Imagine having a cool unique build, getting it on build battles and having cross say "This build is starting to struggle" after running head first into a brig cannon shot and dying.
Glad someone is talking about final warning threading build, crazy add clear and if used right the sidearm does the highest primary damage in the game and can destroy yellow bars with ease
@liinkypink6665 you'd be surprised how many people don't no how to exactly use the weapon tho, it's one of the least used weapons for sure for that reason
0-2 in build battles but I like to make off-meta builds Thanks for using my throwing knife build (Edited) Thank you so much for the positive feedback, i might get banned again but imma do another build battle with off-meta builds. Thanks again ❤
As a certfied Effigy enjoyer, this build kinda underutilizes its potential. Using it with something like Briarbinds and just standing in the middle of a group of enemies blocking with volatile active its just endless devour, weaken, volatile, suppression, and its super effective. On hunter the block wont break invis and will proc volatile with every tick of damage.
Volatile? Do the Transmutation Spheres inherit Volatile Rounds from Echo of Instability as if it were a weapon? I just put together a Briarbinds build yesterday and I'm loving it, and Ruinous Effigy looks like fun.
30:18 1 fragment is worth 50 %or 33% when your already spawning hordes of threadlike with the seasonal mod. Maybe if we didn’t have the seasonal mod but if you put that fragment into something that help with survivability or something else useful….I think you could definitely make an argument to swap it out. I would have said 15-20% tops. There’s so many parts of the built and it’s a single fragment that yes helps by adding an additional threadling on weapon kills…. But that’s in addition to the horde of them constantly spawning off of unraveled targets. I feel like it wasn’t as helpful of a change as he made it out to be.
Agreed. Cross clearly didn't realize that Thread of Fury was meant to lean into the Survival power of Weavewalk by giving lots of Melee energy just for throwing or breaking the Tangles, which make Threadlings anyway due to Swarmers, and would suspend enemies too. The melees can also inflict Unraveling on their own, and Final Warning can as well. I think Thread of Fury is a perfectly fine choice that leans into the Ability aspect of the build, while Thread of Rebirth leans more into the Gun. I don't think it was right of him to change the build that way. I'm glad that the build still won even with the score reduction.
Nice build man! Quick question, if you don't have the GL what do you recommend we use instead? And you wouldn't happen to have a dim link by any chance?😅
@@Mikediszelwhy would he do that? Both you and Cross seem to have missed the point of the other aspect, it's for survivability. A good build isn't always just 'Get the highest dps possible'
Changing the build and then deducting points because you changed it doesnt sit right. Difficult to explain, but i think build battles should be true to the original submission as much as possible. Great video as always apart from that tho!
Cross clearly didn't realize that Thread of Fury was meant to lean into the Survival power of Weavewalk by giving lots of Melee energy just for throwing or breaking the Tangles, which make Threadlings anyway due to Swarmers, and would suspend enemies too. The melees can also inflict Unraveling on their own, and Final Warning can as well. I think Thread of Fury is a perfectly fine choice that leans into the Ability aspect of the build, while Thread of Rebirth leans more into the Gun. I don't think it was right of him to change the build that way. I'm glad that the build still won even with the score reduction.
Agreed. And unless Cross attempted a full run with Thread of Fury how do we know his substitution was better than the original? Thread of Fury makes it so Weavewalk is constantly available, which = at least three to four perched threadlings per conservative cast.
He should have at least done the first 10 waves before modifying it and saying it's better. Can't know if it's better without actually trying it properly first
Changing that Threadling build was a bad call. Deducting points for a change the submitter didn't ask for was even worse. Cross clearly didn't realize that Thread of Fury was meant to lean into the Survival power of Weavewalk by giving lots of Melee energy just for throwing or breaking the Tangles, which make Threadlings due to Swarmers, and would suspend enemies too. The melees can also inflict Unraveling on their own, and Final Warning can as well. I think Thread of Fury gives both offensive power and defensive utility. It is a perfectly fine choice that leans into the Ability aspect of the build, while Thread of Rebirth leans more into the Gun aspect. I don't think it was right of him to change the build that way. I'm glad that the build still won even with the meddling score reduction.
I totally agree. First off, he changed his build. I hate when cross or any of the other guys come in and change a persons build. This is a build battle! You use the guys build as is period and the results speak for themselves. Having said this. I am glad that cross put out the build on its own in another vid because he thought it was so good. I am going to have to try this one for sure.
Thanks for giving my build a try! Even though I got the ban hammer it’s still awesome to see a fellow titan main. I’ll be back with more and hopefully next time it’ll win! Thanks again cross!
Ruinous Effigy is definitely one of our most "exotic" feeling exotics. The Aegis-like suppression shield, the unique dunk animation, its honestly incredibly cool.
@@juliussmithy7000 eyes of tomorrow, mantle of battle harmony on solar. Shoot rockets with 4x surge plus artifact and radiant. It’s infinite ammo big boy damage. Works better in legend too
Dude I’ve been crutching a Swarmers build. It’s really nice, especially for the enemy density. I love it most on Midtown with those narrow hallways. It turns everything green.
You know what build is really fun.... Throwing on Felwinter's Helm and pairing it with a Solar warlock Health Regen/Scorch build it is so effective in Onslaught.
For the Weavewalk build Thread of Fury actually makes sense because Weavewalk requires/consumes melee charges. Since you have Hatchling and the Artifact Mod where killing Unraveled targets spawns Threadlings you should have enough already. Of course the swap you made would spawn more on weapon kills, but Weavewalk also stacks Threadlings and you get more uses because of the Melee energy gain. I think you could say it's dealers choice. But no Woven Mail means you are solely relying on Weavewalk, so I'd prefer the extra survivability tbh.
The need for final warning is obsolete. Ive been using a similar swarmers build for as long as ive owned lightfall as goofy as it sounds, monte carlo is the goat for weavewalk because it allows you to stalk up on threadlings much more often, and the weavers call is straight up better because of the massive threadling armies you can create, plus the new forbearance will demo and chain reaction, plus the intrinsic trait, you will make tons of grenade energy and a decent amount of melee energy which just makes the build so much better, and with demo there is no need for thread of generation, so you can run thread of warding. On top of all this, with monte carlo you can also use weavewalk as a form of get-out-of-jail-free-card. Because you wont have to worry about running out of melee energy
The damage output from final warning is absolutely ludicrous enough that you can easily put it as the focal point of your build, which makes it very odd that the guy in the vid used swarmers considering the only unique thing that swarmers provides when using final warning is 2 threadlings per tangle, theres like 5 other exotics that would be at least 5 times better than that. literally no reason to use swarmers over veritys brow. 2 threadlings per tangle, vs 250% grenade recharge, and 100% grenade damage PLUS 1000% grenade recharge rate to allies within 20m for 5 secs, youre net threadling count (and damage) will be significantly higher with veritys on top of your teammates loving you the extra regen lol. with the amount of add clear from threadlings and unravel with FW as well as the insane single target damage you'll need to use weavewalk a hell of a lot less, so no need to use something gen melee energy like monte, the best defence is a good offence
@@unknown963_.-5 its up to you, the best thing about the melee is it applies unravel, but FW does that when 'fully' charged so just like with swarmers, going full strength is a bit redundant, I would prioritise discipline, recov/resil, then strength. I havent tried to many builds focused around FW other than swarmers and veritys so im not sure what else could top veritys. I have no doubt trick sleeves would be great with FW and indebted kindness, but i really dislike the gameplay loop
The build battle series is the best segment any d2 content creator has done. It’s inspired me to revisit some exotics and make builds for them! It’s been lots of fun using some of these builds too
For the strand build I use the wanderer and the consume grenade aspects so they do more damage while also keeping the unravel and the aoe suspend EDIT: you can go out of weavewalk by recasting it mid air once u have 5 thradlings and also if you consume your grenade it creates 5 threadlings instead of 3 just from the grenade
I love you cross but I don’t agree with changing the swarmers build. Even less deducting points because YOU changed it. With that being said, I will be taking a look at that build cause I’ve been trying to figure out a solid weavewalk build, thank you to the creator whoever you are
32:43 yeah this has been happening to me a lot as well, consecration will sometimes just hog your melee energy and do nothing. I still haven’t figured out what might be causing it but it’s a pain to suddenly lose your melee ability in high end content lmao
Cross....Rebirth is terrible compared to Fury. The whole point is to have a whole melee charge from every tangle, and thus have more weavewalk, since you can make 5 perched threadlings for less than 1 charge 😅
One that is very underrated: Astrocyte Verse. Hear me out!! Remember, blinking near enemies makes them Volatile, there’s no cool down on how often you can apply this debuff doing this, the only cool down is for Blink itself which even then Astrocyte let’s you do more frequently. When defending from ads this is an insanely good tool for crowd control that lets you free up a perk from weapons with volatile rounds with a different perk. Also, as a PvP main, this is fun to pair with Repulser Brace with Retold Tale. Edit: My source, I’ve been a Voidwalker main since D1 Day 1.
Brother, you're supposed to bounce it off the floor next to a wall, so it can bounce off the wall and attract to your taget's crit. The floor + wall bounce is extremely important because the second bounce gives your knife insane tracking.
For the swarmers build If you dont mind having the grenade generate as is without the assistance of the fragment, you can swap thread of generation for thread of finality. Though it only spawns 1 threadling after a finisher it apparently doesn't have a cool down.
its also extraordinarily redundant to even use swarmers at all with final warning, considering the only benefit it provides is 2 threadlings per tangle, much much better off getting +250% grenade recharge rate and +100% damage PLUS 1000% grenade recharge rate to friendlies within 20m for 5 secs after throwing a grenade with veritys, youre net threadling count (and threadling damage) will be significantly higher with veritys. Swarmers just really aint it especially as the warlock melee unravels targets anyway, bungie needs to buff them to properly fit a 'summoner' type roll, maybe something like "100% more threadlings spawn from all sources but only deal 75% of the damage."
@@SikPuppy i think its more of just another source to unravel aside from only final warning. You're right though, they need something to give it the little bit of umph. And it's only with the artifact mods that both exotics are amped up a bit more. Once they leave the build will be dialed back in general.
I think the real strength of the Ruinous Effigy build is CC paired with some damage. It’s not a boss melting build but with Blinding, Suspending, and Suppressing, there’s always an avenue to hold down an area and kill off at least the weaker ads.
Ruinous effigy could probably swap Vesper of Radius for Nezerec's Sin or Swarmers and then use The Wanderer instead of Weaver's Call. Vesper isn't utilized to it's full potential plus the slam on suspended targets really wipes everything before Vesper's rift can damage anything. It's awesome but has too many moving parts IMO. Plus with The Wanderer you can throw a strand orb, suspend everything (so you don't need to get a kill with RE to suspend everything) then suppress and slam. Now you have two ways to do the loop.
Hey Cross i hope you see this. A lot of people tend to ignore high stats on armor but for strand melee you shouldn't. The higher your Strength Stat is, the lower the cooldown obviously, but what many people dont know is that it escalates the more melee charges you have. For example, Eye of Another World with 100 Strength, the cooldown is 15 seconds when you only have 1 missing melee charge out of the 3.
@@unknown963_.-5 definitely max out strength and resilience, recovery is not much needed since I'm in weave walk like half the time, it's literally Weavewalk on demand but the best part is... YOU DONT NEED A SINGLE MOD!
Vesper should be used kind of like how you'd use your barricade, to close choke points. Ruinous was meant to keep you alive while you were surrounded so you could build another rift. And I honestly value the blinding from arc more than I value unraveling or suspending from strand here. Still, very creative and fun, might see if I can optimize it further somehow.
I tried a build with that trace rifle in Onslaught but it's a pain in the ass when you have those spheres to pick up along with two other kinds plus if a team mate dies and you go to rez him, you end up picking up a tangle then a transmutation sphere then one of the spheres you throw at the ADV before rezzing the guy.
Do NOT sleep on Peregrines, in either PvE or PvP. It's actually crazy- it can one shot every champion without requiring stunning it first, even unstoppables. And it can one shot literally anyone in the game in Crucible, no matter what super their in it does not care- and you don't even need offensive bulwark. This make killing enemy bubble titans STUPID easy, peregrines is deadass a hard-counter to bubble if your aware and careful of what the enemy bubble titan might do
The weighted knife has always been one of my favorites, especially after the Solar 3.0 update. The update took it's original effect of refreshing itself with precision kills, which got replaced by the aspect that let's any kill refresh the knife as long as you're radiant, and made it refresh your dodge instead and guarantee an ignition. Too bad they nerfed YAS, as the weighted knife was, hands down, the better option over Fan of Knives, as long as you knew how to properly throw it.
Man, I’ve been wanting to see what Ruinous effigy could do in onslaught, Nameless built a truely mad scientist use case, and he should have won that. He unified 3 elements pretty effectively IMO
You’re a hammer Titan, Cross; you’re literally throwing. But you’re throwing the wrong melee. Get your POTBS on, rock that Parasite with a Reconstruct Mountaintop, and enjoy the madness.
Bro did not see the chat on the initial reveal stream for Onslaught. The whole thing was just people shitting themselves over the fact that it was on midtown and reused content and a whole bunch of other bullshit, completely ignorant of what was actually being shown. People definitely had doubts on Onslaught.
Titans, if you find yourself with nothing to do during dps in legend onslaught. After Well and Tether are gone, have Ursa ready to create a bunch of orbs for your teammates
I love this build battle series. Definitely brings many builds to light that I haven't seen before but nothing makes me want to click off the video faster than watching cross, use a build wrong. I feel like sometimes he should just let someone else use the build along with him so he can see how much better they do with it just in case he is using it wrong.
Yo quick question unrelated to build battles, if you’re mid solo run and your internet goes out, does it mess up your solo run for rank 11? Not sure if it’s the same as the actual triumph and having to do it all in a single run. Was stuck at the Ogre for probably 3-4 hours losing my mind and then right at the final boss my internet cut out. If I have to restart, I don’t know if my heart can take it