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THIS IS WHY REMNANT 2 IS DYING... 

CHAOS GAMING
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This video will ether shock you or make you happy. Souls like with guns needs gun DPS, no? We need Ranged DPS Fix yesterday!
𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐂𝐡𝐚𝐨𝐬 𝐆𝐚𝐦𝐢𝐧𝐠:
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23 май 2024

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Комментарии : 109   
@coltonbellamy2742
@coltonbellamy2742 Месяц назад
I don’t want them to nerf mods or skills into the ground because I feel being creative should be rewarded however you should have to be creative for a mod/ skill build feel decently op. But overall I have to agree high skill builds should feel OP when played well.
@kizmo2317
@kizmo2317 Месяц назад
Nerfing everything to make it all mid is NOT the solution to keeping a player base. Just ask the devs of Helldivers 2 how that's working out for them. The game is pushing one year old and has very little RNG to keep people playing it. Once you've collected everything, there's little reason to keep playing other than to create broken builds. It's not like Borderlands 2 where you keep grinding for gear with better stats or parts. Take away the incentive to create broken builds, the game is dead.
@BigMFWrubez
@BigMFWrubez Месяц назад
Agree 100%. I sunk an unhealthy amount of time into Borderlands 3. That’s because Gearbox puts such a unique emphasis on the end game loop and build crafting. Like there is always something to do. Slaughter circles, takedowns, 6 DLC’s, raid bosses, seasonal events, etc. And man some awesome weapon variety where you can craft some seriously broken builds and it’s actually encouraged lol.
@NnH_Kairyu
@NnH_Kairyu Месяц назад
Even before these games, look back at Digital Extremes handling Warframe. They've never hidden the fact that they nerf things because it's too popular. Sometimes, a nerf is needed, and the only buffs we get is when the game changes enough that a warframe needs a rework to match. I've enjoyed warframe for 11 years, but it's been a rough ride for some old favorite weapons.
@DeathToRealMetal
@DeathToRealMetal 9 дней назад
D4 did this before season 1 and almost killed there game
@DiegoHernandez-fd3du
@DiegoHernandez-fd3du Месяц назад
It's hard to keep a balance, but definitely some items must remain op, especially the ones that cost too much effort to get. Cof cof, hardore runs. But on the other hand..... if something is extremely broken and trivializes the game that much, it can become bored. It definitely is hard to balance this kind of thing.
@beausb5933
@beausb5933 Месяц назад
I love the first one and Remnant 2 is even better. I want to thank them for all the hard work and I think they have done a great job. Play hardcore with out backing up your game or play with weaker weapons. Any game no matter what can become to easy. I think it’s great can’t wait for the 3rd DLC. Thanks 🙏
@pyro_mania67
@pyro_mania67 Месяц назад
I agree, I have been playing with some of the lesser used weapons and weapon mods which has kept the game much more exciting. I definitely recommend people give using different early game weapons and mods you don't see often used a chance.
@kaitanaroyr
@kaitanaroyr Месяц назад
dying is being over dramatic
@dartheastman1599
@dartheastman1599 Месяц назад
Current builds all seem to feature monolith. The guns mod is very powerful and hasn’t been though about in balance at all.
@SunnyJCR
@SunnyJCR Месяц назад
Apocalypse is very easy once you're geared up. I play plenty of "off meta" builds to challenge myself and HU/GS sits at the upper end of that category. I think perhaps GFG needs to introduce world modifiers and sliders that you can apply when re-rolling a story/adventure mode. Something to give players agency and keep things fresh. Locking these behind apocalypse (or maybe nightmare) completion would probably be sensible. ------------------------- Sliders such as: ------------------------ - Trash enemy health (up to 10x) - Elite enemy health (up to 5x) - Boss Health (up to 3x) - Trash enemy multiplier (up to 2x) - Elite enemy multiplier (up to 3x) ------------------------------------- And modifiers such as: ------------------------------------ - Sniper: 1.2x weak spot damage. 0.75x non weak spot damage. - Catalyst: Enemies that die to an elemental DOT launch homing orbs of that type toward the player (at most, once every 6 seconds). Getting hit applies the status to you but I-framing the orbs creates a 10m explosion that applies it to all enemies in range. - Surgeon: +20% melee damage, melee attack speed and melee crit chance. Generic and Elite enemies NOT killed by melee damage have a 50% chance to be staggered and regain their full HP instead of dying. - Voltage: Shock/overload damage 1.2x (fire/corrosive damage 0.75x) - Acrid: Corrosive/acid damage 1.2x (fire/shock damage 0.75x) - Scorch: Fire/burn damage 1.2x (shock/corrosive damage 0.75x) - Bloodlust: Weak spot hits and melee hits apply hemorrhage for 3 seconds. Gain 6% life-steal against hemorrhaged targets. ALL other healing is reduced by 75%. - Minimalist: When no mod or skill is active, gain 1% fire rate and reload speed every second up to a maximum of +50%. Charge weapons gain 1% crit chance and damage instead. Using a mod or skill resets the buff. All elemental damage is halved. - Speedster: All damage increased by 40% of your bonus movement speed. Sprinting builds stacks of frenzy. The faster your movement speed, the faster you gain stacks. Frenzy decays quickly and when depleted, drains your HP at 10% per second (down to 1HP). - Arsenal: (Story playthrough modifier) Equipped weapons lose 1% damage and equipped mods gain 1% mod cost for every minute spent in combat. This does not reset until beating Annihilation. Move fast and spend your gear wisely. ------------------------------------- Being able to choose or randomize modifiers would result in some unique playthroughs and provide incentive to create/test new builds. Having the sliders available to players would allow them to tailor the difficulty based on their current modifiers and build choices. Sliders would multiply based on the current difficulty chosen and obviously not go below 1x. Just my idea for a fun endgame experience. Values and percentages would need to be adjusted based on testing.
@brant_ix_3154
@brant_ix_3154 Месяц назад
I think that this is a temporary issue due to the last dlc's equipment being built around skills and mods. I believe (or at least I hope) that in the future patches we will see a slight nerf for mod builds and for invoker which is way too strong, after all it's not the first time that this situation occurs (ritualist, I'm looking at you). That said, we can still play non meta builds. Maybe a plasma cutter build won't have the same DPS of a mod build and it will not have the same multi target damage but it still works so if you enjoy it just use it
@negueitchons5991
@negueitchons5991 Месяц назад
They could buff Grey health/half health builds, that would be fun rink reward
@RogueUwU
@RogueUwU Месяц назад
Honestly you make some great points. I do hope some fixes come out for Monolith and Invoker but the ranged builds stuff you talked about I'm not quite sure of.
@fallenangel9614
@fallenangel9614 17 дней назад
isn’t this just an issue of u having to dodge so u lose over all dps but as a mod mage u don’t lose much dps bc It keeps going while u dodge
@Zallufer
@Zallufer Месяц назад
Nerfing and buffing things so much in RPG games could harm a game as well. I hope the devs understand that. Releasing content with a well-balanced set of items so that they don't have to nerf and buff things too much later on would be nice. Nerfing and buffing things is fine all together but when it gets out of hand it could also ruin the fun that they were trying to make. Just like the tragedy that happened with Diablo 4 after each update the only thing that was changing was nerfs and buffs back to back so much that it lost half of its player base. I hope the same thing doesn't happen with this game, it would be sad.
@marcotopshotta9354
@marcotopshotta9354 Месяц назад
Man u hit it right on the nail they really messed up with the nerfs badly makes me not play it as much as i did
@ImAlwaysPlus
@ImAlwaysPlus Месяц назад
As much as i love the souls-like gameplay, i do wish it leaned more towards diablo/poe as far as loot goes. I feel like we just nuke bosses just to do it. But if all gear rolled stats along with mutators it would be fun to hunt for perfect items that allow these crazy op builds.
@BlargMan100
@BlargMan100 Месяц назад
I cant help but agree. I always assumed the devs took alot of inspiration from Hellgate London(ex-blizzard north devs) and before the big nerfs(pre dlc 2) i felt like the game was going in a good direction with item-centric builds and mod builds
@noobeternal9718
@noobeternal9718 Месяц назад
Please no, I hate grinding for a perfect stats roll. It's a BS way of forcing playtime. If that's your only way of keeping ppl engaged then the game is not that good.
@alexlarrison9754
@alexlarrison9754 15 дней назад
i genuinely hate the sandstorm/firestorm/archon frequency when you could reward risky gameplay and not mod or skill spam
@NnH_Kairyu
@NnH_Kairyu Месяц назад
All these damage builds, "bUt WhErE tAnK bUiLd At?!" I don't use DPS builds. It doesn't matter if it takes 5 or 10 minutes if I have 0% chance of dying. My fight is a war of attrition. 😂
@darttrapdoor9842
@darttrapdoor9842 Месяц назад
It is not a live service game so, dying? Personally have over 400 hours in the game and still have fun with it. Well worth the money.
@Tallagese-wx9qg
@Tallagese-wx9qg Месяц назад
Right? I have more than enough hours in the game but I enjoy trying to break it as much as possible
@TheM7md9
@TheM7md9 Месяц назад
Make new difficulty increase boss health in the new difficulty and give the boss new move set that harder to dodge i think this may workout better
@ArchWizardCj
@ArchWizardCj Месяц назад
I use my own mage mod build with Ritualist and my DPS is 3000-4500 rn with the status damage set up lmao
@supergaspack
@supergaspack Месяц назад
what are good ways to bring back ranged damage in your opinion
@miller7451
@miller7451 Месяц назад
Instead of nerfing it into the ground they could have just done like a 15% overall decrease in effectiveness. But they pretty much did a 50-60% decrease with the last nerf. For example hugs corrupted savior hit for 1.1-1.4 thousand damage with a crit weak spot. Now it’s like 680 unless you wanna bring it up to 712 but have no damage reduction or any other ring buffs outside of damage. If it was brought back up to let’s say 950 per hit the game would feel more fair to gun users
@supergaspack
@supergaspack Месяц назад
@@miller7451 I agree completely I honestly think the last patch was great for the game yet it had some some strange ass nerfs (lifeless heart nerf...wtf). The ranged damage nerf didnt just hurt max dps builds it also hurt any build that wants a wittle ranged damage in general. love this game and the people workin on it
@teh_MBA
@teh_MBA Месяц назад
Asking that question won't increase the damage on HUGS, but will just result in a nerf to Mods/Skills.
@CL3VA
@CL3VA 7 дней назад
Honestly, quit playing the second I realized how poor the engineer role is. It looked so fun to use, but when I first used it with a decent loadout, it was the definition of mid.
@mcab-ir1gr
@mcab-ir1gr 29 дней назад
Your verdict at the end is on point, Chaos! Thanks for making this video and dearly hope Tragic sees this. Let's make this a shooter game Gainand not a wizard game!
@Gigachad6994
@Gigachad6994 Месяц назад
I had a feeling that Remnant 2 wasnt as fun for me anymore and that's the reason. There's no variety and even if you try something else it's not gonna be as rewarding. I think Gfg should revert the crit nerfs and make a new gamemode that releases either with the DLC or a seperate update
@BlargMan100
@BlargMan100 Месяц назад
I'm not sure where the balance of the game truly is anymore. Some hugs but not all hugs feel good and calming mod spam down also sounds like a net loss for the game. if you take dot ,skill or mod damage down it doesnt feel fun anymore. I still feel like gunfire nerfed crit because it affects skills and mods but it still hurts more than it helped. Some really fun guns just dont work anymore and thats just sad..
@shinobioflight5596
@shinobioflight5596 Месяц назад
Very true pro at the first of remnant2 there was a lot of fun builds and enjoyable builds for range damage and i did send a map to gunfire games company in the Twitter about these issues that they are killing every strong build and every enjoyable builds to make the game balanced but they should make builds more powerful and the bosses more stronger to balance the game because now they literally don’t have anything that we can have fun on this game unfortunately
@Full_Metal88
@Full_Metal88 Месяц назад
I completely agree. I have been trying to figure out the issue with the game. I thought i was just getting bored but I think it's this. Mod/skill builds are just to so good and slightly brain dead. Makes running anything else feel bad. They need to do something to other types of build to make more variety.
@illegalbilly
@illegalbilly Месяц назад
I never gave in and made a cheese/mod build, game is still fun and challenging on apoc, glad I didn't ruin it for myself
@LoKiShO666
@LoKiShO666 25 дней назад
How did you get so much armor?
@fairplayer916
@fairplayer916 Месяц назад
In a purely Co-op game, I feel like nerfing stuff should almost never be the answer. Not quite never, but it should be a absolute Last Resort
@Zaphinity
@Zaphinity Месяц назад
I killed nightwear with my infinite skill build came in the fight with heat wave +way of kealua mid cut scene she was taking DMG got her under 75% health first phase 😂 i clipped it wish i got it on live
@maxballroom
@maxballroom Месяц назад
How did you get 166.8 armour for only 49.1 weight?
@HerrMorriden
@HerrMorriden 17 дней назад
Challenger prime trait
@iamrodmanor
@iamrodmanor Месяц назад
Summoner/Engineer > Mod Mage. And it’s not even close
@crisppringle711
@crisppringle711 Месяц назад
I've been wanting to run an eng build but not alot of people use him. What do you run?
@redlew012
@redlew012 Месяц назад
Maybe this is a bad take but you don't have to run that build... but yes range needs a bit more love imo
@n4aride480
@n4aride480 Месяц назад
The only thing is the last 2 type of builds are to me more fun to play???
@100StepProgram
@100StepProgram Месяц назад
The meta went from glass cannons that require skill in both dodging and aiming to mod and skill spam that anyone can do. I do think people overreacted to the crit nerfs but it was a stupid change imo
@miller7451
@miller7451 Месяц назад
I enjoyed the glass cannon builds. Lot of damage but it requires perfect dodging to survive because even without vicious or spiteful modifiers any boss can one hit. Nerfing something that only decent players can use and making the game reward just spamming skills or mods makes the game unrewarding.
@dragoon3219
@dragoon3219 Месяц назад
Who would of thought that playing as a magical demi-god that bends the very elements of nature to you will is superior to the "I shoot guns" guy. Honestly kind of reminds of fighters in DnD being surprised they fall behind literally every magic class in terms of damage output. Of course the magic is going to outclass the guns. It's freaking magic. And don't @me with the "they're just modification to the weapons" argument. A pillar of fire that actively chases down enemies or a highly aggressive sandstorm is magic, I don't care what the game tries to call them. Besides takes less then a minute with any decent build. So some can crunch a boss in 30 seconds instead of crunching them in sixty. Big deal. Only matters to speed runners or "max efficiency" farmers. You play what's fun, the forty extra seconds aren't going to matter to 99% of the people that play the game.
@noobeternal9718
@noobeternal9718 Месяц назад
At first I thought you had a bad take while reading this but then understood your point and it's very good. Faster time to kill should NOT be that much of an incentive if engaging with the boss for longer is actually fun. The problem with this game's bosses is that even though they are good in concept, in reality dealing with them can be annoying and when you factor in the amount of 1 shots and instakills, it's better to melt bosses as fast as possible to save yourself a headache. Not implying that bosses aren't good because "muh 1 shot", most bosses in this game are great IMO but their overtly punishing nature prompts players to just get rid of them as fast as possible and that's very evident when you see how the meta revolves around sheer DPS no matter what.
@noobeternal9718
@noobeternal9718 Месяц назад
And the HUGE health pools don't help either. Even a friend of mine who always defended the most asinine design decisions in DS2 pointed me out the fact of how spongy bosses are when showing him my gameplay to try to promote this game. That's because I make my own builds and I don't min max DPS so it takes a LOOOONG time to kill bosses, their health bar doesn't seem to change at all despite feeding them so many bullets.
@HerrMorriden
@HerrMorriden 17 дней назад
Me: playing an OP Savior build.
@sorina9130
@sorina9130 Месяц назад
They keep changing everything and jaut making me be like why should i give them my time to make a build and then it just useless later not useless but if i want to be doing crazy melts i have to play a different way or some way that im not really into its pve im pretty casual i just loved the first game but theres so much stuff in this one that i just dont care about like hardcore stuff etc etc i think hardcore should just have skins or something like the end game in the first idk i just cant play this i didnt even end up finishing newest dlc i cant really explain it i kinda fell out of love with the game i might go replay the first sometime
@rmeyer0120
@rmeyer0120 Месяц назад
What is "HUGS" again?
@ELEXANDERTHEGREAT
@ELEXANDERTHEGREAT 24 дня назад
Ok so I stopped playing destiny and was looking for a game where I can have a sword and ranged weapon... either this or lords of the fallen... lies of p looks great also but I'm only buying one of those 3
@beausb5933
@beausb5933 Месяц назад
I understand what you’re saying but I think to say it’s dying is crazy. There is so much variety and you can play so many different ways. I have no complaints but that is just my opinion. I do want to say thanks for all your great videos and the time you put into them so thank you as well👍
@Azusa-dn7mi
@Azusa-dn7mi Месяц назад
Basically everyone who wants to complete an Apoc run has done so at this point, if they were willing to put in any effort at all. After that, who cares? It's not like Remnant 2 has an endgame where advantage is gained by having lower TTKs on bosses. Any decent build, be it ranged, melee, or skill, is capable of breezing through the entire game, so just pick what you want to play and have fun.
@samaron8970
@samaron8970 8 дней назад
I maintain that the reason the game is "dying" is that it never got the attention it deserved from content creators or the wider community when it released even though it's one of the best games I have ever played, period. I feel like talking about the dominance of mod and skill builds is a little out of touch, this is not a competative game like Destiny 2 or something, the only thing forcing you to use the meta is you. I love and cherish my merciless build, is it meta? No, but it's mine and it works in apoc, as long as a weapon is viable, it is equally as useable as everything else. I have never even used firestorm and I don't feel like I'm missing anything, I don't use tank builds for the same reason, I don't enjoy them. Remnant 2 being a largely solo experiance gives us the freedom to do whatever we want, and certain builds being vastly superior doesn't matter because you don't have to use them. This game has some legitimate issues, like the inability to communicate with co-op teammates beyond shooting them to get their attention and prraying they don't think you're attacking them and kick you from the team, but I don't think certain builds being OP is a critical issue with the game.
@DantalionNL1
@DantalionNL1 19 дней назад
IMO, This isnt the main reason, The sheer lack of endgame content is the main cause. Once I collected all the armors weapons and other collectibles theres no REAL reason for me to play anymore. A system with randomized stats on stuff (Like warframe's riven system for example) would give it maybe a extra week, but once you got what you wanted then again theres no real reason to play more. These days I only boot remnant from the ashes up for a drinking game with buddies in that 1 mode where you start at lvl 1 and get random items to buy (forgot the name been a hot minute that I've last played it)
@carloscorzo8935
@carloscorzo8935 Месяц назад
I knew this was precisely what was gonna happen I said in a comment for a "broken archon invoker build" video all these said "OP build" videos aren't helping with all the nerfs people are crying about. If people don't want their op broken builds to get nerfed to oblivion maybe don't upload "op build" videos but what do I know. That being said Gunfire/Arc games aren't free from my criticism,but also true hot takes either for all the bullsh@# they spew about "build diversity","keeping the player base engaged" or however the f*** they word it....they seem to have been nerfing alot of weapons,gear,etc that players DO find fun and contribute to their builds,etc Removing stat bonuses from armorsets going into Remnant 2 was the start then they started nerfing gear, archetype builds that funny enough DID add on to what made players love this game,have fun with it,etc... But now with them constantly nerfing sh@#$ to the ground they're going against what they spew,etc etc. I will forever call Gunfire/Arc games out on their BS especially after they patched the effect when you activated Bulletstorm (Gunslinger's 3rd skill) while using the recently added Triple Crossbow it gained infinite ammo for the duration which Bulletstorm was active that was f**"ing awesome,fun,etc....but then of course they nerfed it cuz of course they would it's like we can't have nice things in this f@$$ing game despite the BS they talk out their a@# but I digress
@topbud21
@topbud21 Месяц назад
everything being soo strong makes the game way to easy and your not being rewarded for playing well. i finished the game in apocalypse mode with a sniper build in like 2 hours, there's no difficulty to it? i think instead of nerfing everything they should bring out a harder difficulty/modes and have rewards tied to them so its rewarding instead of just walking through boss fights.
@DGreen951
@DGreen951 Месяц назад
Well I'm having fun with the game lol. If you don't like it, don't play. Simple
@Hyperspeed1000
@Hyperspeed1000 Месяц назад
I think the problem is not only the mod/skill spam meta that is kinda braindead and thus boring in the long run but also the variety of builds. Idk how many builds I have seen that rely on monolith or nebula lately. Its the biggest irony that the community that propagates build variety in the game utilize the same 2 weapons and the couple trinkets over and over and over again.
@LordMungo
@LordMungo Месяц назад
The last DLC was very underwhelming!
@devonstephens8121
@devonstephens8121 Месяц назад
Who was there in the stream 🙋🏽‍♂️
@Caedmon207
@Caedmon207 Месяц назад
Agree 100 %. Corrupted savior is still quite viable, but even then I just slap on havoc form for the boss fights most of the time, because the only reason not to is to challenge myself not to :l
@bob3031000
@bob3031000 Месяц назад
Yeah the way builds feel now is rubbish and the co op game play is usually you're booted soon after joining or just for no apparent reason. Rem 2 is my current favorite fps but i dont play much due to the previous stated reasons.(basically at 800+ hours of play)
@chubbs_tubby3360
@chubbs_tubby3360 Месяц назад
There are jerks out there that will attack your character for no reason, I've seen it happen and suddenly I understood why some ppl kick players from games immediately. Matchmaking is sluggish though, lots of connection errors and the refresh rate is terrible. Also I think you meant 3rd person shooter
@bob3031000
@bob3031000 Месяц назад
@@chubbs_tubby3360 sure, you understand though right.
@bob3031000
@bob3031000 Месяц назад
@chubbs_tubby3360 Sure, you understand though right.
@deathhulk92
@deathhulk92 Месяц назад
I got almost 300 hours myself. And I agree. The Meta has changed many times and is always changing. Bills that were once viable are no longer viable do to nerfs But I still think it's better than the first one. Because in the first one literally it was you ran around and bandit gear And were a hunter. Here there is a little bit more to it And I like that they give them that freedom and I like that. They don't nerf builds like the one I use which is root doctor it's literally just a healing build. And I do that because number one I like it and number 2. It allows other players and my friends to try stuff out and find what they like without dying all the time. As for people kicking you, I ran into that a few times but I feel like every game. People just run into a bad batch for a decent amount of time and think that's how things are when for me. The majority of people I join. I just run around and do whatever they want to do. If I'm collecting, I'll host my own game and do my own stuff, and people can come and go as they please.
@bob3031000
@bob3031000 29 дней назад
@deathhulk92 I still jump on and play support healer builds. I get kicked much less when I am keeping the team alive. This is a great game and will not be putting down the controller anytime soon.
@loligerpoper5998
@loligerpoper5998 Месяц назад
It just feels like Hey buy the dlc and be op
@noobeternal9718
@noobeternal9718 Месяц назад
THIS I pointed out how DLC archetypes are blatant easy mode in discord and everyone agreed. It's just ridiculous and other games are called pay to win for less than this. (I don't think it's p2w tho but the OPness of DLC stuff is questionable at best.)
@loligerpoper5998
@loligerpoper5998 Месяц назад
@noobeternal9718 especially the balance update before the dlc and then you instantly find op stuff in the dlc If you release a balance patch a few weeks before the dlc. Then the dlc should be balanced too no. It's just too questionable
@noobeternal9718
@noobeternal9718 Месяц назад
​@@loligerpoper5998 i think it's gonna be ok as long as they make everything come closer (nerf DLC stuff if needed, buff other stuff as well)
@vilkiss7847
@vilkiss7847 Месяц назад
i have 1.5k playtime on this game. since the last dlc/patch i lost the interest to play this game bcos whatever build i try to make they all feels horrible bcoz knowing the mod/skill spam build is brain dead easy and 10 times stronger that whatever i try to come up with. pre nerf ranged was comparable to mod mage spam build. now its all about Invoker + whatever skill/mod = easy clap.i hate to say this but it feels like the dev are trying to push live service mindset where player are suppose to use whatever meta the dev team want player to use and overusing will cause them nerf the current one and then come up with new meta by buffing underused item.
@AcSusu.
@AcSusu. Месяц назад
The main reason i don't play anymore it's because i've done everything and the last DLC is just boring as hell
@spiffdaddy
@spiffdaddy 26 дней назад
Naw we waiting 4 all 3 Dlc drop we be back then..other games out like new Elden ring and fixed Starfield we play now"Remnant not forgotten tho....HOWever nerf to much why play to get weaker Be byebye game for 78% players 4 good...
@spiffdaddy
@spiffdaddy 26 дней назад
Think if game was released close to starfield or another rpg shooter been skipped by many Devs related at a Good time..."We will be back" other Dlc came out to close this dlc TBH
@dylongaither5891
@dylongaither5891 Месяц назад
We need more and better stuff. The nerfs are ruining the game man...
@christianotto5553
@christianotto5553 Месяц назад
THANK YOU for this video, Chaos! I just cannot play R2 online right now, it's so broken. When everyone told Tragic he's nerfing too much, they were 1000% right. That's what happens when you only look at spreadsheets but don't test through playing.
@NamashaGames
@NamashaGames Месяц назад
Balance doesn't need to mean everything hits as hard as everything else, which I feel has been the goal of the last few updates. What it should mean is that this "OP" or "meta" build hits really hard in this way but I sacrifice "x"; DOT or Range or Skill/MOD, should all have their own strengths/ weaknesses and their own rewards for those play styles. Unfortunately, the balance changes have made any sort of gunplay a backup for when you have no mods or your skills are on cooldown.
@AdAce21
@AdAce21 Месяц назад
100% on the money
@TheRiz1205
@TheRiz1205 Месяц назад
Maybe Gunfire Games needs to see how Monster Hunter balance out weapons, not exactly like Monster Hunter, but maybe they get some ideas.
@BigMFWrubez
@BigMFWrubez Месяц назад
They wanted more build variety and seemed to achieve the opposite. You can’t even do hybrid builds anymore because of having to really dedicate towards a specific playstyle (DPS, Status, Mods, etc). Invoker was supposedly supposed to be a “slot-in” archetype that would benefit all builds. But they chose its main damage perk to be…elemental…like, huh? If anything Invoker should be all damage as it’s dmg perk. Change alchemist to elemental or something, and then scale back the Crit nerfs. Edit -I realize that way of Kaeula and sandstorm can make any build technically OP but the synergy and variety just isn’t there right now. Like, who is doing Invoker as a secondary right now? That’s more what I meant.
@marreromichael1726
@marreromichael1726 Месяц назад
They should have everyone start new when DLC is introduced. Everyone has an over powered build and runs through the content in hours. I’m ready for the next round. I hear it’s N’Erud. 😳
@mikesteel6217
@mikesteel6217 9 дней назад
No, that will drive people away. You go ahead and make a new character if you want though!
@Myko_Maki
@Myko_Maki Месяц назад
The purpose is the style, if u want to play like a no hand sheet u use skills and mods, but if you want a challenge and improve your skills as a player u play ranged builds, its easy
@troymahoney8476
@troymahoney8476 25 дней назад
The issu with the first game was that every thing was op then thay made every thing meh and only the slayer armour with the hunter pistol and the sniper crossbow was good for apoc so if this game terns out like that I'm getting rid of it and never looking back
@DJchrismiller1
@DJchrismiller1 Месяц назад
🙌
@booombaaa
@booombaaa Месяц назад
👏
@mr_hands_
@mr_hands_ Месяц назад
The biggest problem is the AOE attacks being just as strong as single target attacks. Stuff like firestorm/sandstorm should do way less damage when they can hit a whole boss room full of enemies at once. And the Archon skill should either do less damage or have a more focused attack that can't hit infinite targets
@basedx.
@basedx. Месяц назад
Watch them nerf archon/invoker now and think everything is fine again then lmao
@LanguorousEngineer
@LanguorousEngineer Месяц назад
Love your videos chaos, but here's two points to consider (1) The shortest time to kill isn't actually that important for the average gamer. Not everyone is trying to speed kill bosses. I think most gamers are fine even if it takes them like 2-3 minutes (or maybe more) to kill a boss. As long as there are a wide variety of builds that can do this, and there are, I'd say it's fine. Let the speedrunners have their 20 second boss kills, while also letting the average gamer kill a boss with whatever build they wish to play (2) I do 100% agree with you however that the game is busted. I've actually stopped playing the game since 2 or 3 weeks ago. Invoker is too strong. Sandstorm is too strong. When I went to the gun range to craft a new build, within a few minutes i just go "Ah why even bother, what's even the point" and just default back to some Invoker or Sandstorm related build. Guys like Sheen Shots and Bolt Jamison are fighting the good fight and trying to highlight builds that don't use Invoker or sandstorm, but it's a losing battle. That class and that mod is just fuck busted right now The reason the game is like this though is because the dev is trying to make people buy the DLC It kind of reminds me of the Ritualist problem we had the previous DLC Ritualist was hands down the most op class back then with unparalleled mob clearing capability, while also being able to keep up with the best boss killing builds Thing is though, at least Ritualist was just one op class. You can ignore it if you want to, there's room for other op builds to exist Invoker and sandstorm, otoh, makes whatever class or build you pair them with op So yes, instead of releasing a new op class for this DLC, the devs have gone ham and released a class/mod that makes ALL OTHER classes op Whatever build you're trying to craft, it can be made better just by adding Invoker and/or sandstorm to it The state of the game right now is basically- Idiot's guide to remnant: "struggling with your build? Not sure what to do? Just add Invoker or sandstorm! Or better yet, both!"
@pizelsz
@pizelsz 6 дней назад
achei foda
@hellonation33
@hellonation33 28 дней назад
Screw meta. Play your own build and have fun.
@chrisnoctskie5869
@chrisnoctskie5869 22 дня назад
The fact that you cannot hide your backpack is the reason this game is dead.
@supergaspack
@supergaspack Месяц назад
first
@mikhailstrauss4354
@mikhailstrauss4354 29 дней назад
First of all, Gunfire Games did an amazing job on this game and will continue to support this game. I don’t want to sound too harsh especially with the game price and commitment the team has to the community. But one gripe I have with the game is what I call the “Illusion of Choice”. There are a lot of customization in the game but in reality it only boils down to a few via options. This is apparent in the newly released classes which have superior perks compared to your normal class. This in turn creates meta builds which destroys your freedom to create your own build. The team acknowledges this and has said they will fix the old classes so I don’t want to make a big deal out of it. However, currently status effect, HUGS, elemental damage are clear favorites. I hope they focus more on gimmicky weapons instead. I dont care much about broken builds, I want fun weapons. Taking advantage of class perks plus gimmicky weapons should be viable even in apocalypse. Otherwise there is the illusion of choice.
@Jaysunn
@Jaysunn 25 дней назад
When you feel your gameplay experience is ruined because there's another build out there that is better than yours
@connorskowronski5109
@connorskowronski5109 Месяц назад
Deff dying no one wants to play unless you got a team and usually full team your damage together to OP so even on apocalypse it's like nothing. Star pistol for example met someone 1 shooting bosses with it lol like why. Damage given and damage taken very broken it needs to be revamped spiced with wll new items big update add a season pass give people a reason to play
@be9240
@be9240 Месяц назад
Adding a season pass is a terrible idea. It's a single story driven game. It's going to "die" thats ok.
@connorskowronski5109
@connorskowronski5109 Месяц назад
@@be9240 they like just dropped a new DLC lol and how so? It would make them money give people new exclusive things to grind for gear rings amulets weapons etc they just have crap people working for them story made no sence for a new one and could add something to the ward as well for new content there's a lot of ways they could do it
@be9240
@be9240 Месяц назад
@connorskowronski5109 yes but do you want guns locked behind a paywall and a dlc
@connorskowronski5109
@connorskowronski5109 Месяц назад
@@be9240 if you can't afford it I'm sure not but exactly why I said they could go about it multiple ways can add a new person at the ward or something we can see for new exclusive missions challenges for weapons gear etc same thing for free. Like I said bad lazy people working for them not there fault
@Jaysunn
@Jaysunn 25 дней назад
gunfire nerf mods because they are better than what i like to play! God forbid another HUGS build running probability cord and zanias malice isn't at the top of the charts
@oflow100
@oflow100 Месяц назад
You guys are just salty that you can’t see big numbers popping since you have nothing else to do in the game but try and make cheesy OP builds. It was never really intended that apoc bosses get melted in 5 seconds. Everyone here knows this. The real issue with the game is all the AoE damage and status stacking. Adding a third archetype that can pile onto the other two AoE classes was bad design.
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