Hey, I'm the dev! Thank you so much for the wishlist & potentially buying the game. It really makes all the difference to a small indie game/studio. I'm trying to grow into a team now so we can keep making awesome updates and other interesting games in the future. Also massive thanks to Call Me Kevin for highlighting the game. Glad you had a good time! The upcoming Combat Controls Update (first major update) adds a more traditional 3rd person mode (mount&blade style, more immersive and easier to learn the combat), controller support, as well as new features & content. (and a billion fixes) its gonna be good one, even if I say so myself!
I bought graveyard keeper, dinkum, and recently vampire survivors all because of his videos! and have many more in my wish list because of him as well haha (including this one) :)
The winner takes it all The loser's standing small Beside the victory That's her destiny I was in your arms Thinking I belonged there I figured it made sense Building me a fence Building me a home Thinking I'd be strong there But I was a fool Playing by the rules The gods may throw a dice Their minds as cold as ice And someone way down here Loses someone dear
@@TetraDax If you end up liking this game, you should check out Exanima! It also has a gladiator mode but its controls are more refined and I personally prefer the combat because it feels like you aren't able to tank multiple sword wounds, same thing for the enemies. You have to be really careful about your movement in that game because if you panic and swing your mouse willnilly you'll just end up turning yourself around. I love it and bought this gladiator game thinking it would be a bit more of the same, and they weren't dissimilar .
I'm the dev - haha, no worries. It was sad to see that unfold while I was developing the game. Nothing of the sort will unfold on this particular gladiator game.
@@LakierosJordy Oh snap, you actually are as well! Good job on the game man, binged it for 10 hours when I bought it. For a single dev, it's absolutely fantastic.
Kevin, I love your recent habit of finding cool little games several months after they've blown up online, even if its by accident. I'm not being facetious, I think its genuinely nice to see them re-appear again, and gives indie games a little added boost after they've been a "passing fad" too. Its made me go back to replay some of the ones I own that I had forgotten about
Okay this was so much fun I have to try this game!! Russel the Crow lives on in our hearts. We will always remember his one stylish shoe and lion cloak Rip
Fun fact: the game gets its title from the saying that gladiators would say whenever they entered a ring before a match that would mean life or death for them. “Ave Caesar! Morituri te salutant” (Hail Caesar! We who are about to die salute you.)
Gladiator matches were actually a lot more similar to wwe, the gladiators would practice non killing blows as they are performers and commodities. The matches where deaths would happen would be done by political prisoners, and convicts and 9/10 times it would be an essential death sentence where they start fighting each other then have to fight wild animals, after of which beast master gladiators (who were paid well armored celebrities) would then either kill the beasts or in the ultra rare occasion kill them afterwards
@@s93775 I’m not denying the fact there were definitely lethal fights in the arena, but I’m saying it’s a little hard to have famous gladiators if it’s life or death every game. If one person died from each WWE game, they wouldn’t get very far as champions. I’m not talking about morals, but I am talking about efficiency and convience
The only person who bet against Russel the Crow winning was an older bearded man with glasses sitting in the corner. The man smiled to himself and thought that the mole people will be very happy with this much money, then he took the money and walked outside into the darkness.
It’s usually because of producer interference and not lack of talent that causes games to be bad a majority of the time, and budget restrictions because you have to pay your developers and often times those budgets get cut or directors try to take short cuts to save money. When you have one developer or a smaller team it becomes a lot easier to produce a game because you don’t have to worry about those same issues. Or trying to rush and crunch to meet a deadline, and you can just basically release the game whenever you want regardless of how long it (or how long it didn’t) took.
Hi Kevin hope you are having a good weekend :) I've been rewatching lots of your old videos and it's so nice to see how far you've come. We're all so proud of you and I'm so glad I found your channel. I will stay for however long you continue to make videos, you're the best!
Please do a few more episodes of this! I know the combat is a little rough at the beginning but the game gets so fun once you have a decent grasp over it.
Watching the rest of this video while the game continues downloading. This being made by a single developer is just ridiculously impressive. Thanks for bringing the game to my attention!
This is one I'd like to see more of. I think it'd be great to see Kevin develop various fighting styles, or get invested in the stories of the characters.
Hello Kevin! Not sure you're gonna be able to read this comment, but I wanted to say I really enjoyed the Baldur's Gate video editing idea of storytelling with the book and all. The narrator did a fantastic job, and the fact that it *tries* to present the event of your wacky playthrough as if it were a real fairy tale was hilarious to me! I hope we'll see that kind of serious/funny juxtaposition again, and congratz on the idea and editing, that was real fun (now onto THIS video :) )
It was amazing watching this guy develop his game over all the years. I think 4 or 5 years he was posting about the development. I really need to buy this.
I bought this game the day it came out because I saw another RU-vidr streaming it. It looked like so much fun I had to pick it up. It's legit one of the best games I have in my library and was completely worth the money. I'm sad that I had to reinstall Windows so I lost my save. I was trying to get the final rank with 10 million points. I think I was just a couple million away
This is such an amazing gem I’ve been addicted to for months and months I’m so so so glad it’s getting recognized. Also, I’d love to see another video on it.
"I got way too invested in my character's story." Knowing Kevin, it's probably a twisted, more violent, and hilarious version of the story presented that Kevin made up in his head. Can't wait!
I usually just play your videos while doing something, but I actually had to pause this one, finish what I was doing, and full focus on that last fight because it was so dramatic.
Was it really made by only one person?? Impossible, that's so impressive, the arts and all.. Also Kevin I'd love to see mooooore of this game on your channel, at the end I got really invested in the story too and I was so upset Russell's death ended the video 😢😢😢 Lots of laughs ofc😂
no kidding, I was in class with the developer and he worked years on this, seeing it from very early prototype to a gme played by big youtubers is so nice :D
This reminds me of the Spartacus game on the 360. If your fighter died you had to get another one. This game looks like it has more going on, which is good since it's a way newer game, lol.
I remember trying this game a few months ago. Looking forward to watching Kevin play! I'll probably end up wanting to play again from this video, thanks Kevin!
1. "You keep the weapons you pick up" type of a fight means you go into it with no weapons at all and pick up the most expensive stuff you can find, then sell it. 2. Keep an eye on the stats of the weapons, like reach and stamina costs. 3. Don't ever do a "1 vs many" unless you want your current character to die (some classes just suck.) 4. (Specifically for Kevin) Do the training again. You ARE swinging wildly and you didn't target a specific enemy ONCE.