This is so cool! I feel like rimworld pvp has unlimited possibilities. Imagine teams that use different xenotypes or maybe a medieval themed gamemode where one team has to storm a castle while the other team defends. Please keep making more!
@@rimworldpvp what about adding bloodlust trait to the colonist so it can incentivize people to attack, especially when they may be running risk of mental breaks? Like "ah shit we are about to go catatonic, maybe if i kill some of blue i can avoid that for some time"