I'm guessing this is just a temporary solution to buy them time to actually figure out why it's happening while stopping it from causing any more damage in the mean time.
I love how Albert, instead of going to random games and annoying people, actually going to innapropriate and harmful games and shutting them down It’s really awesome
yes, beacuse of teens joining and also kids turning in to teens EG 12 year olds turning 13 (13 is when you turn teenage depending and where you live)@@heavyweaponsguy6284
I genuinely want the power to just shut down any server on any game at my will. I feel like awful games like the sus games he just played could be “cleaned up”.
@@k4vinzen RU-vid's content is more better than yours😁 edit: I didn’t expect that this comment will blow up- I’m grateful for 10 likes 😭😭 edit 2: and yes I liked my own comment
albert immediately realizing something bad is going on and he needs to shut the server down proves how much he truly cares about the safety of the young people who play roblox. at the end of the day, he cares a lot about the game, despite how much chaos he's caused the platform.
As a person who has coding experience and has played roblox for a couple times, I think it has something to do with layered clothing calculating mesh that interacts with accessories and some other stuff. In the Roblox Studio, to negate something, it must be a certain type of model to negate. Same thing for Unionizing. So as the eyes shown in the video is just an image put on to a template, the giraffe suit is a 3D character. Im pretty sure that there are some 3D models that are free and people have it, but just dont use it. So back to the explanation. The giraffe suit probably crosses with the eyes (image) and counts the eyes as mesh too. But an image has a number of pixels. so basically the mesh from the suit will be multiplies the same mesh as the classic head. but the thing is that the eyes are kind of obstructing the head, so thus multiplying the mesh (pixels) to infinity, crashing an entire server. Edit 3: yaba daba doo Edit 4: yeller feller ding dong Edit 5: yaba daba doo with autocorrect (tabs daba dodo)
can’t help but keep stating that i absolutely love how albert’s merch is practically a graphic fashion line that is actually wearable as a normal fit rather than bland attire that just scream “hey, i’m a huge fan!” 🙏 all the prints are so darn cool!
Fr like some of it is also thats like to a person who doesnt watch albert its like oh nice shirt then for someone who watches him its like oh you watch albert thats cool!! like honestly i love that type of merch bc then i dont feel like i wont get judged as much for wearing it, plus it’s fashionable & rlly pretty. i love his style istg
Imagine being the one who discovered this on accident, like you just make a character you think is cool and then you join a game just to crash the game of everyone playing 😭
I believe the issue might be because the outfit is so insane in cost (polygon/mesh cost) that it bypasses the 64 interger limit, causing it to crash because it's essentially trying to divide 0 by 0, or trying to render PI.
@@arithesillygoober computers have a limit for storing data, and that data limit is the integer limit. If it exceeds its limit it just goes "not my problem" and closes
If anyone does know how to do this, instead of actually harming communities, they should do what he did and just go to these games that are absolutely horrible and do it there.
The items are able to destroy the server because the Pancake mesh overlapped can cause serious poly overflow to a point Roblox servers does not have enough power to maintain. Therefore it has a failsafe to shutdown the server to prevent problems with loading services to other games. The server shutting down was a feature to protect their hardware from overloading.
Alright as a dev, let me explain just what's transpirin' This avatar's causin' crashes, got bugs reproducin' Seems this outfit's polygon count is beyond comprehension Overloadin' the engine with its wild embellishment So many multi-colored pieces sewn all on top Roblox just can't handle the graphical blitz and pop When this avatar enters, frame rates take a nosedive All the stutters and lag sure won't keep folks alive So many glitchy pieces stitched together with zeal But under the hood it's disaster you can feel Optimization's the key, a lesson we've all learned If aesthetics are prioritized, performance will be spurned Maybe next time, fewer doodads please we implore Or find a way to streamline, cull some polygons galore For the players experience, rendering comes first So simplify those looks or know crashes will burst! At Roblox we strive for smooth fun gameplay each round But some avatars cause crashes to abound
That’s insane. That it just randomly crashes it. Imagine doing this during the prime 2017-2018s raise a kid games. As in it, I mean the whole screen. Normally you get disconnected but the whole screen just shutting down like your graphics card; At this time? Insane.
God damn these bots a horrible. But anyway, there are two comments I've seen thoroughly explaining the glitch. Others have simplified it down to dividing by 0
@@Gnomenamedgrimblegrumble no no, I know this. I'm just pointing it out because I haven't heard it in a flamingo video until now. His old channel used to have it in nearly every video
Let’s just take a moment to appreciate the time and effort flamingo puts into finding our location, trapping us in white vans, taking us to obscure places, Tying us to a chair and forcing us to watch his content, threatening families, everyone we love, and torture us
I think I understand why it completely closes the program instead of displaying an error- In coding, if you encounter a serious error, the program will completely close itself and the error will read out in your coding program's console. Normally when this happens in a program, they implement the "try, catch, throw" method- try to do something, catch any errors, and throw the error to the error handler to handle them. The error handler catches any errors that it's programmed to catch and handles them usually by preventing the program from completely crashing and printing out the error that happened to the console so the developer can locate and fix the problem. When the error handler catches an error that it isn't programmed to catch, it crashes. I think when you mix these items up, there's an error that happens that roblox's error handler isn't programmed to handle so the program closes completely. What that error is could be a number of things, such as having a number that exceeds the integer limit, trying to divide by zero, an improper calculation such as trying to multiply a string of characters without converting it to numbers first, a simple typo, or potentially hundreds of other things.
The items will collide at millions of times per second, and all that collision is sent to the roblox servers which causes it to shutdown that particular area to prevent overheating.
i would assume the server trying to do the math for how an avatar should look with the holes is BEYOND difficult for the server, it then crashes because it cant handle the awesome fit
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