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I actually did Australia-Hungary as Palawa. You can easily move out of Tasmania when the tribe blocking you migrates. And sure its a very slow start but once you hit mil 6 and can turn into a tribe you got the most op ideaset in Australia, arguably one of the strongest in the game. Their religion and mission tree is also pretty fun once you get through the start.
*turn into a horde at mil 6. I typoed. Also I didn't mention its easy to farm mana through show strength wars down there as you can easily find rivals to beat in your tribe state.
I really like the mechanics added for natives in levitation, unfortunately playing as natives is still one of the most painfully difficult things I have ever experienced. Constantly getting seal clubbed by France, Britain, Spain, and whoever else feels like joining in is not very fun. Not saying its completely impossible or unfun, just very grating at times.
Rhade is hilarious just because I like the idea of having the entirety of the Eurasian+African continent launching a coalition against you because you annexed Cambodia
@@Pigraider268none of countries in the world doesn't say that Azerbaijan conquer his own land wtf you are talking about just think simple every country recognize this territory a part of Azerbaijan even your country dont play to emotions accept truth
to be fair of the game really sucks And for lies a lot on luck in order to win your battles So because of the Luck reliance i'm going to make things an inevitability
What helped me was to start as an OP nation like France or the Ottomans and play the game. After those campaigns became boring, I played a nation that was a little bit more difficult, like Muscovy (with its money problem) or even Brandenburg. And when you don’t understand something, don’t hesitate to look it up or to look up a guide
The Siberian minors aren't the worst tags. You just wipe out your three neighbors, go colonial, and have a giggle at all the dudes in parkas invading Tahiti and Mexico.
His pronunciation of the Australian and Maori nations amkes me cry. I like playing Palawa though because it is home, Though it is in the wrong end of the island.
@@AlzaboHDso to pronounce Aotearoa, pretend you just got hit in the head by an oar. Ow-teha-rowah Don't get me wrong I'm very appreciative of the attempt regardless
I once did a custom nation run starting in the hawaii area cause I thought the idea was funny. Even with specially tailored ideas and none of those stability events it was kinda miserable. At least I had colonial range BEFORE my last idea though.
I love the EU4 content, but your voice volume on this video was even lower than in the past, and it makes it really hard to hear without turning the volume way up
I played Hawaii once, to get the Surf City USA achievement. I formed Nahuatl USA, cuz of the Pagan religion event that triggers by capturing a pagan holy site. It wasn't fun having to move my capital out of the Pacific to North America, but I did no cb Samoa after forming Hawaii, vassalize them, then use them to unite the pacific and Australia before moving to America
Honestly I gotta say Betsimisaraka is really strong if you become a pirate republic. They have excellent naval ideas and you can just bully the seas with them. Quite an easy nation to play as if you lean into the naval dominance imo
As a Tasmanian it is weird hearing anyone talk about the Palawa people. I find the fact that they can just migrate to the mainland at will so hilarious!
It's ironic that the creator of Oceania Expanded did a better job making playable Polynesian nations than Paradox could. He even gave them their own religion that functioned differently than any other in the game.
To be fair, Palawa has pretty good military ideas if I recall. I remember a while back doing a mini campaign where I beat up a bunch of the other Australian Natives before getting bored.
Call me crazy, but Hawaii is actually pretty fun; you can fight and conquer all of polynesia and new zealand, push into australia and go horde, and begin to raze the east indies and china to the ground, all before 1500.
@@2Links You're kind of right, but I think most of the ones represented on the map are actually large enough to qualify as tags; Ulm, for example, managed a population of around 60,000 in EU4's timeframe. I think quite a few New World tribal tags in general exist more for gameplay purposes (which is fine, of course).
That'll obviously support a standing army of 10,000 with another 10k in reserve, just like every other OPM in the game. No, we won't reconsider this for any reason even after a decade. When the multiplayer crowd makes a mockery of this, we'll slightly nerf vassals instead of addressing the core issue.
I made the mistake of feeding my vassals as cambodia with vietnamese land, not realizing those vassals were stateless societies. They would spawn so many rebel armies it nearly ran me bankrupt, because they got like 100 unrest due to gov capacity.
I've been watching this channel for a while and @5:00 "there's nogorno-goingbakh" is hands down the worst, most unforgivable pun this channel has ever made. I don't know if I should be impressed or mad lmfao
I played hawaii in a multiplayer game. Got all the institutions from deving all of hawaii. That event is good for deving. In the end, I controlled whole west coast of americas along with australia.
Not surprising that some of the worst nations are in Oceania. It's mind numbingly dumb how Paradox placed more development time into these lands while forgetting to add in Romuva paganism and flesh out Lithuania and Poland
At this point its not forgetting, its straight up refusing They allowed Norse in the game which has even less a reason to exist, it took years to have it playable without custom or random new world, but a religion that is supposed to exist even if maybe only as a religius minority in 1 or 2 province top, could be done And against the argument of simplifying it, Zoroastrian is in the game too lol
@@Freedmoon44 zoroastrian compared to your oga bonga was a organized religion and one of the biggest in the world, no one in his right mind would go back to paganism.
@@mojewjewjew4420 now i hate to say it, because i find zoroastrianism interesting, but in this case i dont care Even if Romuvian wasnt an organised religion (like Norse, Animism and many more already in the game) they were one of the last traces of European Paganism that were still alive to an extant by the starting date, the matter is, it existed still, even as minority, while Zoroastrianism only existed as a minority yet they gave it 2 province as many as Jewish another minority essentially everywhere else if memory serves well. Theres little to no argument why it shouldnt at least exist in one province, and dont worry.
@@Freedmoon44 There werent any pagan provinces in Europe by 1444,romuva is dead and reviving it while bordering 2 holy crusader orders and the ultra catholic Poland is suicidal, which is why by 1444 its gone, judaism only has semien (or they added 1 more?) because those actually had a jewish majority by that point, atleast supposedly, not gonna get more into it bc then some snowflake will be triggered, zoroastrian is alive even today and supposedly is growing, romuva doesnt, zoroastrian is present in Yazd or how its spelled which is its holy center which makes sense. Your "arguments" make no sense, if you really want to larp so hard then use extended timeline.
I had a really enjoyable Karabakh game after like a dozen restarts...until I finally amassed a decent sized slice of the Caucuses before the Ottoman juggernaut destroyed me
I remember playing Hawai'i. I think I did a pretty decent job, you essentially play a bad city builder, you build up all your provinces and catch up with institutions, then go colonial. European powers are so far away from you that you pretty much can even catch up to them. Maybe even surpass them. In conclusion, it's not exactly the worst nation I'd say, because the sheer distance from Europe gives you so much time to catch up technologically that the only time you'll start seeing Europeans it's around 1600s'. By then I'll guarantee you'll catch up with all the institutions and tech on par with Europeans. The minuses are the boredom, the absolute boredom of pressing buttons to level up a city. It helps have an active imagination and thinking about how life would be in these islands, as they go through the massive development. You essentially level up the Hawai'ian archipelago to level 30 each island. Oh right, and the achievement is kind of stupid to tell you the truth, because colonial range to the Americas is... basically you'll much rather colonize Australia than you even reaching America. Around the 1600's or so you'll start seeing a European, for the most part actually they'll leave you alone if you don't trouble them too much, but I'd say you'll have to be the one to attack them first, the distance from mainland Europe means it'll take some time for them to bring out a serious army to defeat you, if they even bother to bring out their whole army to begin with, as that would leave them vulnerable to other Europeans powers, but pretty much, you'll both contend for Australia and New Zeeland, that's your main direction point. If you get those, then you're safe, you can build up and even become a world power. It's essentially a from rags to riches playthrough.
The only way to get rid of the yearly event in Hawaii is to enact a reform which IRL never happened till the 19th century and it would first require you to be in contact with a European nation, meaning you have to sell one of your provinces first to acquire it - then once the truce is up they'll declare war on you
Mamluks don't have bad ideeas, it is just that they have no missions that help with expansion. On the other hand, they can become a great trading hub due to that steering power bonus of like 20%. If you own like 1-2 centers of trade in every node upstream it helps alot with pushing money to Alexandria.
Mamluks being an honorable mention makes no sense. Yes their national ideas are mid and they have shit missions(especially compared to the mission power creep in DLC the past couple years) but the cav combat ability and 5% discipline will suffice in gutting the Ottomans early and after that, you have literally no threats with a great economy and can literally play any kind of game you want. I've seen AI Mamluks create Mamlukian Australia on their own. The government is also pretty good and its the second great power in 1444. I don't know what changes they're making in the new DLC but the Mamluks are already underrated.
Hawaii well deserved 1st place, even harder irl as vassal and it's population dying, when liege only cares about nations on the other side of the globe with few exceptions (that is have oil)
Not vassal state technically Its been anexed and core stated for a while now Puerto rico is a territorial core though and they suffer similarly And dear god Guantanamo is not even cored and Cuba is still claiming it ^^
You should be able to form el dorado with musica (they are the ones that thanks to some tradition their leadership had the Spanish believed in el dorado
The Kongo vassals are also horrible. Nobody will support your independence, Kongo will get allies, and you will be Annexed. Additionally being Fetishist and having little access to institutions or development. On top of that, 0 achievements. If you desperately want to play in the Kongo Basin, you should play... Kongo, and not their impossible vassals.