It's called a Swivel gun.. because that's what it's called. I didn't just make it up, they were real artillery pieces on ships. On a ship even the "cannons", are called guns.
3:05 I believe it's called a 'gun' because the terminology people in the 1700-1800s use to refer to firearms were quite different. Normally in those times the word 'gun' described artillery pieces such as the swivel gun shown here; whereas stuff like the rifle, pistol, blunderbuss, musket, ect. was called by its proper names. The term 'smoothbore' was used to generally describe all firearms whose barrels were not rifled, however.
@@archimedesfromteamfortress2 Yep! it basicly musket but better (you get a longer sword with stagger and charge abilities same as bayonet) and a bootlet sapper shove.
The swivel gun is called the swivel gun because that is what cannon were called in those days, while handheld weapons were referred to as “arms” or “firelocks.” So yeah it should be called the swivel gun.
As carbine and hand axe main i bought the rifle it is OK good against zapper but reload is very long and shove is too useful to replace it with the rifle and i get the same amount of kills if aligned it correctly, i will probably buy heavy Sabre but i will probably stick to hand axe
@@nathangabrielmnunag1234I would say rifle + hand axe but it’s just my opinion Lemme explain : rifle has a slow reload while the hand axe is quick so if you are reloading and you really need to kill something you can quickly use the hand axe
Rifle is op lol,you forgot to mention that it has 15 penetration and 195 damage which means it can one any zombie from any distance includong zappers if you go for the head(it still one shot by goinf for the body if you are close range) this is because rifle ignores zapper's bullet headshot resistance
@@user-cb9tj8gn3brifle is overkill weapon.. give me place where u will use 15 penetration ? endless? use nockgun with 77 penetration if all bullets go Perfectly
Rifle’s powerful penetration and damage is not enough of a bonus for that atrocious reload time. If I wanted a high damage gun that can one shot zappers and much more, I can just go with the Blunderbuss or Nockgun. I hope they update the rifle and reduce the reloading time, otherwise it’s a pretty useless weapon.
Tbh it’s really good for objective due to its insane accuracy. Watch mrflames trio run on Copenhagen. You can shoot the men on the British sloop all the way from the beginning of the map.
Event tho rifle being that accurate i wouldn't not used the new features it has and that is the aim on the iron sights which largely going to be sometime miss because when u fire u will notice that the firing animation turn into the same one that u don't aim using the rifle which is the biggest downside as the effects can be seen when using on map that had more room for sniping like one in catacombs or san Sebastian
Here’s a good start, get a builder to build some walls like 2 then get him to keep repareing, get 2 officers and make 1 of them shoot the bombers while the other kills the zombies
imagine if they added in the "Matchlock Revolver" Gosh everyone would be Using that against All odds, like immediately Sabre's would often be used, and the Matchlock Revolver would be used more then the Normal Musket (made in 1580 in Germany and had Eight round Chambers, it did not had Bullets only a ball and Gunpowder. and i think how much would it cost? proximately 2000 Francs.)
the side swing on the heavy saber deals 27 damage and runners have 30 hit points and will therefor always survive a sideswing from the heavy saber making it balanced the title says the 3 new veapons are overpowerd and need nerf while one is to expenciv for alot of people to ever get, one has the 2nd longest reload for max damage and one has a featur that can't kill the zombie class with the least amound of health
Heavy Sabre and rifle are both really good since heavy Sabre is just the love child of the Sabre and hand axe and the rifle ignores the sapper damage resistance but honestly I would prefer Double barrel pistol over the horse artillery pistol since the horse artillery pistol is just DB pistol but slightly more accurate
OP but it sometime ruin a match if handed not correctly, a avg match in game(any server platform) usually have 5 to 10 line inf using these weapon while there no sap, officer, surge, chap, sea or musician if you lucky you can find a very balanced server
Ngl, i think they should give the horse artillery pistol a shove. Maybe that would make it too strong, but idk. If they do that, it will literally become GOATED.
@@alussk Nah it's amazing, you can spin around and hit a TON of zombies if you abuse the hitbox properly. You're also able to PERMANENTLY stunlock zombies
@@alussk Same reason the crucifix is busted, you prevent zombies from grabbing your teammates, runners from pinning you, and from accidently exploding bombers. The shove does 10 damage, and a bomber has 20 health. So you can freely shove around corners without worry of dying, and as a bonus you stun any zombies near the bomber too. In essence you take on a more supportive role as a front-line stunner, keeping pressure off key defensive points for both your sappers and fellow teammates. Plus with the heavy saber now in the game, you don't even lose the charge buff the bayonet has! I'd recommend giving it a try sometime, turning your gun into your main tool is super fun
@@alussk It's not for everyone. Personally I enjoy playing support characters, so having the option to take down bombs and quickly shove zombies to keep em off the team is fun for me
1:17 tell us you havent use the carbine without telling us you haven't used the carbine the shove is good for stunlocking hordes and saving teammates also shove can buy you breathing room to gain distance on a horde before you switch to melee 😂
Well I always seemed to like the musket better, as having extra range would be better for taking out special zombies. Taking a horde is kinda easy if you just don't corner yourself, sorry if this is a letdown as once again. This is all my opinion, and I use the musket more than literally every other infantry primary.
@@UncleKapow i understand but in my experience the carbine is better for me as i tend to use guns alot also the range doesnt matter on most objective/survival maps in my experience ive had more utility of the carbine than musket the rifle though is not worth in my opinion
Yeah i kinda prefer not to aim using the new features on the rifle because they aren't that accurate when it come to firing as they usually have the same firing position as not aiming and this facture largely can be seen on map like catacombs de Paris othr endless map like hougoumonts etc