In my opinion, there are no better "experts react" than these videos with Jonathan. He not only understands firearms but understands video game design and doesn't knock game designers for making compromises. Just a class act all around. 10/10
I'd want to add David Rawlings, the Sword Master. He's quite similar with his approach to Johnathan, pointing out artistic licence and different premises (like a strong Dwarf weilding a overly heavy hammer and stuff). And he's as humble as to say "I have no experience with this, but try to reach XY, he knows!".
It's very interesting to see johnathan also discuss some concessions that developers have to do for technical/gameplay reasons. Gamespot couldn't have found a better guy for this.
@@kamikazemelon787 Rebellion know who to talk to about this sort of thing and take both the time and effort to do so. The CEO there has his own channel (Modern History TV) and also does weapons but just a touch earlier in origin. Like a few centuries. He's just as passionate about his area so I'm not in the slightest bit surprised that his company listened to experts. Then again, we all would if they were as genuine as Jonathan.
Refers to Hickok45, yet another reason Jonathan is THE "go to" guy when it comes to proper knowledge about historical firearms and skilled shooting techniques. Always enjoyed the SE series, Jason has done an outstanding job with that franchise over the years, have to pick up SE 5 this weekend, Warlord and Ghost deserve some cash!
@@Xphinity That's not the point of strike-through and doesn't emphasize what you think it does. Instead, it makes it look like you were going to say something, changed your mind, and then said something different.
@@ethinos2719 This might be overly charitable, but I'm assuming they meant to use italics, which are often used for emphasis. They're both done with the same key (underscores for italics and dashes for strikethrough), so it would be pretty easy to type the wrong ones, hit "reply," and then not notice the error once the formatting gets applied.
The silencer on the springfield is the Moore silencer, something that was tried pre ww1 by the US army. The youtube channel the Armourer's bench has a video on it along the maxim silencer for the 1903.
The US ordonnance department liked both the moore and maxim designs, has they had similar performance. an earlier report saying the maxim eliminated roughly one third of felt recoil and sound. Tho, the moore was deemed the most accurate of the two and had a far better attachement system (the maxim needed the front sight to be removed before installing). you could also mount a standard bayonnet Meanwhile, the maxim was deemed more robust and could withstand rapid fire far better.
One thing to note about the vampyr night sight for the stg-44, is that the guy isn't wearing the required backpack that goes with it to power it. They were powered by a battery that weighed 15 kg that was carried in a bulky backpack
It's a " vidéo game " , the French doesn't even fought WW1 ! Not before the DLC was released ...two years later ! Quite funny but historical video game .... just can do better ...who need a scoped Luger carbine .... seriously 🙄
@@druisteenI think you'll find it's in fact the nazis, a very integral part of this game, who didn't fight in WW1. Which is OK, because this is a WW2 game.
Request for Johnathan to react to guns from Killing Floor 2. It has tons of unique weapons like the AF2011s and a sledgehammer that shoots shotgun shells whenever it strikes something. Plus, all the animations are smooth as well, so I’d love to see him break those kinds of weapons down.
Seconded, plus with ever gun having two sets of reload animation with skilled and unskilled there would be a good bit to talk about. Thats alot of guns to pick from
I didn't know what this night vision scope at 13:49 was called before so now knowing it's called the Vampir, it makes so much more sense as to why it makes critical hits heal you in Zombie Army 4. Pretty clever.
Karl's actually German-American. His father was the American ambassador when karl was born so he was born in Germany. He then moved to America where when they refused to join the war, stopping him from going to fight the fascists from his homeland he asked his parents to pull some strings to transfer him to the UK where he was recruited by SOE due to German being his Native tongue.
There's actually a line in the first mission right at the end, where Karl is talking to a friend of his in the Resistance and a member of the French Resistance. His ancestry is brought up, and he says, "I chose my side." Legitimately gave me a lot of respect for him as a character.
@@Railhog2102 What's German Dutch? Yeah there's a few million with German ancestry in Pennsylvania. Their descendants were spread all over America and still are. By proportion the Midwest is the most Germanic, with Ohio having a lot of 'German communities', which celebrate the culture, as almost entirely the town is made up of Deutsch settlers. If it wasn't for the world wars & anti German sentiment (think prohibition!), German culture and language would be a lot more prevalent in the states.
This was one of the most delightful episodes yet. You could really feel Jonathan's genuinely happiness to talk about the guns he helpen influence and see how it came out. Loved this episode!
Green cartridges as subsonic were a thing in ww2 Russia, at least for Mosin Nagant. There were some limited numbers of suppressor equipped Mosins issued to units, but most people probably didn't ever heard of this modification...
@@quadnudli1380 yeah, just a fun fact: "bramit" word is formed out of two words: "brothers" and "mitin" (it's a surname), so it means "mitin brothers" and btw both brothers died in the gulag after the war
I love how even though he points the innacuiries, he understands the reason for it, for example he understands why the night vision imagery isn't accurate because it would frustrate the player if it was. All my homies love Jonathan
He mentioned that he's played the games since the beginning, so he understands gameplay and how some accuracies don't really affect it. I'm the same with film; I don't really care about inaccuracies as long as they don't ruin the story.
I'd love to see Jonathan react to titanfall 2's guns. Lots of interesting futureistic designs but still decently real plus there are multiple bullpups and several sight variants for some guns that might be interesting
Jonathan has always commented on futuristic FPSs not making semi-auto shotguns the standard, but in Titanfall 2 all of them are, which would make him a happy man, lol. I'd also like to hear his takes on the Titan weapons, he IS the Keeper of Firearms and _Artillery_ , after all.
I knew he'd call out the drum mag on the wrong model of Thompson Haha. It's actually funny if you look close in the footage. You can see the drum mag has a little notch that normally slides into the mag well of the 1928, but on this M1A1, that notch on the mag is clipping the model. They probably modeled the Thompson and the drum mag separately I suppose.
This is a mistake in the video - in game you can modify weapons. The standard Thompson you get at the start looks like accurate M1A1. So you can put on the suppressor and it looks almost the same as the real SOE variant.
Love to see Jonathan react to the guns of Killzone, particularly 2. Futuristic enough to be interesting but still extremely grounded (for the most part) designs; I think he'd have a lot of fun examining them!
Thank's for including the STREM, never know it was a Czech design! I would love a full video on that! Maybe on the Royal Armories, if it wasn't done before..?
3:45 Almost certainly mentioned, it's the Moore suppressor. It was trialed in 1910 along with a Maxim design by the US military. As Jonathan pointed out, volume is crucial and the Maxim design which used what we would call a traditional design was cited as being superior in noise suppression.
A very similar design was used on the Chinese type 64 pistol. I remembered it because it was one of the pistols I saved reference photos of for drawing XD
Just started playing this on game pass yesterday and it’s actually pretty fun! Obviously the sniping aspect is great but the invasion mechanic makes things pretty interesting
I agree, until you get stuck on a part and get invaded over and over and over nonstop.... They really needed to implement some kind of secret cooldown for that.
@@MrStonerLP You just disable invasions lol. Side note, invasions are super one-sided. The invader doesnt have objectives to follow or anything, and if they've played the map they can get a pretty good idea of what you're up to.
3:47 I don’t remember all the details off hand but the US did trail suppressors for the 1903 between the two world wars and that was one of them. That design was from what I remember the quieter out of the two or three in the trail but had a ridiculous muzzle flash Edit: it’s based on the moore Springfield’s Silencer
amazing that they've gone through all of the trouble of designing a pump action rifle for the purpose of not disturbing the sniper's sight picture when lever action rifles have existed for more than half a century at that point
Ian from forgotten weapons (Gun Jesus) is fantastic and I love his work but Jonathan is the best for these videos because he not only has the firearms knowledge but a good knowledge base for video games and video game logic. He sticks to the facts but will acknowledge gameplay choices
I happen to own an old, battered civilian 1st Gen. Night vision device. The image quality is absolutely abysmal. If you fiddle enough, you can actually get the centre pretty sharp, but it has a) terrible edge distortion, b) no contrast whatsoever, and c) the image is grainy. In addition: You need to keep the button pressed for some seconds to charge the high voltage cascade and make the image brighter, and when you release the button, the image quickly dims and fades away over maybe 10-15sec, so you need to press the button again at intervals. it´s ok for spotting boar, but to actually use it for night shooting, there would be a certain amount of fidgeting involved, so for me, it is displayed way to much "point and shoot" in the game. It´s really a little help for that one shot you couldn´t otherwise take, and much more useful as an obervation device for semi-comcealed targets in dark corners.
I feel like having the Welrod be an extremely effective gun that steadily grew weaker the more you used it in a level actually would've been a really fun mechanic.
Personally I would love to see Jonathan wrap his head around the insanity that is Remnant: From the Ashes. Ranging from existing modified firearms, to improvised firearms, to. . . well i don't want to spoil anything but lets just say magic.
13:07 that muzzle looks period correct because that muzzle comes off of the Colt Monitor Rifle. :) Also-I feel like Johnathon would have a field day with the weird weapons we’re starting to get in the game “Enlisted”. I feel he should check that game out: it’s almost a combination between a RTS game and an FPS in that you control both a 1st person soldier as well as a squad of 4-8 other soldiers(of whom you can also choose to inhabit in a 1st person view). You also can control tank crews, planes of all sorts and build MGs, AAA, and AT guns as engineer class players…. Pretty much all combined arms weapons are available except for naval stuff. It’s an amazingly fun game (and its mostly free to play, although some things have paywalls) and deserves a bit more attention imo.
Wait until Jonathan finds out the Zielgerät ZG 1229 Vampir sight is actually the correct size in game but is missing the massive battery pack that is supposed to be on the back of the unfortunate soul who is supposed to carry it.
Would be cool to see Johnathan react to the weapons in the Wolfenstein reboot series. Also, Metal Gear Solid V has that suppressor degradation mechanic he talked about; might be cool to see him react to that game too.
Tbf, the supressors in MGSV don't degrade in effectiveness, they just work perfectly for a number of shots until they break entirely, which isn't quite what Jonathan was getting at with the welrod. The reason the welrod works the way it does is because its a big suppressor that's actually sealed up (from what I remember) until the first shot pierces it, meaning that each following shot would open it up more and more until it works just like a normal suppressor would/wouldn't.
21:47 reminds me of the chainsaw chain being backwards on the Doom Eternal chainsaw. I’ve seen saw blades on circular saws on backwards in video games, too
Something Jonathan didn't mention: that customized Luger has the vertical grip attached to the barrel (instead of the frame, as on the real Luger carbine). The Luger is recoil-operated and depends on its barrel being able to move back and forth, so trying to actually hold onto that grip is liable to stop the gun from cycling.
That actually sounds like an awful idea. Just imagine how many other people would have that same thought and It's not like they would hand out guns like candy. It would be chaos.
I've always loved how he knows so much but is also always willing and able to understand where compromises in realism are necessary for gameplay and enjoyment. We like as much realism as we can get in our video games, but at the end of the day it is a game meant to be fun, not a strictly accurate military simulation.
Thanks Jonathan for helping to include the SREM. I always find the base 1903 to be the best all rounder in the series and now this is literally best all rounder in the game!
You really need to show Johnathan the weapons of Bioshock. Particularly Bioshock 2 and Infinite. Bioshock 2 cuz all the weapons are supersized to work for a Big Daddy and Infinite cuz they seem to be really advanced weapons for the time period. (In particular, the clip upgraded Shotgun from Bioshock 2, I need to see him react to that monster)
The problem is, with a couple of exceptions, few of those weapons from the Bioshock series are based on real world designs. They're mostly fanciful, fictional weapons vaguely reminiscent of real weapons, but with no priority to make them period or design accurate to anything he would have expertise in.
@@TheSundayShooter Oh, it's even better than that. The Bioshock 2 shotgun starts out as a double-barreled side-by-side and can be turned, via upgrades, into a double-revolver shotgun by replacing both breeches with triple revolving cylinders. Bioshock 1 and 2's guns are _nutty_ and their Power to the People upgrades are magnificent, they should absolutely be covered in a video or two. Heck, since each of the P2P upgrades is added separately, they could be analyzed completely on their own.
Wished he would have talked about the bizarrely names M1 carbine. In game it's called the M1A, but no such model actually exists. There is an M1A rifle, but that is a civilian version of the M14 with the full auto capability stripped out and is not at all related to the M1 carbine. Maybe the devs were thinking of the M1A1 carbine, but that is an M1 with a folding wire stock for paratroopers, and the in game weapon is clearly a regular M1 with a fixed wood stock.
The silencer on the 1903 looks like it was designed after the Moore's pattern one. If I recall correctly it was one of the two being looked once upon a time.
I remember playing MGS4 and being amazed that the weapons in it looked as though the individual components were modeled so that operating the weapon really seemed like using the real thing. In that era, CS 1.6 was still the most popular 'milsim' type game and weapon models were still quite simplistic. Now there is an art to how nice the weapons look AND feel, even if they get the fine details wrong sometimes.
About the night sight, I've not got a gen 0 one (like the German Vampyr) but I do have a gen1+ starlight tube which is 3 gen 1 tubes in series. It gives a fairly sharp image at the centre, extremely sharp but there is a serious amount of fisheye and distortion around the sides. The one ingame looks like a Gen2 or Gen3 sight. Also the German Vampyr had a large and heavy backpack with a *huge* battery to generate the 1000+ volts needed to power the tube as transistors (and therefore boost converters) didn't exist back then so the only way to get the amount of power needed was by putting cells in series.
So professional, yet artistically involved. You understand guns as much as you understand games. I need you to collab with forgotten weapons or something
What I like/hate most about this game is that the suppressors still make noise, like the enemies can still hear the shot but it makes it harder for them to pinpoint your location, like a real suppressor. I say hate because any and every other game it mutes the shot entirely, you could be right next to an enemy fire a shot and they wouldn't know about it. Do that in SE5 and you are going to be found.
This game is one i was actually hyped to hear his input on. Cos Rebellion definitely tries to go historically accurate with their games and it shows, even though some of the weapon mods aren’t true to history.
Would be really cool if Jonathan made a video on *METAL GEAR SOLID 3* weapons. Been requesting for so long. So many weapons in that game to comment on like the patriot, the EZ gun, Snake's M1911, Ocelot's SAA and Eva's chinese mauser clone. Want to know your take on the Boss disassembling Snake's 1911 without removing the slide stop and many many more...
The muzzle brake on the STG-44 is period correct in terms of style, I have a very similar looking Cutts compensator on the end of my 1942 Remington model 11 shotgun. I can't say if anything like that was ever used specifically on a Sturmgewehr, but the general style checks out for WWII.
I remember that Action Man had a Luger pistol with a clip-on stock and barrel extension. Even as a kid I wondered just how that would work. Maybe it’s a nod to that?
I honestly think it bugs me more that on the Luger you attach a foregrip using a clamp on the barrel. Let's reiterate: Attaching a grip, via a clamp, on the barrel, of a short recoil toggle-locked handgun.
3:20 that is a Moore-pattern suppressor They were offered alongside the Maxim-pattern ones during the ww1 era, both of which had to be gumsmithed onto the 1903's barrel
In order to explain to the people what early nigh vision scopes were like, it is enough to simply point towards the NSPU-M scope in Tarkov. Even being a comparatively recent technology, it's absolutely hideous in terms of contrast and field of view, while simultaneously being huge and heavy like a brick.
I always look forward to these videos with Jonathan. It’s an older game now, but I’d love to see him do 2017’s Call of Duty WW2. Fewer abominations than Vanguard, I’m sure, but I loved that game and seeing Ferg’s reactions to the weapons in that would be really cool.
The first thing I thought of after that long range Welrod shot was Hickok45 and the gong. Glad to see him get a mention immediately thereafter! Love this video series - keep 'em coming, and Jonathan is always a pleasure to watch. :D
Not sure if a 32acp would have enough velocity to stay stable at long distances, let alone retain enough energy to be lethal. I always picture a 32scp pistol as something tiny you use very close up, like in punching distance. The baffles in the suppressor would also affect the stability and accuracy. Did the suppressor use a packing material to slow down the gases, or chamber s and baffles. Packing material would degrade after every shot, hence the pistol getting louder as it was shot more.
I just found your channel, watched a few videos. I appreciate that you understand there is a compromise to be made when designing a game, in that some aspects of realism or accuracy are sacrificed to make the game possible.
My only gun nerd gripe with the guns in the game is that the guns, as well as the props found around the environment, while clearly copies of authentic items that would and should be present, are too old. Meaning, they did a scan or near equivalent of a gun that now is 80 years old and depicted it 78 years ago in its 2022 condition. Most of these would look new, freshly painted, and missing the years of friction marks and skin oil darkening that we see in the game. It's minor, I know, but I can't help it.
Jonathan (or Ian McCollum) would be great in the role of an in-game armourer-type, with optional advice about the weapons you pick and, of course, getting a bit salty about modifications...
I'm interested to hear that actually did pay attention to historical accuracy in these games, given that number 3 had our hero - an American, equipped mostly with American weapons - in North Africa with the British, far far away from American forces and their supply lines. (And it used modern NATO phonetic alphabet rather than period-accurate Able, Baker, Charlie, Dog etc)
Fun fact the sub sonic ammo in the game isn't actually subsonic, if you check on the sub sonic ammo of the springfield it fires above Mach 2. All pistols have subsonic rounds too even tho the .45 and 9mm para should just have fmj rounds that are subsonic. It's an odd choice for them being very powerfull even on an unsilenced gun.
I'm already sold when the guy has a real version of almost all the guns in this vid just laying somewhere on a table in that room, in pristine condition.