!). Keep up the great work!
Mathew’s videos are good to get a grasp on blueprints. This guy has been working in unreal engine since early days of the commercial engine. So he knows, and he is a really good software engineer.
Alex, I've been watching a ton of your videos the past 6 months or so as I've been learning Unreal for my own projects, and I wanted to share that I just got my first professional job in game dev, in part due to the projects I've built in Unreal. So, thanks for all the help in that process. I've still got a long ways to go in learning, but getting my foot in the door here will allow me to genuinely make a career out of game dev! I'm super excited for the future.
This is one of the rarest video of UE. When dealing with huge source repo like UE you actually need this kind of video to understand overall picture of why things are the way it is. This definitely gives lot of confidence if you plan to update engine. Unfortunately the guy seems busy with other stuff as his channel seems inactive from about an year.
I've been using UE4 for three years and this video cleared up so much, I can't believe I didn't find something like this sooner. Very thorough, and incredibly high-quality walkthrough of the game loop. Hats off to you!
This is exactly the kind of video that's just not found anywhere else. It's straight to the point and no irrelevant tangents trying to cram in a C++ tutorial. Whenever I hear "For those that don't already know..." in a video, it's a cue to scrub ahead until I get to the actual *point* of the video and it drives me crazy. Thank you for being respectful of our time.
This is by far the best overview of UE4 internals that has ever been done! I never would have found this if it hadn't shown up on Epics site. Thank You!
A month ago, I started creating a game only based on C++, no blueprints, and this goal led me to watch (for now) nearly 50 videos about UE4. But man, this video's the only one who needs to be watched before starting anything else. That's the entry point of the universe. The framework is really well explained and detailed, and it helped me to get a different approach about my game conception. I have stumbled on this tutorial almost by accident, but it's like discovering a tiny shiny diamond in a wild and inextricable maze.
This is probably the best video I've ever seen about the UE framework and I've looked at hundreds. Epic should use this as a primer for new users and include it in the docs.
As you mentioned in the outro, the animated graphics are really amazing. Honestly, giving people a way to visualise what the code is doing that isn't lines of code is one of the best ways to help people understand and differentiate what is actually going on in a logical way. Thanks for all your hard work Alex!
Also, if you have noticed.. look at the color coding of the checkpoints, pawn are outlined as Green circle, and others with other colour. So much detailed.
I've only watched one other video and only 2 minutes of this one, but I can already say your videos are on another level than anything else when it comes to explaining things
Holy shit, this is awesome! as someone working with the source code on daily basis I wish I had seen this video before. Please continue making similar videos
From a software engineer's point of view who recently started studying UE and game making, I'd say your videos are one of the best out there. I really think UE should hire people like you to create solid documentation and educational videos that touch these topics with the needed depth.
Great video. I'm a pro developer and even did my own 3D engine 30 years ago (in asm with 15). I didn't know the Unreal engine internally up until I just saw the first few minutes of your video. I instantly got it. Thanks. I'm kind of shocked that rather bad coding makes such a good engine ;-)
I recently started thinking about using unreal engine to make my first game and honestly had no idea how Unreal Engine worked. This video is a godsend for people with a basic understanding of C++.
Ok, this is the best video that explains the under-the-hood-engine-voodoo that I think any advanced UE4 user should watch. Knowing how engine handles it's stuff in low level helps to understand many mechanics that previously were taken for granted. And the best thing is that You explain it in such way that it is easily understandable! I can't express how I'm grateful for this material. This is awesome!
I'm transitioning from Unity to Unreal because I am applying for an internship at a company that uses Unreal, and your tutorials have been amazing for understanding the structure of the engine and the tools at my disposal. If I end up getting the internship, I will certainly make sure to subscribe to your Patreon! (I would do it right away, but since I am a University student my cash is a bit tight lol) Thank you so much for this amazing content
I remember the first time I came here, no Idea what you talking about whatsoever, then I learn a bit of C++ and keep coming back, each time I understand a bit more, the later I come back here I need to pause every 2 second to comprehend what you have just said, the video is incredible infomative, thank you is not enough.
that's really good description for the programming (engineering) in a nutshell : you just woke up 1 frame after the big bang and you first need to define yourself as something while there's not even a term "something" and a word "define".
Awesome work! This might be the most important video about the UnrealEngine I've ever seen so far. I always had an idea about what happened when, but to actually run down the command chain to see what object is available at what time is priceless knowledge. Thank you very much to present this complex topic in that easily comprehensible way!
This is single handedly the best fucking video on unreal.. or pretty much any tutorialesq about any subject ive ever seen. Holy crap man youre amazing. I wish you could teach me everything I need to know about every subject I need to know. Youre great!
I keep coming to this video every time I'm looking to find where something happens in the init stages and keep finding my answers. Thank you very much! You have very interesting, informative, and high-quality videos.
Gotta say this one of the (if not the) best programming breakdowns I've ever seen, really excellent work. A shame it seems you've stopped making videos, this is brilliant.
Absolutely STUNNING! Thank you so much. I wish there were more videos on advanced topics for the UE. You really deserve a MegaGrant (or should apply for it)
Absolutely amazing content. Great depth and visualization. I wanted to dive in and research UE4 myself but quickly discovered myself lost under the mass of code. Really looking forward for the next part :)
Another essentials reference video to bookmark and re-watch later. Your videos are beginning to creepily occupy all my Unreal bookmarks. At this time my worry is that there are too little of them. Thanks again.
This video is incredible. I can't believe how well researched and presented all the information is. I'll use this as a starting point for UE5. It's a shame to see there isn't more contain. I would totally support your patreon if you kept going or start again. New Unity refugees are looking to learn Unreal or Godot.
As always, amazing content Alex. Love how you use those animations to accompany the verbal message. Super informative and very inspiring to watch and listen to. I've been trying to wrap my head around how the engine boots up for quite a while and never fully managed to keep focus to understand how it ever reached BeginPlay. I will for sure be rewatching this video a few times, but damn good job at explaining it from start to end.
Hey, just wanted to reach out to give a big thank you. With your framework overview, you gave me a hint to WorldSettings::NotifyBeginPlay, which I can now override to customize the BeginPlay call order. I tried this for quite a time, with e.g. one solution only working in the editor but not in the final build. So yeah, I precisely needed a clear, structured overview in addition to scroll through the source code, and that's what you provided. Thanks a lot!