Vault 22 contains one of the most disturbing stories. One of the dwellers there left a terminal entry saying how the spores were getting out of control, and he was going to go home to his wife and child. Exploring the vault you can come across a room with a double bed, a cot, and a child-sized spore carrier.
In regards ro Vault 11: Katherine didn't start out with violence, she tried "diplomacy" to save her husband, this was taken advantage of in the form of sexual favours after which her husband was elected anyway. Vault 11 is tragic. The absolute worst of humanity, sure the Enclave loved watching that.
Well Nate was nominated for the election not elected, in the terminals he was forced in the election as the Justice blocks “representative” with 2 other people picked by the other blocks. The other 2 candidates were just throwing shit at each other to make the other look worse, and Nate was just like, “This is ridiculous, I shouldn’t even be hear in the first place, but here I am because of all the dirty back room politics. All of you should be ashamed of yourselves.”. And to think he’s there all because he was lucky in a couple of poker games.
@@thebeaver4950 I know your comment is 6mo old, but I'm 99% sure the real reason for the Vault-Tec Experiments was to prepare for space. There was plans to leave earth in FO2
“As the survivors [vault 22] tried to live their lives out there in the wild open wasteland” *remembers the story of the survivalist and how they murdered and ate people*
Who also basically was god and watched/guided with an invisible hand to an entire civilization. Lowkey my favorite part of that whole game was finding his journal entries and stashes. And they’re totally optional, all read on your pip boy 😂
@@MrJIMMYDANUB oh absolutely he was my fav thing about that whole DLC and most of NV, but I was mostly making a joke about how casually he mentions the group of infected vault dwellers who left and did the MOST deplorable things to survive until finally meeting father lol.
They could have gone full candle light and torches. You know like humans did for thousands of years at night. Ur right it’s a problem but not one where they would run around in the dark for years. Surely
Maybe only necessary personnel had the pip boy. Such as maintenance and the overseer. Maybe they even needed to relinquish the pip boy when the job was done.
Fantastic job! This has quickly become my favorite channel. Way better than almost every other lore channels I’ve come across. Keep up the good work, appreciate you :)
32:11 Human: Only eat one food for the rest of a life, what a horrible thought.😰 Dog: Oh gee golly, a bowl full of the same cold, dry, brown pellets I ate every day for the last 10 Years!😃
Dogs don't have as many taste buds as humans, nor are the taste buds they have as sensitive as humans, so they don't taste things that well, just enough to know if they want to eat it or not, it was the evolutionary cost of having such a great sense of smell. (edited for typos)
Dude, this was great. Yes, a part 2 would be awesome! I saw this video posted earlier and was going to just listen to the audio as I was going to bed. I'm glad I didn't because you did such a good job with the visuals. Edit: I think this is the only video where I actually liked, commented, and subscribed even though I've been told to every day for years.
Vault zero is supposed to be vault tec's observation vault. My own personal idea for a vault would be that vault 1 managed to critically fail BEFORE the great war. That vault tec had to cover up what happened, clean up all the blood and quietly introduce a new group of vault dwellers into their totally brand new, totally not haunted vault.
Vault 11 is an amazing look at the psychology of humans. I remember first exploring it and thinking this is about much but after learning psychology realised how realistic that outcome was. Fallout the game that makes yous question people's true nature.
Fun fact: Bethesda hid an Easter egg in Fallout 4. On the Calendar were the sole survivor lived is a Vault Tec number for the company and if you called irl it it came with a prerecorded message."Thank you for calling VAULT TEC. Your first choice in post nuclear survival. We're sorry, but unexpected high call volumes means that all of are opperater's are busy. We will be with you soon in about 9000 hours. Thank you for calling VAULT TEC and we hope to hear you soon." Don't call it in now as it apparently doesn't come up with it anymore and I've heard that it is used as a football/horse betting number. Edit: had to check it and got the wrong game and some of the word were wrong.
Point of order: There is no indication Chris Haversham was being affected by radiation in any way at all; in fact, Jason Bright's "visions" indicated that exposure to large amounts of radiation would kill Chris, not ghoulify him (if it would turn Chris into a ghoul, even a feral, Jason would probably have welcomed that as "advancement"). Rather, Chris was just subject to male-pattern baldness, as so many of us are, and decided that it must be a sign of his becoming a ghoul.
I wish the lower levels of vault 21 weren't cut. The devs probably couldn't get the chase sequence with benny to work but I think it would have been a better place for us to meet yes man.
Please do a follow up to this! I appreciate that you're not trying way too hard with your scripts and you're not making really awful, hard stretch puns (I'm looking at YOU Camelworks..). I'll keep following your channel because THIS is how lore videos ought to be. Straight forward, no bs, no fluff, no need to inject personal flare because all of that extra is distracting from the original subject matter. Again, yes please! Keep this Fallout Vault lore series going!
Really appreciate this comment my dude! I will do more of this but it took a while to record the footage so soon as I’ve gathered footage for the vaults I’ll make part 2 :)
Fallout has been a favorite of mine having lived in California and Utah for my lifetime. Such a cool way to imagine how my two homes could've faired in some altered universe. Also every time I hear "The metropolis of Bakersfield" I can't help but laugh. Maybe all the methamphetamine turned the vault dwellers into ghouls and not the rads🤣
I would love for them to go back to Utah, Zion/angels landing and Northward as the main map. DLC in Colorado would be amazing revisiting the legion prior or after their demise.
Vault 42 with 40 watt bulbs just sounds like how I willingly live my life. I have black out curtains on everything. I never know what time of day it is or if it's day or night outside XD
I feel if the survivors in vault 43 were smart all 30 dwellers would jump the panther at once because 1 panther is not going to overpower 30 full grown humans
I’m gonna stop saying “great video as ever” as I swear it’s all I write. Good job though, can’t wait for part 2 and also, nearly at 40k now WiseFish! Let’s goooo
When you think about it, shouldn't the Courier be a spore-carrier? If he explored Vault 22, then surely he would have breathed in some spores. Unless he used a rebreather or power armor.
I guess he/she actually became spore-carrier, but then received proper medical attention. I'm pretty sure, that at least Auto Doc from Big Mountain know, how to heal it
Hard disagree with VaultTec's assumptions on Vault 42, 32:30. Dimmed, infrequent lights would of fostered social cohesion. You'd have to to share lights, be social, everyone would be low-energy, night-owls, sleeping, the lights would serve as 'campfires'. Plus, it'd be fairly simple to allocate certain areas as 'sunshine rooms' (moving lights/fixtures/mirrors) or just alternating 'lit-areas' (daytime) vs/ 'non-lit' (night-time). Maybe its just cause I'm a night owl and have insomnia myself, but this would be a Vault I'd be comfortable in (& people live in places with only a month of sunshine already, it just makes some depressed).
They had to back peddle on what was no longer deemed cannon...Vault 0 is at least supposed to still be cannon tho there's very little info on it so I guess there's not much reason to include it even though it was put back into cannon.
Some kind of control station would be needed if the vault experiment data was ever going to be useful for anything. I've assumed that it existed but was somehow destroyed and as a result never actually received any data or sent out further instructions to its vaults.
What i dont understand about vault 13 is that after everyone left and settled in Arroyo not only did they NOT bring the GECK with them despite being aware of it and what it could do, Weapons and Equipment were also left behind. What's more baffling is the fact their mentality degenerated from capable, intelligent and social people to tribesmen with clubs in a single generation, furthermore the original vault dwellers daughter looked older then president Tandi who was 80 at the time! Despite my Love and Nostalgia for the original Fallout lore it still has some holes and weirdness that dont make much sense all these years later!
Its rare that I see critical analysis like that for the original games, I'm not disagreeing by any means as you raise good points, I'm just used to people overlooking any inconsistencies in the original games as they lambast anything post FO3 for its own issues
None of that isnt that weird. It was long journey. We dont know what happent during it and what happend to possible G.E.C.K and other gear. Could been easily destroyed during the journey or could been discarded on purpose. In real life people who leave from society to live in wilderness tend turn to more tribal in decade or 2. Its just how they wanted live after sheltered vault life. There also was already Tribal clan in Arroyo, Vaul 13 people just mixed in their culture. Tribe Elder looks older than Tandi because she lives tribal life outside.
@@MrHeiska01 Actually did not Know Arroyo was already there and they mixed in , that makes a lot of sense! Though I am not a fan of the fact that they have 0 Guns there and act like Vertibirds are like dragons in the sky , like come on did you guys not pass down any history?!!
excited for the next video. hidden gem youtube channel hands down. insanely fantastic quality for a “small” creator. i got torn apart on twitter for suggesting this but it would be awesome if there was a game or some dlc that showed personal “vaults” or secret “vaults”. with that big of a fear for nuclear war, there is no way people/cities/ or even states didnt make their own bomb shelters. or even other countries having their own versions of vault tec. everyone kept saying there was no way. but i find it quite hard to believe NO OTHER country had a plan B like america did. that just seems absurd to know you are on the verge of nuclear war and only america thought to implement something. i just think it would be interesting to explore portions of other countries and see how they are coming along. maybe not a full game but dlc like that could be really cool. or like i said “secret” vaults across america. maybe vault tec lied about how many vaults they really created. the possibilities are endless.
Years ago, when I did my fallout 3 style jumpsuit cosplay I decided to make myself from vault 49 and part of it was a black fake fur/cape thing 😎 I was the panther slayer! lol
my favorite part of vault 19 is when one of the residents finds a sarsaparilla blue star cap and it drives him insane thinking that it was planted by one of the blues or it was one of his paranoid delusions
I’m realizing how much opportunity the fallout show has for fallout 1 references and stuff, I’m really curious to see if the show will have anything from the Master because it’s taking place in Los Angeles. Also really hope vault city is involved!
explain all of the fallout games factions. That would be very interesting but explain they're origins, backstories, teritories, and they're priorities.
@@WiseFish Yeah, start with most interesting ones with depth, leave the most bowring ones for last. Makes sense. That being said though, goodluck with part 2
@@WiseFish he already stated this but. He is doing it in numerical order. Soooo, if you look at the vault numbers in 3 and 4, they wouldn't be part of this list, sense it ends at 43. Or, are you not so great at counting?
Had these vaults been used as a last resort for the groups and communites of the old world at the bare minimum with how much was invested in them, they could’ve been a real good jump start into the wastes for large groups of people.
it would be awesome to see Lily Bowen the Nightkin in a future title, but as a recruit-able settler / merchant, but as a clear minded individual despite her Mutant exterior, that the treatment for her stealthboy induced madness was cured.
The way you have put this lore together needs to be put into the next fallout game. If Bethesda does anything well it’s lore, yet they miss the mark so badly with modern fallouts.
Expectation of Vault 43: **Getting eaten by a vicious big cat** Reality of Vault 43: "Welcome to our Vault! Your room is gonna be there, that's where the canteen is, the bathrooms are over there, and you can pass some time in those rooms, and there is our Panzerkampfwagen V Panther Ausf. G! I would actually consider that a bit more seriously, given how the Vault's number is "43" and the Panther's first battles were in 1943 (Battle of Kursk)
what we all wish was an available dialogue option for the player whenever talking about vault-tec: NPC: *Mentions something about vault-tec* The player: "FUCK VAULT-TEC TO THE MOON AND BEYOND ALL THE WAY TO AND THROUGH THE EDGE OF THE UNIVERSE!"
I shit you not, I was thinking to myself what kind of sadistic vault would I make if I were Vault-Tec when watching these videos and one of the first things I thought of was "what if they lived in darkness?". Except my idea was that the vault would progressively--over years--get darker and darker before the lights no longer function. Say 10-20 years after the door was sealed. Me and Vault-Tec think alike 💀🤣.
I still get PTSD from the very first time encountering Vault 22. I get shivers down my spine whenever Vault 22 is mentioned. I nearly pissed myself when I first encountered a Spore Carrier and that bitch was hiding in the bushes.
There is a lore implication of this, sadly I can't recall. Something to do with interfering with the war and triggering some type of attack that then led to the nukes launching. I'm sure a quick search will do, but I'm fairly certain I've heard this before
If we ever returned to California in Fallout (which tbh, I wouldnt want unless its a DLC for a game in a different state) I would like to see what happened to Vault 13 after Fallout 2. Imo, I think it would be an interesting dynamic for the NCR and the Tribe of Arroyo to get into conflict over who actually owns Vault 13, the NCR who did the paperwork and brought the Vault back into working order(As in cleaning up Frank Horrigans "work")? Or the Tribe of Arroyo, all the original, remaining descendents of those who actually inhabited Vault 13. Perhaps the player could go on a quest to recover the vault dwellers original jumpsuit, as a sort of item of ownership over the vault?
I’m really curious about Vault-tec’s reason for Vault 43. My theory is that the guy coming up with the experiments for each vault just got drunk and said, “Fuck it, throw a panther in there, let’s see what happens.”
In Fallout 1 and 2 the feel was that vaults were rushed and mistakes were made (missing spare water chips and GECK, Vault 12 door breaking) In my view the lore became farce as soon as Bethesda decided that vaults were designed to be experiments on their inhabitants.
@@boinguss to be fair, some of the vaults really push the limits of a legitimate "experiment" or at least have *VERY* poor experiment design even if their stated goals had merit. It gets to a point where it feels like experiments were explicitly designed to fail. Often the overseers are under instruction to push forward despite their experiment protocols being disastrous with seemingly no inclination to pause the experiment and change their protocols to actually achieve their stated goal. I can only take two possible explanations seriously. Vault Tec wanted the vaults to fail spectacularly and yield little to no useful data and is run by evil sadists. OR Vault tec is entirely staffed by incompetent morons