Not gameplay wise, they are much more creative than the original parts (which I don’t have a problem with) but also significantly more difficult than the original parts
When you are making them experience a new feature as a main level, give them proper time to learn, think, and realize about it. Then when it happens again, you slowly build up the new feature gameplay so that they can get used to it.
@@jezze419 I think some parts do, sometime I even forgot that is not in the og level but parts with bunch of portals floating around is not something Rob would do at all.
@@nonexistent-yt9em yeah and rob has a way of not having absurdly difficult sections to promote fun gameplay which simply is the opposite focus of these new parts
hace poco me pasé ToE II, y ver este nivel completado simplemente me dió felicidad, grande Nexus pasandose niveles sin estrellas para el disfruto de sus subs
Es un instante demon este nivel quién inventó el full versión lo cago a piñas , imagínate que lo contratan así nunca nos pasaremos un nivel en nuestra bida
ngl even though TOE 2 is probably my least favorite official demon level (it might also just be because I found Deadlocked to be much easier to complete), the one thing I loved about TOE 2 is the track itself and how it lends to the level, because around the 1:08 drop it turns into a really "enlightening" experience if u will
I mean, it's nothing like what RobTop could and would think of doing, "putting a wave x3 out of nowhere, speeds together, orbs very poorly placed, imagine the original level is nothing like the full one, how poorly they are made the full ones. but someone could...
This started playing in the background before I saw what the level was and after awhile I was like "What the hell this is not ToE 2 this is like a weird mandela effect version"
2:22 Gotta love how the X on this orb is straight-up lying to you, and the only way to tell is if you caught a brief glimpse of the spikes in the top-right corner of your peripheral vision beforehand.