@@magazmindz its to prevent players from literally dying 0.1 second after they peek someone whos either a smurf or spent 20% of their life in the range or aimlab
This happened to me once where this Reyna was standing still on my screen and I headshot her three times then she just disappeared and I don't think it was lag since I saw other enemies and players moving fine. It was just her
Tell me about it, happens to me every single game I like shoot someone in the head 5 times it don’t work.(y’all are about to spam skill issue I’m calling it)
This is why I quit this game. No gun should have rng determining if your bullet hits the target when it’s dead on target and you don’t have any movement penalties
@@stickpfp6347 yeah buddy. You have to stop shooting for a specific amount of time for that to reset. They were shooting during the cooldown so it should not have done that. Buddy.
@@MrgnFlnn67imma ease up the condescending "buddy" from the first guy so no hate when I say. Doesnt the vandal have a relatively quick recoil reset time so those tap shots were mostly counted as 1st bullets
@@LordofPotatos there were multiple times where they double tapped so the cooldown is not a factor. In addition to that you can see the bullet tracer pass through the character model without registering. That was a brutal mix of lag, RNG, and just poorly written code.
AH THIS CHAMBER NERF THING IS SO FUNNY AND COMPLETELY UNDERUSED HAHAHAHA XDDDD LMAO SO FUNNY. I WANT TO SEE IT IN EVERY COMMENT SECTION FOR EVERY VALORANT VIDEO FROM NOW ON.
accurate. I have this every SINGLE time i shoot and not hit my targets when i clearly should have gotten the kill. sometimes i even see the hitmarkers and hit sounds but it doesn't count as hits.
@@idkmyname5893 So it would give someone of a skill balance, because of there was not people with really good aim would be 2x better than what they already are, and anything below plat would be terrible.
@@chad2522 That's a dumb argument, there's ranks in the game for THAT specific purpose. Good aim should be rewarded not punished, if you're getting steamrolled by the enemy then git gud instead of complaining. If I wanted to roll dice everytime I shoot somebody, I might aswell be playing DnD.
that doesnt happen. they always stop. its called peekers advantage so it looks like they are running on ur screen. its because u hold angles standing still like a bot
The chamber nerf is ultimately worse than this tbf I rather have this clip happen then have a chamber be able to have 2 trips be able to tp to other site or close and have a op that 1 shots body’s with the fire rate of a marshall
@dexq1k nah because this happens way to much and I use to think I just had bad aim and movement so I practiced like hell for months on my movement and aim just to start recording my gameplay to realize its just the bullet is missing because of bloom and not because of my aim or moving inaccuracy
yeah but still rather this over op chamber , the agent just made the game so unfun to play as the agent can play both sites with ops with 2 trips to stop main floods, easy way to fix that issue is tap firing and bursting and aim neck level when bursting, quite literaally the worst game interms of gunskill tho ill stand on that to deathbed@@Heavy_Burst
The only things i think that could really balance chamber is making his trap global and turning his bullets from 100cr to 75cr, now he'll really become a senti el, as he should be
happened a lot to me too specially on this map at the exact same place but it has something to do with your crosshair thickness , sometimes the crosshair isn’t at the right placement because of the thickness, pixels
@@f1efan Maybe twice, but most of his shots hadnt fully reset. Keep in mind, reset time gets longer as well the more you are shooting - he wasnt tapping one round out
I knew the accuracy wasn’t perfect. My friends never believe me when I say I was on their head but it still missed. Looks like there’s more luck involved than we thought.
@@Nusutto Yeah this video has given all of them an outlet.. It really is not that bad unless you are supremely unlucky and at a range where your gun is not very effective anyway
Bro the 1st shot inaccuracy is negligible until like 30m+, you have to be SUPER unlucky for it to make a difference. Ive had some shots missed cuz of 1st shot inaccuracy but if youre blaming it on most of your shots its just a skill issue.
I have a whole lengthy folder of clips just like this for cs2. Like I always tells my friend that if this is the blatant ones imagine how much is being missed that isnt so obvious
This clip is the exception not the rule Vandal's first shot innacuracy is barely existant in this game. You will almost never miss a shot due to shot innacuracy. Spraying and praying is far far far far far more luck oriented than aiming. If you go to 25m in the range with the Vandal and aim for the head, look at the results.
@@Teddy_k847 yeah, that's why you're supposed to plan your gun around where you're going. if you're just a dumbass and you buy vandal every round on breeze and hold mid then yes you're going to have issues. but that's your fault for buying a vandal when you're pushing mid
@@LoneWolf-jp4bz Bro the gun is accurate until like 30m, which is avg engagement distance, this is one of very few spots where the vandal will miss shots because hes like 60 fucking metres away.
This is why having good movement is very important to give yourself the best chance of getting more shots in if you happen to get screwed over by first shot accuracy
its called Aim choke/bullet spread, just like when you fire while running but in smaller reduction. Its not really realistic for a long gun like vandal tho, its only realisitc in guns like sheriff, or frenzy and classic
Exactly why I won’t play this shit ass game csgo is so much better as a skilled player in a tactical shooter why should I rely on luck if my shot hits or not when on the target that’s too big of a thing for ms to even consider this casual trash
I'm the opposite. I have tons of clips of me aiming directly at peoples heads and i somehow get a body shot and die lol my first bullet seems to drop a lot
This happens way too much lately for a lot of players. From Act 2 in the latest episode, people are frequently disconnecting from the game and a lot of them have shooting errors in the game. Even on VCT. Don't know what is Riot doing, but they are killing the will to play on most of the players in this community. This is the game issue and this is an issue for a long ass time.
they're never gonna admit it since the game is for mass casual players so if the guns were too little rng it would actually require skill and the casuals would get stomped by people better and not play the game. It's a joke of a game to be a "competitive shooter" with such a huge rng aspect but they're just here for money. It's been an issue since beta and it was way worst it was blatant asf they didn't care about the gunplay.
Waiittttt wtffffff this has happened to me twice and my thought was "man I can't do this sh*t, cant even comprehend what I was doing wrong, I'm washed"
This exactly what happened to me, i was 100% on the enemy sova's head while i was behind but i got one tapped instead. I watched my replay and damn, the bullet went millimeters away even tho my crosshair was on point.
@@Beachn2407 long ranges it is more likely to miss, but vandal does not have 100% accuracy (not trying to be mean I know you said "I might be wrong tho" this is just fyi)
I love how I have a crosshair that shows the entire spread of the first shot accuracy and people go "how can you aim with that it's so big" Having a smaller crosshair doesn't make the gun more accurate, it just tricks you into thinking you can hit shots that might miss.