THE ONE WIDE DESIGN IS *SLIGHLTY* BROKEN AS OF 1.21'S RELEASE. It occasionally spits out pressure plates/nuggets. Here is a quick and dirty fix until I can remake this video! ru-vid.comUgkxLsmoYMzECBkB7tstQ9i0yzF9IoSLU4Xn?si=sYlfDBL_1Wf43Pb-
I made the one using a crafter in place of the composter. The first run through, it did as it was supposed to until the very end when it only had one item left, and it made sugar. (I was making paper) All I did was reset the crafter i was using for the input comparison and it hasn't done it again. If that helps.
Thank you for the video dude. Really nice explanations and really great credit given to all the inventors. That's really nice to see. Some feedback; your mouse sensitivity and FOV are very high for a tutorial. It doesn't matter when you're playing yourself, but when you're trying to show someone else things on your screen, a smoother mouse trajectory is much more helpful. You can see examples of this from other big tutorial makers. That's a small request though, this was a really great explainer and I'm gonna copy your examples now! 🙂
Thank you so much!!!!!! I was wracking my head with trying to figure out how it works if the items have two crafting recipes (like gold ingots to nuggets/blocks) so that way I can make my farms more efficient
I built the 1 wide version and attached it to my iron farm. It certainly works, *but it does* produce the occasional Iron Nuggets and Heavy Weighted Pressure Plates. So that's that. I will probably connect it to a sorting system that burns everything not an iron block. *Edit:* The repeaters are already "maxed out", so I guess ticks are not the problem here.
For the design one, to stop it from clogging place a crafter with all slots disabled instead of a composter. This way the crafter doesn’t go off at 8, instead it waits until 9
am on java, this was the fix for me. I attached this to an iron golem farm and it breaks every time I run out of iron. When it slowly trickles into the crafter because there is a redstone signal on both 8 and 9, making it try to craft at 8, then go over 9 instead of crafting the block. I made a temporary buffer zone that waits until it gets filled before dumping into the crafting system, but still i had to keep manually clean the crafter. Thanks mate!
@@mhh3856 yeah bedrock comparators work differently. Maybe try a redstone block because bedrock might read full containers as 15 pulse instead of custom ones
The basic (cheaper) one stopped working sometime in the last few days. Perhaps due to an update. Nothing passes through the crafter. Even if I manually add a redstone signal, it still doesn't trigger. I switched to the more expensive version. That seems to still work.
Some wizardry baked into the compactor and decompactor. Where a line of 15 can one tick compact/decompact a block pushing it those 15 spaces instantly. Unrelated but interesting the "universal crafter" as a room with self refilling chests rather than one machine making anything.
you can ALSO use compacting drawers which come in MOST storage drawer mods, and THIS has been available since 1.12.2 at least... and one drawer gives the option to pull ANY form you need, be it nuggets, bars, or blocks... or dust to blocks as with redstone... and you don't need FANCY set-ups with redstone...
not sure why but I'm getting a double pulse on the 1 wide tileable. I made sure it was set to 4 ticks but when I'm trying to use it for gold blocks I'm getting a bunch of pressure plates and nuggets
Yeah, no, it makes sense. Gold farms will get better storage options. Iron farms, bamboo farms. Sugarcane needs a 9-item block and then they'd be lumped in. But yeah, no. It makes good sense.
I have a couple of Naysayers and ignorance-so for example, I have a row of crafter blocks, aligned with my chests of bamboo. Now, instead of having to empty my inventory and waste time manually doing it, I can easily just flip a switch and let my storage system do it all for me. Much more convenient and automated.
@@americanmade175or you can automate it so you aren't wasting time combining blocks when you could be placing em down. But whatever internets full of people who like to argue literally anything good for them. Have fun with this mentality.
hey I really like the video but I have some feedback. The shots are very jumpy and fast paced, which never gives us a very good overview of what we're looking at. kinda important for tutorials. Might be helpful in the future if the shots were slightly slower paced. The video can still be high-paced, but insert some calmer shots
Stop all the wiggle, wiggle, wiggle because it makes it hard to see what you are pointing to. I do not know why these content creators do that, it's very annoying.
the cheap one doesn't work if the 9th doesn't come in immediately after the 8th because the crafter turns on 3 ticks after the 8th item has come in so if the 9th item hasn't come in by then, the crafter will stay powered and will never craft a block
I had to remove my like, because neither of these works as stated. The one that's supposed to be tileable may have a fix, but until THIS video is updated, it's not perfectly functional (at least on Java). I didn't switch to a dislike, though, because it's a great first attempt. But the bugs need to be shaken out before I'll give it a like again.
with the tileable build, you can save some resources by replacing the vertical observer with redstone dust, and a solid block on top where the original redstone dust was!
Built the 1 wide tileable in Bedrock creative (with experimental turned on)world I use for designing builds, and it doesnt work, the pulse from the observer transfers to the block under the crafter but the crafter itself does not recieve the charge and does not craft!
I don't see the value. I mean the time being saved from doing it manually is only a couple seconds. To be of use, you would have to need more space than 84x64 ingots. That's a double chest (54x64) plus typically 6 hoppers (30x64). Seems a lot easier to just add two hoppers and a couple more double chests. That makes room for 162x64 items with no effort. Do you honestly believe 95% of the Minecraft players have a problem with needing more inventory than 10,368 ingots? I doubt that very much. This seems like an item for the Hermitcraft guys and the Hermit wannabes. The rest of the populace will never need this item.
The first one you showed how to build stops working if the crafter fills to less than 8 or less and then pauses. You have to clear the crafter inventory after every pause in crafting or it will just stack up. There has to be a better way.
From the upload date I gathered this was made before they increased the tick delay of crafters from one to two ticks. So this version will double power the crafter resulting in unwanted crafting. It works while continuously being fed items or recipes that don't have other outcomes but will result in unwanted outputs otherwise.
The best trick I found is to add add another input into the crafter. I made 2 hoppers flowing melons funnel into the crafter and it would fill the spot before it had a chance to craft the melon seeds
For automatic iron/gold farms, the auto-compactor at 5:28 can be upgraded: Instead of a filled composter, place a chest in its place, and fill it with exactly 1037 (one thousand and thirty-seven) of any item that stacks up to 64 units (16 stacks plus 13 items). This will generate a redstone signal strength of 9. Then set the redstone repeater to a one-tick delay, because longer delays can cause the Crafter to make the wrong items (nuggets, pressure plates, etc). I think this setting is better for fully automatic farms that generate a constant stream of items, instead of just placing them manually like in the video.
@@MarshallBradshaw just put 2 of the same setup separated by 1 hopper. So the first crafter setup with the gold nuggets (I suggest using a crafter with all slots disabled instead of the chest btw) will be there, then place a hopper wherever the crafter spits out and the another crafter that the gold ingots feed into, with the auto setup once more
Let's be real, I will not build a gold farm good enough that it needs compacting... So the only crafters I need is a two step auto crafter for Dispenser and the Amor/Minecart/other unstackable item storage "crafter".