10:43 you were still stunned after W because sion ult has seperate 2 crowd control effects: for 0.5 seconds pulls you to him than stuns you for 0.25 − 1.75 seconds based on R channel time
clickbait title, these streamers play in shitty d4-3 lobbies. Yes he is a challenger player, but they stream good games against dogshit players. The dude was just running it and thats not how you play 'inting sion.' You do that to any enemy champ and they will keep killing you over and over, zone you, keep you from plating and cs and gigafuck you.
Gosh that is ridiculous that sion can do that and still be one of the most fed players on his team by the end. And the fact that he could 1v1 you with 2 levels down and down 1-2 items is insane
@@HoLLyWoOdUnDeAdFaN96what I do vs Sion is instalock Fiora. You're very strong vs him at almost all points of the game. He only beats you at tabis and before first item if you're even/ahead. Point being you make Sion late game useless, passive hits for over 1k true damage
I got thinking about it, because I think too damn much, but when you get a player who is trying to abuse the bounty system like this it's actually preferable to die to them from time to time, as long as you do it when you don't lose much for dying. I think the optimal ratio is 1 death per 4 kills, but I could be wrong on the math there. If you're 8/0 against a 0/8 toplaner then you've racked up 1522 gold in bounty collection, but you're worth 1200 gold on a shut-down if you die while your opponent is only worth 100. If you give up a death when you're 4/0, though, when you reach 8/1 you'll have earned 1940 gold (up 418 gold over if you didn't die), and you're much less likely to hand the enemy jungler a 1000+ gold bounty. Sure, your opponent is 700 gold richer than he was when you went 8/0, but I think this makes things less volatile overall: If you choose to die to your lane opponent at a good recall timing then you'll still be far ahead of him when you get back to lane and won't lose much in the way of minions. Good luck convincing your teammates you're not trolling, though.
unfortunately is most likely never worth anyway, sion scales really well, its not about you going even / behind or ahead of sion, its about how big he gets to be and then he spread cancer with his push strats. Alois does great job at cutting his incomings significantly with wave and tempo management i think playing vs this strat basically forces you to pick teleport.
Loved the Video Loved The Crash bandicoot 3 ost too, had troubled recognizing it at first xD Educational Content Goes brrrr even tho i play support, i watch your videos to learn patterns
nah never risk auto - barrel - auto, to big of a chance that the sion attacks the barrel and you miss out on the barrel damage which is alot early. Only thing you can do is auto the instant you see the enemy (and he doesnt see you in the bush) then follow up with an E and auto first barrel when the enemy has good reaction, else just auto the barrel you already have placed in the bush.
GP is just like Master Yi... Only a couple of champs can even play around him too (I'm NOT even saying counterplay). So, you deserved it there. Now... Riot should remove these interactions. make them weaker, slower, so any champion MOVING has a chance to play around them. That's how balanced champions work.
They could make an ad mejai which instead of stacking ap it stacks %armor pen and bônus damage on Champions with bigger max hp than yours, just for this case
@@Bluebird-fd9rt oh bauss actually plays it really well. I wouldn't wanna play against that played optimally. Or with it in general I have respect for the guy though
so sad that so many people fall victim to assumptions like "dying less is better" bc the game is completely based on a roll of the dice that is the butt-fuckery that is the solo queue matchmaking scam
Challenger player smurfing in gold and going against someone who is running into him like a Co-op vs ai game and struggling to 1v9 ur d4 off riven and ur washed