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These New Decks Just Broke The Game. 

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this new pack will save master duel
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Edited by ‪@direYGO‬
#Farfa #Yugioh #MasterDuel

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28 сен 2024

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Комментарии : 442   
@williamfalls
@williamfalls 9 месяцев назад
The problem isn't the combos, it's that it feels like 95% of the time (if it is never interrupted) it ends on like 6 negates or a floodgate. Because if you play enough, you don't want anyone else to play due to seeing so many people play with themselves and not let you play.
@Yinlock470
@Yinlock470 9 месяцев назад
imo the core issue is power creep, every card is either a complete monster that does everything or is a card that would be game-warpingly good in any other tcg but in ygo is unplayable trash because the power curve is just so absurd
@williamfalls
@williamfalls 9 месяцев назад
@@Yinlock470 Well, there's a lot of other reasons certain cards work better in Yugioh than other games. Other games have more restrictions on their mechanics. Pot of Greed is a good card because there's no cost it's just free. In another game Pot of Greed would be terrible, because you can only play one card for that turn and you used it to draw a card and a second card to replace the card instead of an offensive or defensive effect. Yugioh enables so much gas that nobody plays a trap card unless it's absurdly disruptive, because they have to set it to use it next turn and that's considered "slow" because they could have used another spell or monster effect instead... And hand traps are preferable to trap cards, because the interaction is harder to play around than many of the traps themselves. The problem is there's waaaay too much generic support, rather than restricted archetype specific special summons. Example being what Dragon Link does. They play Blue-Eyes, Red-Eyes, Rokket, Chaos, Bestials, totem, and so on for a bunch of extra deck monsters that happen to be really powerful dragons. Why? Because the only restriction they may have throughout the entire turn is maybe "you can only special summon Dragons for the rest of the turn" on free +1s. How about Sprite? Easily could have slapped a harsher restriction than saying "Oh yeah, anything with a 2 rating is fine." Oh cool, so just infinite special summons because all your level twos search each other and can be special summoned. Great game design. And let's look at everyone's generic link-based extra deck. I wonder what rank 4 always shows up. Access Code Talker? Woah, what an original card. Gee. Who else? Oh, just this girl riding a bear that says "no" to monster effects depending on how many you used to make them. Synchro? Oh man, I wonder what level ten synchro is gonna be made. Gee, this card is new to me. Bear on the floor? Is that how you say it? Wouldn't know, because it's the fifth time I seen it today. Even when you slap on a "for the rest of the turn" restriction, it can usually be added as a combo ender or end of turn play like: Oh wow, main phase 2 Destiny Fusion?! What could possibly be made with that? Woah. It's some kind of Phoenix-Person! Totally new to the format. If Yu-Gi-Oh had hard line in the sand archetype specific structures rather than generic powerful things slotted into every deck, it'd solve some gripes with the combo spam. Like summoning a bunch for boss monsters is fine, but why can every single freaking deck make them instead of the ones they're clearly designed for/from? It's out of control.
@bdc129
@bdc129 9 месяцев назад
Actually both are the problems, nobody want to spend 15 minutes of their life to wait for opponent playing solitaire with their cards, no matter what the board is. So many players complained and quit the game because of that reason
@jameslea3794
@jameslea3794 9 месяцев назад
@@bdc129 to be honest, of all the card games I've played (yu gi oh, weiβ schwarz, hearthstone, shadowverse, pokemon tcg, union arena, legends of runeterra), Yu gi oh and LOR are the few one's that you actually can do something in your opponent's turn to stop them (I heard MTGalso have these mechanics?)
@johnbobtailsquib3290
@johnbobtailsquib3290 9 месяцев назад
Honestly I prefer more interruption then negation at best I'll take 1 negation from field.
@jonesyDRUMZ
@jonesyDRUMZ 9 месяцев назад
The problem has never been combo decks, themselves. The concept is really cool and tons of fun once you finally learn all the ins and outs of the deck. The problem is all the new boss monsters Konami keeps printing. Everything comes with multiple negates, floodgates, and some sort of lock or stun that prevents you from even responding, when going second. The Power creep has gotten so out of control the last decade that to even stand a chance anymore, you have to run 3 Ash Blossoms, 3 Imperms, 1 called by the grave, and whatever staple hand trap is relevant in the current meta. On average, 9-12 hand traps in the main deck. Anything less, and it feels like you never draw them but too many and you brick on your opening hand. It’s crazy how staples have become staples simply because every boss monster is busted nowadays
@kindklan8020
@kindklan8020 9 месяцев назад
12 isn't enough :)
@devilos250
@devilos250 8 месяцев назад
Thats why its best to have multiple deck most of the time I start whith some go first type deck, and if I loose toi many coin toss I just start to play with my go second deck full of kaiju, super poly , luna etc . And when I just want to chill I play a meme deck in casual mode
@darkheat9946
@darkheat9946 9 месяцев назад
The problem with combo decks is that there are so many 1 card into Omni negates or banish or some other disruption that it's literally just "a matter of time". For example Branded, did you finally get past their 2 omnis and banish, using almost all cards in your hand and not ending on some boss monster, OOOOOH plus you didn't kill?! Opponent draws Jester or Fallen, or some other cards that lets them: Fusion into special into add into fusion into shuffle into fusion into fusion into special into add, or some other 1 card combo that looks exactly like this!! which basically remakes the Entire board you spent everything trying to destroy. Nobody wants to play that, these decks literally play themselves off 1 card and you have to have specific cards to break the board. The only way to beat a 1 card combo deck is to usually play 1 card combo decks.
@kazyvad3962
@kazyvad3962 9 месяцев назад
Run buster blader branded np
@jabermogwai5996
@jabermogwai5996 9 месяцев назад
wait, branded have an omni negate?
@C0d0ps
@C0d0ps 9 месяцев назад
@@jabermogwai5996 They’re using puppets and some other high level monster effects summoned to your side of the field. Then you can’t summon x monsters.
@jabermogwai5996
@jabermogwai5996 9 месяцев назад
@@C0d0ps but gimmick puppet is a floodgate, not an omni, the guy says "their 2 omnis" , i know branded use puppet lock, but i never encounter branded endboard with an omni negate
@C0d0ps
@C0d0ps 9 месяцев назад
@@jabermogwai5996 I guess it depends what you mean with Omni negate. - Mostly it is monster effect negates or playing with your grave yard. Borreload savage dragon synchro is used by some. - Tax dragon isn’t fun to play against. I have read up on all the link monsters.
@jamergamer_nl9066
@jamergamer_nl9066 9 месяцев назад
The reason I initially liked pendulum is that you didn't have to special summon 5 separate times
@jimtsap04
@jimtsap04 9 месяцев назад
You did way more than just pendulum summoning unless you had access to harmonizing early for baronne
@joanaguayoplanell4912
@joanaguayoplanell4912 9 месяцев назад
That's a big reason why I adore Crystal Beast Ruby Carbuncle
@johnlucas2838
@johnlucas2838 9 месяцев назад
I'm just gonna stare at my Darklord Morningstar, I can special summon as many Darklord monsters from Hand or Deck onto field equivalent to the amount of face-up effect monsters on the opponent's side of the field. And I like to go into this using Capricious Darklord, summoning Nergal is a must for that piercing to go through.
@renaldyhaen
@renaldyhaen 9 месяцев назад
​@@jimtsap04 Pendymion and Qli can do that classic Pendulum thing. Most of the time, they can gather the cards they need, with minimum summons, then special summon them from hand like OG Pendulum.
@khalifeh22
@khalifeh22 9 месяцев назад
Endymion might be the scariest of them pendulums.
@juvielmartineztorres8425
@juvielmartineztorres8425 9 месяцев назад
This video was awesome! You should do more of these when new powerful sets come out! I miss yout videos!
@maxthebear7765
@maxthebear7765 9 месяцев назад
Nah, big respect to mannadium players because that deck is really hard to pilot to it’s fullest
@meepers0179
@meepers0179 9 месяцев назад
Opponent messed up by not using Called By on Dragoons (which is an autowin against Mermails). Fortunately it didn't matter in the end.
@JackBlack-qn7us
@JackBlack-qn7us 9 месяцев назад
Konami: "How do we balance the game?" Also Konami: "Oh. Silly me haha. Just put 20 negates into the deck after it lol, then repeat for the rest of time."
@Dr.Moogle
@Dr.Moogle 9 месяцев назад
They've been moving away from negates for months now. Most new decks focus more on interactions/disruptions. Furthermore, most new decks lock themselves into either elements, types or both. It's not perfect but things are getting better.
@Milo_Estobar
@Milo_Estobar 9 месяцев назад
OG* Yu gi Oh might love the combo, but in any game marketing knows that to increase revenue they need new player and increase player base... thats why they release RUSH duel, so kids and casual player able to digest Yu gi Oh. But the damage already been done... Those combo play will always slap to the face for any newcomer...
@metalmariomega
@metalmariomega 9 месяцев назад
Every deck has combos, the problem is every Synchro Spam board looks extremely similar, making it a complete bore to go second against them since you'll already know what you need to deal with them and if you have it or not. Even Link Spam boards tend to have more variety since they often rely on more than just running specific levels to get where they need to go. Though that wasn't always the case because of how stupidly generic Knightmares are and the former EMZ requirements limiting how you could place other Extra Deck stuff alongside them, even if it was removing those restrictions that DID invite scary stuff like Adamantia and Infernobles to wreak havoc for a while.
@scottishblacklab
@scottishblacklab 9 месяцев назад
whenever you see a tuner you know baronne is coming they can't help themselves
@nellewoodruff6337
@nellewoodruff6337 9 месяцев назад
They'll never see my signal warrior coming >:)
@FrostReave
@FrostReave 9 месяцев назад
Why MD has all the problem extenders (Chaos Dragon, Tomahawk, and mech beast) unbanned is beyond me.
@CAOcreations
@CAOcreations 9 месяцев назад
The non ss deck ending on basically a soul sword end board was a wild clip 😅
@tvftw1
@tvftw1 9 месяцев назад
First time seeing the Gate Guardian cards outside of thumbnails, some part of my brain still believed they were custom cards until this moment, damn that's some good nostalgia
@esrohm6460
@esrohm6460 9 месяцев назад
so with manadium being the fieldspell deck when do we get a deck where they just cut the middle man and make the field spell directly the monster instead of just searching one
@DallySkyeAnims
@DallySkyeAnims 9 месяцев назад
Dang, was hoping for that Blue-eyes vs Galaxy-eyes matchup in that thumbnail lol.
@Ramsey276one
@Ramsey276one 9 месяцев назад
As an FGC fan, they only thing I hate that e also hate in CCG is *NOT BEING ALLOWED TO PLAY AT ALL*
@WhosA1Trick
@WhosA1Trick 9 месяцев назад
You should really feature tri-brigade scareclaw on your channel. As somebody who has played visas variants since release(almost a year now) and invented quite a few of its pseudo-ftk combos, there is no question that triclaw is the superior deck before the rest of the mannadium cards release. As a true 1-card combo deck, triclaw is able to play past more disruption than mannadium, while also having higher ceiling endboards, a great turn 2 for breaking boards, and some of the most lethal turn 3 follow up a combo deck could ask for. Triclaws access to rank 4, synchro lvl7, synchro lvl4, and much more also makes deckbuilding in accordance to the meta much easier. Mannadium becomes a better deck once it gets amritara and trisukta, becoming a real 1-card combo deck with great recovery options and an objectively harder board to break than triclaws since refraiming becomes searchable - but for now, mannadium steals the spotlight even tho astraloud is insane support for triclaw too - If anybody is interested, i highly reccomend sourcing your info from the tribrigade channel on the master duel discord server, as you will be very dissapointed in what you find elsewhere on the internet.
@darksided971
@darksided971 9 месяцев назад
the play-by-play comments go hard 👍🗣 🔥
@ZidaneTribal1989
@ZidaneTribal1989 9 месяцев назад
And this is why it's hard for me to break away from Dragonmaid. I don't have an issue with my opponents disrupting my strategy but at least get better by playing effects that don't just negate. Konami made a mistake by making boss monsters splashable in almost any deck.
@Lin_Nascimento
@Lin_Nascimento 9 месяцев назад
the problem is never the engine, the problem is the end board (of generic negates)
@Elfking94
@Elfking94 9 месяцев назад
I wouldnt mind the combo if theu werent comboing until they can negate everything i have. I love a strong boss monster, but that should be where the game heats up, not ends outright
@nopenope3678
@nopenope3678 9 месяцев назад
Nah nobody hates combo deck they hate it when you stop it like a “stunlock”deck
@spicymemes7458
@spicymemes7458 9 месяцев назад
Plenty hate combo decks, bro.
@Metaljunk39
@Metaljunk39 9 месяцев назад
I do
@kiritsu551
@kiritsu551 9 месяцев назад
I hate in general not combodecks but floodgate decks
@fellowinternetstranger8700
@fellowinternetstranger8700 9 месяцев назад
Trust me, there are
@lucascerbasi4518
@lucascerbasi4518 9 месяцев назад
@@spicymemes7458 only yugiboomers really
@yokaisaint
@yokaisaint 9 месяцев назад
Branded gets unlimited support it’s actually insane to me
@budxkai
@budxkai 9 месяцев назад
Agreed, they need to seriously stop with it. I thought we were done with this deck
@nemanjavujic7244
@nemanjavujic7244 9 месяцев назад
goat yugioh is the best because its a back and forth duel and you cant tell who is going to win and now its a coinflip game where if you dont have 3/4 of your deck filled with handtraps and stuff like that its imposibble to win
@Magenta.000
@Magenta.000 9 месяцев назад
I have no problem with the De Fleur monsters the only problem I have that the level 10 is Generic and super easy to summon like wtf where they smoking lol
@djcaron5202
@djcaron5202 8 месяцев назад
The people that complain about combo decks is that they don't have any solutions for going second. If I'm playing a deck that dont rely on my normal summon I always run lava golem theb if I am I run kaijus. The for some spells I always run dark ruler or droplet. It's funny tho it's usually the combo players themselves that complain about combos cause they always go second lol.
@motionstahp
@motionstahp 9 месяцев назад
6:25 cut right at the end of baby 🤣
@napoiskafarming669
@napoiskafarming669 9 месяцев назад
Really wish they'd just ban baronne, savage, accesscode and that link 4 negate card
@SlaytonSlaytonSlayton
@SlaytonSlaytonSlayton 9 месяцев назад
Opponent getting more interactions than I get cards in hand because I didn't open any interrupts (they're in my deck) is lame and shouldn't be a thing.
@yoosapkid69
@yoosapkid69 8 месяцев назад
Combo players : why peoples hate me 😭 Me who use true draco monarch : hate me all you want it's just a game 😏
@mauer1
@mauer1 9 месяцев назад
what, allowing the dragon rulers back is causing troubles because they can extend ashell? no way dude who would have thought.
@ghostknight-kv8vn
@ghostknight-kv8vn 9 месяцев назад
I wouldnt say its combo deck its mostly negates floodgates and omni negates i may have a combo deck but its literally raid raptors if i get a bad had im not gonna be able to really play
@Wortigon2000
@Wortigon2000 9 месяцев назад
what do you mean nobody likes combo players? it's floodgates we hate.
@aidenpotter5952
@aidenpotter5952 9 месяцев назад
It’s why I love summon limit so much.
@potatoexe5410
@potatoexe5410 9 месяцев назад
Combo decks are fine. Combo decks that just end on floodgate or FTK you are not
@bigblacksoup4004
@bigblacksoup4004 9 месяцев назад
Man I'm so glad speed duels exist.
@SaphirKnight
@SaphirKnight 9 месяцев назад
the key to fixing yugioh > all card descriptions must use at minimum, size 9 font and no smaller
@nellewoodruff6337
@nellewoodruff6337 9 месяцев назад
10:40 Aka drowning abyss
@asc114
@asc114 9 месяцев назад
how is he publishing a video casting a YCS litteraly right NOW ? I DONT GET IT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
@ChoomOfDoom
@ChoomOfDoom 9 месяцев назад
Fun and Interactive gameplay simulator
@LatticeanNyx
@LatticeanNyx 9 месяцев назад
When i see a dragunity gameplay i like...
@thatlonewolfguy2878
@thatlonewolfguy2878 9 месяцев назад
These decks are so annoying honestly, I hate how modern yugioh is "fuck your handtraps I'm gonna combo off for 35 minutes and end on 17 billion negates then also do another 20 minute combo on your turn meaning you cannot play the game" like why even bother playing at all at that point, like genuinely what is the appeal of investing in a deck to not even be able to play it for more than a single turn
@th0r0shvener52
@th0r0shvener52 9 месяцев назад
the only way to fix the game is action economy, not mass banning cards like Farfa suggests. Konami will never do this because to them everything is working as intended.
@thatlonewolfguy2878
@thatlonewolfguy2878 9 месяцев назад
@@th0r0shvener52 The game needs a resource system, Yugioh is like a case study in how to badly design a TCG, there's a reason literally every other TCG ever made has a limit on how much you can do in one turn, action economy based on a resource system, for example the most common comparison being Magic, you can only play one land per turn unless searching one out from the deck but those usually come into play tapped and can't be used on that turn, therefore there's only so much mana you can use in one turn. Yugioh is just "pray they don't have Nibiru or have your board be immune to being blown up by your 5th special summon of the turn". There's no way to save Yugioh sadly, its way, way past the point of no return, Konami don't give a shit about the state of the game or how toxic the community is, they just see it as "number go up, sales are good, income go brrr"
@solarice04
@solarice04 9 месяцев назад
I don't hate combos themselves so much as combos that just keep going and won't stop.
@lofirabbit4055
@lofirabbit4055 9 месяцев назад
The problem is that people are bad and can’t handle losing let alone understanding if they can’t evolve/adapt then ofc you deserve to lose.
@aMindSetFree
@aMindSetFree 9 месяцев назад
Yah ill tell you why ppl hate them, because the combo player takes like 10mins doing his combo...fucks up his own combo with a missplay...and then scoops. So he just wasted 10mins and I had to sit there watching him just so he could scoop because he fucked it up
@Adyitzy
@Adyitzy 9 месяцев назад
if anyone got the decklist for that branded dogmatika ritual deck please hit me up :)
@plabcentral630
@plabcentral630 9 месяцев назад
I hate floodgates and love chain burn. Sue me.
@xxzer0xx914
@xxzer0xx914 9 месяцев назад
"Gay Deer" - Farfa 2023
@higgins32ify
@higgins32ify 9 месяцев назад
I'm am like Combo because I like doing it 😊thanks!
@lucascerbasi4518
@lucascerbasi4518 9 месяцев назад
Thank you! Tiaraments strongest!
@z1u512
@z1u512 9 месяцев назад
I am like when small star card become many shiny star and many effect!
@higgins32ify
@higgins32ify 9 месяцев назад
@@z1u512 effect so good
@Citizen_Nappa23
@Citizen_Nappa23 9 месяцев назад
Games been broken for awhile now, i knew the days were numbered when they began slapping protection and negates on OP boss monsters. Peak Yu-Gi-Oh was in Goat/Edison, Modern Yu-Gi-Oh is garbage. It's a glorified 1 player solitare simulator.
@clappydoo3869
@clappydoo3869 9 месяцев назад
Unchained is my favorite deck
@katama4843
@katama4843 8 месяцев назад
I will never play those decks. Its no fun if i cant play WITH Someone. I DESPISE Bonne de Flour
@fadeddragon123
@fadeddragon123 9 месяцев назад
I play dark world so i am part of the problem
@crazyxxpanda2380
@crazyxxpanda2380 9 месяцев назад
Lava golem and kash some of these decks are easy
@TheKidblazer1
@TheKidblazer1 9 месяцев назад
no loyalty, no empathy, no friends, no hoes, shall i keep going? jokes aside full combo players the main thing is the combos are too long and seem to just make wasteful moves like xyz summon a mon to make a link or kicking a really strong monster to make an extender im not gonna make a lvl 8 sync, or fuse a strong monster and than kick it just to take a longer turn, my strat is fun not to make my opp scoop becuz im taking too long
@marcovidal9782
@marcovidal9782 9 месяцев назад
Wow that’s crazy. Where my Mannadium players at? 😎
@lordpax8925
@lordpax8925 9 месяцев назад
Modern yugioh ist just generic no love and filled with handtraps that ruin the fun. I wish the playerbase would think of what is fun to play and not what is the best combo, sad days for this once great card game
@johndexterzarate6663
@johndexterzarate6663 9 месяцев назад
.... Really needed þat lore cards banned event. Þe cards are an ever growing cancer of custom cards.
@GLaevateinn
@GLaevateinn 9 месяцев назад
Just play vampires
@herwandu12
@herwandu12 9 месяцев назад
The problem is more the power of the monster than the combo, cause all combo didn't have the same amount of negate
@kyllewilliams3899
@kyllewilliams3899 9 месяцев назад
Sounds like they need to make cards more restrictive with errata or limit special summoning
@mattstitans4080
@mattstitans4080 8 месяцев назад
This why i quit this game no bs i would fall asleep by the time it was my turn never got to enjoy the game cause this stupid shit
@samuelheddle
@samuelheddle 9 месяцев назад
Konami trying their hardest to bring back "seven negate board" format
@k-dawgHI
@k-dawgHI 9 месяцев назад
Idk why but I’ve really enjoyed YuGiOh the past two months. I’ve constantly been switching up between decks online and man… idk I’m just enjoying this game a lot recently 💙💜
@miotakamiya
@miotakamiya 9 месяцев назад
I mean stun decks are toxic, yes, and Master Duel has a biased hate towards them, but let's not pretend that a Baronne/Apollousa/Borreload/Archetype-counter-trap-omninegate board isn't (Mannadium/Infernoble post CYAC hello), or the Adamancipator/Drytron-like endboards with a Colossus as a bonus (Nemeses Corridor should have got banned ages ago)
@samuelheddle
@samuelheddle 9 месяцев назад
things would be healthier if everyone decided that midrange, interaction heavy decks were the protagonists of yugioh rather than now where anything which remotely uses backrow is toxic yugiboomer monkey flip gameplay
@miotakamiya
@miotakamiya 9 месяцев назад
​​@@samuelheddlethat's another bias which for me seems very wrong (I never liked facing a Salamangreat deck for example, handtrap control basically). Midrange and control are the best at interaction, for example labrynth without Virus/DBarrier/Skill drain is insanely interactive and it's also the version I usually play even at locals, although withsome meme takes (with compulse/idp/dogma punishment/weighbridge etc). You could ban every single floodgate continuous trap from this game or things like DBarrier and virus, you would still complain about labrynth regardless. Interaction comes in multiple forms, not just monsters (Transaction Rollback is a very good step in the right direction for example, or also how Traptrix changed towards a midrange-control deck)
@samuelheddle
@samuelheddle 9 месяцев назад
​@@miotakamiyai don't really like "copy GY effect" cards because they just seem like they're ripe to break the game. i do think stuff like lab would be fine if the blowout traps were gone, or like, Floo if the deck didn't so heavily promote playing floodgates alongside it
@HellRiver92
@HellRiver92 9 месяцев назад
I don't mind combo decks, I prefer that than playing labrynth or any flood gate deck that sit on traps
@doge6384
@doge6384 9 месяцев назад
Don’t think Lab isn’t terrible, but being able to search traps like Dimensional Barrier is such an op effect. It should just search Lab cards instead of any normal trap
@EggOfNobleArms
@EggOfNobleArms 9 месяцев назад
Why do you say "we" when you're watching a replay? You're not playing. Chat isn't playing. It doesn't make sense.
@adrianaverette930
@adrianaverette930 9 месяцев назад
Combo's are the name of the game if we're gonna complain and keep getting cards banned just don't play Yu-Gi-Oh it's a competitive card game
@dankicks
@dankicks 9 месяцев назад
When your opponent has more negates than you have cards, it is not a “good game” 🤣🤣🤣
@DanXRojas
@DanXRojas 9 месяцев назад
Opponent - this is my end board 10 negates and 5 pops good luck You -_-
@dankicks
@dankicks 9 месяцев назад
@@DanXRojas 10/10 tables are flipped 😎
@FrostReave
@FrostReave 9 месяцев назад
Depends on the deck. This is why I like going 2nd decks it takes advantage of this trend in a fun way
@kylemarlobaula987
@kylemarlobaula987 9 месяцев назад
And they limit/ban the floodgates..
@FrostReave
@FrostReave 9 месяцев назад
@@kylemarlobaula987 They should ban all floodgates. Now that would be a great step in the right direction
@hoangnguyen0721
@hoangnguyen0721 9 месяцев назад
Shout out to that one guy who keeps playing Marincess despite Farfa told him to leave the entire stream
@Malister23
@Malister23 9 месяцев назад
Did we ever learn if he was playing Tidal? 😂 also his name was amazing too
@MuhammadReza-te9ct
@MuhammadReza-te9ct 9 месяцев назад
Did the guy respond in the chat?
@Adam-wt5id
@Adam-wt5id 9 месяцев назад
As others have said here, its not the combo that is bad, its the end board monsters that have power crept everything. Example dragon link: used to have borrel sword and load dragon as two really good bosses that had two different uses, neither was broken, sword was generic enough it was a staple to end games before accesscode. Now they have borrel end which beats sooo many decks by himself by being so hard to out. Assuming you aren’t interrupted, DRNM + borrelend literally breaks every board with monsters 3500 or below. We all want stronger decks and better interactions, but i think konami would do well to simply go back to old decks and throw in new mechanics to bring them up instead of simply dropping new monsters that negate AND extend AND manage resources all in one.
@omegadumpster3830
@omegadumpster3830 9 месяцев назад
Honestly, the new Gate Guardian cards do kinda interest me. I might have to put my Junk deck on hold for a little while.
@sovietmudkip1
@sovietmudkip1 9 месяцев назад
They are super fun and are nuts when it gets going, but brick super hard unless you do go all in on fusion support cards or have them has a split deck with something like punk or kash. I saw one punk gg deck that was absolutely bonkers and I refused to surrender just to watch them cook.
@taylorneville7471
@taylorneville7471 9 месяцев назад
They can actually sneak a win in so easy with some of there spells the amount of times I go against a meta board then whip out a 7650 attack meat stick and take game
@ljaquos
@ljaquos 9 месяцев назад
Combo players Stun players Control players Im gathering that no one likes yugioh players
@Ragnarok540
@Ragnarok540 9 месяцев назад
Mid range players are ok.
@Honest_Mids_Masher
@Honest_Mids_Masher 9 месяцев назад
Ehh I just don't like stun
@datguy8296
@datguy8296 9 месяцев назад
@@Ragnarok540 Mid range decks are just combo decks but with insane recovery so it is about the same.
@escadora2206
@escadora2206 9 месяцев назад
Combos just should be shorter and less focused on spaming interruptions/negates
@jameslea3794
@jameslea3794 9 месяцев назад
what else should a combo do instead tho? spam floodgates?
@IkoroseShinsou
@IkoroseShinsou 9 месяцев назад
I just want that Dragunity list!
@tankunt87
@tankunt87 9 месяцев назад
The entire game of YGO has spiraled into a massive shitfest. Don't get me wrong, I love YGO but I can't lie and say the game is fun at all, it isn't. 95% of the time you'll face sweaty 'true' combo decks that will make you stare at your screen for five or more minutes if you lack a way to respond either because you're using a rogue or got a shit hand. The other 5% are the actual fun players that have crazy decks or use archetypes that don't win you turn one.
@zufieusagi7509
@zufieusagi7509 9 месяцев назад
Yeah, now a days either players use meta decks to win within 2 to 4 turns or players like me that don't use meta and actually have fun. It's gotten to a point that if I see someone play certain cards on the first turn I straight up leave because I'd like to actually play the game. To me it feels like we really don't even need the cards at this point and the winner of a match comes down to the coin flip result.
@smokinbonez420
@smokinbonez420 9 месяцев назад
Is there actually any difference between a combo deck that ends on 5 omni negates and a stun lock deck?
@papabear7457
@papabear7457 9 месяцев назад
Yeah, stun is garbage and combo is good
@lucascerbasi4518
@lucascerbasi4518 9 месяцев назад
Yes, the combo deck that end on 5 omnis is beatable through either hand traps or board breakers, which everyone plays because those cards are often effective against other decks as well, such as midrange decks. The stun deck can only be beat by a selection of specific cards which are rarely playable because they're only ever useful against stun specifically.
@rtwoxd1355
@rtwoxd1355 9 месяцев назад
You can use nibiru, kaiju, lava Golem, drnm, etc against a combo deck. With stun you can't do anything.
@samuelheddle
@samuelheddle 9 месяцев назад
draw the out versus draw the out
@sleazye7638
@sleazye7638 9 месяцев назад
The difference is combo decks spend 20 minutes playing solitaire to make it so you can't play the game, while stun decks so the same just faster
@Ragnarok540
@Ragnarok540 9 месяцев назад
Except for Stun, every Yu-Gi-Oh deck is a combo deck in some capacity. Even Traptrix, Ninjas, Altergeist, and Labrynth, have combos if you open specific hands.
@MasStoryGamer
@MasStoryGamer 9 месяцев назад
You could even argue that since stun relies on critical mass of stun cards, any combination of those stun cards are already full combo. We only don't count them as combos since they don't cycle their engine from the deck, so to say. So yes, stun cards absolutely do have 2-card combos and even 3-card combos. Try outing Boarder + Summon Limit + Clockwork Night.
@wubwubdododo5656
@wubwubdododo5656 9 месяцев назад
just not true
@FrostReave
@FrostReave 9 месяцев назад
@@wubwubdododo5656 That is a descriptive, logical and detailed argument you got there clearly this is worth listening to /s
@DigiTism
@DigiTism 9 месяцев назад
Agreed. Basically since the introduction of synchro summoning, every deck isa combo deck. The only difference is the speed has gotten faster over years and the power of the end board has gotten stronger as well.
@Jack_Rakan
@Jack_Rakan 9 месяцев назад
I think the problem is sort of the reverse really. Most combo decks end up being just stun/control decks with extra steps. If I'm gonna not be allowed to play the game because every effect is restricted/negated and every monster negated and/or destroyed/banished anyway, than I'd rather it took the opponent 20 seconds to set it up rather than 15 minutes.
@Subject19-b6b
@Subject19-b6b 9 месяцев назад
I Remember having a opponent who combed ofc turn one for like 3 minutes then just scooped was the weirdest experience with a combo heavy player
@mynameisjeff2571
@mynameisjeff2571 9 месяцев назад
that happens a lot when they misclick or just mess up the combo by accident, they'd rather just go to the next game to try it again lol
@SnowyGrass
@SnowyGrass 9 месяцев назад
ngl i've done that before when i misclicked an effect in my springans deck.
@雷鳗鱼
@雷鳗鱼 9 месяцев назад
when solitaire goes wrong i guess, they just enjoy making their opponent suffer hopelessly by spliting out all of their extra deck for the negates
@truebeliever401
@truebeliever401 9 месяцев назад
dude idk how you keep doing this commentary. Especially since the footage in this video was probably recorded over an entire stream for many hours. You're very talented sir.
@kayanono
@kayanono 9 месяцев назад
Ygo players should all just play fighting games if they want something super consistent like that. They just removed the randomness and the startegy that comes with that to stop 1 player from playing and make games end at turn 4. Glad i dropped this a year ago and played games were people take turns
@SlaytonSlaytonSlayton
@SlaytonSlaytonSlayton 9 месяцев назад
Agreed on fighting games. Better player generally always wins, it's a much better competitive format for 1v1 than card games IMO
@sladevalen
@sladevalen 7 месяцев назад
Funnily enough fighting game players are the only people I recommend yugioh to nowadays. As a fighting game player, memorizing long combo lines is what we live for and complaining about what your opponent is playing is par for the course
@SlaytonSlaytonSlayton
@SlaytonSlaytonSlayton 7 месяцев назад
@@sladevalen Also a tolerance for cheap stuff and unwinnable situations, depending on what game you come from. Hard to complain about anything in yugioh after playing, say, Marvel 3 lol
@Momo_pstat4
@Momo_pstat4 9 месяцев назад
Combo is fine, but combo should have downsides where is you stop the combo, the deck doesnt also have insane grind game + card draw that modern combo decks have. Mathmech is kinda that “glass cannon combo” deck that i think combo should be. Dlink, manadium and new branded just spin for eternity, and there isnt really any stopping points in the deck
@skylarsimes8
@skylarsimes8 9 месяцев назад
How is mathmech glass cannon? It plays through so much interruption it's stupid
@samuelheddle
@samuelheddle 9 месяцев назад
mathmech is boring because it just turns into whether you have a response to circular. combo is at its most boring when there's an obvious point where if you interrupt, you win, otherwise you lose
@drewbabe
@drewbabe 9 месяцев назад
mathmech can play through ash, imperm, and a graveyard hate interruption. droll does kind of bone it but not so bad that it can't end on _something_ and a lot of decks crumple to droll like that. not sure what you are talking about. combo almost never lacks grind game because part of the point of an actual combo deck is finding many ways to your combo. any "combo" that can be stopped with one interruption is just a potential play, and if your deck can only make that play or else die, then it's not a "combo deck" in the same way that all the decks we've been talking about, plus all the various synchro combo decks throughout the years, or decks like tearlament, most certainly are
@Honest_Mids_Masher
@Honest_Mids_Masher 9 месяцев назад
Personally I disagree I'd rather not have a playstyle come down to "If you out my board you win if you can't I win". I'd prefer it if combo decks had recovery to where they have plays but on the following turn there's always that one card that they went through turn 1 that is what makes the combo deck turbo out all those boss monsters gone. Therefore they'd have to play more midrangey ending on at best a boss monster or two per turn afterwards. Best example would probably be synchrons. If junk speeder was limited and you outed their board they'd have to string stuff together to obtain a boss monster that they're able to get to from what they have. That's what I'd like combo decks to be like.
@samuelheddle
@samuelheddle 9 месяцев назад
there are really some great midrange decks right now, i am praying that race gets their support soon
@Honest_Mids_Masher
@Honest_Mids_Masher 9 месяцев назад
Personally i don't hate combo decks designwise i just don't like how it always ends in negates. @Ignister is cool because of how it jumps through hoops to end on something insanely powerful, Dragunity as a going second deck is honestly pretty fun with whirlwind just being a powerhouse of a card, Dragonlink is an unstoppable beast once it gets going. I get the hate on how most of the time combo decks require you to draw the non archetypal out but some of them to me are genuinely awesome.
@dudono1744
@dudono1744 9 месяцев назад
I also like it when combo decks don't try to basically end the duel turn 1. Wombo combos are way more interesting when you can interrupt them, especially if the combo deck is versatile enough to adapt to those interruptions. Might end in really wtf scenarios.
@Honest_Mids_Masher
@Honest_Mids_Masher 9 месяцев назад
@@dudono1744 Exactly I play tons of different playstyles of decks and I enjoyed almost all of them (stun I just cannot bring myself to enjoy) and yeah I love it when an interruption causes them to go through entirely different lines or do certain plays they wouldn't normally do. I play Speedroids for example and depending on the stuff that I search or drop with rubber band shooter leads to different lines, different endboards and honestly sometimes I'd actually choose to make crystal clear wing over Barrone or even the Bike depending on the matchup or how my hand is look or how much I was interrupted. Synchrons look rigid but they can be a very freestyle deck to where you have to do things on the fly. Ngl the turns do take a while for that deck so I don't even blame people when they surrender but I've had some good games with that deck.
@dudono1744
@dudono1744 9 месяцев назад
@@Honest_Mids_Masher I'm mostly on Drytron, and once got my opponent to declare Xyz with D-Barrier. I was expecting them to declare Ritual so I went for some weird shit to get a 3k atk Mu Beta and go bonk, but my opponent saw through that.
@FrostReave
@FrostReave 9 месяцев назад
Im fine with negates *in moderation* I wish negates were limited to handtraps and spells/traps personally because even if you play through all the negates you still cant out their board
@dudono1744
@dudono1744 9 месяцев назад
@@FrostReave I think negates on monsters should be like Stardust. You'd have to choose between negating and keeping your monster to block attacks. Also omni-negates on monsters should only be found on hard to summon monsters like Quasar, nowadays we literally have omni-negates on level 4 synchros.
@giuliorosati3584
@giuliorosati3584 9 месяцев назад
The problem is that the competitive game is never fun, it's a race on who's the first to lock the other out of the game It shouldn't be like this
@joshuamyers6344
@joshuamyers6344 9 месяцев назад
This video made me wanna pick up Dragunity!
@almightyasparagus1173
@almightyasparagus1173 9 месяцев назад
Me over hear with my going second sword soul. They combo for 15 minutes and i give them the dark ruler no more and the combo player complains it limits interactions. CRAZY how that works when they have 8 monster negates on board😂😂😂😂😂
@n4b5ter41
@n4b5ter41 9 месяцев назад
The point of the game is to win though. Yugioh is inherently a unhealthy game. Sure some decks do just enough to win but it still comes down to stopping your opponent from doing anything. Mid range decks are pretty boring and so linear and stun is just stupid
@zSwS
@zSwS 9 месяцев назад
Haven't really paid attention to YuGiOh in like 12 years. What am I watching? Edit: 8:00 ???????????????????????????????????????????????????
@juansaldana7976
@juansaldana7976 9 месяцев назад
Problem is not combos but in master duel the guy might have 10K in damage but he still wants to jerk it for another 15 mins rather than attack
@CAOcreations
@CAOcreations 9 месяцев назад
Exactly~ they had leathal on their second summon that turn on an empty board with zero cards In hand and just kept going. Practice your combos in solo mode, people don't have infinite time to sit and watch someone else pop off for no reason.😅
@queenbrightwingthe3890
@queenbrightwingthe3890 9 месяцев назад
@@CAOcreations I once had an idiot giving me pity turns while I had 0 cards in hand or board while hiding behind 20k dmg monster. Keep popping my only card I draw with Smoke Grenade. You need to be a special kind of friendless loser to do that.
@Honest_Mids_Masher
@Honest_Mids_Masher 9 месяцев назад
Sometimes I do that thinking how I can attack for game not realizing I have game because my opponent lowered their LP or because I didn't want to do basic math
@ActionJaxx
@ActionJaxx 9 месяцев назад
“No joke took 35 minutes” *Smile*
@craftymindgaming
@craftymindgaming 9 месяцев назад
Thanks for using my replay. Dragunity Strongest. 💪 Also, shout out to Semeto66 for that last Dragunity replay, too. 🔥
@mecarzoo342
@mecarzoo342 9 месяцев назад
Ah yes, have been following you for a while, excellent dragunity content you have there
@craftymindgaming
@craftymindgaming 9 месяцев назад
@@mecarzoo342 Thank you!
@ShiroiKiba
@ShiroiKiba 9 месяцев назад
Really enjoyed the replay! Picked Dragunity back up because of that! Quick question: is the Baby Roc in there for NS Senatus lines when you have no access to Remus/Ravine (and thus no target for Zephyros to return to hand)? I've been running Senatus x2/Baby Roc x1for those situations; is that a fine enough ratio?
@craftymindgaming
@craftymindgaming 9 месяцев назад
@@ShiroiKibaSenatus is just an optional card I choose to run at 1 copy. It's there to bait out disruptions and unbrick certain hands. Baby Roc is there for mostly the early Crystal Wing lines, as an anti-Nibiru measure. Also, there are times where you can use it, instead of Ringowurm, if you happen to send Ringowurm early to the GY, with Ravine or Gae Dearg. And, ofc, it helps in combo lines where, like you said, you have nothing to bounce with Zephyros...
@ShiroiKiba
@ShiroiKiba 9 месяцев назад
@craftymindgaming3243 appreciate the message back! I didn't even think about early Crystal Wing lines, because people frequently shotgun Nibiru on the Romulus summon, so I just Glow to search Mystletainn and use my NS to full combo lol Watched some of your videos (and subscribed) and I didn't even think about using ASS dragon and Beast to get around DRNM; good stuff. I know it's not good, but I've been running Couse and Oubliette, so when I have Oubliette/Glow in hand to start I can search the other and use Couse to end on Areadbhair instead of Savage to have the counter live (and a negate) Now that I know that trick, I can drop those two lol. Thanks again, I'll have to leave a comment on one of your videos (algorithm and all that jazz)
@skelebrosgaming2187
@skelebrosgaming2187 9 месяцев назад
I have no issues with combos, its been a big part of Yugioh for over a decade. My issue is with modern cards. Now every meta card has negates and instand card destructions, and makes it nearly impossible to actually play the game if you go second. The issue with combos in modern Yugioh isn't the combo itself, its the fact that modern combos lead to gloodgates and negates for days.
@jabermogwai5996
@jabermogwai5996 9 месяцев назад
blame konami for making those generic extra deck monster, things like savage, barrone, appo etc should not be allowed to be make using generic material
@konanLerehcob
@konanLerehcob 9 месяцев назад
I think the issue lies in the general rules for the game. We use homemade rules with my friends and it stops almost all the problems modern YGO has. Starting with 45 unique cards decks with only 1 set of 3 same card allowed, 5 extra deck cards, 5 total summons are allowed per turn maximum, extra monster zone are removed as well as spell field zone and we get 4 monster zone and 4 spell zone, thats it. Also the same effect of any card can only be used twice per turn maximum. And finally you get EITHER a main phase 1 OR a main phase 2, but never both. There is a few others rule changes but you get the idea, this change the dynamic of the game so much, removes a lot of FTK/OTK and insane boards. Not saying our rules are the best but what I mean is that Konami should look into changing some core rules that allow us to have fun while they keep releasing cards.
@gilbertjoan1917
@gilbertjoan1917 9 месяцев назад
​@@konanLerehcobi think fun for each person is different, i have been playing yugioh since 5ds era. Until now, i like the modern ygo better because its kinda "break the opp board, you win" So its more puzzlery.
@FrostReave
@FrostReave 9 месяцев назад
The problem I would argue are 2 things. First repetition going against Mathmech for example is boring because every match they use the exact same combo, every matchmech game feels the same. The second problem is anti-fun. Most very heavy decks exist to set up a unbeatable board. Im fine with negates, really I am they are interactive but when they get to 4+negates while having a full board then it becomes a problem and dont even get me started on floodgates theres no such thing as a healthy floodgate
@fracazer
@fracazer 9 месяцев назад
There is 1 healthy floodgate It's called anti-floo floodgate (prevent tributing)
@FrostReave
@FrostReave 9 месяцев назад
@@fracazer I got a better solution. Just ban all the floo cards. This is surely and objective improvement.
@RandomSquirrel
@RandomSquirrel 9 месяцев назад
There is a healthy floodgate. Imperial Iron Wall (no banish for u, Kash)
@fracazer
@fracazer 9 месяцев назад
@@RandomSquirrel My icejade deck need that banish 😭
@RandomSquirrel
@RandomSquirrel 9 месяцев назад
@@fracazer Summon Chaos Hunter then, I guess.
@the_sasukke8776
@the_sasukke8776 9 месяцев назад
I'm having a pretty bad time against the new decks. I'm relatively new in Master Duel, I've only been around 4 months, and I collected my gems to create my favorite deck: traptrix, because I love the concept of plants and insects combined with a control playstyle using traps. The problem is that I really have no way to deal with those decks, if I go first I have a chance thanks to Rafflesia, Mantis and Pudica negating some effects. But if I'm second I'm screwed, the moment I put my first monster on the field, the enemy will start activating a thousand effects denying me everything until I have to end my turn or press surrender. I'm personally quite sad, because it took me a long time to get enough gems for my deck. I know I'm not a good player, but after a few months of playing I can notice when my deck doesn't have a chance to win. I will continue playing traptrix, cyberdark and my spider deck which is what I like, but it sucks not being able to play more than one turn. Maybe it's an unpopular opinion, but I think Yu-Gi-Oh should have a limit on special summons or draws. I feel like it's not the combos but the special summons that have broken the game, no one uses normal summons or normal trap cards, all the cards summon cards that draw cards that summon more cards. In a game where there is no resource like mana, there must be a limit to the number of actions, or only one of the two players is playing.
@asandynovella
@asandynovella 9 месяцев назад
In master duel that's technically what Maxx "C" does along with Nibiru.
@jonathanellwood2093
@jonathanellwood2093 9 месяцев назад
Limiting the number of actions a player can take is an arbitrary control. Ishizu Tear is still one of the most interactive mirror matches in any card game that I've played, both players play on turn 1, and Labyrinth furniture is another step in this design philosophy. Ironically, the way to "fix" yugioh and make it interactive is to increase the amount of actions a player can take on any given turn
@Honest_Mids_Masher
@Honest_Mids_Masher 9 месяцев назад
Yeah traptrix has an issue where their traps only work when the opponent summons a monster. The issue comes when you're going second and your opponent has already summoned a monster. This is pretty much one of the main issues with traptrix. Cards exist however that remove your opponent's field so you can put them in a position to where they'll have to summon but unfortunately those aren't searchable. Cards like evenly matched, Dark ruler no more and decent handtraps that shutdown the opponent like droll helps. Limiting special summons or draws both won't do much. The best decks right now don't special summon much and if they do they can still put up negates in just a few. As for drawing well it might be hard to tell but they aren't drawing they're adding cards to hand which are two different things but limiting those won't do much either. What those limitations would do is actually make a lot of the casual and rogue decks much worse. Cyberdarks can definitely be good enough going first or second though, same with the spider deck. Traptrix just has the issue of hole traps only activating when your opponent summons something. Anyways yeah limiting actions would hurt a lot of decks just not the ones that could actually be considered problematic. Btw the special summons aren't the issue. Certain decks can put up the same endless negates in very few summoned like I've mentioned and others have to jump through hoops to get to that. The number of special summons does not equal to how powerful the deck is.
@N1rv4l
@N1rv4l 9 месяцев назад
@@jonathanellwood2093 The problem that I have always found with the arguments in favor of ishizu Tear is that mirrors are always used to justify that they are not oppressive decks which is true, ishizu cards partially harm you when ther send cards from the rival to graveyard, especially if your opponent plays the same deck But outside of that context (quite specific) it is a deck that: force your opponent to play your style gives you the option to recover resources and interrupt your rival and you can do all of the above in the turn of both players Lab is the same without the first point. Giving more interactions to the rival is a partial solution as long as they are generic so as not to have to compromise the structure of your deck, which helps but also makes these resources accessible to the cause of the problem, leaving the only more or less viable option to wait for support for ( hopefully) give a little fight to the hegemonic strategy of the moment
@ianbraun271
@ianbraun271 9 месяцев назад
My unpopular opinion(s) is that ALL effects should be limited to hard once per turn. And that special summons should be limited to (arbitrary number) 5 per turn. And that Pot of Greed should be taken off the ban list, even if only to 1.
@mattbaltimore7195
@mattbaltimore7195 9 месяцев назад
Love that Dragunity Glow UP!!!!!!👌👌👌👌
@randomgenretalk8151
@randomgenretalk8151 9 месяцев назад
Combo Decks are the worst design in YU-GI-OH, the fact that cards are only there to dump into your GY and have at the end of your combo 15+ cards in your GY is insane. I like decks like Scareclaw a lot because they don't need that many cards to go into their boss monster and every combo piece still has value because you want to have them on your field to give your boss monster extra effect which also apply if he gets negated. Losing your minions so to speak weakens your boss monster and using them for cards like Twinsaw is a nice ressource management because you have Tri- Heart weaker for using them as cost. This is a very simple but satisfying design and i wish Combo Decks would have shorter combos and the materials are used as cost and ressource to give the boss monster more effects. This rather then having a omni negate for almost no effort or cost.
@N12015
@N12015 9 месяцев назад
Isn't every single YGO deck by definition a combo deck? I guess Rastafarian is right and Master Duels is indeed a ridiculous, poorly designed card game who is overly unfriendly with new players.
@randomgenretalk8151
@randomgenretalk8151 9 месяцев назад
@@N12015 not every deck is a combo deck, Control decks have lighter Combos too but are more focused on ressource management. Combo decks have less cards that can stand on their own and are independend. As a new Player you are very overwhelmed by that. It's one of the things that has to change.
@1kotouba
@1kotouba 9 месяцев назад
GIGACHAD dragunity player
@khalilli6613
@khalilli6613 9 месяцев назад
Bro.... I might pick dragunity back up 😅. I always loved dragunity combos back in the days. Whole time i was thinking "oh it's just black rose here" 😂🤣
@noprisoners8621
@noprisoners8621 9 месяцев назад
What a joke of a game. Just win coin flip and you win the game. How can anyone think there is any skill in modern ygh.
@Honest_Mids_Masher
@Honest_Mids_Masher 9 месяцев назад
People literally won going second in the video what're you on?
@Efgand0894
@Efgand0894 9 месяцев назад
@@Honest_Mids_Masher That happens rarely, it's more RNG on top of RNG. If you don't draw the out your done, reason why I haven't played in months
@Honest_Mids_Masher
@Honest_Mids_Masher 9 месяцев назад
@@Efgand0894 There'll always be RNG to an extent although I disagree and that going second solely and I mean solely relies on drawing the out. Hell dragonlink is full gas and is insane going second. Dragunity a deck I play going second can do that thanks to whirlwind. VS, Purrely, Mathmech, etc.
@ShroomOfSorrow
@ShroomOfSorrow 9 месяцев назад
​@@Honest_Mids_Masher literal bots istg lol
@black_feather9977
@black_feather9977 9 месяцев назад
ascalon is really insane removal for monster, it's targeting banish but it's not opt
@darkrider281
@darkrider281 9 месяцев назад
If that dragunity match was laggy the opponent was able to make a 3 course dinner and probably clean his house for good measure
@Kraysiz123
@Kraysiz123 7 месяцев назад
As a Yu-Gi-Oh boomer (and someone who sucked even back then), I thank God there are still bots I can play against in this game. Tried playing against actual people and by the time I reached Bronze (surprisingly), I was already dealing with scuffed versions of meta decks (obviously not being played as truly intended) and won 1 out of probably 9 games.
@wanderer316
@wanderer316 8 месяцев назад
Why do people write comments on the internet about the games bing shit, as if Konami will actually listen? Lol. I agree the game is not great right now, so someone should actually go ahead and address the issues by hacking Master Duel, since the devs and the company seem unwilling to fix the yugioh experience. irl, we can play with our own rules, but unfortunately, the same flexibility doesn't apply to MD. So, someone, please hack and fix the game for os.
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