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As one of the artists working on Sins of the Prophets' next release and one of the Halopedia admins who recently rewrote the Halberd-class destroyer article, you've done a wonderful job of this video! If you're looking for more ships in the vein of the Halberd, you might enjoy our new Guandao-class heavy destroyers coming in the next update.
Can you ask the team to revert the Epoch VA back to the v0.88.8 voice? The new one just sucks and lacks all the charm and character you previously had. It's one of the reasons why I don't play the newer builds, since the Epoch was my favourite ship and had *the* perfect sounding Captain.
6:04 To be clear, the crew of this "force of nature" were shitting themselves when they survived that Keys maneuver. Keys himself was fully expecting it to be a last stand situation.
@@haydentravis3348 I believe the ship that the Infinity rammed was the CRS class, which was much was much smaller than the class of the Truth and Reconciliation (being the CCS Class), but it was still impressive.
It was so messed-up when Keyes hatched it that after the battle he *insisted* on not painting over the worn stripes where the Iroquois grazed the Covenant ship, as a reminder to his crew just how close they got to being blasted from orbit
Yeah I've loved the developers of the mod for years. 343 agrees that they make great models too and have put some of them in encyclopedias as the canon models.
@@alicorn3924 they love(d) the infinity too much so they just offloaded all the effort of making models for the new generation of ships to the SotP crew. Atleast that's how I see it. Now that the Infinity is properly dead they should try to focus on other ships.
The Iroquois was actually heavily damaged after grazing the shields of the covenant ship. The entire armour plate seized to exist. It wasn’t replaced by the time of the second battle of Sigma Octanus IV.
The Halberd class destroyer was just that built to survive conventional weapons against an ongoing human war. Civil war if you'd like to think it. It was a power house that vanguards the fleet Assembly. The Covenant doesn't abide by those tactics. The class was phased out due to resources and management of a class that's out-classed. Keyes was lucky and a smart enough commander not a captain that saved hundreds of lives. He played ball and won due to resources and management. The ship was a complete wreck when he limped back to reach but made three complete kills. One of the only times humanity won in space naval Combat. Never thought about it again. He was lucky to have an armored Destroyer because the first plasma torpedoes would have shredded him. Hard defense and direct offense effectively saved the day. Until Reach. It was a short but miraculous victory. Enough to evacuate another colony.
agreed. it was easier to scrap it than to repair it by the end of that fight. that graze with the enemy destroyer cut a huge chunk out of it's side and Keyes used up the emergency thrusters to dodge the plasma torps if i remember correctly. he was mostly out of missiles and i think his main gun was out. one more shot aimed at keyes and he was done for
I would take a group of modernized Halberds over Stridents 10 times out of 10. The UNSC made a mistake in using general purpose vessels across the board. Mostly across the board, the Anlace frigates being an exception. With the same kind of shields used by the Autumn class and the laser armament of the Anlace for secondary and point defense, would make the Halberd a deadly space superiority warship.
Halberd I thought/in my mind was a pretty expensive and complicated build process compared with the other frigates. In the total war the UNSC found itself, I can see why they favored the frigates. Cheaper and easier to mass produce. Plus the general purpose like you said, allows the UNSC more options, specifically ground where there was at least some parity.
The fact that this started as a fan design for a mod and became cannon is great. Edit: Now I'm second guessing myself. I remember one of the mod ships for Sins of the Prophets making it into a comic book and becoming cannon, but I don't remember which.
nah the ship design was made before the mod, the original animated halo evolutions and the comic version of the fall of reach had the design of the ship before sins of the prophets was even a thing.
@@basedsneedclave175 correct the Comic/motion Comic made clear enough design to let that be known about the Halberd class. OG folks remember it being a hero ship that Keyes cutt his teeth on however.
343 would regain almost all of the trust they have lost since halo 4 if they just made a halo wars in space during the height of the war. That has been the number one most wanted game on my list since the first halo wars came out.
Easily my favorite ship design in Halo in terms of aesthetics. Smaller and faster, meaning it's harder to hit, and able to dish out some serious damage. It feels very purpose-built, as opposed to some other vessels in the UNSC.
The Infinity is considered crippled not actually described. But of course you don't have to destroy a ship to make it tactically no longer an issue. Just cause enough damage. So the faith of the Infinity is currently unknown . There is also her sister ship the Eternity to worry about when the UNSC decide to go at the Banished .
i've been waiting for a proper breakdown for the UNSC Halberd class, the others were older and or not as detailed, so im glad i found this video about my favorite unsc ship
When I first learned of the Halberd class years ago I was confused as to why it was not the backbone of the UNSC Navy. It is one of the few Human warships that does not need a 3 to 1 advantage in a fight against Covenant ships and has a stunning profile making it a gorgeous ship. It really is a shame it was not front and center in a mainline Halo game.
I definitely should have included that it's next to useless for assaults, which is a huge drawback because the VAST majority of UNSC wins were planetside.
@@roguecarrick816 Yeah, I mean, the Frigates were floating Firebases and the Protags were essentially super infantry. It makes sense the Halo franchise would focus more on the Frigates than the Destroyers.
I absolutely love this ship's design. It has bulk to it while still being compact and it looks like it can take a hit unlike the UNSC frigates. Plus I like the idea of a MAC gun supported by a smaller MAC gun.
Imagine being a covenant fleet which could take a planet by itself and then one rinky dink destroyer takes out everyone of the ships except the carrier imagine being the shipmaster of the fleet and you think it’s a battle group but it’s just one destroyer
This is my favorite Halo ship and my second or third favorite Sci-fi ship ever. The fact it's visual presence went from a single comic book panel to a gorgeous but brief appearance in the Halo show is awesome and likely heavily due to the Sins of the Prophet's excellent visualizations.
Thanks for the great video. The Halberd-Class Destroyer is my favourite sci-if ship period, bar none. It’s design and firepower packed into such a tight and maneuverable frame makes it the ship I would want to Captain.
woah, 216 subs at the timme and your channel is already of excelent quality, the audio, diction, text, it's short and informative, yeah great job ! keep going, at this rate you have a shinning future ahead of you !
I remember the keys loop. The covenant destroyer wasn’t nuked. The 2nd plasma torpedo struck the ship and was finished off with Archor missiles. The two covenant frigates were nuked, paralyzed by it before the macs and missile barrage.
I absolutely adore this ship! It's powerful, insanely cool looking, effective, and optimized. Okay it's not my favorite (The Autumn class probably is) but it is definitely up there. At the least hanging out in my top 3 or top 5 haha
It's always kind of interesting comparing real world ships to fictional ones. This "small and cramped" ship is much larger than real world destroyers, with fewer people. A Burke class destroyer has more than 300 people, and it's about 150 meters long. You could comfortably fit multiple Burkes inside the hull of a Halberd.
presumably a lot of that bulk could be attributed to complicated spacefaring technology, even on irl spacecraft more than 90% of any rockets aren't inhabitable sections. The engines are huge, the slipspace drive is huge, the mac battery and both rails are the majority of this thing's size honestly. I wouldn't be surprised if the inhabitable space on the halberd is less than an IRL ship of similar size. The Burke though, if wikipedia is to be believed, is longer than the halberd by about 20 meters
I love your writing style, and video. Your voice is like gold. You could read from a phone book and keep my interest. Please keep making videos! I just subscribed.
I play with an arma 3 halo unit that has their own custom, fully interiorred halberd, the thing is PHENOMENALLY cool, especially to deploy out of. Great video!
Absolutely love the Halberd-Class! What a beauty! Togehter with the Stalwart 😍 Great video, as always! 👌 EDIT: Oh yes, i was thinking the same at 4:25 - her Name is just pure badass, love it! And the story behind the Iroquois and her attack on the fleet including the background music was SO GOOD! Love this light destroyer so much! Little beast 😈 Great to hear your'e love this god damn great machine so much :D
Man I just want 343 to let their inner child come out and imagine themselves how they would enjoy the game as kids. At least in the future halo game, give us scenes where we get to see these ships passing by, or even in action. UNSC ships are so underrated and it's almost like they don't wanna go through the intense 3d detail of it. All we see are the different frigates, and we rarely see them fire their main gun or use their weaponry, just a 3 second scene and that's it. it's like they're more focused on the complicated bullshit or feels like they tend to overthink things instead of thinking out of the box
Yep. I like what they've done with master chief himself, but I think their execution has been all the way off with every other character and concept. They have a spartan obsession. I wanna see ODSTs again, I wanna see ships, aliens, space combat, fleet action.
@@gammacompanymark I agree, and not only that, they also have an obsession with :catering to the new audience bitch what new audience. stop following the current meta trope on other fps game. like don't give us something that "caters to new audience" give us Halo it's that simple
I would love a 3 dimensional space battle simulator. Especially if you set it in post war where new UNSC ships were actually able to stand up to Covenant vessels. I love the idea of managing your fleet, setting your heavy cruisers up for kill shots on covenant vessel while having to keep them screened with your frigates and fighters to prevent enemy vessels from getting their own angles on your heavy hitters. And you can use a pair of destroyers to dip and dive into enemy fleets to snatch corvettes off the board, or pop the shields on a CCS battle cruiser so your heavy cruiser can bring its big MAC to bear, but then you have to keep enemy fighters off your destroyers, meaning you have to commit your own fighters, but then that pulls fighters from your screens, possibly leaving your frigates and cruisers vulnerable to enemy fighters. Or you could form your destroyers up in your screen, using their firepower to augment the frigates own light MACs to prevent the heavily shielded covenant ships from just rushing your screen and trying to ram your cruisers. It’ll never get made, but a guy can hope.
Sins of the Prophets is the best we can hope for at the moment. A realtime strategy naval combat game with a tactical pause like in Pillars of Eternity, that would be it for me. But my dream game is even more than that. Grand strategy, like Stellaris, but still with in depth fleet battles like Star Wars Empire at War
the Iroquois Destroyer is my favorite because if I recall it had twin plasma scars that looked like warpaint but for a ship. and instead of replacing the armor they painted over the damage.
I love the design of the ship. I would love for this to be.modded in something like dreadnought or for there to be an rts where you can control unsc ships. Maybe like a faction in Stalleris
7:36 Well, Stanforth and Cutter were pretty good too. As for the Frigate-central focus, I think it was mostly a logistical issue. The frigates were the easiest to build, the fastest to pivot, and still had MAC’s, and the numbers to be left after each battle. And with all the frigate victories (including the Pillar of Autumn, which was once called “an elongated frigate) during the war, I expect the general populace became frigate-happy, hence why destroyers like the Stalwart and corvettes like the Anlace got marked with the wrong name.
Halberds didn't get phased out, you can see some hanging around at the end of halo 4, frigates just get used a lot because their multi role vessels. The unsc assigns frigates when they aren't really sure what they might be getting into. In a pinch stalwarts, stridents, & Paris can do a destroyers escort job, but they're also really handy when you suddenly need to funnel a bunch of marines and apex killing machines into an alien relic. Halberds dont generally have as much of a ground attack profile to them, forward unto dawn rocks up in halo 3 and dumps an armor platoon in chiefs lap. Not something a halberd could do. Halberds I suspect remain a unsc go to for naval knife fights. (Ignoring the narrative trash fire of halo infinite) they slot a dedicated naval escort roll. When the frigates head down stairs to mac scarabs the halberds class are the ones holding the perimeter. Frigates just get more attention because they are multi role ships. & the halberds may not have appeared in the fleet rebuild orders because they already are under a continuous replacement demand.
Guess I should have worded it clearer. I know there are still Halberds around, I just meant to point out that since the end of the war, the UNSC hasn't designed any new destroyers. But the Halberd was definitely not in Halo 4, I would have remembered that for sure, and I would have found footage of it for the video. Halopedia doesn't list Halo 4 as an appearance either.
And yeah I should have mentioned their distinct lack of ground capability, huge disadvantage as a UNSC ship, considering the human's superiority on the ground.
Halberd class all but destroyed or anything else. Never! Built again. Destroyers we're and are phased out. Paris class Frigates took the brunt. Also the Carriers and Super Cruiser phased out because time resources And immense reaction to the War.
Also your just that kinda attitude that's completely BASED and forgotten because you know nothing about the lore. You are simple and should stay simple. A happy moron that thinks nothing more but ignorance.
"without any notable damage" Yes, yes there was notable damage. A huge chunk of the ship was obliterated when they grazed the Covie ship's shields. According to Keyes himself it's a miracle there was anything left at all
Me over here imagining a Halberd, salvaged and refitted into a freighter/salvager. Gut the MAC to keep the UNSC off my back, use space for a sizeable cargo hold. Replace half the missile pods with drone bays for salvaging ships. Strip the gravity generators and repurpose them to pull smaller chunks of junk or cargo units into the hanger. Keep the coil guns to fight off pirates. Cut the crew in half or more and paint some blue battle stripes with golden yellow chevrons on the hull. Keep everything else the same, and you have a powerful salvage and cargo ship that, with some post-war possibilities at alien allies that can help install some nice Covie slipspace tech...
To those wondering, you can read Halo: Cole Protical to find out more about the Keys Loop. It's another good book that Paramount could've used for the Halo TV show, instead of using the blatant narcissists that thought could write better than those whom came before.
im pretty sure a few of them respond to the distress call at onyx managing to take down larger covenant fleet detachment using nuclear mines and hit and run tactics but all destroyed by the rest of the larger covenant fleet and the sentinels that made up the shield world. not sure if we will ever see them post war in any sort of updated way especially now considering the major cuts to 343 around the campaign team hopefully we get a mcc fan campaign mod that has them make an appearance.
Even if not? Im going to run a halo TTRPG sooner or later, have the players main objective be to escape a siezed human colony. One of the escape options, beyond siezing a covenant ship if they are balsy and put enough into it, or trying to use a civilian transport, is one of these babies to break through the blockade.
I love the halberd but there are few considerations to take in when given her construction. From start to finish one would take 22 months to build, when compared to the 14 months of a frigate that’s a huge factor, her tonnage alone was twice that of a Paris frigate most of it due to heavy armor plating that did not do much against covenant plasma. All that armor and weight comes at an increased price takes longer to build and has less flexibility than a frigate with whom it shared a similar kill/death ratio. Not enough bang for the buck especially when it’s meant to ward off other small craft from attacking the fleet proper, those tactics don’t work with covenant ships who engage with in line ship broadsides similar to the turn of the 20th century naval doctrines, which means covenant ships will not pull off to deal with random harassing destroyers and because covenant tech allowed them to tank most ordnance from even destroyers they would have no reason to and simply plow through and engage the larger more valuable vessels who are designed for taking shots at distance in essentially the naval equivalent of a dance of daggers with the UNSC having pocket knives compared to the Rambo like arms of the covenant ships to use an analogy. And whenever the UNSC could gain the attention of covenant ships with their destroyers often times the covenant would fire up one of their excavation lances that have a ridiculous range and a 180 degree field of fire with virtually little aiming traverse time and melt the destroyer in a single lance armor and all. TLDR: takes to much, to long, too expensive and is only slightly better than a frigate wich is far far cheaper and more flexible.
343 seems to be playing it safe these days. They saw the hero shops were cruisers and frigates so they focused on those. Unless someone has a level of military knowledge then Frigates vs Destroyers is a confusing issue in the modern era (unlike the WWII era where there were definite differences between corvettes, frigates, destroyer escorts, and destroyers)
I need to figure out how to download mods for sins of a solar empire: rebellion. I love the base game and zooming in on the battles and halo would work so well in it.
The issue with upgrading such a large number of ships to contain covenant or forerunner tech is that the insurrection was starting up again after the war, the Kilo-five trilogy I think goes into why humanity can't just pump out a large number of advanced ships, imagine if a captain happened to be from an outer colony world and decided he wanted to glass earth to put an end to UEG tyranny.
Yeah I could see that, but none of that stuff stopped them from pumping out hundreds of Anlace and Strident Class frigates, all far more advanced ships than the Halberd.
Destroyers are meant to be small, cheap and easy to build all the while packing a massive punch, being capable of facing against cruisers as well as provide long range firepower as an escort, all the while being in a small and compact configuration, vs things like cruisers or frigates meant to be much larger as well as more versatile being able to be outfitted to suit almost any battlefield requirements such as say anti aircraft cruisers, who values more dedicated anti Star fighter weapons or dedicated light cruisers focusing more on maneuverability over armor and firepower, all the way to heavy cruiser who favor armor and firepower over speed and maneuverability and then sub classes like missile cruisers, escort cruisers and the British favorite the battle cruiser being a ship designed for a balanced combination of firepower, armor and mobility where In theory, battle cruisers have the firepower of a battleship, the speed and armor of a cruiser allowing for a fast mobile weapons platform being able to go anywhere reasonably quickly all the while having enough armor and firepower to survive a fight but to finish said fight
Engines should usually be offline for spacecraft, there's no drag or friction so the engines only need to be on for a short amount of time to get to the speed it needs
Okay so I don't know if it's still Cannon or not, But I actually met some of the people that worked at Bungie and more in particular some of the people that worked on Halo. I actually asked them about this since I quite liked the destroyer as well and also because My personal favorite class of ship in the series The valiant class super heavy cruisers seem to just be completely missing. Okay so everything got a little bit messy when the halo franchise was basically given over to 343, a ton of projects get canceled a bunch of stuff gets rushed etc You know the usual. Well amongst them were actually two games based around space combat which was a massive part of the series that had not been used till then. One of this you probably already know it's the board game Halo Fleet battles, the other however was a bit more interesting it was a videogame in Wich you would command a UNSC taskforce from the start of the war until the fall of Reach, from what I was told It seems it would have played in a form similar to Home world where You would command a space fleet in a fully 3D environment taking advantage of your environment to outplay and ambush the enemy, always doing your best to avoid head on engagements. At any rate throughout the game as the war heated up and the character you played as elevated in rank You would be given access to evermore powerful warships and an ever larger fleet.... Until the halfway point, the destruction of (It has been literally over a decade since I had this conversation so don't blame me if the names are wrong) kiro 3, signaled the change for everything, where before you could quickly replenish your numbers and replace even the most powerful of your warships, the fall of kiro and it's shipyards ment that an entire series of ships could no longer be replaced by you, as the game. Continued and humanity keeps losing more and more planets The originally extensive selection of ships you had access to continuously shrinks into an ever more painfully small list, and what is worse not only is the list constantly shrinking but the amount of ships you can actually requisition is ever smaller, For example in the beginning you could lose most of your fleet and have it replaced before the next battle, towards the end you could maybe get two or three reinforcements for your task force regardless If that is nowhere near enough to replace the numbers you lost. At any rate at one point throughout the game You lose the planet that can actually build the Halberds, forcing you to husband your escorts less you lose those clearly superior ships and are forced to replace them with Stalwarts or Paris frigates. Regardless of how Good you are however the final battle of the game was supposed to be hopeless, a companion to the final battle in halo reach were your mission was to simply survive. You would be given one final set of reinforcements before the battle, the UNSC Supercarrier Trafalgar the most powerful warship in the game, and her taskforce made up of an absolutely Incredible collection of astonishingly powerful warships that the player unless he is extremely good at maintaining his fleet after the Midway point, has likely not seen in ages. Nevertheless the game is rigged, regardless of how good at fighting or how masterful a commander the player is the covenant will always win, the Trafalgar will be destroyed and the player alongside Reach will die. At any rate where I was going with this is that the fall of every planet and it's shipyards was originally cannon, and was supposed to explain why The UNSC seems to only have a handful of different ships while a lot of the ships that appear in the books or are even essential to the story of Halo simply don't seem to exist, It's because they don't anymore, The planets that build them have been destroyed and the fleets that still had them Lost almost all of them to the brutal attrition of the war.
That is... a whole lot of information. The game sounds interesting if true, but idk how I feel about losing literally every planet, it was always the case in lore that some planets made it out unscathed, but I guess they could have just decided to take it that direction.
If only the unsc didn't use or make their ships like tanks/bricks over the glass cannons they largely were. Imagine how much mass can be reduced by removing the smaller MAC and excessive but ineffectual armor, and how much faster the ship'd be then. 26 archer missile pods, each pod with 24/30 missiles. Midlothian was destroyed well into the war. Iriquois used emergency thrusters to sidestep the torps coming in at 0.5c. Keyes loop was a hailmary, he said as much later on. The ship lost its hangar when it grazed the destroyer's shields, armor was useless in that. Postwar initiative; UNSC specialized its frigate classes. Strident acts more like a halberd, anlace acts more like a prowler, etc. Halberds were made redundant by stridents. Good video.
Thats the thing: they weren't useless. The armor were garbage and smaller guns were largely ineffective.... against covenant capital ship weapons, but if you removed them, now even banshees and covenant anti air can destroy a ship. Post war, its not that UNSC decided frigate were all they need, its that the doctorine shifted, where a emphasis was put on Spartan strike team and more smaller / flexible vessles for various taskings. The blocky/bricky design was made for human v human warfare, it didnt consider vastily superior energy weapons.
@GIIToTIIG with less armor, the reactors would have more power to give the MAC. Banshees and other small craft would be point defence's job. Armor is the last resort before damage mitigation/management kicks in. Initiative; didn't say that it only made frigates. The emphasis was getting as many capable ships as possible to secure its space and allow ONI to drop its lie that the UNSC's strong again, the black fleets add to it. Entire fleets, made up for paperwork and morale. Only Infinity can support extended spartan ops. Any ship can carry them, they have cargo space. Most UNSC ships postwar aren't flexible, they're specialised. The strident's a destroyer, the anlace and autumn are the multi-role ones, the mulsanne's the space heavy, the vindication's a sniper ship. Brick design; they had 8 years of the outer colonies being ravaged. Then upto 1 year of brief respite before the covenant began adapting to Cole protocol and S3 deployments, and inner colonies started falling. All through their 27 years, no one applied reducing the armor just a bit, even for mass production's sake. No one stripped the expensive Marathons, Punics and Valiants into sniping ships to allow the UNSC to make more at a lower cost. Their frigates were near useless in most space engagements, commonly used as reactive armor or cover for larger ships. Yet they were the production focus coz the UNSC needed more MACs, the light MACs that proved ineffective against the most common CCS class. See the contradiction? Nothing large changed in space. While on the ground, they made S3s in 4-6 years, 3x over.
A good ship...post war. I can understand why destroyers were cut out in favour of more versatile frigates given the war situation. The only place humanity could really fight the covanent was planet side with ships more playing support, logistics and evacuation. Though yes destroyers should have been a priority once mankind's technology reached a capable level to fight ship to ship
I like how this thing is capable of killing almost any unshielded covinent ship with one or two shots and it has like a meter wide bore mac and I think a 700mm mac then u have the infinity with a 27 meter bore. I'm pretty sure u could fit the front end of the halberd inside of the infinitys mac.
I just reviewed the design details of the strident and my god... you are right. I wish you weren't because the Strident looks nowhere near as cool and is generally very forgettable. Not to mention it's basically a light destroyer, it's literally lighter than the halberd, why is it classified as a "heavy frigate." It's even noted as being "somewhat fragile."
I've always wondered why the UNSC didn't put retractable bridges on their frigates. it would solve a lot of the practicality issues with their designs.
The Halberd is easily one of the best en-masse combat ships in sci-fi imo. Although if I were running a space empire/government, I would make the Charon light frigate my most numerous ship class due to its versatility in space and planetary assault
I just recorded a breakdown of all of the UNSC Frigates. I'd say you're better of with an all-Charon fleet than an all-Halberd fleet, but I'd go half and half Charons and Paris classes, as the Charon is slightly lacking in the small and medium weapons department
I dunno. A 'light destroyer' could be reclassified/downgraded into a heavy frigate like the Paris. Destroyers could just be replaced entirely with sub-frigates post-war.
And they pretty much have, with the Strident Class, but it's still got emphasis on multirole. The Strident is a good ship, it's just that if the UNSC navy was more specialized rather than going for only assault ships maybe they could dominate space and wouldn't have to resort to ground battles
the halberd having 2 sizes of MAC guns, is a wierd retcon by 343, as a very odd explanation when people asked them about scaling issues of the halo games it having a secondary smaller MAC doesnt solve the scaling issue, and just makes the ship worse at being a force multiplier
yeeeeeeeah I uploaded a corrections video a while ago. Been a long time since I read Fall of Reach. Whoopsies on my part, I had never made one of these before.