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This Broken Character Hit 1754400 BOUNTY And 218k CRITS in Bounty Of One 

Dex
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✵Playlist: • Bounty Of One
After a longer hiatus we are back and boy are we back, breaking the game in different means. We already achieved becoming immortal, but this time we straight up outgrow the enemies HP growth, meaning we keep killing them forever.
✵Support me and my channel with a tip: streamlabs.com...
✵Watch live at / hereisdex
✵Dex' Discord: / discord
✵Game on Steam: store.steampow...
#bountyofone #roguelike #DexTag #gaming

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5 окт 2024

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Комментарии : 48   
@optizoniongames
@optizoniongames Год назад
Hey Dex, great to see you again on Bounty Of One! Thank you for the suggestion about showing % modifiers in the inventory, we will work on adding that in the next updates :D
@forguanterasmus5794
@forguanterasmus5794 Год назад
if you're taking suggestions I have a couple ideas for increasing performance: option to remove the death "yikes!" etc. (not as impactful as damage numbers is, unless you're one-shotting of course) option to remove animations (should relieve some strain on the gpu at least) and lastly is a rabbit hole that may be impossible without re-writing the entire engine and a degree in theorhetical physics, but utilising the """ray-tracing""" cores for vector calculations using polar coordinate matrices instead of the cartesean system should help at least offload/optimise some of the calculations from the cpu/gpu cores - just look up tensor calculus, which is what RT cores are really doing under the hood (and why nvidia calls them Tensor Cores, imho everyone should call them this to increase awareness of the true potential of """ray-tracing"""). as a precursory explaination, tensor calculus is typically used with the schrodinger/dirac equations for modelling quantum mechanical systems, such as theorhetical particle physics; but for the game you may consider each actor/projectile in the game as a particle w.r.t. building the wavefunction of multiple particle systems (such as the schrodinger model of the hydrogen atom, or predictions of high-speed particle collisions such as in the LHC). unity and unreal already have functionality for using wavefunction collapse, but to what extent idk, this is just an idea I've been mulling over ever since I first heard the term "Tensor Core" (although apparently people use it a lot for procedural terrain generation and the like)
@magic-master6331
@magic-master6331 Год назад
what 2 new characters was he talking about
@TheDSSlayer
@TheDSSlayer Год назад
ALSO PLEASE SHARE THAT SEED, that was insane!!!!!
@skyle13055
@skyle13055 Год назад
@@TheDSSlayer he paused the game its DAG8T
@pyroman7196
@pyroman7196 8 месяцев назад
At around 28:50 you randomly took a load of damage after levelling up, I imagine it was because of frame loss. When you levelled up the game sped up enough to render each frame the bullets were in motion and TNT booming, but when you’re lagging it loads where the item should be but not always collisions
@mistermossa
@mistermossa 3 месяца назад
16:12 "hit me daddy"..... Dude.... 😂😂😂😂 But great gameplay and funny commentary
@gulsten
@gulsten Год назад
Hi, ich habe kürzlich deinen Kanal entdeckt und feiere jedes Bounty of One Video (die anderen natürlich auch!)! :) Mach weiter so Keule! Küsschen aufs Nüsschen!
@Fruit_handler
@Fruit_handler Год назад
I missed your Bo1 vids man Btw, Roberto's turret was broken on release, shooting 1,5 times more than your character (I think, it was absurd)
@Fruit_handler
@Fruit_handler Год назад
Also extra tip: crazy denzel's bombs dont hit the corners when he's burrowing. That's the perfect time to breathe, let your dashes recharge and just be safe in general. Unless you have the upgrade that makes you bigger for each health point, after a certain amount of health your hitbox can be hit even in the corners
@ironcommando2
@ironcommando2 Год назад
Robert actually pairs well with a movement build and is one of two characters who can use Relentless Momentum well, the other being Madlyn. Since his turret still attacks for him, he can keep moving and still keep the buff from RM, which pairs well with Onion/Seismic Dance.
@Zorgdub
@Zorgdub 12 дней назад
This is peak Dex insanity right there.
@Zhuge_Liang
@Zhuge_Liang Год назад
Sound is nice, very clear with good snap and lack of muddiness. I think you have had it close to this or " there" before perhaps, but I would write down / save whatever slider etc settings you're on if you change them so you can get back to this.😊
@Zhuge_Liang
@Zhuge_Liang Год назад
Question for everyone: does this feel more to you like Vampire Survivors, or 20 Minutes Till Dawn? I really don't like much about 20 Minutes Till Dawn, and I loove Vampire Survivors, myself.
@OFFBRANDGAMER-jl8vo
@OFFBRANDGAMER-jl8vo 2 месяца назад
yeah this reminds me of a time that i got 500 attack speed in a duo game, but we died shortly after due to having basically no damage
@monkaHeliWatchesWidePeepoHappy
First Bounty Of One video in a long time and dex already broke the game into its limits \:D/
@DefinitivkeinBall
@DefinitivkeinBall Год назад
1:30 bro studied math
@SEproducti0n
@SEproducti0n Год назад
So nice to watch your videos. Exactly what i need after work or just during weekend. You are like Etho to me
@mennoknol8693
@mennoknol8693 Год назад
Voice is ok, but slightly boomy. About -3db around 200Hz should do the trick ;-)
@SimplyNotReally
@SimplyNotReally Год назад
To me it sounds quite severe, I'd even say it's ringing... I'd do at least a 3-6db cut. It sounds like there is an acoustic guitar or something similar near him thats resonating when he talks loud, so if that's the case I would move it further away or out of the room. If not then definitely cut that spot around 200-500 hz
@mennoknol8693
@mennoknol8693 Год назад
@@SimplyNotReally I couldn't resist and routed the audio through my DAW. Spectrum analysis shows some extreme peaks between 100-200Hz. -4.5db around 150Hz fixed it for me. While I was at it, I also added a steep high-pass filter at 50Hz to prevent additional subsonic rumble. But yeah, let's keep in mind this is a gaming channel and not an audio-engineering channel :P
@00FantMod
@00FantMod Год назад
was auch eine geile combo is: -stiefel die beim springen heilen -beim sprung 1 Schaden bekommen aber dafür +10 Grundschaden. (Jedes mal und es geht nicht zurück, es steigt nur an ) -onion -und focus auf area size Damit kannst du endlos dein schaden hochpushen bis du keine gegener mehr im bildschirm spawnen siehst xD mega lustig. beste is, es lagt garnicht.
@the300rulers7
@the300rulers7 Год назад
Thx for reminding me that i have this game
@bongchoof
@bongchoof Год назад
The optimization of this game is beans. It looks fun but when you get to the fun part you need a fucking NASA computer to run it and it probably runs at 10 fps even then.
@johannesdatblue4164
@johannesdatblue4164 Год назад
Now you know why intel has its simple solution. MORE POWAAAAAA until the plug melts lol
@holidayinn4293
@holidayinn4293 Год назад
The turret adds lag making Robert a bad choice for this. Ideally you want a build that is nothing but piercing since bounces add lag, poison, trade hearts for damage, auras, size increase, etc. At the end you should be standing still and your aura range should be close to 500% with your increased size making it take up the entire screen. As long as you don't take dumb skills that lag the game out you can go forever because your damage output will continue to scale with the enemies.
@menlover555
@menlover555 Год назад
omg new bounty of one vid!!
@toast_rl67
@toast_rl67 6 месяцев назад
Hey dex! Areyou German? You kinda sound german (btw your laugh is really funny:)
@dusantesanovic2058
@dusantesanovic2058 Год назад
I would like to see a video where someone makes 600 700k+ Some players on the ranking have 900k pts.. I played 300h myself and i managed to make 450k once. Now they raised the difficulty of the game, the first boss appears very quickly.. it's very hard to even make 300k I'm only interested in the game until the last boss :)
@Pettree_Grassflower
@Pettree_Grassflower Год назад
218K is damage dealt after enemy hit you and you explode with 4x damage
@fallstar7013
@fallstar7013 Год назад
Love your work, prefer the other mic.
@fallstar7013
@fallstar7013 Год назад
The other mic. Is more raw, has more bass and gives better emotion to your voice.
@itabs9067
@itabs9067 Год назад
this game is great but it optimized like shit
@jabcmw1
@jabcmw1 Месяц назад
So weird watching the values then vs today
@cjday8157
@cjday8157 11 месяцев назад
Executed excellently
@persononinternet7868
@persononinternet7868 Год назад
how to get infamy? stuck at 4
@kolagrab
@kolagrab Год назад
Bounty of one
@alihead7809
@alihead7809 Год назад
You sound so much like sifd
@xd_Corruption
@xd_Corruption Год назад
bro says "idear"
@andrewillen
@andrewillen 11 месяцев назад
remake it in asm
@broadbandtogod
@broadbandtogod Год назад
... how _did_ you die?!
@DexTag
@DexTag Год назад
I couldn't, I'm sure I would have died ONE DAY maybe, if I stop dashing, but I just quit the game which doesn't feel satisfying, but I couldn't keep it going forever
@xredgambit
@xredgambit Год назад
Bounty of balls
@SilentVinyl
@SilentVinyl Год назад
Nice
@krystofkuh
@krystofkuh Год назад
The voice was better before.
@peacemain8472
@peacemain8472 Год назад
Cool
@viperon60fps50
@viperon60fps50 Год назад
I’ve missed bounty of one you super legend Pls pin I’ve never been pinned before
@grav3s485
@grav3s485 Год назад
first
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