I made a wand with homing glowing lance on it, fired it point blank at the enemy and it turned around and shot me in the head I am not made for the mysteries of Noita
Same, like, I can barely get past level 3 or 4 with the metal constructors, let alone reach the end or anything. I feel like this would be such an amazing game to learn its secrets, some by hand, but some stuff like this and the difficulty turns me off
The eyes always reminded me of phase-shift key signal, where the shift of phase dictate the value of the bits. DPQPSK on wikipedia could be the exact encoding used. As i understand it, its a 4 phases signal with a supplementary behavior to switch between two modes, thus providing info for 4 bits of data. Assuming the center eye is that mode switch, each of the 4 eyes directions would correspond to a different phase shift. Either that, or the difference between consecutive eyes is the shift and the eyes are the phases. Im not sure i would be able to test that idea myself, but its an encoding that would be difficult to crack by luck because each following phase depend on the previous phase shift. Its almost like the enigma machine, but with a constant seed
The fact we haven't solved them yet makes me think something is off. I do hope the devs tested this on a PC that hasn't had their dev tools/files, downloaded the game from a new steam account on that PC that never touched their stuff, and tested it making sure each cipher was there.
WIN+R 'appdata' will take you to that folder directly '%appdata%' is specifically for the 'roaming' subfolder. Not first time I've seen someone tell others to do that lol, it seems more people know about %appdata% than just appdata for some reason.
@@olorochi4766 I'm almost certain %AppData% is widely known because that's where .minecraft puts itself and Minecraft is huge. Like seemingly every single Modding installation tutorial, Ressource Pack tutorial, Texture Pack tutorial etc. tells you do get to .minecraft that way lol
@@olorochi4766 That's a really cool shortcut, thanks! I had no idea "appdata" was a command like that, weird. I often open up Windows Explorer with Win+E and put %appdata% into the location bar, but this is a lot faster.
Hi, this is gonna be an early morning take, and honestly I'm sure someone already said so, but I figure there is no harm in putting the idea out there. From the doc: The first trigram which differs between all messages, but still allows the second and third trigram to be the same across all messages. The complete absence of double trigrams (the same trigram twice in a row). Notably the same trigrams can appear at adjacent positions in different messages. The first one, to me, indicates the messages are numbered. Simple as, they could all start with 1, 2, 3 etc. For the second thing, one evil thing you can do when puzzlemaking is skip double letters. Once solved the message still comes out readable with some effort, but fucks with bruteforce. Especially so if spaces are skipped as per current assumptions.
It is one of the defining characteristics that should hopefully lead to a solution. As if each message begins with something like: 1. 2. Or, Knower to be, Seeker of knowledge, or some other term used often by the lore of the game.
I downloaded the pictures of all well-known "eye puzzles." I saw 5 of them. While doing this, I noticed the following: When working with 2 symbols (1 pair), it sometimes doesn't work out because the number of symbols is odd, and therefore it doesn't work. However, if you use 3 symbols, like a triangle that is upside down once and then upside down next to it, it always works out exactly. I also noticed that it always ends up on 2 lines. This means that one letter spans across 2 lines. So, 3 symbols seem to be 1 letter. Each symbol has 5 variations, meaning 125 possibilities. With 26 letters in the alphabet, that amounts to 4.8 possibilities per letter. The solution would be easier if the 3 symbols were written as numbers. 1, 2, 3, 4, and 0. It would then look like this: 200/312/001/431/222/230... etc. The symbols are arranged like this: 1 3 5 7 9 2 4 6 8 So in this case the numbers would look like: 123/456/789 while always 3 numbers represent 1 Letter.
fury you know those optical illusion things where the text is hidden behind shapes and patterns and you have to blur your vision to actually see them, i dont know why but i feel this is it and i just cant get a hold of it but when i blur my vision its almost as if i can see big letters, what yall think?
Maybe they are like real puzzle pieces that form a picture when placed next to each other. One could go around the map, print screen all the eye locations and place them next to each other in some software like paint.
Groundbreaking discovery for the eyes cypher! When you eat Rainbow from the rainbow trail spell it says EYES in the Status Effects!!! This means that it is 110% related and all other evidence is wrong and should be completely disregarded. Now we must begin testing every RGB combination code and turn them into letters until it gives a readable message. Monkeys and Typewriters are 100% guaranteed to succeed and 100% is a big number. (I like big numbers so it must be right)
hmm, if the eyes are pre-encrypted into the engine, are the raw byte arrays that make up the eyes available for looking over? i'm thinking that maybe some bit shifting may show something new
Is the eye thing really that likely to require huge out-of-game resources to crack? It seems more likely to be related to something in-game, or that you have learnt from the game
I’m just curious, during the “far land travel” the object’s shapes has been changed vertically, and the eyes on the starting monuments becomes active. Maybe we should check the eyes glyphs on very far parallel worlds, maybe their shape could be changed too
Tried my luck with punching in some seed numbers :) Here's one I found somewhat interesting, because all eyes in it are located in a lake area. 2222222111
If they spawn pre-encrypted, doesn't that mean that there is only 1 solution? As in, it doesnt change from seed to seed? And in that case, I'd say it makes sense that where they spawn etc doesn't actually matter? Keep in mind, I'm completely new to Noita, I just like stuff like this
Both Nightmare mode and Daily Run count as mods (just official mods) so the eyes and cauldron don’t even show up in them. Thanks for posting the idea anyway! Only by checking new ideas will they be solved.
I'm sure you've thought of this already but just in case; we know the glyphs are numbers right? As they are the same when you change the game's language. Also as bagin8486 said don't we already have the combination for '1' and '2' as they are shown in the tutorial?
The eye patterns remind me of a certain OSRS community easter egg hunt, where they had to overlap certain symbols in order to get complete pictures out of individual pieces I wouldn't be too surprised if the eyes are supposed to be overlapped (presumably in sets of 3) with eachother and smushed into a grid or pattern to make a picture (Overlap the plus-es? Or overlap the outsides?) - or weirder yet, form a certain pattern that can be decoded as a sound file But I WOULD be surprised if my idea wasn't already considered Are these even eyes?..
maybe its some kind of ARG and the eye's direction point to irl coordinates? the center eye could be used as a "decimal point" of sorts to differentiate degrees from minutes and seconds, looping back to reference degrees after the third center eye I'll try to help the explanation with an example (Starting from 0ºN 0ºE): Up, up, up, center, down, right, right, center, up, center, down, left would go like +1ºN, +1ºN, +1ºN, change to minutes, +1'S, +1'E, +1'E, change to seconds, +1''N, change to degrees, +1ºS, +1ºW so the final result would be the coordinates of 1º 9' 1" North and 0º 8' 0" West this way it doesn't matter the order of the eyes (assuming they all start on degrees) because the sum will give the same coordinate, but following the order of the numbering of the eyes without restarting to "degrees" would also give a single answer, its probably gonna fall near 0N 0E or somewhere else on the ocean but it might be worth to check it out
As Fury said. The locations could be some kind of pattern, and maybe certain seeds can give us unique results? However we already know all the eye patterns, and have tried overlapping them/other techniques to solve them. So it's mostly guess work. As it's always been.
its a really small number of directions so T9 key encoding is a great guess but its definitely a language cipher of some kind, those are some massive blocks of symbols that probably make up a couple sentences each maybe it gives you hints on how to figure out all of the other secrets that players just decided to datamine out of the game
@@zolthorg very fair i did think about it a bit more after and dismissed it after some work it just comes out a garbled mess also no diagonal eyes but there are some eyes that repeat more than 3 times in a row so i tried using those as rolling over to the next number key but it i think was a miss unless there's another cipher laid under that
I wonder if anyone has tried representing the eyes as a sequence of numbers, maybe base 5, then convert it into binary. I keep thinking maybe it is an encrypted text file whose bits were converted into a different form and embedded into the game.
the github link doesnt seem to work, i wanted to mess with the script and see if i can find a seed that has all messages in one place with brute force Edit: typing is ahrd, but also i wanted a copy of the script itself, is there any way to get that?
Edit: it's 100% a cryptography message disregard what i said Not gonna lie i'm betting it's like the pendant mystery from dark souls 1 (basically i'm thinking it's something the devs added to mess with people there's no use or solution for it) If there is a solution it'd probably have something to do with why there are more eye messages in one parallel world than the other one. Like why does message 5 only spawn in one world?
No way in hell this helps but I had a dream where the solution to the eye mystery was an extremely complex alchemical reaction requiring the creation of a type of moss which had to be mixed with an unknown liquid (i just threw a bunch of stuff into a puddle lol) and human flesh. If this actually ends up being useful I will eat my own hat
Maybe it has something to do with the: kolmisilma, kolmisilma Simla and kolmisilma koipi. Like lead them together and you receive a hint. I thought about it because they all are related to eyes.
Welllll, we've done that, *but* in the beta, there is now Kolmisilmän sydän (Kolmi's heart) and one of the developers, Arvi, did say on the Discord that he wanted something to happen if you brought all 4 of these bosses together, but he ran out of time and will probably get to it sometime in the future. So, I doubt it has anything to do with the eyes, but it's something that *might* be a thing eventually.
The game is made by Finns, and it does have Finnish words in it... I hope everyone trying to decrypt the message keeps in mind that it's quite likely that any text based message could be using a char set that includes the extra Finnish letters. It would be unfortunate if a possible correct answer has been missed because of something like that.
I’m wondering, why did everyone decide that it was a message written there? Iif we take trigrams, as someone already suggested, then the number of characters in one line is 26 (excluding the last line), which is painfully reminiscent of the maximum number of spells in one wand (under normal conditions). Moreover, in other messages (glyphs) the number of characters in a line is not fixed, so maybe this is not a message, but a spell.
the question i have is why do they disappear when modding? it makes me think that they dont want someone cheating to easily test things with them in game, the ideas i have are maybe trying different spells on or near them to see how they react or bringing one of the different created suns or moons to it, maybe it would reveal something if someone were to try? unless its been proven by looking into the code that they dont interact in any significant way with anything, i get the feeling that something my happen with it, atleast thats just what my gut tells me.
People have brought many items/bosses/spells to them, and the code still hasn't shown us much more related to these secrets. Also some think that there isn't a function/event quite yet. Brute forcing the rewards would be a waste of a good puzzle.
Wait, What? I thought we already decoded them? Wasn't it encoded in some sort of tech-something? I swear I specifically remember a video saying that the eyes are representative of an encoding method used in technology. You have values -2, -1, 0, 1, and 2, And you encode data using the difference between them, Rather than the data itself, Similar to a DVD, So a -2 followed by a 1 would encode "3". 1 followed by 0 would be "1". Does anyone know where I got this from? Is this somewhere in the comments of a video, Maybe?
"Encrypted before spawning"? Then it might be the same code every time (If it's not encrypted by something else in the process) Did anyone try to see if the messages are repeated at some spots in different seeds?
There are 9 sets of eye patterns. The discord has tried extensively to solve them. If you think you are able to assist then I would advise going there.
Hey Fury, this is 100% you thinking i’m bananas and me becoming a dumbass. But I have tried something i believe to be new. Plase let me know where can I find a image of the eyes with good definition. Thank you a lot for your quality content! I mean this both, I apreciate your content and I might be onto something…
I found this seed, the messages are apparently in the top left of the map Best seed: 103806602, Distance: 8258.042984699885, Positions: [[20528.0, -6080.0], [20528.0, -6592.0], [21040.0, -6592.0], [21040.0, -7104.0], [21040.0, -1472.0]]
I think this eyes are a kind of encrypted genuine mark - some crc code to validate seed generated world a Player was playing. remember - it;s encrypted in-game.
I assume it would be very hard to keep a reaction secret, since if there was another one someone would probably be able to find it straight through the code
Reading the document in the description gave me some good belly laughs: "Interpreting the eyes as Kantele notes (either by In-Game order or pitch), and playing them as music (outside the game) (User: Fryke, Result: Random noises) Interpreting the sum of the eye indices in each trigram as musical notes (User: Fryke, Result: Random noise)"
Obviously the solution is interpreting the eyes as notes, as by the 4 C buttons and A in ocarina of time, and playing the corresponding huilu song while sitting in the cauldron, which is filled with urine.
That glyph above the Alchemist doesn't get enough attention. Apparently it was there way back when that area was still the twisty passages, so it might not be connected to the miniboss.
Yup. It appeared in early access, a good several months before 1.0 and that boss were added, above the Twisty Passages. Then it was briefly *removed* after 1.0, only to be added again a couple patches later... It is almost definitely something important.
I've known what the eyes mean for a while now. The position of the eyes ON THE MAP mean nothing. But notice how there are only FIVE positions for each of the eyes to look? Take those symbols and find the one that's missing.
my theory for the eyes is they will lead to some website, email, or number to call, and that will contain the actual secret and possibly get the dev to add something to the game via update, because the only true way to keep a secret from dataminers, is to not have it in the game
I mean a message could be as simple as “lol you wasted x time decoding this” which has a meaning, but i hope it tells us of a super secret we have yet to find
I know this is about the eye, but I wonder if the slate behind the cauldron is a reference to the tabula rasa, or the blank slate. Basically it is an epistemology (philosophy of knowledge) term that metaphorically represents the idea that all people start out as a blank slate before they gain ideas and knowledge. Given the major themes of the value of knowledge in Noita, I wouldn't be to surprised if it was in some way connected. Even if this is true, I don't really know how useful it would be, but it could be a hint of some sort if my theory is correct.
@61delphine, yeah, I've put every single orb into the cauldron before, but that's not to say I somehow didn't make a mistake and do it wrong. Anything is worth repeating by other people until a solution is found!
@@FuryForged what about the first run thing? not the most convenient thing to test since you need to completely purge all of the data ( and first find where all of it is, which isn't exactly easy ), and reinstall the game to rule it out completely. I'd love to test all of that, but i don't have a Windows computer
I kinda wonder what would happen if someone used a script to scrape through all the seeds until a seed is found where all of the eyes are directly on top of each other (or at least are as close as possible)
@@davedood679 That has been done for other seed-related things people wanted to find out, not sure why someone hasn't done that for this yet. It would only need to check the coordinates and keep track of the ones nearest to each other in a list.
@@why_i_game maybe it'll turn out that the secret with the eyes is that you need to follow them in order to locate the Stronghold and gain access to the end dimensio- wait, nope, wrong game
I feel like it really speaks to the talent and skill that went into making Noita that the Eye Mystery has been going on for this long and is still yet to be solved. Whoever solves it at this point will get some golden robe skin unique for their copy of Noita.
@TekRobo The code isn't really relevant with the eyes, which Fury even mentions in this video. The eyes are encrypted prior to be imported to the engine, no amount of bruteforcing the game's code can magically solve something without an ingame encryption/decryption method.
I disagree with the notion of "the person who solves it" alone getting a skin, as that discourages cooperation, rather I feel like it should be granted either to the people with a large involvement in the solution (basically the most important person/people for each step in deciphering).
@@Ganpan14O Which would discourage working together because if they had no involvement with you finding the solution you get the rewards and discourages helping because you'll never have a larger involvement then those people.
@@Buglin_Burger7878 Yeah, the best option would simply be to give something to everyone by simply updating the game and adding new content (secret or not) as a reward
Honestly the eye trigrams reek of something that's been run through multiple different encryptions. I don't see many people in the docs running them through one solution and then running it through something else to see if it's double or triple encrypted
I Converted the code from python to java, and right off the bat its running 12 times faster. if I implement multithreading it might even be over 100 times faster than the original code which will be super handy for finding any patterns
Sadly I only managed to get it running 40 times faster than the original with multithreading, but that's enough to iterate every possible seed in 6 minutes instead of like 4 hours or something so much nicer
Has somebody already made a tool to just brute force check all the eye coords in the seeds? It would still take millions (billions? I forget how many places seeds can go up to) of times through the algorithm but it would still be faster (and possibly more accurate) than a community sample. And even then we probably won't need *every* seed, just a good sample. If nobody else has then I can in a little bit (time isn't really of the essence, I'm just obsessed with this mystery)
its in the source code of the original tool, they added one that will check for when theyre close to eachother butyou can obviously get it to do what you want
one good advancement would be implementing multithreading, if people want to do large computations having a program that's like 20 times faster would be a huge help
Huh. At the 3:08 mark we see that the "block" of eyes ends with two rows of eyes instead of one, suggesting you have to count eyes in a 2x1 configuration (first eye and the immediate eye below and to the right). Each eye has 5 possible positions: center, left, right, up, and down. There's two eyes per "character", meaning 5 times 5 positions for a total of 25 possible configurations. That's terribly close to the amount of letters in the latin alphabet (26). The easiest theory would be that you have to count two eyes at a time, top eye and bottom eye; each representing a letter in the alphabet depending on the combination of where each eye is looking at. I would have originally go with *four* eyes per character, but that bottom line on the pin-pointed segment of the video has an odd number of eyes.
I think you could assign values to each combination too and get them coded into that state pretty quickly, then it might be easier for a machine to decrypt from there
i’m guessing the engine has a way to check if a puzzle is complete and a way to reward the player, for example taking the broken wand to the anvil. is there a way to parse the engine to check for every possible instance where the engine gives a reward to the player for doing something. if so, then we could check that list against what we already know and see if anything stands out
It could just be a message? but that's a good idea ... unless they went out of their way to do it specially. But maybe looking for everywhere the engine does like a particle flourish or screenshake or something
If it did, I'm pretty sure people would have looked at the decompiled code to figure out what the reward was and what the trigger condition was. I'm fairly certain the code has been decompiled at least.
The thing is that the eye puzzle is explicitly an encoded message, and I'd bet money on Nolla actively not having the secret in the game at /all/ until the message has been confirmed decoded, once it is we'll probably immediately see an update as they actually put whatever we get from solving it in the game.
My guess is that the devs do still kinda check around to see if people found the solution. Clearly this message is complicated enough to where no one would accidentially be talking about it, and the engine hasn't really given us much of a clue that there even is something else we can do to activate some kind of additional secret. Only other thing of note is a encoded QR code that rickrolls us.
Yea just do your first run avoid kolmi go up after all this simply do sun quest, collect all the 5 divine magic farts, get in university, go to work, have a family and children, break reroll and unbreak it again, go to 277372828728273828163672 parallel worlds to see a new color: ifuckinghatwnoita
We may need to try bribing the devs to figure this out in our lifetimes.... What to Finnish people like? Sauna furniture? High APV alcohol? Particularly aerodynamic mobile phones?
Thinking it naively, It could be a base-4/8 numeral/double-digit hex (an eye in the middle could be like a delimiter) encryption. Might need to convert to ascii or unicode
I feel like we are at the point of over complicating this whole thing. The eyes have been in the game for a long time so a lot of new stuff is (potentially) irrelevant to finding the secret. Also didn't the developers say we already know everything we would need to solve the mystery? but it is Noita so being overly complicated is it a big part of the game, so I am probably the one in the wrong. let me know if im wrong about what i said, not trying to spread false information
tbh I think you're correct. We have all the patterns/tools we need. We've spent over 2 years trying to find a solution in the code as well. Overall we are in fact missing something that should be (hopefully) obvious.
I am still mad about not knowing what does "rubedo" on arrow stone means. i mean why is it here, runes on portals that says magik is understandable it IS magik after all, but it feels abstract, nothing like rubedo massage it is literally the reference to alchemy direct reference and so seemingly out of place.... Idk
As you said, rubedo refers to the "fourth and final major stage of the alchemical magnum opus." It's referring to the fact that the Great Work is buried in the mountain, ready to be completed by the player.
The Eye Mystery is made to lead one to insanity. I didn't even participate but simply knowing of its existance is driving me mad. I want it solved but have little knowledge of such things so I won't be of much help.
Is there some pattern to how the stars in the night sky turn up? Compared a few intros from Let's Plays (haven't played Noita myself) and they seem to vary between runs. Probably not connected to the Eyes, but maybe someone can get a Bingo from my question. ^^
has anyone tried pointing one of those eyes you can hold in each of the directions from the message in sequence? are there any checks related to the direction of the eye laser in the engine? how does someone look at the engine for themselves
great questions. Paha Silma has been tried many times by many people. So it's somewhat unlikely. We've searched the engine extensively for more functions/secrets, and some believe that there isn't a function for solving the eyes yet. For if we have the reward without the solution then there would be no point in solving the eyes. The engine is complied c++ so the easiest ways people have gotten into it is tools like Ghidra. (CIA devleloped decompiler)
This is such an amazing discovery, but HOW does Noita not already just....... HAVE player coordinates visible in-game, either officially or through a UI mod?
There *are* UI mods that show coordinates, but the eyes are also disabled and do not spawn if the game detects any mods. There is also a mod to disable this check, allowing you to use mods and still have the eyes (and cauldron, since that also doesn't spawn with mods on) spawn, but I don't want to encourage people to use mods when dealing with these secrets because the devs are smart, made the engine from scratch, and may very well have something in place in the engine that knows when we are cheating its modcheck.
@@FuryForged Hypothesis: what if the eyes are control inputs, or, since the eyes apear when always related to the fungal stuff, what if you have to do a fungal shift in either direction in a row, e.g. left parallel world, heaven, right parallel world, etc - also perhaps if that didn't work, following them like directions e.g. left parallel world then right eye = back to center, etc. and do a fungal for each, it's worth looking into whatever is connected to the eyes; there was some guy in the last video who said that there's some encoding technique that literally uses eyes and the four directions for electrical signal transmissions or something
@@MiauFritoI just wish the devs gave us a hint: do we have to do some long convoluted thing like you just explained, or do we just have to decode a message, without playing Noita. If they narrowed it down to one of these two things I would actually try.
If you make a database of world generation you could also graph the eyes in relation to structures and biomes and not just pure coordinates which i suspect would be more relevant if there actually is any correlation