Jack pointing out that his hotel looked like that one area is ironically exactly the point of the backrooms, spaces that looked so familiar but were just slightly off
@@jacksepticeye just want to say fair play to you for everything! Sending lots of Love from Kildare 🇮🇪💜 Wish you the best, love your content ever since I was a kid 😊👍
@@jacksepticeye hey jack, I’ve been looking through the comments to se e if anyone noticed this, but I think that there is a number in the code at the bottom of the first note you read at the start. Hope this helps.
If it really is a truly anomalous space that does not obey the laws of physics, I guess you just die. However, if the anomaly is only that you are displaced in space in time to "the backrooms," then there should be a limit. You can escape it. In that case, the only way to truly survive the backrooms is to carry a compass on you at all times in case you're warped so you can tell directions. Pick a direction, go that way, and only that way, and hope that there's no anomaly present in the magnetic field of The Backrooms
If you genuinely got stuck in the Backrooms, I feel like the water area would be the best place to set up camp. No monsters, simulated sun and sky, water access, and next to a field area where you have access to plants and possibly food. Plus, it's not too far from the first area where you could get tools and maybe an escape.
I doubt that food would be found there since, if we go by indoor pool logic, no food's allowed. As for the water, it's stagnant, so I wouldn't trust that water
@@p1no159 He went to level :) That level is an instant death level. Once you see the cake on the table, those entities find you, kill you, and turn you into cake.
In vrchat there is a world thats the pool level. Its about 20ish minutes long and you actually have to go into the water and swim through certain rooms. Very trippy would reccomend
I feel like the “This can’t be heaven” message really nails how I feel about the bathhouse area. It’s very calm and serene, and you really have no reason to be afraid. Yet there’s just something off about it that keeps you from assuming you’re finally safe
The original concept of the backrooms, as far as I know, is that if you stepped on the wrong areas of reality, you'd noclip out of reality & end up in the backrooms. What happens is that if you stay there too long, you'd go insane & start seeing things that aren't there. So people took that simple original concept & made it into something on a larger scale.
@@codafett yeah, it was cool at start and then people started making "levels" where everything above level 3 is not a horror, just a joke with random "entities". Was cool, now is shit
@@trixon2118 I mean I like the concept of levels but there’s thousands of them and half of them are shitposts And I don’t like the monsters either It’s like SCP all over again Too many people caught on and then it got run into the ground
Yeah, went from "no idea how to escape this lonely, terrifying predicament" to "There's an entire society living down there just fine because all monsters and such are totally documented and have decidedly exact ways to be avoided with no problems." Kind of dispels the mystery, and therefore the terror.
The editor got me with editing the noodle baby into the video right as jack was talking about it. It felt like lightning hit me. I wasn’t expecting anything remotely scary to happen in the Heaven place.
I had my cat sleeping on my lap and I jumped, then he jumped awake, then I jumped again because of his sudden movement and then I think my poor boy had a mild panic attack 😅
Pretty sure it's not a baby head but the head of the guy that ate the mushrooms since he did say something was happening to his body the mushrooms most likely took over his body and mutated it
I’ve always thought a good Backrooms level would be a gigantic soft play maze. Remember those play areas as a kid with ball pits, tubes, slides and various soft climbing sections? Imagine an entire Backrooms level of that.
I had a reoccurring nightmare of being lost in one of those and going down a slide into a whirling fan as a kid..... I think a backrooms setting in one of those would scare me shitless lmao
My feeling was that you can enter the backrooms, not just by clipping through a random ‘weak spot’, but by being around liminal spaces (in this reality) that strongly resemble those of the backrooms. Perhaps the backrooms are formed from liminal spaces in our world, connected by their similarities, linking up and flowing together like separate pools to create an endless ocean. Because they’re so similar ‘here’ and ‘there’ kind of merge together. If you’re unlucky and linger for too long in liminal spaces you can simply slip right through.
I can definitely see that but it also seems to me as though the back rooms themselves would be one big cosmic horror almost they definitely interfere with laws of causality at the least considering one of the few exits will kill those who get lucky enough to find it within a week or so of escaping
40:11 absolutely the perfect time for this sound, he realized the houses were fake and were made of cardboard and then finds out this level isn’t as safe as he once thought
I found it really cool how his expression slowly switched from being all excited and stuff, to the sudden realization and dread that not everything was as cool as the level made it out to be at first!
and then also missed the completely obvious lit up staircase that appeared right inside the house that wasn't there before and ran off into the dark XD
Man at 35:07 when Jack asked if a couple could fall into the back rooms, imagine a horror/survival movie where you have a group of people that end up there and slowly go insane.
There’s a movie that explores a similar theme called The Cube where a group of people all end up in a sort of 3 dimensional maze. Admittedly it is a cult classic so it’s not an incredibly well made movie but it does have a raw feel to it so I definitely recommend it if you enjoy psychological horror
I could be wrong but I'm pretty sure multiple people can fall into the backrooms at once. Only issue is, they'll be separated at Level 0 and will have to somehow locate each other. I think if the group finds each other and crosses to Level 1, they should be able to continue together. At least that's what I read on the Wiki.
I’ve watched this video three times since it’s release, and I justs saw your comment and I want to thank you for stating something I wanted to but couldn’t, as you’ve put it in the best way possible. Good job!
I'm pretty sure if I fell into the backrooms my first reaction would be that I fell through the floor and I'd spend a not inordinate amount of time trying to find a staircase to get back up until I started to realize the building I'm in makes no sense, then I'd very quickly have a panic attack, hyperventilate, and probably die without my inhaler. A speedrun, if you will.
Hiya Jack! I'm Ellis Knight the voice of the Dullers! It is truly mind blowing that you played this game! I loved your channel when I was young! Vini, his team, Josh and myself worked very hard on this so I hope you enjoyed! Thank you so much Jack!
Game seems really good, however, i do want to ask why there is so much SCP stuff in it, including assets, considering backrooms and SCP have nothing to with each other?
Fine, I’ll do it myself. Spooks and jumpscares list everyone: 24:30 Red light - Not scary 25:15 Baby catches jack - mild spook 26:27 Mannequin raises his arm - mild spook 29:10 Air vent - cheap spook 36:10 noodle baby back - thanks editor 40:15 music stops and creepy voice - idc what level of spook it is anymore I’ll stop doing that fr 40:38 lights turn off suddenly 45:23 lights turn off again 48:02 guess what happens? I just hate jumpscares and I’ve scrolled far too long without finiding any lists :)
If I actually got stuck in the backrooms *extreme form of hurting myself* is the first thing I'd do. Me in the backrooms 10 mins later: can you have s*x in the backrooms?
Sean says "to avoid the backrooms don't go around with a camera in your hands..." ... I own a video production business... Sean unlocked a new fear in me.
"wow... Is this Iowa?" Is easily my favorite part of the video. The fact that it's a different dimension with everything trying to kill you, the thought he might think that he is chilling in Iowa makes me laugh.
@@theincrediblehibby8239 I'd honestly prefer people forget we exist. We get less 'modern politics' bs and interference when people forget who grows their food.
The thing that freaks me out about the backrooms is that I swear I've dreamed of them before they were a thing. An ever expansive/empty office building. An endless pool/water park, and an enormous and labyrinthian playground. I had these dreams when I was like 8 so it's so surreal seeing people render them and talk about having the same experiences
I feel like this might be because almost all dreams are kinda surreal on their own and mimic luminal spaces. I know I’ve run around similar feeling spaces in my dreams as well!
I don't think it's as common as the Old Hag dream (or rather, nightmare), but as someone who, as a child (and admittedly perhaps initially too young), cultivated an adventurous spirit by playing (and indeed being captivated by) the OG Silent Hill + Resident Evil installments, I have had dreams of wondering about in various environments and inspired by those franchises. However, at least for me, such dreams evoked far more fascination than horror or fear.
For anyone wondering the end is the birthday level, those creatures (like the one you saw at the end) will approach anyone they see and excitedly unwrap them like a birthday present, they aren't very fast but are very very strong Recommended encounter procedure: do not let them see you
That is one version the version I know is that those entities are the partygoers and trick people with messages of safety and stuff and then when the wanderer goes to level fun they die or something
@@sneakythiefgaming6648 this is actually the official way they work, but at this point there's so many different versions of the backrooms that the OP's version is probably also correct. If you want to know all of the entities and levels according to the official community there's a wikidot in place with just about everything in there
SCP is indeed a separate thing. This person seems to have taken creative liberties and combined multiple lores together. The "Dream Man" is someone people irl claim to have dreamed and for a time that poster could be seen in many places. edit: Wow, I've never had a post blow up like this. Yes, I'm aware that the Dream Man isn't a real supernatural phenomenon, though the point stands that some people will see him when you consider that every face you see in your dreams is a face you've seen irl.
Literally anytime there was a remotely cozy space like the pool or bed on the floor I immediately visualized plopping down on it and calling it quits and just making peace with the hopelessness 😂
Bro the backrooms are such an amazing concept for horror, with kane pixels and now this, horror is going places and I'm here for sean's reaction because this is the source of all my happiness.
not sure who needed this but imma describe each level. lvl 1: basic backrooms everyone knows (danger lvl 1) lvl 2: a boiler room type level that's connected to a few other levels. sometimes its a long corridor or corridors with intense heat that lead to other levels (danger level 1.5. number may vary depending on level it leads to) lvl 3: a school pool room level, the water there "seems" drinkable but its actually contaminated, below the the water where the floor appears to sink is a flooded sub level not much is known. (danger lvl 0) lvl 3.5: this level was skipped, its a hotel level, basically lvl 1 but room service is bad (danger lvl 5) lvl 4: endless field, i dont have much info but its farmland with evil scarecrows, the center isn't really safe but its the most safest place, the scarecrows are incredibly durable and are equipped with scythes. (danger lvl 5. lvl may vary depending on distance from the center) lvl 5: not sure if you have taken an eye exam, and on the test they had you looking at a distant house/air balloon: that's basically the level everything there is fake, the houses are...dangerous, somehow. lvl 6: immediate sign of danger are the balloons, this is the level where the partygoers live. if you see balloons you're probably fked, stay away from them and avoid being near them at all costs, if you see a partygoer god help you cause they are fast, avoid contact, touching them is dangerous aswell, they attack in groups of 3-5, they wear yellow costumes with ripped bloodied smiles on them, and carry balloons with them, they encourage you to join the party. (danger lvl 10)
Personally I find the backrooms way more terrifying from a realistic standpoint that it's only an infinite moldy yellow vacant office space. For entertainment and story there's levels and monsters, but that makes it less scary. Being stuck somewhere mundane with absolutely nothing but yourself to wander endlessly and aimlessly through an infinite space without escape would drive someone truly mad and hopeless.
Well because people cannot agree on what backrooms should be, commnunity kinda got split on this and so backrooms kinda got split into four different canons: Pure/Original Canon, Traditional Canon, "The Main Nine" Canon and Unrestricted Canon. The Pure/Original Canon is exactly what you want, there is only one level which is now called level 0, the expansive non-Euclidean space, yellow wallpaper, buzzing lights and all that, depending on who you ask it may or may not have monsters. Believers of the Pure Canon prefer an unsullied horror concept, focusing more on the realistic aspects of terror, isolation, and madness. Traditional Canon, accepts levels 0, 1 and 2 as canon, 0 is same as before, 1 is werehouse like locations and 2 is long maintenance corridor with pipes. "The Main Nine" Canon, accepts level 0-8 as canon, 0, 1 and 2 are same as before in addition to that there level 3 which is expansive complex of attenuated brick hallways with electrical machinery scattered throughout, level 4 is “Abandoned Office" an expansive, empty structure, with architecture resembling a modern office building, level 5 is hotel, Level 6 is called "Lights Out" because all sources of light case to work there, its expansive complex of indeterminate size, consisting of metallic walls, brick floors, and complex systems of pipes. Level 7 is endless ocean with one room with thin layer of water on the floor and level 8 is a cave system. "The Main Nine" canon is currently considered as main canon of backrooms Unrestricted Canon is exactly what it says, hundreds of levels created by community and all of them are are viewed as part of this canon, it pretty much turns backrooms into scp universe, I want to mention that some of levels from this canon are extremly popular, even more popular than some of the main canon levels, example of very popular level is level 37, poolrooms which shows up in a lot of fictions based on backrooms whatever its videos or games.
@@Culaio Thanks! I know all about it from previous backroom videos I've watched and other works online. I'm a bigfan of liminal spaces, but I still always preffer the very original concept vs mixing many of those spaces into one canon.
i agree, but levels could make it interesting. with just the first level, you feel like you are infinitely lost in a single space, but with infinite levels, you feel like you wander the entirety of civilization yet there is not a single human around. it feels way more eerie to me
I love horror games that don’t rely on cheap jump scares!!! The way the atmosphere just builds up so you have a constant sense of “something is wrong” is PHENOMENAL!
3:30 Jack, that's a form of survivors bias. It seems like everyone who enters the backrooms has a camera, but that's just because the camera is the only thing left of them. The people who entered with out a camera leave behind no evidence that they existed in the first place.
@@pilspolitie171 the last level of the game, Level Fun that is full with the creatures that you see at the ending, called the Partygoers, if they touch you, you'll suffer a horrifically painful transformation and get turned into a Partygoer
I want a backrooms game where there are no monsters, and your only achievement is to find food, tools, and solve puzzles, and discover new levels, like a puzzle survival exploration semi-open world game kinda
I love more the idea that the scp an Mandela catalog references are just to throw you of, like the backrooms are just a jumbled up mess that feels like I could make sense but all this clues and references lead to nothing, perpetuating the circle of ramdomised nonsense that is the backrooms
SCP foundation is to secure, contain, protect, people from, anomalies, such as SCP 096, SCP 173, SCP 939 and so on, and as such the backrooms counts as an anomaly, like the Infinite Ikea, which is an infinite space of an Ikea as the name suggests, which is pretty much The Backrooms, an infinite space. I hope I wasn't too confusing!
12:09 As a fan of both SCP and the backrooms. I would like to think that it is very possible that in the SCP world, an alternate reality could link these two things together.
@@vancesumrall1829 it is true that the backrooms was not added to the SCP universe. But within the SCP world it is known that there are alternate timelines, realities, and universes. So even tho the Backrooms and SCP are not directly linked, there could be an alternate timeline or reality were the SCP organization discovers and explores the backrooms. (Hope was helpful)
@@vancesumrall1829 Some people wanted to add the backrooms to the SCP universe, but the creator didn't want them connected because it was his own, original idea. There are similar ideas though in SCP, such as the endless IKEA store where people have created their own barricaded settlements amongst the furniture in order to try to survive and protect themselves from the employees.
The graphics in these games are absolutely glorious. I’m constantly baffled by how well they manage to recreate reality, and the feel of liminality in these sorts of Found Footage ideas.
Not a horror fan, so I just see them via youtube. So far that Complex game is my favorite, I also like how the monster there isn't actually a threat, but constantly stalks you and you barely see it. When you do it's only for like a split-second, puts chills down my spine. lol
the graphics are genuinely so impressive, sometimes i couldnt tell if i was just watching like a real life video of someone actually in the backrooms or not, its so eerie
36:11 oh my god Sean! You didn’t have to jump scare me like that! First time I have ever flinched while watching/playing a horror game. You broke my perfect record😢
The game’s like: here have a note pad you so you can write down important information! And Jack (halfway through the section) pulls out a paper pad to write down what he remembers seeing like 30 mins ago… this is why we love him Never change, Jack
Love a backrooms game that concentrates on the backroom concept itself and making weird spaces more so than sticking a monster in it or trying to make a murder mystery and the backrooms just become a location for some other cheap horror. (Like, yes this had a monster, but it wasn't the focus, and that monster has lore in the fandom). The SCP foundation was a suprise, but I guess it makes sense that if they exist in the same universe, that they would eventually catch on to its existence and start studying it. Interesting intersection of creepypasta concepts.
I really enjoyed Backrooms when it first started, but as it evolved and people started to add levels and whatnot it kinda felt like a “measuring competition” to see who’s level had more monsters and was more dangerous. Some of the new stuff is good and I give full props to the people who make them but some are just kinda silly.
@@thelionsden2768 Yeah but he never specified he's talking about the Kane variant only. The original version from the thread has that same issue as the very original concept never had elements like recorded monsters, only vauge implications that you might not actually be alone in the endless expanse of the backrooms and if you arent you should pray you're not found. However, very quickly the thread started adding on further monsters, locations, and explanations which results in a sort of 'lost in translation' feel of the original idea of the backrooms, and why it was a scary concept, being abandoned or forgotten.
@@mr.stuffdoer8483 True, but one of the major problems with Backrooms stems from how it essentially BECAME a second SCP series, complete with people also proposing adding in organizations and cultures recording or living insider Backrooms and having exhaustively detailed records of the Backroom entities and potential weaknesses. In becoming essentially the same as SCP it fell to the same weakness that stems from having a community made roster of monsters.
the original image from a few years ago felt just so different to all these games. idk nobody has managed to capture how so many people felt when they saw that image. now it's kinda overused and boring
There is no official backrooms lore, so don't worry too much about not keeping up with it! Every creators take on it is their headcannon based on the original post (which was pretty short). People have been inspired by each others creations based on the post, so there are common themes. But you can't assume anything other than liminal spaces and yellow wallpaper will carry over
There is however a wikidot with a compilation of every headcanon and lore associated with the backrooms, so thats about the closest we get to official lore :D
With a real notepad you don't have to press a button, and avoids possible glitches. Plus what if the game messed with the provided notepad 👁️haven't seen that but it'd be cool
I have no clue what kind of game dev magic the creators used on this game but it looks like Jack is literally just... reacting to actual footage of the backrooms. They nailed the camera effect perfectly and at some points in time if I played this I would probably forget it was a game-
They should make a back rooms game that's procedurally generated with different servers and multiple people can go through it and leave notes for others and help each other out like souls like games
Knowing a tiny bit of backrooms lore filled me with weird anxiety. -> Pool level Jack : This ones relaxing Me : *Nervously waiting for a dark area* -> Gnome island Jack : Oh- it's dark Me : Wait- is this the house level? G-get in the house, turn out the light- hide! -> Party Balloons Jack : Oh! Balloons! Not going to scare me! Me : Flesh eating party animal creatures show up in the party rooms... it's assumed they make cake out of people but... oh god, there's one of them I didn't realise how much random lore I had from youtube shorts- but it weirdly got my heart rate up
Same here. Jack: Sees mannequin head. Me: Kalm. Jack: "Oh, it's just a balloon, you can stop panicking." Me: (Partygoer PTSD) PANIC Jack: Follows the trail of balloons. Me: *PANIC PANIC PANIC HYPERVENTILATION* The SCP involvement is weird, but to be expected. It's a shame we didn't see any almond water, or smilers. This game does a really good job at showing how sanity can drain, where everything else just uses bars and timers to represent it.
If you want to learn more about The Backrooms, I suggest going to the Backrooms Wikidot. It's the official source of info for anything about the Backrooms. It also shares a similarity to the SCP Foundation, which makes sense because the Backrooms is partly inspired by it.
The thing I've always admired about the backrooms, is that this... doesn't feel much different than just climbing into an abandoned building irl, especially if the power is still on...
I played back rooms in vrchat. One of them was mostly based on water like the pools and stuff. And it was so Beautiful, there was no monsters or anything it was just really relaxing to go through. All the colors were so beautiful. And then you have the other backrooms on vrchat that’s basically a heart attack in five seconds lol
I think i know the poolrooms world youre talking about! But there are a couple different ones, people make new worlds all the time. I know of one yellow wallpaper world that actually doesnt have any monsters and is pretty realistic looking, i can find the creator name/link if you want
There was one back rooms I played on vrchat, there's a flashlight you have to pick up in the far distance. And as I walked towards it, some demon face came speeding towards me and I literally had a heart attack... Probably one of the worst jump-scares I've ever experienced
Everyone else: "Oh god how do i get out of here? My family wont know where i am, i want to see them again! Please! This is madness!" Sean: "What if i shit myself in the backrooms?"
“How did you write that? Did you bring a spray paint with you to the backrooms?!”, minutes after reading the backstory of a graffiti artist falling into the backrooms haha
Footsteps in the Iowa room were definitely not yours. They started before you moved. Totally freaked me out. I also agree that loud footsteps running at you from behind is one of the scariest things in a horror game
We're entering an age where we have the graphical capabilities of producing images that look like they were taken with old 2000's cameras, which is why it looks so realistic. It's really cool
I would never want to leave that pool level. It's so pretty and calming. I just don't want to know what happens when it becomes dark. If time even passes in the backrooms.
I'm a big contemporary art nerd, and something that always strikes me about all of this backroom stuff is how much it reminds me of some of stranger installation art I've seen. I've been to exhibitions that look like some of the rooms in this game.
I would love to see a backrooms game like this that had a note system like the dark souls games. Would be really cool to read stuff left behind by other players stuck in the backrooms
Ever since I was a kid, I've had dreams of these backrooms style pools, weird slanted walls and ceilings covered in tile, empty, quiet, and echoey. They were never "scary" to me, they've always felt comforting and tranquil. They were almost like memories, and I'd ask my parents if there was ever anywhere they took me that was similar (I've always had a terrible memory) and they've assured me that I've only ever gone to the local pool in our home town and a hot springs where we went on vacation once, neither of which looked anything close
Survivorship bias, we only know about the people who fell into the backrooms with cameras because they had a camera to record it. We don't hear about any of the people without cameras because there's no footage of them falling in, they just disappear forever and no one knows what happened lol
Am I missing something here? A lot of the atmosphere is admittedly creepy but nothing happens the whole time... He literally doesn't see anything that actually does anything to him except for near the start of the video... I'm not counting the end because he had no control and it was scripted but how is the balloons path any worse than the rest of it?
@@GunnerTaz "The Fun" level is the most deadly one in the Backrooms (or one of the most), hiding his identify on a party looking zone. If you end in the Fun level, be ready to accept your dead cause you aren't going to get out alive by all the creatures it has. Being the one at the end of the game
I think the serene part of the backrooms is so much worse in it's own way; i think if i were in this situation, that'd be the time when i curl up into a helpless ball and break down. it kind of gives you a break from the looming scare of it all, yeah, but at the same time it would allow your mind to finally comprehend the situation you're in and all the possible outcomes of it. dying is scary, but being eternally alone is the worst fate i can imagine
There’s the part when he is the lab and his screen glitches and it says ,”help I’m stuck in level 100”. I think eventually we will get to see the other levels
@@dr.consumerock6798 Yep i already search it, maybe the protagonist is still alive and somehow survived in the level fun, I would like a full version of this game
Being as immersed in liminal/backrooms aesthetics as I am, I love seeing all these famous liminal images become playable maps. I absolutely love the backrooms and the way it plays on memory, nostalgia, and childhood. This game looks absolutely perfect bc all I wanna be able to do is just explore endlessly; it doesn't need to have a plot or an objective, it's just being there and experiencing images I've seen before, places I recognize, and that happy-sad feeling of distant childhood. Absolutely adore this game and I really hope they make more.
Speaking of backrooms, Kane pixel is getting a movie now! About the Back Rooms obviously. Super happy he got recognised for his amazing cinematography.
@@koendejong5345 probably something like “the complex” or “liminal”. honestly though they might just keep it simple and go with “the backrooms”. i’m not too worried about the name though, i just hope it’s a good movie and not something completely different than the original concept. kane is supposed to be a main director though, so i’ve got high hopes.
As soon as I saw the balloons my heart sank into my stomach. If you're anywhere deeper than the shallows of level 1in terms of backrooms lore, you would understand exactly how much danger you're in.
@@MelCividanes The Balloons signify tha you entered Level Fun. It seems happy and harmless but it's one of the most dangerous levels. The Partygoers (Entity at the end of the game) hunt you down, and when they touch you, you turn into one of them via a brutal transformation. Very fun!
I feel like at some point, someone who lands in the Backrooms would just start punching a wall to see if they could get through. I once _accidentally_ hit a wall (open-handed, my palm hit it) hard enough to make a hole in the dry wall. In the yellow-walled section, that should (theoretically) be relatively easy.
To answer Jacks question about people getting out, yes but it is extremely rare, however a few extremely lucky people have managed to glitch out of the back rooms into the real world lore wise
The backrooms is supposed to be more of a psychological horror rather than a monster horror. The new rooms are supposed to add on a layer of do I stay in this place, or do I continue forward, will there be more horrors if I jump down this whole I may never be able to go back, is there really no other way? Should I stay in this pool area where its calm, I have food here that responds so I won’t go hungry and there is almond water to drink, but do I wait for someone even if it could be years or never…. Do I attempt continuing on because I may return to my life by taking this elevator to an exit? Are these monsters real, or am I just going crazy for being in this place isolated. If it were real, should I just allow it to kill me to put me out of my misery? What if it’s actually friendly and just looks scary. You know, that kind of head game stuff.
Yeah, I love psychological horror but monster horror does very little for me. :( I like the idea of slowly going insane from paranoia, from isolation, from hunger and thirst. From wandering the halls and every little noise setting you off. From sleep deprivation and confusion, just total isolation and wandering infinity. That intrigues me so much.
@@kiralonely1307yeah but if there’s no lore to keep expanding upon people lose interest. Don’t gatekeep the back rooms to just being a niche thing that only psychological horror fans enjoy
That would make for a boring game though. Like, you could walk for 10 hours real time in-game through endless places until you eventually your character dies of starvation. It'd just be boring in the end.
The different levels of the backrooms were there before it became as popular as it is now I actually liked the fact that this used a lot of different original rooms that all have the same unsettling concept, like the gnome room, it seemed weird, but it was actually a great addition imo
Those graphics are so good! It's almost crazy how real the game looks. I really enjoy Sean's horror game logic, just running around, disregarding all safety. It makes the gameplay just ten times more funny.
I've seen the pool areas at least three times now in separate backroom videos. Sean was talking about how it would be relaxing if he wasn't lost and afraid for his life lmao. I dunno why, but just seeing them has this weird calming effect on me despite everything.
the man at 13:40 isn't from the mandela category, it is an actual phenomenon where people in the real world have actually seen that exact man in their dreams
Imagine this game being in VR and you play a little bit and then you take off your headset and find yourself in a giant maze of yellow walls and moist carpets, what would you do?
29:26 - For some reason that tiny gap terrified me more than everything else in this video! I was convinced something was going to force its way through! 😲