My other channel: ru-vid.com?sub_c... My other other channel: ru-vid.com?sub_confi... This is the Super Mario Maker Expert "no death" challenge, where I have to beat 16 expert levels without losing a single life. #ryukahr #gaming
I will gladly do a time left donation incentive like thet guy...just wait for a 10 second speedrun level where the timer is super super tight than I'm all in hahahaha! for real tho that dude is a beast lol!
I'd love to see stats on this e.g. average number of levels before death, what typically kills him and how many attempts this is likely to take. I would do it myself, but I would just have to manually watch all the episodes again...someone with experience with video tools could do this a *lot* quicker by finding all the frames with 100 mario screens.
Whilst watching #Ryu's Twitch stream here on RU-vid, he says "if you're watching this on yt, don't forget to hit that 👍 button", but honestly, at this point, any video #Ryu posts gets an automatic 👍 from me as soon as I fire it up.
Gen 1 Pokemon are not all that different what newer gens are criticized for: - a group of eggs - a ball - a bigger ball - blob - a puddle of slime - a bigger puddle of slime - a rock - a bigger rock - a multiple rocks Not to mention that some are just animal with a new name
Anyone have a comprehensive list of all the not-Ryu's-fault ways to prematurely end his Deathless Expert runs? Here are a few I can recall: Magic Koopa materialization, Sniper Thwomps, kiazo blocks, level-start-split second deaths/decisions (rising lava, tight timer, frame jumps,etc.), pick-a-door/pipe, enemy movements off cadence, blind jumps, misleading/missing indicators, off-screen Lakitu bombs/p-switches/etc., jank setups... please add more as identified. Thanks!
This challenge is just so unsatisfying to watch sometimes. Can you PLEASE at least beat levels before you exit and restart? We never get any sort of Ryuvenge and spend more time in menus at times than watching actual gameplay. I was thinking of something like a 100 life challenge that allows you to die so long as you only start every level with 100 lives - but I realized I'd be satisfied if you were at least just beating levels, while still maintaining the difficulty of the challenge.