My best guess of what happened is that he made allies with Aizu and Nagaoka, which ended up boxing him in. He didn’t want to attack his allies so he decided to leapfrog over the Shikoku, and started looting settlements once his finances started looking bad. Then Nagaoka backstabbed him because his territory was undefended and he had shit daimyo honor.
@@kleinerprinz99nah just don't make alliance with them and plan to declare war them first cause otherwise it just limit the expansions and might lead to this.
@@shinishikasa7115 Or drag them into wars so they don't betray you. A neighboring AI will always betray the player if they are not at war with other clans.
@@shinishikasa7115 nana he its rigth i play my first saga campaing and the revelions save my ass, for example i create akot of revelions and cut the country in 2 of my enemy so he can reinforce or even atack me Also you can revel his ports and fuck them up
I don't know how it happened, but that sounds consistent with how the campaign started and man daimyo honor is hard to manage when you need to think about finances.
As a great philosopher once said: They call it ho po when you're leakin' So you know that ho po is when you're po cause you've got no ho I was po but I wasn't ho po cause I had one ho But we was leakin' cause the money was slow
Hey Legend. Here is a ship-battle cheese for Fall of the Samurai, to add to your infinite trove of cheeses: If you *make the attack* the enemy fleet will almost always lay at a defensive distance and wait for you. Almost all ships have the same range for cannons, but the AI does not consider your ships targetable until you are fully within range; meanwhile you can manually fire broadsides with the interface. If you get good at judging the distance that the broadsides will land at, you can stay just outside of "target range" for enemy fleets, and bombard them, without them ever attacking. But you have to be the one making the attack. You can literally sink any size fleet, with just a single ship, this way.
@@AvengerAtIlipa roanoke outranges kotetsus. Doesnt matter if they can fire forward and backward. By the time their kotetsu can get a round off in your ironclad, you already unleashed a broadside of a dozen shells into their fore. And if you use the compass, turning in shogun 2 is a piece of cake.
Thanks for taking your time for my campaign, man! To be honest, the whole expedition thing happened before I became surrounded by enemies. I was surrounded by allies and then Nagaoka stabbed me in the back.
You can force repair the buildings by pressing the "r" key. It'll get your treasury to the negative for the turn, but since there's no true debt mechanic in the game this will only result in a 0 treasury for the next turn. You can also recruit freely while in this negative treasury state.
What's really funny is that going bankrupt would have allowed him to get out of all the wars, because the game bugs out at stops keeping track of the treasury. Legend could have offered each AI faction infinite money in exchange for peace, and then have the treasury reset to 0 the following turn. The Daimyo's honor was already at 1, so it couldn't go any lower.
@@JHouston62uhh, compared to every other total war it simply is. That's an extreme nit pick compared to the endless slew of issues in CA's other warscape engine games.
Disaster campaign, bad daimyo, negative income, so many enemies. Yeah, you know it's bad when even Legend says it's doomed. But this is Legend, all he needs to do is crack his knuckles and get behind the wheel and he'll be able turn this thing around and get it back on the right track.
that looks to me like an attempt to relocate his faction over to the island that started falling apart early. I can guess that they may have felt overwhelmed by the larger groups in northern japan and thought, 'take the island, easy to defend'
Jesus this is exactly like my first campaign, made the same mistakes and watching this has helped me turn it around, already really far in so don't want to restart it, looting bad, now I know haha
*Rebellions emerging, several invasion forces landed, trading routes looted, public unrest rising, allies betraying you...* Legend: "Right so at least we have gotten some money in the bank lol."
Thank you for all the content (especially my favourites, shogun 2 and Med 2) that you put out. I used to think i knew everything about shogun 2, but you showed me thjngs i never knew, eg you can spread units 1 rank deep/thin on the parapet walls by dragging formation out. Never knew. Great for matchlock.
@Legend Don’t know if you are aware, naval engagements in FoTS are limited by an absolutely brain-dead AI. If you are the attacker, the AI just sits in their spawn and will not start their engines until you enter their firing range. However, you can broadside from outside the technical range of their ships, and work your way through an entire stack. The controls are janky enough that you should bring a couple ships so you can fight off a few at a time, but that large fleet was easy to pop (the ships like to blow up and light others on fire). Whether you keep or scupper your ships and any you capture, there was no reason to leave that stack of ships bombing you. Everything else good stuff.
A fellow cheeser. I also discovered that tactic myself years ago. I also noticed that advanced armour piercing shells have an even longer "false range". They are also incredibly devastating. Not needed for the cheese but makes it a bit less tedious.
The Tosa, the red faction on Shikoku that the player seemed to sail all the way from their home province and invade starts aligned to the Emperor. I think the player sailed there first and declare war on them since they didn't want to fight other Shogunate factions but didn't realize the Tosa were also sending a fleet to invade Kazusa in the player's home province. The Jozai, the player's blue faction start aligned with the Shogunate. The Nagoaka, the green faction and the Sendai, the blue faction both start aligned with the Shogunate. The player might have got declared war on since Realm Divide hasn't started so factions with same allegiance sometimes still fight each other but the player didn't think that they would get stabbed in the back by their fellow Shogunate factions so they let them live and went for a far away Imperial faction.
Ah just ignore Tosa, theyre mental. In my Imperial campaign they turned Shogunate very early and wanted to extort insane amount of koku just for making peace.
I don't know how widespread knowledge of this is, but if you're not afraid of using the cheesiest exploit of all time, you can go negative on money by using the R key to repair a damaged building. When you're negative, you cannot build buildings, but you can repair them, and queue up units, which can then be canceled on the next turn to get all the money back after it resets to 0. Though canceling units like that does involve a lot of tedious clicking. Since the honor penalty goes away on its own, it's a short-term hit for comically massive gains.
Legend, next time you encounter this pathfinding bug, remove the unit from the control group. You can also try giving them a really complicated order and then canceling it like going all the way to the top of your fortress from the bottom or vice versa. This is what has worked for me in the past, I have alt+f4'd out of many battles before i found these solutions.
I would think most people understand that armies are expensive. I mean I've never played this total war game, only the warhammer one but still. Obviously armies are needed and have unlimited potential on return but if their positioning and quality doesn't allow you to make any decent attempt to capitalize on that potential then they are just a money sink. Not sure why people would think disbanding armies and the fleets is ruining the campaign.
Mainly because it cost more to recruit than to maintain, a Levy cost 500 to recruit but only 80 to upkeep. A line infantry cost 770 to recruit but 100 to maintain, a Armstrong gun, 1760 to recruit 220 to maintain. You also have a relatively harsh recruitment cap, you can't recruit a stack in one turn in shogun 2, only 4 to 5 unit max if you specialize the province for recruitment, some unit like cavalry or artillery even take multiple turn to recruit, 2 for cavalry, 3 for artillery. This means that in most cases disbanding an army and rerecruiting it, instead of moving is a bad move, because it will sink more money, and it isn't significantly faster. Just to give you an idea at the start of the game when legend disbanded the daimyo army. He disbanded an army worth 15 020 koku, only to increase its income per turn by 1920 koku, you need 8 turn to make your money back on that army. Those number need to be taken with a grain of salt, if you pay attention he actually increased its income by more than 1920. That's because they are other modifier at play, like campaign difficulty modifer and building modifer, but even in a best case scenario you are still probably looking at at least 5 turn to make your money back, and at least 3 turn to recrecruit your army if you use multiple settlement. You really only do it in desesperate situation like here, when you need to move around troop quickly to reinforce a critical area that is about to be lost.
I have no criticisms to offer regarding the drastic cuts at the beginning. That had to be done. But part of samurai culture is resolute acceptance of death. You may have missed an opportunity to make a clan your vassal when they asked for peace. If it's a single-province clan on the verge of being wiped out and they come to you begging for peace, they will usually become a vassal but Legendary might be different. Vassals give you +1 honor to a max of +3. Your clan had a ninja up north who was really good at his job, I don't think you saw him at all until near the end. The line of sight from ninjas in this game is absurd if you move them around right and I recommend moving them around constantly if you aren't going to attach them to armies to buff movement. You can also pop them into cities for intel and passive leveling but I like to keep them busy in the field.
I would’ve put the cannons on a shitty single gunboat and sailed over home. Gunboat 45 maintenance Artillery is like 200-220 per turn. Recruiting new artillery is like 1400g+ each I think because the cannons were such high level and because if it saves any money it’s only slight. Removing the other troops and poopy daimyo was undoubtedly great
6:14 You can't beat a full stack with one player-controled ship? You can't fire out of range, using player controls, and cheese your way to victory? VHAT A SHAMEFURU DISPLAY!
Did well with that mate. I'd say most people don't really get to see such brutal decisions needing to be made because most campaigns don't look like this. Worth the 95 minute runtime.
In that first battle you weren't sure if you could win, then lamented the terrain but proceeded to whoop their asses anyway. "Legend" of Total War, indeed!
This was cool. I feel like I'd have ended up doing the opposite and giving up the homelands and conquering the rest of Shikoku instead, since once you have an island secure it's pretty much the campaign won. But with 1 honour it would have been a real pain to have to invest in regaining that.
I always found spear levy and some Katana samurai or whatever with some line infantry and arty beats everything. Leave your guns to draw fire then charge down hill and your guns still fire over your guys heads. So deadly and fast.
The only thing that could be done differently was to make as much damage to enemy fleet as possible when losing battle instead of just disbanding fleet.
On the opening moves: 1. The way to kill a general (or a daimyo, for that matter) is to recruit the cheapest ship, put the guy on it, and then sink/ disband it. (Or, stick him in Sanuki and have him die fighting the rebels there to save on the cost of building a boat.) 2. The daimyo's army in Awa I wouldn't have disbanded entirely. Kill the guy, yes, but part of the army could have remained, seeing as it had some experience. (Now, you can like the composition or hate it, but at this point, it was moderately decent). I would thin it out a bit, leaving only two Revolver Cav, and dropping all else (or, if this is not revolver but sabre cavalry, drop that and one Yari Ki, leaving only the other Yari Ki), and disbanding one of the katanas, and whatever is that zero experience cannon (Parrot gun?). I think that would have been enough. 3. The half-ass army that is facing a revolt in Sanuki was correctly disbanded, that province should be abandoned. 4. Scuppering the fleet was a good idea. Made total sense. 5 I would juggle the forces around the home provinces, disbanding the matchlocks and the Yari samurai (who are not massively better than the levy) and moving the better troops to Shimoza, and the gun-levy infantry to Sagami to keep them guarding (until surrendering if the enemy moves from Suruga). There would have been enough cash to immediately consolidate without gutting the defence in the remote foothold.. Additional: I noticed that you do not use your daimyo to pursue broken troops. This is the best way to level him up, because it is rare that broken troops put up any resistance, and the general's hit points are more than enough to deal with the odd heroic tit who decides to stop and raise his weapon.
I would have used the fleet to attack the enemy ships and use the cheese of manual broadside roundshots just outside the target range of the enemy as the ai of the defenders will stay still unless they are in the target range of cannons. Manual broadside allows you to attack a little further than AI targetting allows and round shot has longer range than shells. You can easily defeat entire fleets with a single ship. You could have used your ships with the cheese tac I mentioned to attack the enemy fleets one at a time with proper positioning then once the two enemy fleets have been eliminated you can scupper your ships as their purpose is now completed and you don't need to pay upkeep anymore.
I would have used the fleet to attack the enemy ships and use the cheese of manual broadside roundshots just outside the target range of the enemy as the ai of the defenders will stay still unless they are in the target range of cannons. Manual broadside allows you to attack a little further than AI targetting allows and round shot has longer range than shells. You can easily defeat entire fleets with a single ship. You could have used your ships with the cheese tac I mentioned to attack the enemy fleets one at a time with proper positioning then once the two enemy fleets have been eliminated you can scupper your ships as their purpose is now completed and you don't need to pay upkeep anymore.
@@RocketHarry865 If one is skilled at handling fleets manually, that is an option. I think, however, that the gain would be temporary. The faction is at war extensively, and most enemies seem capable of bringing another squadron into the bay. I suppose the thinking is that they might consider a peace treaty after suffering a major defeat, or it might be a contributory factor down the line..? It is difficult to say without playing it through. The (big) squadron belongs to the Nagaoka, a clan that seems from the playthrough to be particularly hostile. They keep coming later in the video, and after two major defeats refuse a peace treaty. Also, from the fact that they hold Suruga and Izu, they seem to be fairly strong, because they start on the other coast of Honshu (i.e. it is the AI's primary clan at this point), and stronger clans are much more difficult to sign a peace with, especially if they are close.
I would like to see a series where someone else is playing, but you are telling them everything to do. Like a CIC would to a general. Or maybe you give a basic strategy, and they have to pull off the tactics. It would be even cooler, if there was a chain of command, where you had to tell someone who had to tell the player, like a phone game. I think it would be an interesting experiment.
@LegendofTotalWar Happy new year Legend! I have suggestion for next video! Because you ignore (or what ever you do we support you) Warhammer 3 than I have suggestion: you can made video about unique heroes tier list but for Warhammer 2! You never done this tier list and it is only one from Warhammer 2. P.S. You can do also this: what is best choices for Wulfhart Hunter unique heroes, because in missions we have to pick one from two options, this can be part as of unique heroes tier list!
Its very ironic that in FOTS all you can do is go Very High Tax only. There is just no other way around it. Its just way easier to deal with rebellions than with having no income and no army. PS: Rebellions are also good way to level the Generals. Im also thinking of putting Generals on my ships to get those lovely heroic victories I never manage to achieve as land army. Cheers :)
I always seem to end up in a lull mid-campaign before I start my big push to conquer the whole map, and I generally stick some junior generals in navies during that period to quickly build them up.
If there was enough money in the bank of a little more than 3 years of "sit around and do nothing" I think there would be enough leeway to not need to completely rebuild.
I was actually surprise that Legend didn't disband more, especially the trash units in garisson. After I can understand he wouldn't take the risk with the public order problems.
The way legend can simply move complex troop formations with half-second glides of a mouse fucking astounds me. Here I am setting up a general lil formation on my first battle thats non-optimal as fuck and using MODS keep it all campaign or just spending 50% of my total war career painstakingly clicking and dragging individual units with with my tongue out and fkn caveman hands
Naah, he tried to emigrate out of a bad neighbourhood to the island with iron deposits. Basically be a northern clan, move your starting position and play like a southern clan.
i wish FoTS had a population that the army could draw from so that losing a full stack army would be painful. incentivizing some states to sue for peace.
@@Inquisitor_Redacted If enemy ships finished their turn in the circle around the military port, they lose ships next time only if the port is still intact
Double click on terrain, when it's zoomed press N and again to reset it, it'll give you unrestricted cam. I found this while trying to find enemy ship on fucking fog map uhhh
My average FOTS Campaigns: Broke af, at war with 7 factions (3 of them are on the other side of the map) ,low tier army and general with half the provinces being constantly bombarded or raided.
If u know u are going in to the red with taxes the comming round and you want to lose as little money as possible That invest as much money as u can in to random buildings or units (that take atleast two rounds to recruit) and stop the construction or recruitment the next round to get your money back and not lose anything
I think hes using the base shogun 2 economy policy. The long term doesnt matter. Use money to build armies, let ai build the economy for you then conquer them
ngl i could have done it better no need to disband the starting army feels like you overreacted it is not difficult for a skilled player to turn that around without trouble (i have turned the tables in far worse conditions)
This reeks to me as a FoTS player of a new player who doesn't fully understand the mechanics. Maybe he came from a game like medieval II where looting is less discouraged. This just doesn't seem like an experienced player.
Personally i dont understand why you took on this ”disaster campaign” it is one thing if somebody is not used to legendary difficulty in a tw game yet. But this seems like purposefull sabotage. Nobody in their right mind leaves his homeland like that without a proper economy. Seeing as how the daimyo is young with no family it seems to me he let the rest of his family get killed off already. No infrastructure. No honor. No real armies. And im pretty sure it is not even turn 15 yet, seeing how other factions are not consolidated yet. Whats the point. Just start over and dont autoresolve every fucking fight untill your armies die instantly. You give this campaign back and within 2 turns he is back to where he is now.