DSP gets heavily bodied in the game people waited for in a decade. Re-uploaded for all the buttmad fanboys abusing the google system out there with false flags :)
"I cant do anything about it" "I WAS BLOCKING THAT! IM BLOCKING!" "Im pressing buttons! I WAS PRESSING BUTTONS!" "Online combo! I cant block online" "This guy is awful" "This guy is a scrub" "So laggy!" "Hahahahah" So many DSP classics!
How does a former pro fighting game player not realize that you can't press buttons in order to block? 'Cause you can audibly hear him pressing buttons whenever he gets hit and claims to be blocking. I don't know, I'm just preaching to the choir at this point, but it bugs me so much that I just had to point it out.
It's hilarious how he has the exact same complaints 8 years later playing SF6. Opponents getting unearned wins, button mashers, lag, moves not coming out, blocks not blocking, calling the devs morons...
Maybe it's just because I lack any aptitude for or particular interest in fighting games, but the idea of some damage as being 'earned' whereas other damage is 'unearned' seems to be on roughly the same intellectual level as whining about 'noob-tubers' on CoD or demanding that all Smash games you play have no items, no characters besides Fox and be restricted to Final Destination. Namely, a way to bitch and moan which has the handy side-benefit of sucking the fun out of the game.
Honest question. Does Phil know that you can block both high AND low? Because he always acts so surprised when he's blocking and gets hit, it's the only explanation. For a "former pro-fighting game player", he sure doesn't seem to understand the fundamentals of fighting games.
So, when people talk about how Phil use to be better or a cooler person.. exactly how far back do you have to go to find that Phil? I've never seen it. He's always been this guy.