Broville is one of the prime reasons to use mods to increase view distance; standing out on the rig or bridge and looking at the city is just so unbelievably impressive. The map has so much personality as well, a lot more than the v10 version. Awesome you made a video about it.
@@MawDawsthere's a mod called Distant Horizons iirc, it renders chunks beyond the actual render distance at a lower level of detail to increase performance, my pc has a $30 CPU and 8GB of ram and with that mod it can easily run with a render distance of dozens of chunks without even going below 60fps
I can run just cause 2 just fine where you can view the entire map there's no reason Minecraft shouldn't allow me to see 10 km in all directions. Have they never heard of optimisation, like holy duck
@@raumerherr1057 The main reason is because just cause 2 is MOSTLY static while Minecraft is completely changeable so Minecraft has to calculate something for every chunk you load in while in just cause 2 there is destructible structures you can destroy but nothing on the level of manipulating the entire map meter by meter
As someone who has spent countless hours with Broville, I wouldn't be able to explain why Broville is so good. And you did it in less than 10 minutes. Props to you!
I have a city like this. Though the planning and urban design of far more chaotic, its a world i've been working on going 9 years. With random museums, dialogues, and monuments, I've hidden so many things in it, I may never remember all the random stuff there
I haven't seen the video yet, but I just wanna say that Broville is the best map I've ever played, it has so much to explore, and I've barely ever even went into the city itself. There's whole underground adventure maps, gigatons of lore, temples, dungeons, puzzles, ships, islands, and so much more I've probably never even found in my 60+ hours of exploring.
4:43 so a radioactive, molten death goop and a lag machine capable of duplicating the world are indeed equals. Thank you for answering my lifelong question!
in the original rendition of broville (v1-v10) there was a minecart monorail called the skyrail. by the time v9 came out it was deemed obsolete as it only used furnace minecarts instead of powered rails which weren't out at the time. so the mappers deliberately vandalised the skyrail stations filling them with rubble and cobwebs and replaced it with a proper powered rail subway system. i spent many hours reconstructing my own skyrail in v10 based on the final v8 version as a kid, not even knowing that v11 would come out years later and blow my mind beyond belief. oldshoes made my childhood. also there is an entire recreation of the duke's archives from dark souls 1 under the v11 himalayas which is inaccessible besides spectator mode afaik. crazy.
Not a very high bar tbh. Just don't build any stroads, then actually build a public transit system, and you've pretty much already won the competition conclusively. American cities are globally famous for terrible urbanism. I mean, American urbanism is so bad it's actually impressive that its even possible to fail so hard while wasting so much money. Slums in developing countries have the excuse that they don't have a lot of money to invest in good planning or in construction. The U.S. manages to do almost as badly while wasting an unbelievable amount of money. If aliens were to view the earth as a kind of zoo where they could visit different political and socio-economic systems around the world and admire their various weird qualities the way humans admire the weirdness of different animals in a zoo, the bizarreness of American urbanism would probably be one of the main highlights of the U.S. exhibit. All the aliens would sit around gawking in their spacecrafts, trying to wrap their minds around why the U.S. would do this to itself. They might come to the conclusion that American urbanism evolved in a similar way to a male peacock's tailfeathers, in the sense that both are examples of the "handicap principle", and that the U.S. must be intentionally handicapping itself by devising an intentionally uniquely horrible urbanism, as well as a terrible healthcare system, in order to give other superpowers a better chance to compete with it and not scare the rest of the world by becoming too advanced. The aliens might theorize that the U.S. is making a show of tripping over itself and crippling its urbanism and health care in an attempt to make itself appear less threatening.
@@Lotus77777 A lot of European countries, China, Japan and quite a few other countries do much better than the U.S. on urbanism, public transit, healthcare and education though, and many of those countries have lower GDP per capita than the U.S. does. I lived in Spain for some time, and the smoothness and affordability of the public transit was astonishing to me as an American, as was the total lack of violent crime or "bad neighborhoods" in any part of Madrid whatsoever. Like the U.S., Spain is a very spread-out country with the major cities separated by huge distances of very lightly populated land. Nonetheless there is (real) high speed rail which goes nearly everywhere, a bus system that goes even to tiny villages, and in Madrid's case a multi-level metro system with a specialized deeper underground express-line which takes you from one end of the city to the other with just one stop in the city center, as well as a normal metro which goes absolutely everywhere, even to the farthest exurbs of the city, and fast. Madrid-Barcelona is a 2 and a half hour ride on an affordable train with great leg room and a dining car. The same distance in the U.S. between D.C. and Providence, Rhode Island is 9 hours on a wildly overpriced and cramped train with no dining car. Look up the times and prices if you don't believe me. Somehow Spain built all of this despite having a much lower GDP per capita than the U.S. It isn't just Spain either. Most of the developed world is like this, as is China. The U.S. is the weird exception that can't seem to figure out urbanism or public transit. Actually the U.S. used to have much more public transit 100 years ago, but most of it was dismantled and much of it turned into bike trails.
This video made me download the map and let me tell y'all, this map has practically infinite content I just went down a rabbit hole of finding out some secret behind broville which led me to the public library there are so many other little things, items in chests, signs, random tunnels between places n stuff def worth checking it out
This map has such an enormous scope that as Minecraft continued to update and the map was updated with the versions, some Easter eggs are no longer accessible to the normal player. I'm so glad people are still enjoying the map in 2023, we all put a part of our lives into building it
I've been following this map since Broville vv10 and I'm so glad to hear someone actually comment it on a RU-vid video. Finally, someone else spreads the joy I find from this map. It's truly one of the most breathtaking, gorgeous, wonderful maps there ever is. You captured the awe of it and I love looking back over the history of this map.
"It starts with a guy quitting world of warcraft then buying the game before Infdev came out." It's odd when you hear your exact description in a video.
Greenfield might be way bigger but this is still my favorite Minecraft city due to how there's so much details and secrets lurking around every corner. It feels like I could explore this map for years and I could still find new things.
0:08 My computer doesn't like reconnecting to my headphones correctly. So I watched this on my phone perfectly synced to the audio of my headphones connected to my pc as I went to a bathroom instead of pausing.
Me it was by watching his city that I first realized the humongous possibilities of Minecraft. I just revisited this map a few weeks ago after not seeing it for 6 years. The lore in it is great, the urbanism quite interesting, but the architecture lead me to build my own city. .
I might be wrong but I was pretty sure I saw a video on here about the metlife thing. and I spent like nearly an hour trying to fight youtube's censorship to leave a comment trying to support y'all. Wish you the best of luck.
I Want to notice you that the area around Stockholm Gothenburg kalskrona and more has a sea level that is to low and inaccurate high me that lives in Stockholm know it I’m talking about the Swedish coast that misses a lot of islands and the lake in Stockholm (Mälaren) is completely gone and it wasn’t man made
bro idk how many people who know you and the build the earth project realise how important you are to the mc comunity AND simply the entire fucking world. I dont know how high on the list are you but surely you are the top 10 or somenthing(also greetings from brazil)
Yes they have, and each interior is unique and even has _items_ and lore and everything. There's whole underground sections even outside the city, some of which are full-out adventure maps by themselves. For example, in the "SOLAR" District there's a giant underground laboratory that doubles as an adventure map. The Volcano to the south harbors a giant Nether Fortress/dungeon as well, and so much more.
This makes me wonder. If were so obsessed about making as realistic as possible games what if our existence is just for a higher being outside our simulation and their in a simulation and this repeats for infinity.
Hearing the early 2010's referred to as "the ancient days of the internet" just....... ugh...... Sorry dude but with how long internet culture has been around, the Early 2010's is "last week".
Hey! Really good video but. I think you made mistake in your Video: "Your Minecraft world will die. Here how." Because there would be still flying Grass blocks that would spawn Animals.
Ik this is a bit old but I just had a thought. If people on build the earth build their local area then it could be more accurate as they can see stuff yoh don't get to see on Google earth, like where j live that js shown as a field they made into an entire wetland that sint shown on Google earth
@@vinicio1089 The texture pack is updated but it's missing blocks for the newer version, but it doesn't matter since I don't think the Broville team used any of the newer blocks. I have taken back the fork since it's mostly the same as my pack with the exception of two textures (Iron Trapdoor and Command Block) that the team is happy to see me use. My plan is to remove the Jappa Art that does not fit with the old versions of Coterie Craft based on the fact that the pack was originally built off of Quandary which itself was built off of Dev Art. Once I am done texturing the new blocks then make the radical revamp I wanted to do (a new Dynamic World, a Dynamic Free World that can compete with Realism Craft and Faithless but completely for free and no use of Bedrock however this will take a lot of work and I am not even close to completion).