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You should try some of these, i wouldnt really call Undercover ps2/wii bad. Its stiol fun and if you never played it but liked Most Wanted and Carbon then you will love it. Even if its a bit undercooked. Still better than PC version of it. Mainly thanks to Carbon/MW05 physics.
The handling sucked ass and you could cheese the game by wall grinding 90% of track, really wasn’t that good. Pretty sure it’s just impossible to have decent car controls in the frostbite engine, even the crew was better.
@@gtpanda318 I know more than you pal, all the best times are from grinding, go into multiplayer now and try winning by driving normally while everyone else doesn’t, you aren’t winning. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-h9721yW_YwA.html
Are you Stoopid? The game was literally made with ease. The game isn't Rushed you moreon , its the storyline that makes you feel like you must Rush. Thats the goal of giving the player a sense of Adrenaline. Its a Race from one part of country to another for your life. If you lose , you di e. And what you r talking about using the same track 3 times, its a part of the story 🤦 When you enter a city, you dont know where you r going, you r new to it, plus you have cops on your back. Sometimes there's an accident. They didn't use same track because they were short on tracks lmao 🤣. The Run is literally one of the best Story NFS/racing game out there.
@@ahgksi how about you learn English before you call others morons, you moron They reused the same track 3 times, and another twice, it's not a part of the story because first it's before Vegas then after it lmao It may be a good game but it's rushed as fuck
@@drpepp. the one where Marcus brake-checks you and you gotta drive in the dark, was used first, in the last race/cop chase before Vegas, just it was at day The other track is kind of an expressway that goes through some industrial zones, was used in Detroit and twice right before New York
I got one of these terrible need for speed ports in 5th grade when a kid gave it to me during secret Santa, literally the week he got it... I had more fun with the cover art than with the actual game, so I kept the box in my backpack for the longest time because it was too cool to throw away, but even as a kid, I felt like this didn't deserve to stay at my house.
One of my favourite part of Wii version of The Run is at one point of the story, the protag managed to take down a flying helicopter WITH A GODDAMN GOLF CLUB. It's hilarious yet so awesome i can't even be mad at it.
I didn't play the Wii version, but I did play the 3DS version when I was younger. For the 3DS, it was a good game on a system where racing games were a somewhat rare sight. I was always fascinated with the story, especially since I was never fond of the one in every other version. Heck, I'd argue it's better.
(7:55) Correction; the car sounds in the game are from Slightly Mad Studios' Shift games, this is not the only times when SMS sounds were used outside the Shift games, well known examples being Gameloft's Asphalt (particularly Asphalt 6: Adrenaline and games that are based on Adrenaline), the Wii and Mobile (Android/iOS) versions of HP2010 and the Mobile versions of MW2012. As for the car sounds you mentioned; you're technically correct for what they sounded like; they are in fact the sounds for the Carrera GT and R34 Skyline in the Shift games.
I love the content! I miss the original rat and would love to see some redesigns to improve on the new one, but as long as you are enjoying doing what you're doing, I don't have complaints. Nice vid!
@@LEXXIUS it just something about the goffyness of the og one that makes it funnier and the best but he's right,blue should do whatever he wants that he's alright with
tbh when i was a kid back then, i loved this game on the wii. As a 10-11yr old kid, you really dont care about the gameplay, and having these events like jumping that broken bridge were actually really fun. When i saw that scene in your Video, it gave me goose bumps because of the memories that came up with the game. It might be one of the worst need for speeds, but it still managed to be fun for my 10yr old underdeveloped brain :D
I was wondering about the music because it reminded me of the old stuff by Saki Kaskas and Rom Di Prisco, but I never thought that Mick Gordon of all people would be responsible for it.
8:02 pra quem já jogou muito nfs world, eu posso falar que esse audio pro porsche foi retirado do porsche carreira do nfs world até porque, o carreira do nfs mw tem um "assovio", coisa que não tem no outro o fazendo ter um som mais "cru", porém ainda são muito parecidos
Fun Fact, Firebrand games is also the same folks behind the other dumpster shovel FAST AND FURIOUS SHOWDOWN and heck even they use the same physics engine and assets from WII / 3DS version of NFS The Run for Fast and Furious Showdown
man I literally started replaying the original couple days ago because I felt nostalgic.. never knew how the Wii had butchered what in my opinion was one of the best nfs games ever.
The guy who made some Iron Man soundtracks also made the The Run (the original one) soundtrack. Mick Gordon created the World soundtrack. Those 2 are some of the best original compositions in the franchise and I would recommend checking them out. I'm weirded out they didn't take top talent again for the payback soundtrack, since they wanted to do an "epic" game again (damn that one sucked though)
Started watching your channel for quite a while now and I love your videos man, please keep it up and don’t stop. Your voice, jokes and knowledge about the games just make it fun to watch!
I don’t think you understand my disappointment when I started playing this game for Christmas. Watch play-throughs just to be met with the opening scene
No, the car sounds used for this games are mainly from NFS Shift 1-2. The Porsche 918 RSR used the Gallardo sound which was used for the Carrera GT in NFS Shift 1-2. For the main version they used a F6 Porsche sound which they re-used from NFS World but the Carrera GT sound is from NFS HP 2010 because Black Box took sounds from Criterion. Also at 8:15 this sounds nothing like NFS UG2. It sounds like NFS UC's nis_sky_c or more exactly almost the same as the PC version of the game. But the modified T6 version uses Acura NSX sound like the T4/T5 200SX.
Fun fact: for the music in the run actúally 70 percent of the music is a remix from other games, some of there are from, like in the video, nfs hot pursuit 2, nfs high stakes, nfs III hot pursuit, But something i noticed they used the romolo di prisco songs, and for the engine sounds for the some cars in the run they also used the mclaren f1 and porsche 911 carrera from nfs high stakes for some cars, and the 3ds version of the run also is a bit buggy, for example in the snow stages you at some speed can trasspas the floor.
Fun Fact: The Wii port of The Run is crappy and simple because it's an copy paste of the ds version just without the QTEs that make use of the ds' touchscreen
The wii and 3ds versions are the same The 3ds version has a bit more content by having quick-time events during the cutscenes Overall the wii version is more accessible for reviewing but the 3ds version is the definitive way to play
My best guess is that it was built by people who don’t actually enjoy driving. If you’re a programmer/designer who doesn’t like every day driving (like almost everyone) and you have no real interest I cars, you’d be looking to other games that you understand. Maybe you like Boney Dork’s Stakeboarding, and you wonder whether you can make a game appeal to you via button combos, maybe you can freak the story to be more sensational to keep your attention? All in all: you want a great game? Make sure the people who are making it care about the subject matter.
If it was released during the IPhone marketplace I bet it'll make a killing. I just researched this game for IOS and it was canceled back in 2011 of December. Looking at the screenshots, one can hope if it will turn out good.
@@BlooTeg Yep, the weird QTEs were touchscreen-based in the og version
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Well you see, this game was made for the 3DS and ported to the Wii. As far as I know this is the only game that was ever ported from the 3DS to the Wii.
This game was probably designed for kids because of all the "hErOiC" stunts and the fact that it was for the wii and having played it a lot when i was like 10, i can confidently say it 100% worked, i had so much fun playing it even though its pretty bad
ayo, ever heard of Mercenaries 2? it was just like Just Cause but, Hookless and 90% of the buildings and enviroments can be destroyed, it really blew my mind back then, I hope you give it a review
I got nfs undercover for wii and this game too when i was like 6 (i'm 13 now), and i still have them, but the undercover one is scratched and doesn't work
Let me guess, next up: 2015, MW2012, Payback, then Rivals Edit: oh I thought you choose The Run because of the early review and the low sales before it became an fan favorite underrated NFS, but it's the Wii version lmao Then my guess next up it will be Hot Pursuit (Wii)
damn, firebrand really loves making shit games since they literally made fast and furious showdown which has to be the worst triple a racing game ever.
1:57 funny thing, the near identical 3DS version does have Quick time events in the cutscenes, so they must have felt some pity and refused to use forced motion controls or something
The 3DS version is pretty much exactly the same but much better because it’s handheld. The fact it looks almost as good and has all the same content as a handheld game in 2011 was decent.
bluetag is the best game reviewer, better than IGN and also as a matter of fact completing this game the same day as this was uploaded makes you feel very... idk what to say lol, anyways goof job bluetag and i miss the old design still :(