I’m more on using attack rather than doll since I use aegislash as a “no retreat, rip and tear until it’s done” type of fella since he has very bad mobility and half of the time speedsters eat me for lunch
Thats why i prefer Iron Head over Wide Guard when using Sacred Sword. Iron Head resets very very quick and everytime you use it it gives you HP with the first 3 hits. Doesnt do much damage but keeps you alive long enough to use Sacred Sword a couple more times
Making shield form tankier, making shadow sneak early game good again, unite move casting speed increase is really all Aegislash needs to be a solid Pokemon It's just hard to really compete against things that over shadow you in terms of damage or ease of use
Aegislash is actually a lot better than people think. It’s just a pokemon that takes a while to learn. Which, why do that when other pokemon are easier with less work? The hardest part is getting to level 7 before getting gapped; in which I think it’s passive from 1-6 needs something to give it a boost. After that, buff it’s sustain with the shield boosteds. I honestly think it’s unite move is fine. It just needs a lower cooldown. I don’t want Sword to get buffed to the point where it becomes a problem only for people to excuse it’s broken-ness for being a hard pokemon to learn.
There was this lucario game i kept being shredded by aegislash or maybe thats bc i have 0% wr on it (im sorry guys i suck at both builds and zoroark, apparently)
(For the midway point question) Im fine Jake. I had good Murder Wiggly game (still lost tho) and had a good time trolling with Flower Trick Double Team Meowscarada wbu bro
Aegislash needs a tiny buff. Sure he is a beast in the right hands but the time it takes to be good with him isnt worth it when you can have better results with another all rounder like ceru with less effort.
issue is that a lot of aegi players can be good, it’s just that the early game for aegislash is so bullyable that if it can’t get level seven in time it’s just weak the whole game since everything else has a level lead
Road to Masters idea. No Score November. Winning games with ZERO score every game. Much like how No Shave November raises awareness for men's health, cancer, and so on . . . No Score November raises awareness against the cancer that is the mentality of prioritizing selfish scoring over farming (inting for stacks), scoring over teamfights, scoring over fighting/securing objectives. But putting it too the extreme of never scoring. Ngl, it might be griefing for some games, but I think it's a realistic enough challenge. The win con is to have overwhelming Ray wins that enemies surrender or facilitate your teammates to do the scoring. I got the idea from a string of games this new season that I won games without scoring. Not intentionally or griefing, but just prioritizing farming, team fighting, and objectives. The wheel could consist of you stereotypical soloQ score fiends/int backcappers: Gren, Deci, Cinder, Talon, Crustle, Sableye, a bunch of stacking defenders and allrounders. Or any mons really, if the prompt of never scoring is too hard. Maybe former EX mons too coz they have Aeos pts mechanics. The main thing is the message, that scoring isn't the end all be all. At least not yet, coz maybe the new game mode coming next year shifts the meta. So this could be the only time to do it on theme for November. Lol. Of course scoring is important, but not always the priority. A lot of the time, selfish plays prioritize scoring over the greater good of the team. We're just pushing the message to the extreme with the challenge.
just cause you can outskill in the right hands doesn't mean he doesn't need heavy defense buffs, no matter what you can't justify an all rounder having the same defenses as cinderace and a lower atk stat then sylv-