Thanks for the video! There's definitely untapped potential when it comes to open-source game engines and FPS projects. In my opinion, it's a good thing for everyone if there are alternative engine options in the market. These FOSS (free and open-source) engines can hopefully someday be "safeguards" that prevent commercial engines of doing bad decisions (like Unity did), since if there are capable FOSS alternatives, you really have to provide value and respect towards developers when you operate as a commercial engine / software company who's making those.
Could you elaborate a bit on the troubles you're having with gedot? Is it stable enough. Would you cm advice other people to build fps in gedot or doesn't it still lack some capabilities?
Ever since Gamemaker Studio introduced the paid subscription model to their engine many of Gamemaker devs have also moved on to Godot. Godot is becoming a literal greed-killer and I'm here for it
@@dorianrustik6880 Yes, especially since it isn't a hard engine for gamedevs. At least for 2D games, I mean, since that's my forte and I don't know anything about 3D game development. Many Gamemaker devs switched because Godot is similarly simple and devoid of greed. It lacks some QOL simplifications that Gamemaker takes pride in, but it's not hard to learn if you know GM.
For real. Every playable demo has been extremely polished and well made, with pretty much every new “vertical slice” feature present. Every single time I see new progress I’m just more impressed
This guy is nuts. Like he knows something. I've been following his project from the beginning, and he puts so much energy in that game, it's unbelievable.
I've been impressed with Road to Vostok since the first devlog. It was clear to me this was a man on a mission with a solid plan. Switching game engines is even more impressive. Great video
His work even before the switch is insane. I recommend watching some of his very early dev blogs to get a sense of his personality, goals, and how far it's come. I'm so happy to hear that he's not letting Unity destroy his creation.
Can't wait for some love for the Hazel Engine. Cherno and his team of volunteers are making a game engine that is open source and free to use. You don't even have to pay them royalties and Cherno has experience creating game engines from EA, which he quit. I really think its gonna be the next big engine, thanks to the passion he and the community has for it!
Cherno is cool but his stuff is a toy, it's not meant to be production ready. Godot IS production ready, don't listen to idiots that tell you otherwise, they have no clue what they are talking about. Yes sure, you can get a tech demo going faster in Unreal/Unity by buying an asset and it might even look lsightly bettter; if you have an AA budget, that is.
@@BusinessWolf1He's been hard at work on it for a few years now. I think it's good to have a variety of open source engines for competition, if you wanna call it that. He does make money from what he is doing through Patreon support, and general RU-vid video sponsorships. If you do support through Patreon you can get access to in development builds and the full source code. I'm sure he would never give up on his own project, I hope not at least. He stated that this may be a lifetime project for him, I believe. I'm paraphrasing when I say that lol
@@pyrus2814 depending on the specific, ECS implementation a node based implementation [which inherently different than a true OOP implementation, by the way; Also unities ECS implementation is much closer to true OOP than godot's node system is] could potentially be faster... Also, if GoDot is too slow, you can modify the engine to optimize it. That is the power of open source. That is where unity and unreal cannot compete with GoDot
@@skeleton_craftGaming "You can modify the engine to optimize it. This is the power of open source" said someone who has never done that themselves on a project this size.
Seeing people shine light on road to vostok is awsome, i downloaded the demo a year ago and have been waiting forever for the next major update to come to the demo, the game is seeming to shape up to be awsome
You've been a lighthouse in this fog of corporate greed, guiding all of us to these amazing projects with your informative videos. Thank you man, I love the work you've been putting out and I hope nothing dwindles the flame of passion you have. Even if people haven't liked the feel or design choices of your own project, you didn't shut down, you took that and pushed yourself to greater heights. I just want to let you know that you are one of those people doing good things for the industry, and honestly I envy your drive. Cheers to ya friend haha
Have you been openly ignoring other indie games in hopes that RU-vid serves you a game on a silver platter recently? Try out Trepang2, or Pizza Tower. Or better yet, just disregard all of this and continue crying for your precious drama points.
Hes a Pioneer! I think you are right BD you can always see the bigger picture....This is gonna be a thorn in the side of these big corp AAA studios. The Irony will be when those multi-billion studios start scrambling to acquire small dev teams who are coming out with better projects than their own "top-heavy" in-house teams can muster. I just hope the big dogs don't try to litigate/extinguish the competition out....'cause lets face it... that's probably the direction it will go. Could be an industry revolution!
Really happy to see you covering Road to Vostok (maybe get him on for an interview somehow??) but wanted to add my 2 cents on a few points. First is that one of this things the Vostok dev mentions in some of his earlier process vids is that he makes a lot of his own 3d assets as well as coding tools to aid the development process. I'm not a professional but my understanding of game dev and the way code works is that tools and assets like this are something that one could move from one engine to another without needing to be rebuilt from the ground up so being able to code your own tools and solutions can go a long way to being less tied to a particular engine. Secondly, coming from the world of electronic music the relative lack of choices for higher fidelity game engines really kinda surprises me. To the point where if EA decided to stop releasing sub-par quality live service games and instead just used their considerable workforce to clean up and offer something like Frostbite as a rival to Unreal Engine they would probably make a lot more money and be hailed as innovators. It legitimately confuses me that Unreal is the only company that seems to have realized that they have a far better business model in licensing and improving their tech than they do trying to give us some kind of live service Unreal Tournament (can you imagine the horror that would be XD).
This was such a cool video. Road to Vostok looks amazing and I've been following it but didnt really understand the behind the scenes. Thanks Bluedrake for highlighting this!!
I’m rooting for this guy. Modern AAA companies have completely lost sight of what gaming is about. Nowadays it’s all a cash grab. It’s good to see someone following their passion showing these companies devs dont need them and can compete. I miss when gaming had a good community and it was for gamers by gamers.
Bro! Ive been following this game for a hot minute it looks to be a potential banger when it is released. Its got the Stalker/Tarkov vibes that will make this game dope AF.
Ive been following Road To Vostok for months, that man is not only the most impressive game developer skills wise. Hes incredibly consistent with game updates and updating his community.
I have been up to date with the devlog of Road to Vostok ever since I saw your video on it. I have never been more excited for a FPS game in my life (i am a stalker fanboy :)) ). I knew the dev was moving away from Unity after the fiasco, but i never realized which engine he decided to use. When you dropped the news about a developer using the Godot engine building an FPS, i already expected it was going to be him and i could not be more HYPE when you confirmed it was actually him. Considering he is a lonesom developer (i heard he mentioned getting some help to work on the game) is IMPRESSIVE AS FCK. Super talented.
The switch from Unity to Godot was ballsy as hell already. Huge respect for that. It's also a great living proof to all those ignorant wannabe devs on the internets that not only does the engine not always dictate the looks and feel of the game, but that you can indeed transfer not only your assets, but also your own practical developer skills to another engine / platform, relatively quickly and easily. I really wish that Vostok ends up being the game / one of the titles that break the camel's back and trash the current, super expensive triple-A industry, and attracts more folks to develop not only on Godot, but develop THE Godot itself further.
Road to Vostok's development should be the standard on how games are made. I think its just one guy and he does the work of a full development team double the pace.
I love Godot. Cool that Road to Vostok is developed with it. I'm a software developer and last year I thought about making games. I had tried Unity before, but neither Unity nor Unreal Engine worked very well on my work PC running Arch Linux. So I looked around for alternatives and found Godot, and I instantly fell in love with its philosophy, its approach to Linux as a first-class citizen and not just a poorly executed afterthought, and GDScript that was so easy to learn for me who knows Python well. I agree that if more developers jump ship and show that an open-source engine is fully competent for modern-looking games, it will definitely rock the industry. I'm so glad to see open-source get its well-deserved time in the spotlight. Too often it's scoffed at as half-dead projects with security holes and neither a UI nor documentation, when it's mostly quite the opposite. Well, maybe not the documentation part. But that's true for all software---programmers are generally bad at documenting stuff. :)
Love Road to Vostok, and it's pretty cool to have seen it come up in one of your videos! Can't wait for that game engine switch coming up, hope to see some gameplay from you when it does!
I've been a patreon member ever since he launched it. I'm genuinely excited for every update he posts on Vostok becasue of all the reasons listed in this video. He's doing things that honestly, I didn't think were possible.
been here since almost day one glad your talking about godot i have started my game dev on godot and it hasnt gone anywhere BUT hopefully i can get somewhere but its very exhausting
This is an awesome video. Have a game dev degree, though I didn't go industry. I love to see new options for any type of development tool, no less a whole game engine. Open source is important and if this all can inspire a lot of people to help this project, could be big for everyone. Hope it goes well!
F*ck yeah! Antti is going down in history for Road to Vostok. Completely unfathomable how cool and talented he is. Been supporting him on Patreon since day 1 - dude needs all the support he can get!
I love Godot. Since its free (as in freedom) you actually OWN your games. Plus the amazinf multi platform support is amazing and coding in 2D on the engine is simple (but not 3D because thats incredibily hard for me), and its pretty fun to use
Road to Vostok is going to be insane. I hope it's going to be like Project Zomboid except in First Person and S.T.A.L.K.E.R G.A.M.M.A with vehicles. I also hope it shows visible customization on your armor.
I am so happy Godot is becoming more popular by the year, I remember when I was first getting into game development it was my first pick back when it was small with a small community and it is so cool seeing people do what others deem not worth the time. After watching some of their videos it is very clear they know what they are doing when it comes to making games so it is awesome to see a awesome developer making an awesome game in an awesome game engine. I wish I had the money to support the Godot engine cause I want it to get even bigger.
Glad that Road to Vostok is on Bluedrake's radar, his various dev logs have super interesting first person view mechanics. For instance, he lets the user adjust where on the screen the front of your rifle appears, and you can adjust it was sliders. He just does things that bigger studios should have been doing decades ago.
Yoo Bluedrake, I don't really know where I could share a suggestion for O:HD so I'm leaving one here. Ya know the Operation Overlord map? The beach part of it? The Americans should have to wait in waves to spawn in. For example: You die, and you have to wait like 10 seconds or something and you and your teammates spawn at the exact same time inside of an LCVP going towards the beach and then the ramp drops, you run onto the beach, then the lcvp drives backward and disappears. I just think this would be really cool because when I think of D-Day, I think of rushing out of a landing craft and bullets ripping through as you storm onto the beach. I only have 22 dollars left in my steam wallet but I might get the donation too. Edit: Also Germans should be able to spawn at the bunkers right near the beach
Can you guys make a zombie survival game? So many devs tried making the game and none of them worked out, deadmatter died, the daybefore keeps getting delayed (my hopes are really not high for that game). I think it would blow up since it's the most wish listed game on steam rn. I'm surprised other major game companies haven't caught on
Aesthetically wise, road to vostok looks fitting in Unity version. Sad that unity moved in the wrong direction. Hope Antti could push the potential of the godot engine❤😮
Thanks for posting positive things. All the negative is already spit on our face, finding real hope and good things is the hardest. Much aprecciate your work on it, thanks, for real.
I couldn't agree more with this entire video. Road to Vostok is going to be ground breaking for indie developers and it makes me hopeful for myself as an indie dev. I'm also happy Godot is getting a lot of attention. Open source engines definitely need to be more available, so I hope to see more improvements with Godot in the future.
I've been following Road to Vostok for the past month or so and one thing that blows me away is how he's hitting his projected milestone dates so consistently. This is REALLY hard to do. The game looks great, it looks great in Godot, and I'm really happy to see others picking up both these aspects. The future is bright for indie game development.
I was excited for Road to Vostok but now I'm hyped to see what he does. I am absolutely 100% over mainstream entertainment and media in every facet of life and I believe stuff like this will truly rejuvenate videogames.
I stand behind you 110% and if you need any kind of help with your games, I will try to help, what your doing is what this industry needs, fair and truthful practices
I love open source apps. I'm slowly learning Blender at the moment. What draws me to it is not only that it's free to use, but that it comes with a built in 3D Camera Tracker. A huge feature for filmmakers like myself. So, I find it pretty exciting that an open source game engine developer like Godot could really open up the gaming industry to more game developers of all budgets. Which is similar to the benefit that digital cameras brought to the filmmaking world. Thanks for sharing this news. Subscribing.
My crystal ball tells me game development is on the road to becoming a lot less profitable which in the end kills it untill someone finds a way to make it profitable again and then we're back to square one.
Hey Bluedrake, I'm just a random nobody, but I have to say you guys are doing god's work :) I haven't tried this game yet because I am still mourning bf3 which I was the biggest fan of, but most definitely that thay will come! It is amazing what you are doing and you are absolutely right about how much of an impact this will have in the future! I have no words to describe how grateful I am that there are people doing this project! God bless and keep it up!
What a really good video, I learned a lot from that. I also added a couple games to my purchase list that I'll pick up in the next week or so. Based off this video...
I have been eyes on Road to Vostok since he announced over a year ago. The Demo is worth playing and you will be damned impressed by what Antti has accomplished. I don't really play SP games because of gaming with online friends. BUT the day Antti releases this game into early access I will add it to my library, switch my Steam Friends list to the "Leave Me The F Alone" setting and start heading East towards Vostok. Good news is Antti plans on making the game Coop eventually.
Dude, we have some of the most talented people fighting corporate greed. I think this means some future collaboration with Road to Vostok! Anyone fighting the status quo of the industry should be supported. If we can make this take off the ground, it's the beginning of the end for the price-gougers.
the great thing about an extensible game engine is that you can add the things you need relatively easily, this used to be Unity's great strength but as they've been competing with Unreal, a lot of that has gone away. Unreal has a LOT of features, but if Unreal does not have a feature, you're SOL unless you have AAA engine programming experience. And it's a lot easier to add only the things you need for your specific game, in the specific way that you need them, compared to adding everything for everyone, in a generic way that is useful in many different ways. So it's not as hard as BD makes it out to be, it's of course still very impressive for one person, but don't confuse the difficulty of making a generic engine with creating specialized features for one game.