Using The Daus and Bell Tentacle cards and discovering some synergies and hidden abilities that I didn't even know about, and then beating Leshy with them in Inscryption Kaycee's Mod. #Inscryption #KayceesMod
I think card builder sigils(bellist, bee, rabbit,dams and fecundity) are some of the most fun sigils to play around with, because they give you so much room for imagination. Like hell, you can put an undying sigil on something with fecundity and you will have the pre-nerfed fecundity back
My favorite card I've made was a beaver with undying and worthy sacrifice. I almost managed to get the alphas sigil on it, but I couldn't find another mycologist in time
while I like the detail the The Daus also attacks anything that attacks the Bell Tentacle I also feel like the Bell Tentacle should attack whatever attacks a Chime otherwise, putting Bellist on it is significantly more niche imo
it is my understanding that cards do not get transmitted the "hidden abilities" of other cards. Like, you can't transfer Ouroboros +1 ability to other card, when sacrificed at the altar.
@@alejandrorivera6122 right, but I was saying how I felt that Bell Tentacle should inherently also attack what attacks a Chime like how the Daus does, otherwise you only get the bonus damage for a few turns, but if the Bell Tentacle hits whatever hits a Chime, then you could get *more use* out of its boosted damage
6:21 I've actually done this before with a Moose Buck that I also put the Elk Fawn sigils on. The real experiment is putting 3 Movement Sigils on one card (probably best by getting the Wild Boar sigil on a Moose Buck, then Elk Fawn Sigils on another Moose Buck, then fusing them with the Mycologists)
@@kobe-wan-kenobi2395 The Moose Buck moved twice in one turn. I also managed to get 3 movement sigils on a Long Elk, and he started phasing into his own vertebrae from how often he was moving through them.
If you give the dam sigil to a card like a wolf cub the dams can grow and become "divine dams",do they do something cool? No. Do they sound badass as hell? Yes.
At some point in this or another video you wondered aloud what happens if a Hydra with the Loose Tail sigil loses its limb, since that's usually tribe-specific. I have played a game of Kaycee's Mod Inscryption to find out. The answer is: Wriggling Tail.
🔔 🦑 🔔. Kinda wish there was more to this secret synergy, since it's kinda limited because only the Daus protects it's bells, and you cant give other cards the Bell ringer sigil/attack 😔
Okay, watching the video again to see what I missed, I missed that the bellist tentacles do indeed put their own bells down. But because the bells make the tentacles card so strong, during this play through, nothing attacked its bells for the times it did put its bells down. Go against an opponent that won’t back down, like triggering grizzlies, and see if the tentacles defend its bells. It’s not the synergy you hoped for (the tentacles and the daus both striking each time a bell is hit), but it could be powerful.
@@lwardrop2453 Sadly, the "defend bells" is considered a special attack in inscryotpion code, it's like the special abilities of the ant or lammergeiger. Basically, it's not tied to the symbol but rather the card itself, so only Daus would protect the bells.
Hold on, at 9:24 the bell tentacles had 5 attack until the elk was sacrificed, putting it back down to the regular four, only to be boosted to five again by the daus chime. I wonder what caused the boost when it was initially placed. It seems tied to the elk but I don't know how.
I have a question: I have been playing Kacie's mod for a while now and I can't figure put how to unlock new starting decks. I suposse dome interactions would be the answer but haven't found any so far and I'm getting bored of that robot bi- I mean, the stoat. Care to give me a tip?
"Magpie is always good" X'D. GOD I hate that trash card lol. Always seems to sneak its way into my deck through, say, random-picking a 2-blood creature, and then anytime I try to get rid of the shitty thing by, say, sacrificing it's power into creature, every time I get to an altar there is (obviously) basically always a WAY better combo that I could make instead. When I first saw the magpie I was puzzled because of just how terrible it was, but then I realized the ability must surely make up enough for that, I'm just not setting up big combos...........nope, I then realized it's just a really really shitty card, and almost ALWAYS it's better to grab something, practically anything, else, because naturally it's utterly worthless and the amount of time and lost opportunities just to sac it into another creature isn't worth the limited end benefit. The last few runs, for example, I tried to incorporate it and......lol, just naw, basically anything else is better. lol, "magpie is always good".....* *smh* * :P
Generally card tutors are good in these types of games because you suddenly have one more copy of whatever is the best card in your current circumstance.
No, you just simply don't understand the bell tentacle. It gains one power for every spot that it's closest to the bell which is on the far left, The synergistic effect is the fact that the Daus puts out bells. If the tentacle were in the far left space with a bell to the right it would be a five power. This would all make perfect sense if you just understood how the tentacle card works.