Thank you! I think that it comes somewhat from the balance of regular meter (from the repeated pattern in the bit line) and syncopation (from the random switches in the word line), as well as of diatonicism (the e-dorian scale) and a little dissonance from one of the low chords.
@@MauritiusMoments you could; a quantum computer is just a computer running with qubits. The only problem is retrieving the super positioned bits, which won't work because you destroy the data in the process of a qfft.
🇨🇱 In the good old days, I am talking the 70's, when (Mini) computers had phisical magnetic cores, and the boards, in general were carrying much higher currents than nowadays, it was lot of fun "listening" to different programs, routines or loops, by placing a small transistor radio close to the circuitry. Quite strange sort of "noise", sometimes even quasi melodical 😀. Saludos de 🇨🇱
If you'd like a way to play around with ideas like this, a great place to do so is within VCV Rack, which has a lot of modules that simulate basic logical elements (logic gates, memory, latches, etc.) like these. The module plugins "Bogaudio", "Count Modula", "Computerscare", and my own "T's Musical Tools" are good places to start.
Oh man, this gives me a cool idea. Several memory cells, still 3 voices. First memory cell, 1 vs 0 represents going up a 5th (3/2) from the tonic -- two free voices and one conditional of course. Second cell, 1 vs 0 represents going up 4/3 from whatever the 1st cell is doing (so, it's using the same three voices). 3rd cell is 5/4, etc. (IE, we use as many utonal intervals as we like.)
Your videos are so underrated. I can't imagine making stuff like this without spending ages on it, and your talent and understanding are nothing short of amazing. Brilliant connects so well with the stuff you're doing and I really like that you are working with them together on this. Keep up the great work!
Wow, that works surprisingly well! Some of it is just the good choices in sonifying the bit strings, but I think the memory cell does a lot to make it feel less random and more deliberate. I've definitely heard similar-sounding music (in games especially) that was composed the normal way.
Yeah, I think it's doing something meaningful! I mean it's always going to depend on the musical mapping, but I do feel like there's something that all three versions have in common. You can sense it transitioning between coupled and uncoupled, I think.
Maybe by using multiple memory cells you could generate a third voice from two existing ones. You'd have to find how many bits you need in order to encode the inputs, then feed that encoding to the same number of memory cells.
I'm still early on in the video. But id love to just have like windbg have a plugin for this. Just like attach it to a process like notepad and listen to the memory space lol
This is really interesting and fun to watch, but I also cant help but feel like it just boils down to turning random noise into music, doesnt really have much to do with computers or memory storage patterns. Is it possible one of the reasons this sounds somewhat similar to classical music is because classical music went through a heavy phase of atonality and we still associate it with randomness?
I've wondered if Conway's game of life could be mapped to sonic output in a meaningful way. The rules apply to a 2d matrix, which makes it difficult. Music having a 1d pitch dimension moving through time, as opposed to a 2d matrix moving through time.
It sounds to mechanical, it would be good to apply dynamic variation, intensity, accents, etc. As well as tempo variation, silence is extremely important to give it some kind of space, air of the like, well, a breathing sensation…. Interesting work
A turning machine is just a pointer on a binary strip; it isn't a transistor. You could read the stream as binary and play it, but it would only be one stream of sound.
Have you played around with modifying meta attributes with one stream? Like for example, one stream just controls what chord you're working out of, without making any sound itself, and then other streams pick degrees or voicings of that chord. I think it would allow more mid-scale structure.