Always use Thanatos to hit stack of doomtown, the AoE will hit all of them at the same time while if you use soldiers you need to hit each one of it That is why your push looks so slow. Because if there are 10 towns it means your soldiers need to hit 10 times instead of 1.
Watching that Thanatos fire near the end of the video, reminded me of an old Korean artillery weapon called a Hwacha. 'Machine gun' rocket launchers are always fun ... when you;re not on the receiving end.
I love custom maps, good run. Even though I have watched your other maps with no workers, but I noticed today, with 0 workers, there are no workers walking around map or working in fields etc. Maybe this is a given and I am dumb.
Hardly any "normal" computer would run such a map, I daresay. The game - while interesting - ain't that optimized for large numbers of enemies, despite the name.
I’m sure you’ve seen videos of the game massively lagging despite the beastly computers that streamers tend to have. And that’s with less than 100,000 zombies (and this is a generous number). That’s because each zombie has to have low-level AI to function and the resources used come from your computer. But let’s play with the hypothetical that we limited the map to have 100,000 zombies running at your base at any given time. And you killed said 100,000 (10^5) zombies every minute or so. To spawn and kill a billion (10^9) would take 10,000 (10^4) minutes. This translates to ~7 DAYS of footage of nothing but killing zombies. While I love kensei, I am not watching that 😂.
Ugh, chat misbehaving to ruin the video vibe, annoying. I think "infinite" attack speed is "maximum" attack speed, technically limited by the game engine or w/e