Cheers for this. For anyone having trouble with hitting walk back/backdash S1 after an S2 follow-up, try delaying the S2 follow-up. Sometimes you don't even need to walk back.
i should prolly made a general combo-smithing guide now that you say this, but delaying your 2nd follow-up hit for many moves means the enemy will be stunned for longer, since it's a fixed stun (stunned for x-seconds) fumbled around with ranger combos since that'll be the next vid, but Ranger does have some neat combos (just spamming atk wont rly cut it bc i-frames)
eh, the counter is usable, and fast too! Parries restore light too afterall, but blade-rave might be difficult to land in a real match, compared to backstage. unless you mean combo-ing into YmFtCtB without a wall for assistance, then yes.
S1 into atk (held) To claim their bones (emotion lvl 2) The video like my other ones expect you to have read the movelist, hence why i didn't mention it. (Still struggling to find different, unique comboes for Vigilantee withough using a wall. so expect the vid to be kinda/really short)
Theatre og Light (on roblox) It was part of a series that I made about the class/character/key-page. Some classes like charger have more mechanics than I knew at the time (see my charger-vids' comments specifically) Else I am currently more focused on my fav game Library of Ruina, challenging myself with stupid challenges. (See Dong-Hwan bullying vids, or a potentially upcoming vid against Tanya (on mobile rn, so i sadly cant edit my txt-post atm, but i meant emotion lvl-5, not 3, choosing "shell" as my abno passive)