I fucking love that they finally crammed a pack with pets that benefit from his obsession with rolling and he won't even consider them. It's so funny.😂
because anyone with a brain takes one look at them and realizes they're completely worthless. That's the problem with this pack. It seems like every pet in this pack is either completely useless or completely breaks the game when combined with one other pet.
@@AltCtrlSpudI would disagree. This pack probably has the greatest build diversity of any pack that's come out. I agree there are some over-tuned pets (Vampire Bat) that could be nerfed, but on the whole there are very strong options for summoning, sniping and scaling respectively; the introduction of Mana helps with that. It's way more interesting of a mechanic than Trumpets have been.
@@steve7613 yeah there's cool abilities but my point is none of that matters in the face of endless cancerous unbeatable Cyclops/Murmel/Team Spirit teams
The game has become a true auto battler now because NL is so confused by all the new stuff that he's just picking things at random and letting whatever happen while hoping for the best.
Probably one of the more painful runs I've seen, Bone dog buffing a minion that doesn't keep the buff for probably 10 rounds and rolling for duplicates while your entire team is level 3. Thanks for the content
I bet the egg is a good target for start-of-game mana gaining abilities. Because it dies instantly, it cashes out all the mana immediately and activates like, Kitsune and stuff.
Next time, once you’ve got level 2 Nessie, and level 3 Nessie is diminishing returns compared to a second 40/40 level 2 Nessie boat - sincerely: type A commenter
With the new pets it feels like they went too far with "forcing" synergies to the point where any team on the new pack is either completely useless or broken and unbeatable. Just not very fun