I may change the thumbnail later because tbh I dunno if "amazing" is the right word for her Burgeon playstyle. It's very interesting to think about and fun to play around (which does make it pretty amazing to me), but not necessarily "amazing" in a way that I'd recommend to most players, in case what I showed in the video doesn't make that obvious. Ive got a bunch of additional thoughts below if you are interested Overall impressions of Arle so far is that she kinda doesn't have any "best" team in general, inside & outside of burgeon context. Different teams feel better in different circumstances. Personally, this make her very engaging to play and think about using so far. (Edited my favorite variation after more testing today) I think my favorite burgeon variation is Raiden/Arle/Nahida/Yelan with Raiden on a hybrid build and Arle on MH with Homa. Raiden essentially eliminates Arles ER needs so she can easily full heal every rotation. The dynamic of the team then becomes managing how long you stay on field with Raiden vs Arle. I think the balance is to do two NA sequences with Arle, then switch to Raiden, but you can optionally on field Raiden first too. XQ may be desirable over Yelan but Im liking Yelan on a noblesse elegy build in the team more atm. I purposefully chose not to test this team in this video since my builds are just too high investment to talk about in a generalized context of how relevant Burgeon Arle is. I also need to test the Beidou variation more, but my guess is it may be better in AoE and the Yelan variation is better in single target. Off camera I was able to comfortably beat Liam in three rotations even with all his BS he throws on the ground, so it's more than comfortable survivability wise as long as you use Arle's burst properly. Oh, and I didn't realize this until after recording, but there is some fun potential with the burning set to be used on XQ in this team context (or on other characters, like Yelan), and you could get some significant vape hits on his skill and good burst dmg still from the set. Plus you get those artifacts while you may be farming for Arlecchino. So yeah I think I will start farming Arle's artifacts lol. One more thing about Staff of Scarlett Sands: while still very good, SoSS is also kinda awkward to keep uptime on because you need to change rotation in a way to make sure Arle's mark finishes cooking ideally right as you switch back to Arle to refresh the passive duration and get max stacks in single target (its passive wont trigger with her off field). This is really awkward, so I honestly recommend other weapons for most players I think. There's many compelling weapon options for Arle, and SoSS is just kinda one of them.
I haven't finished the video yet, so I will edit or delete this comment if you mention this, but in this team, all your off-field talent damage dealers can use the new set that you farm alongside Arlecchino's new one, this means you can just build a team like this for fun using the pieces you will end up getting while farming for Arle.
Yep, I didnt think to mention it during the video sadly, but that definitely is an option, though I think some of the team variations actually may not be triggering burning every 6s (which the new set requires), so it is definitely something that would require testing. But its definitely worth keeping those burning artifacts!
I love that you try teams few other content creators try or whom say is bad, speaking of teams there's this team I haven't seen others try (but I believe has the potential to be quite good?) Arlecchino Raiden Dehya Chevreuse triple carry team Usually Arlecchino's damage is frontloaded (first few hits with high BOL deals the most damage), Dehya's damage is also frontloaded (mostly in her burst), and Raiden's is frontloaded (all in her short burst duration). which makes this team very quickswappable (you just use whoever's burst you prefer). By giving Dehya ToTM, and Chevreuse a Noblesse set and HP, The total amount of Attack buffs can go up to 80%, before including the Res Shred and potential C6 chevreuse shenanigans. Raiden buffs all bursts so if you decide to use Arlecchino's burst every rotation it would deal significant damage (on top of practically healing to full easily), and Raiden herself gets a whopping 80% attk buff and 40% electro shred. With Dehya this effectively doubles Raiden's HP. As for Dehya this allows her to deal significant damage with the high attack buff as well, so I think this team would prove surprisingly good for survivability If you do use this team I hope you have fun on it :D And if there's a video on it that'll be even cooler xD
The Beidou+Xingqiu combo seems intriguing (regardless of whether dendro is included) because of 1) the massive damage reduction plus 2) both their on-hit-triggered bursts causing a lovely reaction soup with vaporize, overload, and electro-charge. I'll definitely be trying this. I also feel like the full heal and skill reset utility of Arle's burst is pretty powerful and its a bit of a shame that the typical vape teams actively avoid bursting. I get that you can stack higher BoL if you avoid bursting, but it's fun to make full use of her kit sometimes and you can recover some of that lost damage by having the increased transformative reactions, enabling MH set, etc. Thanks for the video!
the hardest part for me about rocky and Liam is getting stuck on the terrain and the random objects that are there. every time I get destroyed its because I couldn't move or my character wouldn't switch because of the space.
I've tried the Chevy team, replacing Fischl/Beidou with Raiden. That team clears faster than with Fischl in my case since I don't have C6 Fischl. Also, it allows switching to Raiden on-field when you need to burst with Arle and must wait 5 seconds again for her skill wich increases Arle's survivability too. So, there is effectively no 'dps-drop' after using Arle's burst, which you normally would have. Plus, both skills from Arle and Raiden apply off-field Pyro/Electro, therefore triggering Chevy's shred, which again fixes Raiden's issue in a Chevy team with no off-field Pyro-her burst lasting longer than Chevy's shred.
One point that I don't think I've seen many people talk about: having a rainbow team gives you 15% all elemental damage reduction. Combine that with the damage reduction built into her kit and you can have upwards of 35% damage reduction. I'm not exactly sure how the maths work out but that seems to stack with the damage reduction of Beidou and Xingqiu.
Burgeon actually looks very viable in AOE content more than her other teams at the moment. I know people were saying she would be better in it, but I still found her to be more single target than anything. I might have to try my own variation of burgeon on the first half, but with Layla instead of Beidou (one's built, the other isn't). As for non-vape teams, I've liked her with Chevy but it feels very fragile for what I can use in that. My partner's been messing around with a Navia-Arlecchino quickswap team, but I can't say much about it's performance or what it is other than it's a double geo double pyro team. Edit: Also I just want to put this somewhere, but I feel like Arlecchino's attacks are smooth as shit. Her charge attack going into her normal attack feels so satisfying, and in a way makes her look and feel more like a Wuthering Wave's character in her playstyle. Like the skill and charged attack feels like the intro skills and the normals hit in a way that's fast and satisfying. Edit 2: So Layla burgeon just didn't work out, but I saw this team by Wallenstein that showed a dual carry (well he didn't play it as dual carry but it very well could be played as such) Childe-Arlecchino team where you utilize hiw NA talent +1 passive and Kazuha's grouping and infused bursts to do a more AOE focused pseudo vape pseudo hypercarry speedrun Alrecchino, and I tested it myself with success on all 3 chambers. I went a more dual carry approach, but it was surprisingly fun. More fun than the other single target vape team I was using with her.
Earlier in this video I was already thinking there might be some damage potential loss from needing a few ER rolls to reliably burst everytime there is an emergency. Mid test, however, I see that you've already recognized ER might be an issue. Huge fan of bloom related reactions so I'm curious how this compares to other teams at a similarly low investment level. Might give it a try since it looks fun!
7:50 & 8:30 Yeah that's the real value your high con yelan brings. Not the damage, but the c2 additional hydro application allowing this team to even work at all. Without it, most of what you will get is burning and forward vapes from your hydro unit. If you want to run nahida you need c2 yelan and c6 xq to provide enough hydro to still allow the pyro carry to vape.
Yeah, I wish I could toggle the constellation to test that properly. Interestingly I still get vapes with just Yelan when I run Yelan/Arle/Raiden/Nahida. Ive not analyzed the reactions much but I was pretty consistently seeing vapes on one of Arles NAs at the end of my stream today. But it was probably only one NA, vs consistently triggering vape on any attack that applies pyro. Need to test with XQ still but he should function too. I believe its just a matter of weakening the burning aura enough to end up with underlying hydro at some point.
Arlechinno, Thoma C6, Baizhu C2, Xingqui C6, or Yelan. Thoma Shields absorbs burgeon explosions really well as well as Baizhu shields and his C2 means steady and constant healing every few seconds to all teammates (minus Arl). Means everyone is alive, energy isn’t a problem ever so if you’re ever low on health you can heal with her burst but the tankiness should be there. Burning and burgeon reactions every few seconds. You’re never burning, but always applying burning to enemies and burgeons. Also getting vapes. Try it it’s not the highest screenshot damage but it does really well, it’s easy, tanky, and flexible against multiple or single targets. Try it and have fun. Side Note: make sure to build them to maximize passives (I have 45k HP, 188 ER, 250 EM on Baizhu dendro set, new set would maximize this team comp, Thoma at 267 ER 200EM forgot how much HP, on Emblem set, Glad Arlechinno) Baizhu at 50k HP gets 100 percent increase in dendro related reactions plus EM helps, Thoma being on Emblem and having Engulfing Lightning allows him to max his burst damage too so that if ever Arl misses a burgeon Thoma will get it from the fire waves with the max boost from his passive and emblem bonus. It’s just stacking each characters boosts on top of one another so that it’s constant buffed damage. Playstyle is simple. Arlechinno E, Thoma burst, E, a couple auto attacks, Baizhu burst, E, second E if you don’t have enough ER, Yelan or Xingqiu ult, E, Arlechinno CA, auto attacks until buffs expire. Rinse, repeat. If you need to heal Arl, burst repeat whole rotation. Really that easy. Of course make sure to dodge or ul/I-frame the super high damage enemy attacks, but besides that you’re unlikely to ever die. Edit: You can switch the rotation to have Thoma burst and E last before switching to Arlechinno for more quick fire burgeons at the start of Arlechinno’s onfield time but that’s up to you. If you need more AoE sure, if not, then probably not necessary. Cheers
not a burgeon team, but ive been enjoying arlecchino, chiori, dehya, yun jin. the rotation flows really smooth and its just really fun to play. (i only use dehya for her skill in this team)
I like that she is a pyro DPS who has a lot of options. Are the optimal meta teams her best? Yeah, sure. We know pyros like vape. Doesn't mean OL, mono pyro, or even this burgeon can't work. I think Natlan might bring a buff (via the archon, I'm gonna guess tbh) for burning and could be really fun with Arle or other pyro characters.
Yep, this is pretty much my feeling too. Id bet the pyro archon will be some form of atk buffer on the tier of Bennett, but wont be a healer and will not require circle impact
I think double anemo teams are amazing for arlechinno and i havent seen those anywhere in CC guides. It helps reduce her skill cd, and u can throw in any other element u want to get the reaction u want on. Kazuha on VV set, c6 faruzan on millith with elegy of the end, then u can throw in any healer with different element. For example diona/kuki/kokomi/bennet. Or u just forgo healer or put a catalyst user on prototype amber
Was just working on a weird team like this yesterday lol just for fun, she has my Cyno Build. Uploaded a boss rush on my channel, again, is just for memes lol is not her best team but is FUN
I'm thinking about, hyper carry Arlecchino, EM Thoma, Prototype Nahida, ER Xingqui(or yelan/Furina). Thoma shields sustains the team and procs burgeons every once and while for juicey 30ks, while Arle can focus on spamming normal attacks benefitting from the 3 supports. I'm thinking about not investing any EM into Arle, just attack, not sure how much she'll steal the reactions though.
I know it might be considered boring, but the second I saw Arlecchino and how much pyro she can dish out, I immediately wanted to use her with overload. Still don't have her on the account yet, but it is likely the angle I am going to go with her.
overload is very good on her with how big chev's buff are, and honestly its not boring at all she can pair very well with chev beidou and fischl, which is the team i use with her on overload builds
Yeah I really like how she plays with Chev (without Bennett), her ability to move around on the field and more freedom to dodge mitigates issues with overload. I do think I prefer Chev teams over Burgeon teams, but they each could have their own upsides for playstyles. Best of luck getting her!
Bro you should have tried the xinqiu,nahida/traveller and zhongli for the burgeon because zhongli not only provides great defense you also get the res shred for all elements,but you’d have to run this team with the gilded variant because you won’t get the crit rate from marauchausse becos of zhongli stronk shield
Its much better to use Thoma, my burgeon team is Arlecchino,Nahida,Xingqiu and Thoma, there is ton of synergy and defensive capability for lack of healing, besides the best artifact set I have for my arlecchino is 4-pc Retracing Bolide, that extra 35% shield strength with 25% from thoma's passive and 250% pyro dmg absorption against burning with xingqiu's damage reduction and arlecchino's res passive makes her unkillable.
I think the skill expression is a little too high for me but idk why. Klee burgeon feels perfectly fine to play and burning doesn’t cause issues even though Klee applies just way too much pyro. With Arlecchino burgeon is still fun but burning is suddenly an issue and not being good enough to use Furina at my skill level feels similar to how the game feels with versus without Zhongli. For reference here’s the Arlecchino team and Klee team (I didn’t really try variants of either though except Kazuha or another element being used. Daddy - Nahida - Xingqui - Baizhu Klee - Furina - Nahida - Baizhu ---- Overload was fun with Chevvy but current abyss makes it obnoxious to run.
I never confirmed this, but based on some streamed footage, there’s a danger with Arlecchino in the Abyss. Winning a chamber-half halts all further inputs and actions. The problem is that Arlecchino’s is considered two actions, the attack then the heal. If Arlecchino’s Burst is the combat-ending strike, she WON’T be healed. You should see at the beginning of her next chamber half that her HP didn’t improve!
You are blasting and burning arle in the face because you added a dendro, constantly murdering her damage unless someone is c2 all for tiny little burgeons. What’s amazing is that she is still hyper carrying this team that is actively trying to murder her. Play how you want but that’s sadistic.
That set is quite weird, but I think the answer is yes. Its just that the burning aura is often overwritten depending on the exact team being used. But as long as burning is triggered every 6s, which I believe generally should be the case, then yeah it could actually be very good on any crit dps units in Burgeon teams. Even Arle herself could use it
Yes, though its not quite as good because of bloom generation being more limited if Yaoyao isnt on fielded, gotta mess with it a bit more though. It does at least have high element coverage for shielded enemies
Pure burning can be usable with an anemo unit in the mix in AoE situations but I think it would be even more fragile than Burgeon, since in burgeon teams you can reduce the burning aura (and therefore burning dmg) by extra elements consuming the aura. But it may be worth trying!
@@Solunerra then i think team like Arlecchino,baizhu,lynette,xianling/dehya can be good ,the only problem is for second pyro character you need new set on burning dmg bonus to work well
Maybe worth trying I guess, but Arle would probably trigger most of the burgeons in that case, not Thoma (because she will attack faster and trigger cores before Thomas attacks trigger, you get more than 1 NA every second with Arle, but Thoma triggers once a second)
I agree its not as good as hybrid Raiden, especially since Arle has much less relative gain being played this way. Im still enjoying this playstyle for her though, personally, but it has its notable downsides. Ultimately I consider any team that can clear content to be good enough, which burgeon Arle is (“amazing” in the thumbnail was just me making a more clicky thumbnail tbh, because I thought “burgeon Arle does work!” was way too boring) Anyhow, theres enough nuance in burgeon Arle to make it worth considering imo. The core idea is that you are sacrificing some talent damage on Arle in exchange for transformative reaction dmg, which will have situational upsides. I was trying to test a full range of build styles to see the difference, hence the heavy variability here. At the end of the day more than anything it just shows the versatility Arle has to be useful in some form in many teams, which is actually what I like, rather than being obsessed about Burgeon specifically.
my Arlicchino buergion build 4pic maruchause hunter 42cr/201cd, 491em, wapon dragon's bane😊😊😊😊😊 but if i give her white tassel it becomes 65/202 or 101/202 the perfect ratio with 270em😂😂 It's fun doing unga-bunga damage😅😅
Please make a overload team with Kuki/raiden,Chevreuse,c6 benny and razor and do a damage showcase if possible 😊 razor does physical and electro damage at the same time with his burst so c6 benny's pyro infusion will work while the burst is active😊
Hmm, maybe can eventually, but I dont have the resources to level Razor right now. Can try something similar with Beidou now that I have her levelled though