Holy bro these are absolutely insane. It gives me almost the same amount of amazement as with the 2.2 sneak peak You’re and these other people are absolute geniuses
I wanna try out spwn although it's a little intimidating to me. still, with the scale trigger being added in 2.2, maybe it would be possible for me to pair it with the rotate trigger and using spawn make some sort of 3D rendering using tris, easier said than done but maybe I should start familiarizing myself with this thing cause there's a lot of cool things that could be done with it.
have you developed this compiler alone ? it is damn insane dude, i can't imagine how many hours you spent on the parsers and the backend stuff. really impressive i will be interested to know how you got this knowledge, if you learned that at college or in a self-taught way
you have just invented a new age of geometry dash… a new faction of creators will rise and it will be better than everything humanity has seen before... It will destroy every old level, it will destroy every old creator, it will destroy everything in its way… and YOU will be a legend that no one will ever forget… thanks for making spawn!
OF COURSE there is bad apple in GD. This should honestly be a rule of the internet or smth. "if you have a way to give tiles two states, somebody will make a bad apple render"
@@OceanTheEye yesterday I tried to render the DK Rap (4 minutes of video) and it already adds 1.2 million objects (and GD crashes on opening), so making a full movie is nearly impossible atm.
Great and all but can blck make complex animations? Like I want to know if it is possible to recreate that jurassic park game from chuck e cheese's into gd.
at that point, use spwn instead. if blck existed I couldn't imagine how huge and inefficient the result would be. also "can spwn make complex animations" is kinda a bad question, since spwn can add every object that the editor can add (and even more) so the question isn't "can spwn do it?", but "can I do it?".
I don't even know how it's possible, I know literally 0 geometry dash level building but last I checked aren't levels designed to be autoscrollers without any configuration?
Triggers allow to conditionally change what happens in the level. For example, I can implement that "if you click 20 times, the background becomes black" or "when you get the 2nd coin, the level design will look different", which already is something. Actually you're right, Geometry Dash is really an autoscroller at the moment, since the maximum level time is dependant on the level's length and nothing else.