Electronic Arse? I'd also accept Electronic Sharts, though it only really works when spoken, because when read it changes the initialism from EA to ES.
IMO EA is too big to hate on these days. It’s too big of a blanket statement to say EA sucks. It’s like saying ESPN sucks cause your team lost they are just the delivery system at this point.
What's even funnier was that for a while, one thing you rely EA to do well were PC ports. Then Jedi fallen order came out and EA seems to be sinking lower and lower for every year.
Yeah they don’t care. We’re stuck with traversal stutter till death do us part sadly. Not enough outlets talked about it. I’ve seen footage where people say “see no stutter” but it’s clearly visible they just don’t notice since it’s usually not in combat
I can't get over that because the devs seemed so invested in the game before launch, releasing videos about their progress and everything, and after launch they just packed their bags and fucked off, never to be seen again.
@@krazyfrog yeah it’s weird. Might be financial related? Rumor is the traversal stutter is caked into the engine and is not fixable but no source for that. Seems like if it was an easy fix, it would have been done. No outlets really talked about it though and gave the game 9-10s so this is what we get
I disagree with giving devs/publishers a 3 month grace period for bad ports. These games come out and cost full price, and are often up for preorder months in advance. They should be playable and worth what people paid for on release, not just 3 months down the line, not just 6 months down the line, and not just a year down the line. At these points games get cheaper, so by releasing a product that is not worth buying on release due to bugs and performance issues, consumers who pay are getting ripped off. If a dev is willing to put their game up for preorder, the least they can do is ensure it works properly on release and not need months of patching to get where it needs to be.
Jedi Survivor's continued broken state will still confuse me. This is a game running on one of the most common engines out there, like I can somewhat understand how TLOU1 is broken on PC since the engine was never designed on PC, and they made rookie mistakes.
Engine is not everything, there's always a lot more of intricacies there to discover that depends exclusively on the project. And if not enough time is given to the teams to figure those out we get this.
Respawn for some reason can't make Unreal Engine work, I know problems with UE are frequent with other developers but with Respawn, it's always next level headaches.
@@marcelosoares7148 It's like that scientist patrick meme, they managed to use and customize Source to make such good looking and performant games as seen in Titanfall 2 and Apex, but with Unreal they're just lost.
Thank you @Digital Foundry for calling out the dead space remake as well as other poor PC ports. Developers need to be better about these ports and we need to hold them accountable for delivering poor products.
Hearing of all the EA disasters, this gives me fear for the next Dragon age that might come out next year. A bad technical launch will kill the franchise.
Even without it they will inadvertently compared with Baldurs Gate 3 that will further widen the gap and probably made us realise it isnt the same Bioware
I wouldn't get your hopes up. That game has been in development hell for a decade and Bioware is not the same bioware that developed all those great games we loved in the 2000's/early 2010's. I suspect if the next DA sucks (likely) and ME4 turns out bad, Bioware will meet the same fate as so so many other EA owned devs.
I'm worried about anything BioWare makes considering how much talent they've lost. Drew Karpyshyn, Mac Walters, Casey Hudson, Mike Laidlaw, David Gaider, James Ohlen, Kevin Martens, and Brent Knowles are all directors, producers, designers, and lead writers who have left BioWare that have worked on Baldur's Gate, KOTOR, Mass Effect, and/or Dragon Age. They've ship of Theseus'd into a completely different studio at this point with the amount of churn they experienced in the 2010s.
Hey lads. Great video as always. Fun fact about Arkham Knight. The decision was mostly down to one person. Every other stakeholder agreed the title was not ready on PC. That same person was also fired for that decision, swiftly from what I've been told.
Dead Space actually got worse overtime. The game just outright crashes the moment you start a new game. Depending on who you talk to the game is now fixed or it is still busted depending on the drivers you were using. The game has overall been abandoned, typical of an EA release Also kinda surprised Lords of the Fallen wasn't on this list. That game shipped in a pretty bad shape. Shader compilation step broke during one of the early patches. It is better but at the same time it isn't.
its worse now. The traversal stuttering somehow got worse which I didn't know was possible and in general it's just less stable. A travesty of a PC port that'll probably remain completely fucked for eternity.
@@withmygoodeyeclosed I feel ripped off that I couldn't refund it on steam. had 2.7 hours of playtime and almost all of that was trying to minimize the stutters, steam unfortunately didn't care cuz I was past two hours. . the funniest part is the original dead space on PC is arguably an even worse port. There's no comfortably playable version of dead space 1 on PC.
@@shotwell25 It is possible to play the original Dead Space on Steam without any issues. You have to add the mouse fix. It's a simple DLL file you just drop into the game folder. Then you make sure vsync is turned off in the game settings; then go into Nvidia control panel and turn on vsync and triple buffering. The in-game vsync is screwed, but the Nvidia control panel vsync works just fine. Do these things and the game plays without issue.
I'm very grateful for this video. People are aware now and publishers need to be hold accountable. Especially EA, which I didn't clock until it was mentioned. I nearly gave up on PC gaming this year. I'm really hoping for better in 2024.
This is the kind of dedicated coverage that the video game community deserves. So many developers put a lot of time & effort into making beautifully optimized experiences, and we can commend them as much as possible, but unless we also call out these lazy, greedy games, then nothing will change. Calling out the poorly made games makes the polished games shine even brighter. Thanks for doing this DF!
Lmao, the moment I saw Alex's face and then later when he brought in John, I was like, "YEAH, GET 'EM BOYS". While it has been a fun year for PC gaming in general, some of these PC ports really need to be called out for being spectacularly bad.
It's good Ubisoft isn't afraid to delay something. Definitely got some better management than most other gaming companies. Another company would have released a game like avatar in a broken state. Avatar was originally planned to release in july 2022 and didn't release until Dec 2023. Another company would have rushed the game out and released it much sooner, the quality would have suffered, which more than likely would have prevented game from ever getting to the state it is in now.
Im sorry but if Respawn worked with UE4 for almost 9 years and between 2 games managed to get worse I'm not sure it counts as "publisher issue" and not developer one
Ea probably rushed them like every publisher does to every developer it's not a developer problem this happens to every studio. Those executive trash don't care if it's broken or not they want t their money.
The comment about not being able to upgrade your way out of some of these problems is actually a source of great relief for me. I came into PC gaming in my mid-30s and found it to be a very unwelcoming space. 7 years later, I'm still paranoid about my rig and its performance. It actually feels better knowing that some issues are unresolvable than feeling like I should be spending thousands of pounds on a new graphics card and more RAM. Incidentally, I'm working with an RTX 2080 Super and 16GB RAM which cost me £1,500 in mid-2020. I'm sure many subscribers will find that adorably quaint but I'm generally getting on okay with it.
It's kinda annoying that the Internet zeitgeist is just to give devs a pass. I blame both. The publisher's launch window is not a surprise to the devs...
@@rocstarang5747 Most of the content creators are man children who has not work in a real adult job in their life. So like 15 year old teenager they are like "corporations are always bad. Screw capitalism." In some cases, yes it is publishers but some cases it is dev teams incompetency.
@@hododod246 But it is sort of weird, in any other development environment you would have 10 testers and every other developer in the office raising a big red flag over these kinds of issues, and obviously devs created these and not publishers but I doubt any developer that respects himself and his work would let these ports slide.
I appreciate that you guys spent the time to highlight the PC versions that launched in a poor state but improved with work and patches. As rough as it is to have games launch in that sort of state at all, at least the devs were able to go back in and fix things up for games like tLoUP 1 and Sporfoken. I have far less of an issue with that than I have with games like Jedi Survivor, when there's a few patches to fix some issues and then the game is abandoned with major issues still remaining, or like Wild Hearts where there's no improvement at all.
I played the Dead Space remake for the first time earlier this week. I tried it on two different systems, one with a 10900K and one with a 5800x3D. The 5800x3D machine is normally smooth as silk with almost every game I play on it, but this was a rare occasion where a game ran way better on my 10900K system than the 5800x3D one. It hard stuttered on the AMD machine, whereas the stutters (while still noticeable) were way less pronounced on the 10900K machine. It was installed on an NVME on both systems. That game's performance is just weird.
@@RedEverything - The 5800x3D is paired with a 7900 XTX. If your 12600k & 7900XT did well with it, then I am thinking the game just doesn't like AMD CPU's, regardless of GPU.
Man, I really feel bad for people spending a lot of money on PC hardware hoping to crush the consoles on visuals and performance only to get the worst of experiences. That's what has kept me from upgrading my PC in a long time, I just think it's not worth the investment especially when the PS5 is doing a great job, often better than PC. I hope things improve next year, especially considering that performance modes on consoles are starting to sacrifice a lot of image quality and resolution in many games making a PC upgrade almost a must.
Luckily there’s a lot of quality stuff outside of the AAA studios on PC to dig into. This year was just particularly bad because of a lot of high profile games releasing with these issues.
@@AJ-xv7oh not really, the vast majority of these unoptimized games are just crappy ports of shitty AAA games. I didn't feel like I missed out on much by just ignoring them...
Unless you guys do a “best PC ports” follow-up later, this video should really have featured both the best and the worst. The whole narrative that all PC ports are trash these days that DF kinda tries to push is just not true. Of all the hundreds of games released this year, these are basically the worst.
Agree with this. Look in this comment section (or the comments section of DF’s other videos) - a lot of completely braindead, toxic and misinformed takes because of this imbalanced tone DF has from time to time.
Jedi survivor was solely respawns fault. Stig was offered a longer delay and refused. he's the reason it launched in that state, and I have a feeling that's related to him changing positions in the company
Great video! Really appreciate the DF team highlighting how PC ports can improve (significantly), while maintaining a high degree of respect for developers. Everything here is constructive, and I hope that publishers take the cue and learn from what they're hearing.
EA is a disgusting company at this point. I'm done with their bullsh*t and I told them as much on their forum before they perma-banned me for complaining about Dead Space. This was *almost* the year that I gave up on PC gaming completely. The only thing that saved it for me was Lies of P, which is a beautiful experience from beginning to end. This year was too painful as a dedicated PC gamer, and EA is a huge part of the reason for that. New years resolution: No more EA games, and no more games period until they've been out a while and stuttering issues completely removed.
just ignore AAA games entirely man. if there's something decent it will reach you eventually and it saves you a lot of disappointment. I've really gotten into "retro" gaming recently, just downloaded a bunch of emulators and roms and i'm playing all the dreamcast, PS2 and gamecube etc. games I've never played. even got this cool android handheld for it and everything, plus all the games are totally free XD
@@zwenkwiel816 There are good AAA games out there, like Avatar which is a pleasant surprise (I you know someone who bought AMD HW recently you might even catch it for free), just check whether they are good *before* buying them and definitely don't buy anything from EA...
At what point do developers have to share the blame too? Fallen Order had stutter issues and they only made it worse in Survivor. Even after countless patches they couldn't fix it. The game's abandoned now it seems. Can I expect Respawn to make an even worse sequel later down the line?
The main issue with the broken and badly optimized games is that there is no holding the game studios responsible. There is no back lash what so ever from them releasing broken games. People always buy the games anyways giving money. The companies owning the platforms don't care at all what quality is released. As long as the game is playable from start to finish platform owners ignore all issues.
That Dead Space situation is such a shame. I created many tickets to EA support, but they just dropped the support. There was also crashing for RTX users, which was caused by turned off ReBAR. They didn't even liaise with NVIDIA to resolve the issue. It was the users who found out that when they turned ReBAR on in the Profile Inspector, the game stopped crashing.
@@cheese_crab Yeah, try it out! you must then choose this option in rBAR - Features and Apply: 0x00000001 (Battlefield V, Assassin's Creed Mirage, Lords of the Fallen (2023), Returnal, ............)
Edit: Actually tried this time with Liliums HDR analysis tool and it does turn on but it's washed out trash. Initially I thought that it wasn't working because the green on the geforce overlay was washed out but no it's just really bad. Dead Space did get added to the whitelisted games for ReBAR eventually. My main annoyances with Dead Space are the traversal stutters and broken HDR which I couldn't get to work no matter what when I wanted to do a second playthrough with my new monitor. I also had crashes at one point when launching the game and it was apparently caused by my undervolt through afterburner or the crashing did at least stop immediately when I reseted to stock settings.
@@Simon_Denmark Oh yeah, the HDR.. It works fine on my C2 but it's horribly washed out on my Alienware DWF. I fixed it with Special K (HDR 10) and it works great. 🙂 Traversal stutters on the other hand...
This is why I have always been a multi platform gamer. I got burned by half baked ports since MK Trilogy on N64, 2D games on PS1, and 3D games on Sega Saturn... I typically get polished games on console and fill in the blanks with PC and keep tbe PC around for game preservation of older games that dont get resolution/performance patches and an extensive emulation library since we will likely never get 4k 60 fps PS3 emulation from Sony or another Champions of Norrath game or even re-release.
For Dead Space, nVidia has enabled rebar for the game in the last few drivers. But also what you can do it is change your graphics settings. Then close the game and clear the DX12 caches. Then play the game. If you change a graphics setting, clear the caches again. I played this game a few months ago and that seemed to help the stuttering a lot.
EA SPORTS(tm) WRC ... from the looks of it that one is never getting fixed either, EA laid off the Codemasters staff that worked on it, just before Christmas. And of course it has Denuvo like every other EA game, so there is your potential cause for unexplainable stutters, guilty until proven otherwise.
The Dead Space stutters are the biggest disappointment for me. I LOVED Dead Space and was super excited for the remake but... I can't play the game like that. Unless DF puts up a video declaring EA fixed it, I simply refuse to play it. Even free is too expensive because those stutters will drive me crazy.
First half of the game i was reading everything on forums trying to fix stutters, but there was no answer for this problem. I ended up playing on medium settings to make stutter less noticeable and that's it. Btw second part of the game isn't so bad , because there not so many doors.
Great video! Love that you are shining a light on the bad PC releases. My only issue though is that the three month rule is a bit too generous honestly. As a customer, I should be able to buy a working product on day one that performs as expected and not have to wait 3+ months for it to be fixed. Next year if you do this video, consider just judging the games as they launched instead, because giving companies leeway by saying "well you have three months after launch" is just giving them the go ahead to launch something broken as long as its fixed within three months, which is just unacceptable for customers in my opinion. I just don't think it's an unreasonable expectation to have a working product on release that doesn't require major performance patches.
4080 tuf+137k, i struggled through jedi cuz it was a great game...but i was getting issues i have never seen in 13 years of PC gaming...the main and worst one was the screen would go blurry/shaky and i had to restart the game to reset the issue, which would probably just flare up again in 5-10 minutes. i couldn't do the same with wild hearts. i got to the main city/hub and called it a day.
I understand the point about not trying to criticise devs; however if they can take credit for the positive they must also share responsibilty for the negative. It's not as simple as good stuff is done by devs, bad stuff is done by publishers, that seems unreasonable and arbitrary to me. They both share responsibility for the product - positive and negative. Without reliable (unbiased) insight into any specific situation, you can't really make an accurate assessment as to where blame lies.
@@ripmint I work in production/manufacturing in my field's equivalent of the Devs; I feel like I've got a pretty good understanding. You don't think the producers and directors of games share a significant responsibility for project management?
@@ripmintit’s entirely possible there can be bad devs and/or good management. Not every developer is a virtuoso at their craft and not every manager is some whip cracking slave driver.
Don't know how game developers get away with releasing games with bad stuttering, let alone like not even fixing it in games like Dead Space Remake, surely they should be made accountable ?, its almost 2024 ffs.
I'm surprised Forza Motor Sports is not included in this list, since launch its a stutter fest when unlocked fps and buggy when unlocked vsync occasionally going from 80 fps to 40 fps and need to pause to reset !!!! Plus it loses wheel settings on restart
The crazy thing is...most of these issues from launch have been addressed (to varying degrees)...and if they'd just given a few more months to polish, they would've released with better user reviews, better critical reviews, better influencer support, etc. They gotta start realizing at these publishing and development companies that gamers are caring MORE about quality every single day, not less. Even console gamers nowadays demand far better than we ever did in our youth and I love it. It's certainly effecting sales and the reputation of these companies. And not only the technical aspects of many subpar releases, but also the...honestly lazy design of games like Modern Warfare 3 (Call of Duty notably aren't going around with their usual "Best selling game ever" hype, even they can't stomach a lie that big).
It's so frustrating. I was hoping with a major title like Jedi Survivor they would at least finish fixing the game. I managed to play all the way through to the end on PS5 and really enjoyed it all except Koboh where for some reason it stutters even in performance mode. They still have not fixed screen tearing and the weird artefacts around the character once RT is disabled. Such a shame since the game itself is solid and fun to play.
the console version got virtually abandoned, PC has had some moderate improvements, but they both still run like shit. allegedly respawn is working on a last gen version which is just...a baffling decision.
I guess it's nice Bethesda fixed the Starfield performance issues, but it'd be nice if they'd fix the game itself. Taking off, landing, and docking shouldn't be cutscenes. Flying from one location to another shouldn't be done in a menu. Etc. The same gripes I had at launch are still there, they just run a bit better.
I think it's great that you guys called out EA at the end of the video, but please don't let Koei Tecmo off the hook. They're like, the Japanese EA. They pack their games to the gills with DLC, produce awful PC ports all the time, charge premium for them, and then continue to charge high prices for them for years. They're a pretty terrible company IMO.
Im quite surprised by yhe Dead Space Remake inclusion. I didn't really experience any stutter. I thought perhaps the DLSS solution could be less aggressive though, it made the game look extremely blurry so I played with TAA instead. I was running a mid range Intel CPU and a 2070 Super
Forza Motorsport should really make this list. It's too recent, but the fact the devs refuse to even acknowledge an issue bodes poorly for post launch fixes
This year was the first time I had thoughts about giving up pc gaming, I have a top of the range 4090 gaming pc and 2023 was just too much stuttering! Dead space remake continues to haunt me! 😵
A lot of games that I want to play seeems to be only on steam and pc so I have to keep a PC. Fortunately the games I like to play don’t have issues, and I usually don’t play on launch anyway, so that is the saving grace
I think it makes more sense to do a "worst launches" to exactly highlight the problem, and then point out if any of them have redeemed themselves afterwards.
In the 2000s, I waited 3 months after launch for games to be patched, that was outside of multiplayer games. Then it increased to 6 months and NOW I wait a minimum for a year and a minimum sale amount of 50% off. I will not pay more than $30 for a single player due to the low quality Q&A on most games. I do not want to be a paid beta tester, nor do I want fund studios the use DENOVO. Beyond the first year or two there is ZERO reason to continue to use the harmful DRM, the fact that most games run better without it makes the crapware a no go for me.
I cannot stress enough... STAR WARS RUNS THE SAME ON CONSOLE. I realize not everyone is having the same experience but for me on PS5, it runs atrociously, stuttering constantly, dropping frames constantly, and worst of all some kind of occlusion culling bug where you can see assets popping in literally every time you move the camera or open a door or even unpause the game. Every time you unpause. I could not finish the game I otherwise enjoyed. IT'S NOT JUST THE PC PORT.
Ive seen ppl mod Dead Space Remake and UE games with DXVK and VKD3D to get rid of the traversal stutters. I hope you guys make a video on it one day and how to properly do it/tinker with it and know what filesu need cause it could help tons of ppl enjoy a terrible PC port they otherwise like the gameplay of.
I think a "Dishonorable Mention" on this list would be Forza Motorsport (2023) on PC, that game has quite a number of issues. "Six years of development" and "Built from the ground up", the end result being a fucking alpha available to purchase for legal tender in different editions (Standard, Deluxe, and Premium respectively). Then you get into the bullshit "CarPG" mechanics that have no place in the game, pissing off long time Forza fans and newcomers alike.
Not talking about PC specific, but in general, it's disappointing that today, we look forward to patches to fix aspects of a game. I don't like playing through a game thinking "I wonder when the next patch will be out, and hopefully it'll fix this issue". But at the same time, I think it's cool that developers sometimes take fan feedback and introduce mechanics or small changes to make the game better.
That's why I've stopped believing anyone or anything that says "Game X is fixed now" without also showcasing video proof of the game running on the newest patch & not suffering from the problems in question. "PICS OR IT DIDN'T HAPPEN" 😂
It's really weird, I'm playing Dead Space Remake on a Ryzen 5 3600 + RTX 2060 system and didn't even notice any stutters, at all. The game runs at ~80-110 fps and is smooth as butter. How can this be?
Dead Space was never fixed because the game launched with overwhelmingly good reviews on steam. They had little to no backslash regarding the stuttering issues , I did acknowledge the stuttering issues , and Yes, I didn't like them. Nonetheless, I loved the game because it is that good, and I'm sure many people did the same as me. Sad to find out that it will never be fixed
@21:30 For the stuttering have you tried disabling CFG (Control flow guard) in exploit protection? Maybe stuttering has something to do with the system constantly checking for memory corruption vulnerabilities? I turned it off for God of War and voila... that horrible stuttering on the bridge went away. "Smooth as eggs" - Dave Chappelle
People had issues with Dead Space? I played that fully through with no issues on steamdeck then again twice on my desktop. Had almost no issues. Guess i had right hardware
You don’t notice traversal stutter on steam deck because the fps is too low and the monitor/screen is tiny. I played it on deck and didn’t notice because the game barley held 30fps
@bromanoski i noticed the stuttering in elden ring constantly still and jedi survivor, but idk maybe i did have dead space stutter but it never bothered me if i did
Dead Space honestly confused and broke me. It ran perfectly fine before the first patch dropped on my 3080/5800 rig. After that it was unplayable with the stutter.
Playing it right now on very average PC under around $500 at 1440p, there is a couple of easily fixable issues and slight traversal stuttering, but it's infinitely far from broken or unplayable, I honestly don't know what's the problem for some people even with monster rigs
Steam reviews suggest some fixes. IIRC the common one was clearing cache...which suggests that the cached shaders were invalidated by the patch but weren't checked for validity until use time, leading to stutter. So, clearing cache forced the recompile to happen correctly at launch.
Dead Space never ran fine on PC. Yes the length of the traversal stuttering is inversely proportional to the strength of your rig, however the occurrence of the stuttering isn't. It will stutter before you cross like 70% of the doors or the limited sections loaded up by the engine, even on with anl 13900 with 4090. As usual people saying it's fine for them have just no standards when it comes to quality.
Its still unacveptable for a 25 minute Shader cache before you play your game EVERY time you replace drivers or the game updates. That's absurd as hell. Never heard of that before. And Starfield didnt launch thay bad on PC? It has the worst optimization Ive seen in years vs whats on screen.
Not compared to these games. Starfield was playable at least. Just lame and looks bad. Starfield didn’t have stutter, which almost all of these games listed have or had
Yeah, I guess. Stuttering and frametime spikes are annoying as hell. Just no game in quite a few years shocked me with how poorly it ran and was optimized as Starfield did. I could barely hit 45 fps at 1080p with balanced DLSS (so like 480p almost) and medium/high settings on a 2070 Super. Old card, but no other game that looks like it runs so poorly.@@bromanoski
The Wild Hearts issue sounds like a automatic garbage collection issue. It's a common issue when new buffers are created every frame and the old buffers are not dismissed properly. They then get dismissed when they get to a certain size which causes a the CPU spike.
Developers should be shamed alongside publishers. Many of them are just bad at this, they have no clue about what stable performance and frame consistency look like and almost certainly aren't even playtesting the games in office to see how they actually perform. We gotta stop pretending that all devs are perfect and misunderstood with dastardly publishers ruining the ports in the background, Respawn for example is flat out incompetent with UE4.
Thank you for making this! These publishers deserve to be called out. I’ve still to complete Star Wars Jedi Survivor, I’ve been waiting for the silver bullet patch, but it looks like it’s no longer supported. 😢
Those frametimes on jedi survivor are just so atrocious. Like yeah we got more performance but those hitches remain and it feels so, so bad. However, they are clearly testing it incorrectly, as it ran fine on my pc. giant /s
Most games using Unreal Engine, The Last of Us: Part 1, Wo Long, Cotton Rock n Roll, Monochrome Mobius, and Mary Skelter Finale (Not a shock since IdeaFactory keeps greenlighting mediocre releases that are straight downgrades) are honestly the worst PC ports I’ve had the displeasure of playing this year.
*Wo Long: Fallen Dynasty* still runs like absolute trash on Steam even though I purchased the PS5 version 🥴 lol. *Lords of the Fallen (2023)* and *Remnant 2* are also getting patched till this day and aren’t close to being finished. PC is amazing as a whole, but a lot of major 2023 releases haven’t been pleasant to us lol.
I know you guys don't wanna talk negatively about games but it's important to keep this debate alive as long as the problems persist. I hope you will post this video next year as well, also to highlight the most improved games of the year.
"I know you guys don't wanna talk negatively about games" - comment in a video talking fair but negatively about games. Srsly, when did they ever hold punches?
My biggest gripe with Dead Space on pc was the shader compilation, I’ve experienced some stuttering but nothing on the level some people have mentioned. Definitely developed with consoles in mind and not pc so much.
Dead Space Remake is still plagued by visual issues on AMD GPUs and incredible amount of stuttering that makes it almost unplayable, and they never bothered to fix anything.
Thank you once more for bringing light on this issue. I do believe that in the same way if you buy a new car and the engine misfired sometimes, you would get a repair/replacement or if this was not possible, a refund, games should be held to the same standard. It is only from respectable, reputable sources such as Digital Foundry consistently calling out what needs to be called out, we can hope to end up in a place where a publisher can no longer get away with this criminal practice, as their product would be recalled/refunded 'en masse'. We would by some miracle suddenly see every PC port running as smooth as butter, or not being ported at all. That is a preferable world to one where this is acceptable. The fact that Intel, NVIDIA and AMD are also completely silent on this shows the level of respect they have for gamers and the PC platform in general.
Not leveraging multithreading, multicore, and the recentests advances of CPU-technologies is really bad, and no excuse. P.S. The best port of 2023 is Quake 2. :3c
It's definitely level streaming issues with Jedi Survivor, streaming levels have ALWAYS been abysmal in Unreal since UE3 and they still haven't made it much smoother in the years since.