I don't know why but it's once again a blurry pixelated video, even at 1080p. Still enjoyable, just strangely low resolution. Edit: It clears up when you're not moving, idk if that helps at all.
I think maybe all the little lines on the marble are messing with the bitrate? Or I'm completely wrong I'm just guessing because I remember it used to do the same with pipes in GTA Edit: okay they're sprinkles cuz it's ice cream I see that now
@@wify0241 I mean I first noticed it on his minecraft video where he was turning into sheep and chickens to hide from his friend. Same thing. Fun video, but the quality was uncharacteristically low.
Seems like my other comment got automodded (probably because I included a gif demonstrating the trick). I won't write it again, so I'll summarize: The idea behind the wall hits is to gain a lot of forward spin, then jump just as you hit the wall. The forward spin propels the marble upward as it hits the wall because of how friction works. Also jumping while moving lets you gain speed quicker, and jumping before using a super jump makes you fly higher.
On the gem level part you were stuck on, I think you just needed to wall jump on an angle. It looked like you almost had it on your last attempt. 34:30 Remember to keep your camera as straight as possible when you use your speed up for the next time you do a deep dip to ensure you are heading straight ahead. Also, time the use of your boosts right at the flattest part of the dip to get the most bang for your buck. Hope that clears any confusion. This _should_ go for any game that uses ball physics.