I mean, you are kidding, but the IRS does legitimately have plans in place to reestablish taxation as quickly as possible in events of major disasters like Nuclear War. Of course, this cause if the government is to rebuild afterwards it'll need resources
This the comment of the Video, I know Rimmy has already hearted it, by he is overruled still on sheer principle, I tip my hat to you Blub 525 may you many great years to come
@@UnknownOps Every time I see that quote I think of that old mw2-inspired flash game where someone goes ''Ramirez, shoot that billboard so that we can get to the other side!''
The idea of zombies wriggling through the Albuquerque sewer system (which is sometimes little more than hollowed out logs) just makes me feel bad for the zombies.
Makes me want to get this game and set up in my house. The thought of zombies trying to crawl up through my septic tank, of which has leach lines that terminate a few feet underground in the back field and is not connected to any sewage system, and fit through a 6 inch wide at best hole in the concrete foundation and the PVC pipe that runs through it makes me laugh my ass off. Unfortunately it would take AGES for the on foot squads to make it to the nearest town, which irl is a bit over three miles away.
Bold of you to assume a zombie plague would last in the upwards-of-40 degrees Celsius, Coyote-infested, Rattlesnake-abundant, and in some areas, *Oryx-populated* state of New Mexico. Yes, there are *gemsbok* here, thanks to the not-so-brilliant plans of our local Fish & Game. Zombies wouldn't even be the top of the food chain.
@@darrogen6200 “I eat, the piss out of your mule boy, and then you walk in here, and you bring me more people? That’s a brilliant plan that is!” “You got one part of that wrong, This, is not a person” *Throws the entire Mercury Fulminate statue, causing the entire house to blow up*
Something I've noticed from watching a few creators is that the Builders will take a few resources at a time to a project, then use them, then go back for more, then use them, creating a huge inefficiency in how long it takes to build anything. Something I've seen is that a Squad will load up supplies to Depot the required resources to a Build so that the Builders don't waste SHIT LOADS of time going back and forth. But yeah. A depot/staging function would be very nice. And I love your suggestion on allotting vehicles to workers.
that would be great, unfortunately while you can manually load stuff, the system for it is really arduous and is one of the most in need of QOL features. Shuffling items around manually with the exchange system takes forever, but you are right in that running the materials to a far away building would probably make a massive difference in build time.
At least they now merge all the warehouses. No more shuffling around which is PURE pain. So if you need a 'depot' make the smallest warehouses possible. And it would work just like the big one. Better even. My primary gripe with the game is every building only have ONE entrance. And only one. Navigating big buildings are nightmarish.
this is why you expand outwards as you need to you can create smaller outer bases that are just warehouses and towers to defend them and getting the research in building the better ones is good as it makes them tougher and also invest in sniper tech as those things in groups of 3-4 towers take out pretty much anything i defended 4 full blocks of new york city with them for over 100+ days
@@maxrander0101 Did the horde still comes from one direction as before? I find out when I completed a base that the horde always comes from one direction and never changed much
@@ZeroXSEED it did come from one side 99% of the time but the issue i had was due to the massed towers on that side they seemed to adapt and move around the areas outside my tower range and come in from other sides on the following few nights
I also love how the Major's demeanour completely changed once you proved that you weren't shit bags XD His tone, his verbiage, everything. Really cool detail.
Okay, THIS looks sick. Its everyones favorite fantasy of "What if zombies?" and we get to TRY IT OUT. I used to be stationed on a literal island with 1 land-route on to the mainland and 2 ferries and had a proper plan to secure the bridge and seize the ferries for supply runs inland. Wonder if it'll work in the game...
To be fair, if Australia started a zombie outbreak, we'd all be fine. The moment the zoms left whatever city they started in they'd ether die in the desert, die to the un-Godly amout of poisonious creatures, get beaten to death by Joeys, death by Muldjewangk... the list goes on! We'd be fiiiiiiine!
this game needs a rare spawn of LARPers mainly because some larpers have full suits of metal armor and have actual swords at home Edit: and i mean LARPers not people who practice HEMA HEMA you dont need metal armour, but they would defiantly use medieval weapons better then most LARPers LARPers though will buy a full suit of metal armour for better defensive bonus and/or more wounds when facing larp safe foam swords when foam armour is also an option and they know where to get more armour
They really need to let you assign trucks to workers as teams. Fill up a truck with workers, set up a temporary logging camp, fill up the truck and drive back together.
Sadly that was kind of my realisation too. Having a border wall is kind of pointless because zombies tear through it in seconds and you can't defend the whole thing, so my best odds would just be building a super defence solely around the HQ and baiting all the zombies to attack that.
@@RimmyDownunderconsidering that the zeds don’t attack un-adapted buildings. Finding a map with “wall-building” is pretty much a good way to survive. The Kyoto Imperial Palace for example, is one of such cases. And the only way for the zeds to get inside the complex is through the “gate buildings” in which you can just defend by building turrets, or to create a choke point. The problem however, is the fact that towers can’t see and shoot over the buildings. And in the case of the KIP, the entrance to the “wall-building” is outside the complex, so you can’t station a squad in it without the zeds getting in the buildings
@@autemsicarius True, what I've also seen is that it seems that even if an adapted building gets destroyed, the zombies still don't enter it. They seem to move on to attacking other buildings instead. So potentially building loads of bait warehouses and just stationing squads in them to slowly attrition down the infected and stop them before the HQ might work. It has the added bonus of them being able to reload from the warehouses.
@@RimmyDownunder the problem is still with ammo tho. If a warehouse is destroyed or being repaired, the squad will lose access to the Zone’s storage. So to reload, they have to exit it and go to another warehouse or the HQ
That would be an amazing idea. Nova Scotia was a safe zone in World War Z too, so it would be awesome if Citadel Hill was a massive compound for survivors.
The Operator:To all survivors. This is an infection free zone. We provide food, shelter, safety and security. Join us. The survivors: I feel like we shouldn't trust this man's invitation, who knows? They might just be lying to us about an infection Free Zone. The Operator: Oh right! Yeah I forgot but we also provide meth and cocaine. The survivors: Now this is starting to make me curious about going there.... Ah well what's the worst that could happen right!?
@@leonardusrakapradayan2253yeah, give an option to remilitarise old military locations. Hell just getting the secondaries working on an old museum ship working would be a massive boon.
Cant wait to play and use my own farm for the starting location. 20 minute drive to the next farm and an hour and a half to the closest walmart, gonna be a peaceful if lonely survival.
Man I remember seeing lots of these map games a long time ago I haven't seen one of these in forever. It's crazy to see how much these types of games advanced from being flat to 3D.
>Squads are super important; more the better. >Squad cap is determined by HQ size So you're telling me that the Cubes of Giza would be a very good place to make your base?
We settled and they only gave us a max of 6 in the Cubes. I don't know what conditions are required for the supposed 8 squads one chatter said they had, but the game never provides a hint.
@@RimmyDownunder if I had to guess, the limit would increase (based on building size) to a maximum of six, with that limit being alleviated in the case of dedicated military/police buildings and buildings capable of radio transmission. Start in a military base, police station, fire department, hospital, radio station, or government building. But that's just a theory... a game theory.
Yeah the squad limitation seems like something that needs to change post launch, change the way squad limit is determined and give the player the ability to expand it without just "looking for a better HQ" I think the cap should literally just be based on how many survivors you have and how many you decide to create with available resources. Limitations based on HQ size is just kinda bogus they should take as much inspiration as they can from the likes of Rimworld
I tried this game myself the day it launched and yeah. This game has so much potential, and I'm sure it could be amazing but I think it just needs to be hella updated and focused on for that to happen.
It's cool that they made you go look up how to build an antenna instead of magically just knowing how. That said it's shocking these people even have as many radios as they do, radios are not exactly common as is.
Well there are a lot of walkie talkies in baby stores. Not as good as full fledged radios but one person managing all of them at one location (HQ) should be really doable irl. (range will be a huge problem however)
@@Kenionatus Trucks, taxis, and emergency vehicles are the most likely sources of radios, though calling those handheld is a small stretch. Another likely source would be hunting or airsoft/paintball shops, though you're probably only getting FRS/GMRS handhelds there. Note that most radios you find will not support encryption. Comms is a complex topic that few preppers ever address. It is admittedly strange to me that you would learn how to can food, make ammunition, repair vehicles, produce fuel, and repair other household items, but you wouldn't bother with learning anything about radio communications.
@@Kenionatus Which is why gov will be last thing to collapse and not first like all "survivors" think (by some reason). Whole apocalypse survivalism is bizarre, but ok as long as people are learning something that can actually help them (like if they got lost in forest).
The other guy on that call was saying exactly the same thing I was thinking pretty much the entire time. That's fairly wild Continuing the video, we both even said "Cairo's twin towers" word for word. How even
Fun story about that house, for years during and after the filming of Breaking Bad the owner had to go into the roof to clean off the pizzas people would throw onto it
I've been looking forward to this game for a while, and only actually heard of it because of the fact that I had brief stint where I played 911 Operator and similar games, of which the devs of IFZ also made. They seemed to excel with the map based games, and I'm glad to see they made the move from 2d surfaces to full 3d models (even if they're a bit jank sometimes!). Like you said though, a big issue with any game like this is that after the initial phase, where you don't quite have enough resources to fully manage everything, it gets a bit tedious. 911 Operator handled that by making you change/expand region and follow a separate storyline for each one, so I'm curious as to how they plan to fill out the latter portions of this title. Regardless, I'd say it's definitely worth trying out.
I think maybe just have the infected spawns follow a bell curve. If you can survive the worst of it, eventually things get better and the region is yours. Than, maybe you could put together group with supplies and hard out to another area to find/help more people. There's also probably a lot that could be done with this game in regards to multiplayer/game sharing.
To be frank, I kinda want to see a Zombie outbreak movie in a place like Kowloon Walled City, the narrow and tight spaces, the aggressive combat for survival it would make ... plus in a game like this, it would be an awesome place to base out off...
Next time try the giant Las Vegas sphere, the San Diego Zoo, Sea World, the Dublin Spire, Disney World, or one of those research stations in Antarctica. THAT sounds fun!
Having towers pretty much everywhere is the only way to survive longer. Having them around the walls is logical but I find that having at least 2 just next to HQ does an amazing job
I played a really simple game like this once, just a bunch of cops with pistols holding out against zombies on googlemaps, and I remember finding cul-de-sacs really OP. All the sides and back blocked off by fences, narrow street ahead, usually some kind of looping road that confused approaching zombies trying to get into the cul-de-sacs. Like six guys could hold out for basically ever. Of course, that game was REALLY simple, and had no limit on ammo, and the zombies couldn't break down anything or find alternative ways around, and they were all just slow walkers. Still, fun time.
I also got this game recently and found that starting in a really densely populated downtown lets you get a whole lot of buildings to deconstruct into massive amounts of materials
Nice to see ya playing this. I've had my eye on this one for some time. The shows MASSIVE potential. Right now there to many bumps and bugs. I do hope u keep playing. It's going to be released soon btw. April 11th I believe, I could be wrong about the date tho.
i played the early demo for this game and basically had the same issues with it. i was also limited with only 4 squads which makes it impossible to keep up with the hordes of zombies that get bigger every night. especially when your squads do everything from scavenging to talking to people to defence to clearing buildings. all i ended up doing was building towers around my HQ and stacking my guys in buildings but even that wasn't enough