@@zak_815 because it's awful. 1. the only thing in that scene that would need that high of a polycount would be the flames. 2. the way the topology flows at the end of the logs shows it never had good topology in the first place, it had NGONs, which even just keeping in blender for renders is still bad practice. 3. similar to the first point, there is no detail shown that would require that amount of quads. no displacement, no sculpting, its just a flat texture
what all softwares really need is a personalized ai chatbot that you can ask it how to do something, and it guides you through the process while taking notes for future reference. Probably be a thing in the next 5-10 years.
Water droplet shape with triangulate modifier and controlling the movement with displace modifier+cloud map. Also on top it has particle system to emit the small blobs
Huge thanks galactically, I actually would have not clicked without the sh?t on your thumbnail, but it's actually at the opposite of what it was supposed to be